[longomatch/redesign2: 68/140] Fix documentation and API of Player
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch/redesign2: 68/140] Fix documentation and API of Player
- Date: Tue, 24 May 2011 22:01:49 +0000 (UTC)
commit b752d8f0394f39ee4dc7e31626cd7abd2076de57
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Mon Jan 31 21:57:24 2011 +0100
Fix documentation and API of Player
LongoMatch/Store/Player.cs | 65 +++++++++++++++++--------------------------
1 files changed, 26 insertions(+), 39 deletions(-)
---
diff --git a/LongoMatch/Store/Player.cs b/LongoMatch/Store/Player.cs
index 062ab58..543ee68 100644
--- a/LongoMatch/Store/Player.cs
+++ b/LongoMatch/Store/Player.cs
@@ -23,7 +23,7 @@ using LongoMatch.Common;
namespace LongoMatch.Store
{
/// <summary>
- /// I am a player from a team
+ /// Player of a team
/// </summary>
[Serializable]
public class Player
@@ -37,38 +37,33 @@ namespace LongoMatch.Store
#endregion
#region Properties
- /// <value>
+ /// <summary>
/// My name
- /// </value>
+ /// </summary>
public string Name {
get;
set;
}
-
- public Team Team{
- get;
- set;
- }
- /// <value>
+ /// <summary>
/// My position in the field
- /// </value>
+ /// </summary>
public string Position {
get;
set;
}
- /// <value>
+ /// <summary>
/// My shirt number
- /// </value>
+ /// </summary>
public int Number {
get;
set;
}
- /// <value>
+ /// <summary>
/// My photo
- /// </value>
+ /// </summary>
public Pixbuf Photo {
get {
if (photo != null)
@@ -77,59 +72,51 @@ namespace LongoMatch.Store
return null;
}
set {
- if (value != null)
- photo=value.SaveToBuffer("png");
- else
- photo=null;
+ photo=value.SaveToBuffer("png");
}
}
- /// <value>
- /// My birthdayt
- /// </value>
+ /// <summary>
+ /// Date of birth
+ /// </summary>
public DateTime Birthday{
get;
set;
}
- /// <value>
- /// My nationality
- /// </value>
+ /// <summary>
+ /// Nationality
+ /// </summary>
public String Nationality{
get;
set;
}
- /// <value>
- /// My height
- /// </value>
+ /// <summary>
+ /// Height
+ /// </summary>
public float Height{
get;
set;
}
- /// <value>
- /// My Weight
- /// </value>
+ /// <summary>
+ /// Weight
+ /// </summary>
public int Weight{
get;
set;
}
+ /// <summary>
+ /// Whether this player is playing or not and shouldn't be added the
+ /// list of taggable players
+ /// </summary>
public bool Playing{
get;
set;
}
- /// <value>
- /// A team can have several players, but not all of them
- /// play in the same match,. This allow reusing the same
- /// template in a team, definning if this plays plays or not.
- /// </value>
- public bool Discarded{
- get;
- set;
- }
#endregion
}
}
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