[caribou] Refactored window subclass hierarchy and made proximity alpha smoother.
- From: Eitan Isaacson <eitani src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [caribou] Refactored window subclass hierarchy and made proximity alpha smoother.
- Date: Thu, 5 May 2011 19:44:22 +0000 (UTC)
commit 8d7c09d2abf7ca9c429d45e10c38627166f45dc6
Author: Eitan Isaacson <eitan monotonous org>
Date: Thu May 5 14:29:26 2011 -0400
Refactored window subclass hierarchy and made proximity alpha smoother.
caribou/antler/window.py | 168 +++++++++++++++++++++++-----------------------
1 files changed, 84 insertions(+), 84 deletions(-)
---
diff --git a/caribou/antler/window.py b/caribou/antler/window.py
index 26917d1..bb00ecf 100644
--- a/caribou/antler/window.py
+++ b/caribou/antler/window.py
@@ -31,13 +31,85 @@ import gobject
Clutter.init("antler")
-class ProximityWindowBase(object):
+
+class AnimatedWindowBase(Gtk.Window, Clutter.Animatable):
+ __gproperties__ = {
+ 'antler-window-position' : (gobject.TYPE_PYOBJECT, 'Window position',
+ 'Window position in X, Y coordinates',
+ gobject.PARAM_READWRITE)
+ }
def __init__(self):
- if self.__class__ == ProximityWindowBase:
- raise TypeError, \
- "ProximityWindowBase is an abstract class, " \
- "must be subclassed with a Gtk.Window"
+ gobject.GObject.__init__(self, type=Gtk.WindowType.POPUP)
+ # animation
+ self._stage = Clutter.Stage.get_default()
+ self._move_animation = None
+ self._opacity_animation = None
+
+ def do_get_property(self, property):
+ if property.name == "antler-window-position":
+ return self.get_position()
+ else:
+ raise AttributeError, 'unknown property %s' % property.name
+
+ def do_set_property(self, property, value):
+ if property.name == "antler-window-position":
+ if value is not None:
+ x, y = value
+ self.move(x, y)
+ else:
+ raise AttributeError, 'unknown property %s' % property.name
+
+ def do_animate_property(self, animation, prop_name, initial_value,
+ final_value, progress, gvalue):
+ if prop_name == "antler-window-position":
+ ix, iy = initial_value
+ fx, fy = final_value
+ dx = int((fx - ix) * progress)
+ dy = int((fy - iy) * progress)
+ new_value = (ix + dx, iy + dy)
+ self.move(*new_value)
+ return True
+ if prop_name == "opacity":
+ opacity = initial_value + ((final_value - initial_value) * progress)
+ gobject.idle_add(lambda: self.set_opacity(opacity))
+
+ return True
+ else:
+ return False
+
+ def animated_move(self, x, y, mode=Clutter.AnimationMode.EASE_OUT_CUBIC):
+ self._move_animation = Clutter.Animation(object=self,
+ mode=mode,
+ duration=250)
+ self._move_animation.bind("antler-window-position", (x, y))
+
+ timeline = self._move_animation.get_timeline()
+ timeline.start()
+
+ return self._move_animation
+
+ def animated_opacity(self, opacity, mode=Clutter.AnimationMode.EASE_OUT_CUBIC):
+ if opacity == self.get_opacity():
+ return None
+ if self._opacity_animation is not None:
+ if self._opacity_animation.has_property('opacity'):
+ timeline = self._opacity_animation.get_timeline()
+ timeline.pause()
+ self._opacity_animation.unbind_property('opacity')
+
+ self._opacity_animation = Clutter.Animation(object=self, mode=mode,
+ duration=100)
+ self._opacity_animation.bind("opacity", opacity)
+
+ timeline = self._opacity_animation.get_timeline()
+ timeline.start()
+
+ return self._opacity_animation
+
+class ProximityWindowBase(AnimatedWindowBase):
+ def __init__(self):
+ AnimatedWindowBase.__init__(self)
self._poll_tid = 0
settings = AntlerSettings()
self.max_distance = settings.max_distance.value
@@ -60,7 +132,7 @@ class ProximityWindowBase(object):
self.min_alpha = min_alpha
if self.max_alpha != self.min_alpha:
