[clutter-box2d] examples: Fix compiler warnings
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter-box2d] examples: Fix compiler warnings
- Date: Wed, 25 May 2011 08:15:51 +0000 (UTC)
commit fe7ea3afae279eede6c7d08cf51a8b2f0b1becc0
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Wed May 25 09:14:32 2011 +0100
examples: Fix compiler warnings
examples/actor-manipulator.c | 28 ++++++++++++++--------------
examples/blockbox.c | 5 +++++
examples/popup.c | 7 ++-----
examples/scene-distance-joint.c | 6 +-----
4 files changed, 22 insertions(+), 24 deletions(-)
---
diff --git a/examples/actor-manipulator.c b/examples/actor-manipulator.c
index 3ada3f1..5253c03 100644
--- a/examples/actor-manipulator.c
+++ b/examples/actor-manipulator.c
@@ -8,14 +8,14 @@
typedef enum
{
- None,
- Direct
+ NONE,
+ DIRECT
#ifdef BOX2D_MANIPULATION
- , Box2D
+ , BOX2D
#endif
} ManipulationMode;
-static ManipulationMode mode = None;
+static ManipulationMode mode = NONE;
static ClutterActor *manipulated_actor = NULL;
static gfloat orig_x, orig_y;
static gfloat start_x, start_y;
@@ -375,7 +375,7 @@ actor_manipulator_press (ClutterActor *stage,
&start_x, &start_y);
- mode = Direct;
+ mode = DIRECT;
#ifdef BOX2D_MANIPULATION
@@ -400,7 +400,7 @@ actor_manipulator_press (ClutterActor *stage,
manipulated_actor,
&target);
#endif
- mode = None; /*Box2D;*/
+ mode = NONE; /*Box2D;*/
manipulated_actor = NULL;
return FALSE;
}
@@ -437,7 +437,7 @@ actor_manipulator_motion (ClutterActor *stage,
switch (mode)
{
#ifdef BOX2D_MANIPULATION
- case Box2D:
+ case BOX2D:
{
ClutterVertex target = { x, y };
clutter_box2d_mouse_joint_update_target (mouse_joint, &target);
@@ -445,7 +445,7 @@ actor_manipulator_motion (ClutterActor *stage,
}
#endif
- case Direct:
+ case DIRECT:
if (clutter_event_get_state (event) & CLUTTER_BUTTON1_MASK)
{
x = orig_x + dx;
@@ -460,7 +460,7 @@ actor_manipulator_motion (ClutterActor *stage,
}
break;
- case None:
+ case NONE:
g_print ("we shouldn't be doing %s in None mode\n", G_STRLOC);
return FALSE;
}
@@ -481,7 +481,7 @@ actor_manipulator_release (ClutterActor *stage,
switch (mode)
{
#ifdef BOX2D_MANIPULATION
- case Box2D:
+ case BOX2D:
{
if (mouse_joint)
clutter_box2d_joint_destroy (mouse_joint);
@@ -490,13 +490,13 @@ actor_manipulator_release (ClutterActor *stage,
}
#endif
- case Direct:
- case None:
- mode = None;
+ case DIRECT:
+ case NONE:
+ mode = NONE;
return FALSE;
break;
}
- mode = None;
+ mode = NONE;
}
return TRUE;
}
diff --git a/examples/blockbox.c b/examples/blockbox.c
index 80243e8..472fb8b 100644
--- a/examples/blockbox.c
+++ b/examples/blockbox.c
@@ -123,7 +123,12 @@ main (int argc,
ClutterActor *stage;
ClutterColor stage_color = { 0x00, 0x00, 0x00, 0x00 };
+#if CLUTTER_CHECK_VERSION (1, 7, 1)
+ if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS)
+ return EXIT_FAILURE;
+#else
clutter_init (&argc, &argv);
+#endif
stage = clutter_stage_get_default ();
clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color);
diff --git a/examples/popup.c b/examples/popup.c
index 5ff5b90..ec9830d 100644
--- a/examples/popup.c
+++ b/examples/popup.c
@@ -177,9 +177,7 @@ slider_motion (ClutterActor *slider,
(ey),
&xu2, &yu2))
{
- gint x, y;
- x = (xu2);
- y = (yu2);
+ gint x = xu2;
gfloat width = clutter_actor_get_width (slider);
gfloat value = (x / width) * (data->max - data->min) + data->min;
@@ -288,8 +286,7 @@ popup_add_slider (const gchar *name,
clutter_actor_animate (group, CLUTTER_LINEAR, 500, "opacity", 0xff, NULL);
{
- gint w, h;
- w = clutter_actor_get_width (label);
+ gint h;
h = clutter_actor_get_height (label);
clutter_actor_set_size (rectangle, width, h + 10);
clutter_actor_set_position (rectangle, 0, 0);
diff --git a/examples/scene-distance-joint.c b/examples/scene-distance-joint.c
index af015ab..0bab86c 100644
--- a/examples/scene-distance-joint.c
+++ b/examples/scene-distance-joint.c
@@ -8,7 +8,6 @@ scene_distance_joint (Scene *scene)
ClutterActor *ground;
ClutterActor *group;
ClutterActor *prev_hand = NULL;
- ClutterActor *first_hand = NULL;
ClutterActor *stage;
gint i;
@@ -54,10 +53,7 @@ scene_distance_joint (Scene *scene)
&anchor1, &anchor2,
200.0, 5, 0.0);
}
- else
- {
- first_hand = hand;
- }
+
prev_hand = hand;
}
}
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