[cogl/wip/android: 10/12] android: Add support for an EGL/Android winsys
- From: Damien Lespiau <dlespiau src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/android: 10/12] android: Add support for an EGL/Android winsys
- Date: Mon, 16 May 2011 16:55:17 +0000 (UTC)
commit d7db2e45b34a7bb83deacff5d894dae8fdaf6b1a
Author: Damien Lespiau <damien lespiau intel com>
Date: Mon May 16 16:43:30 2011 +0100
android: Add support for an EGL/Android winsys
The native window type of the EGL/Android winsys is ANativeWinow*. The
Android NDK gives you a pointer to this ANativeWindow and you just need
to configure that window using the EGLConfig you are choosing when
creating the context.
This means you have to know the ANativeWindow* window before creating
the context. This is solved here by just having a global variable you
can set with cogl_android_set_native_window() before creating the
context. This is a bit ugly though, and it conceptually belongs to the
OnScreen creation to know which ANativeWindow* to use. This would need a
"lazy context creation" mechanism, waiting for the user to create the
OnScreen to initialize the GL context.
cogl/Makefile.am | 4 ++
cogl/cogl-context.h | 8 ++++
cogl/winsys/cogl-winsys-egl.c | 75 +++++++++++++++++++++++++++++++++++++++--
configure.ac | 21 +++++++++++
4 files changed, 105 insertions(+), 3 deletions(-)
---
diff --git a/cogl/Makefile.am b/cogl/Makefile.am
index de07dcd..86f5754 100644
--- a/cogl/Makefile.am
+++ b/cogl/Makefile.am
@@ -344,6 +344,10 @@ if SUPPORT_EGL_PLATFORM_WAYLAND
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-egl.c
endif
+if SUPPORT_EGL_PLATFORM_ANDROID
+cogl_sources_c += \
+ $(srcdir)/winsys/cogl-winsys-egl.c
+endif
if SUPPORT_STUB
cogl_sources_c += \
$(srcdir)/winsys/cogl-winsys-stub.c
diff --git a/cogl/cogl-context.h b/cogl/cogl-context.h
index bce47f1..7a6276d 100644
--- a/cogl/cogl-context.h
+++ b/cogl/cogl-context.h
@@ -33,6 +33,9 @@
#include <cogl/cogl-defines.h>
#include <cogl/cogl-display.h>
+#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
+#include <android/native_window.h>
+#endif
G_BEGIN_DECLS
@@ -68,6 +71,11 @@ EGLDisplay
cogl_context_egl_get_egl_display (CoglContext *context);
#endif
+#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
+void
+cogl_android_set_native_window (ANativeWindow *window);
+#endif
+
G_END_DECLS
#endif /* __COGL_CONTEXT_H__ */
diff --git a/cogl/winsys/cogl-winsys-egl.c b/cogl/winsys/cogl-winsys-egl.c
index 7cd32d7..ef06a39 100644
--- a/cogl/winsys/cogl-winsys-egl.c
+++ b/cogl/winsys/cogl-winsys-egl.c
@@ -48,6 +48,10 @@
#include <wayland-egl.h>
#endif
+#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
+#include <android/native_window.h>
+#endif
+
#include <stdlib.h>
#include <sys/types.h>
#include <sys/stat.h>
@@ -111,7 +115,8 @@ typedef struct _CoglDisplayEGL
struct wl_egl_window *wayland_egl_native_window;
EGLSurface dummy_surface;
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
- defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT)
+ defined (COGL_HAS_EGL_PLATFORM_GDL_SUPPORT) || \
+ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
EGLSurface egl_surface;
int egl_surface_width;
int egl_surface_height;
@@ -206,6 +211,16 @@ initialize_function_table (CoglRenderer *renderer)
#include "cogl-winsys-egl-feature-functions.h"
}
+#ifdef COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT
+static ANativeWindow *android_native_window;
+
+void
+cogl_android_set_native_window (ANativeWindow *window)
+{
+ android_native_window = window;
+}
+#endif
+
#ifdef COGL_HAS_EGL_PLATFORM_POWERVR_X11_SUPPORT
static CoglOnscreen *
find_onscreen_for_xid (CoglContext *context, guint32 xid)
@@ -749,6 +764,58 @@ try_create_context (CoglDisplay *display,
goto fail;
}
+#elif defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
+ {
+ EGLint format;
+
+ if (android_native_window == NULL)
+ {
+ error_message = "No ANativeWindow window specified with "
+ "cogl_android_set_native_window()";
+ goto fail;
+ }
+
+ /* EGL_NATIVE_VISUAL_ID is an attribute of the EGLConfig that is
+ * guaranteed to be accepted by ANativeWindow_setBuffersGeometry ().
+ * As soon as we picked a EGLConfig, we can safely reconfigure the
+ * ANativeWindow buffers to match, using EGL_NATIVE_VISUAL_ID. */
+ eglGetConfigAttrib (edpy, config, EGL_NATIVE_VISUAL_ID, &format);
+
+ ANativeWindow_setBuffersGeometry (android_native_window,
+ 0,
+ 0,
+ format);
+
+ egl_display->egl_surface =
+ eglCreateWindowSurface (edpy,
+ config,
+ (NativeWindowType) android_native_window,
+ NULL);
+ if (egl_display->egl_surface == EGL_NO_SURFACE)
+ {
+ error_message = "Unable to create EGL window surface";
+ goto fail;
+ }
+
+ if (!eglMakeCurrent (egl_renderer->edpy,
+ egl_display->egl_surface,
+ egl_display->egl_surface,
+ egl_display->egl_context))
+ {
+ error_message = "Unable to eglMakeCurrent with egl surface";
+ goto fail;
+ }
+
+ eglQuerySurface (egl_renderer->edpy,
+ egl_display->egl_surface,
+ EGL_WIDTH,
+ &egl_display->egl_surface_width);
+
+ eglQuerySurface (egl_renderer->edpy,
+ egl_display->egl_surface,
+ EGL_HEIGHT,
+ &egl_display->egl_surface_height);
+ }
#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
egl_display->egl_surface =
@@ -1223,7 +1290,8 @@ _cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
wl_surface_map_toplevel (egl_onscreen->wayland_surface);
-#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
+#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
+ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
if (egl_display->have_onscreen)
{
g_set_error (error, COGL_WINSYS_ERROR,
@@ -1332,7 +1400,8 @@ _cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
egl_display->dummy_surface,
egl_display->egl_context);
egl_context->current_surface = egl_display->dummy_surface;
-#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT)
+#elif defined (COGL_HAS_EGL_PLATFORM_POWERVR_NULL_SUPPORT) || \
+ defined (COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT)
return;
#else
#error "Unknown EGL platform"
diff --git a/configure.ac b/configure.ac
index 7583070..0ce5328 100644
--- a/configure.ac
+++ b/configure.ac
@@ -610,6 +610,27 @@ AS_IF([test "x$enable_wayland_egl_platform" == "xyes"],
AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_WAYLAND,
[test "x$enable_wayland_egl_platform" = "xyes"])
+dnl Android EGL platform
+AC_ARG_ENABLE(
+ [android-egl-platform],
+ [AC_HELP_STRING([--enable-android-egl-platform=@<:@no/yes@:>@], [Enable support for the Android egl platform @<:@default=no@:>@])],
+ [],
+ enable_android_egl_platform=no
+)
+AS_IF([test "x$enable_android_egl_platform" == "xyes"],
+ [
+ EGL_PLATFORM_COUNT=$((EGL_PLATFORM_COUNT+1))
+ NEED_EGL=yes
+ EGL_PLATFORMS="$EGL_PLATFORMS android"
+
+ AC_CHECK_HEADER([android/native_window.h],
+ [],
+ [AC_MSG_ERROR([Unable to locate android/native_window.h])])
+
+ COGL_DEFINES_SYMBOLS="$COGL_DEFINES_SYMBOLS COGL_HAS_EGL_PLATFORM_ANDROID_SUPPORT"
+ ])
+AM_CONDITIONAL(SUPPORT_EGL_PLATFORM_ANDROID,
+ [test "x$enable_android_egl_platform" = "xyes"])
dnl This should go last, since it's the default fallback and we need
dnl to check the value of $EGL_PLATFORM_COUNT here.
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