if self._poll_tid == 0:
- self._poll_tid = gobject.timeout_add(80, self._proximity_check)
+ self._poll_tid = gobject.timeout_add(100, self._proximity_check)
elif self._poll_tid != 0:
gobject.source_remove(self._poll_tid)
@@ -88,7 +160,7 @@ class ProximityWindowBase(object):
(1 - min(distance, self.max_distance)/self.max_distance)
opacity += self.min_alpha
- self.set_opacity(opacity)
+ self.animated_opacity(opacity)
if not self.props.visible:
self._poll_tid = 0
@@ -122,18 +194,9 @@ class ProximityWindowBase(object):
y2 = 0 if y_distance > 0 else bh
return sqrt((px - x2)**2 + (py - y2)**2)
-class AntlerWindow(Gtk.Window, Clutter.Animatable, ProximityWindowBase):
- __gtype_name__ = "AntlerWindow"
- __gproperties__ = {
- 'animated-window-position' : (gobject.TYPE_PYOBJECT, 'Window position',
- 'Window position in X, Y coordinates',
- gobject.PARAM_READWRITE)
- }
-
+class AntlerWindow(ProximityWindowBase):
def __init__(self, text_entry_mech, placement=None,
- min_alpha=1.0, max_alpha=1.0, max_distance=100,
- animation_mode=Clutter.AnimationMode.EASE_OUT_CUBIC):
- gobject.GObject.__init__(self, type=Gtk.WindowType.POPUP)
+ min_alpha=1.0, max_alpha=1.0, max_distance=100):
ProximityWindowBase.__init__(self)
self.set_name("AntlerWindow")
@@ -153,51 +216,9 @@ class AntlerWindow(Gtk.Window, Clutter.Animatable, ProximityWindowBase):
self.placement = placement or \
AntlerWindowPlacement()
- # animation
- self.animation_mode = animation_mode
- self._stage = Clutter.Stage.get_default()
- self._move_animation = None
-
def on_size_allocate(self, widget, allocation):
self._update_position()
- def do_get_property(self, property):
- if property.name == "animated-window-position":
- return self.get_position()
- else:
- raise AttributeError, 'unknown property %s' % property.name
-
- def do_set_property(self, property, value):
- if property.name == "animated-window-position":
- if value is not None:
- x, y = value
- self.move(x, y)
- else:
- raise AttributeError, 'unknown property %s' % property.name
-
- def do_animate_property(self, animation, prop_name, initial_value,
- final_value, progress, gvalue):
- if prop_name != "animated-window-position": return False
-
- ix, iy = initial_value
- fx, fy = final_value
- dx = int((fx - ix) * progress)
- dy = int((fy - iy) * progress)
- new_value = (ix + dx, iy + dy)
- self.move(*new_value)
- return True
-
- def animated_move(self, x, y):
- self._move_animation = Clutter.Animation(object=self,
- mode=self.animation_mode,
- duration=250)
- self._move_animation.bind("animated-window-position", (x, y))
-
- timeline = self._move_animation.get_timeline()
- timeline.start()
-
- return self._move_animation
-
def destroy(self):
self.keyboard.destroy()
super(Gtk.Window, self).destroy()
@@ -223,24 +244,7 @@ class AntlerWindow(Gtk.Window, Clutter.Animatable, ProximityWindowBase):
# TODO: Do whatever we need to do to place the keyboard correctly
# in GNOME Shell and Unity.
#
- #current_screen = Gdk.Screen.get_default().get_number()
- #for panel in self._gconf_client.all_dirs('/apps/panel/toplevels'):
- # orientation = self._gconf_client.get_string(panel+'/orientation')
- # size = self._gconf_client.get_int(panel+'/size')
- # screen = self._gconf_client.get_int(panel+'/screen')
- # if screen != current_screen:
- # continue
- # if orientation == 'top':
- # root_bbox.y += size
- # root_bbox.height -= size
- # elif orientation == 'bottom':
- # root_bbox.height -= size
- # elif orientation == 'right':
- # root_bbox.x += size
- # root_bbox.width -= size
- # elif orientation == 'left':
- # root_bbox.x -= size
-
+
return root_bbox
def _calculate_position(self, placement=None):
@@ -258,7 +262,7 @@ class AntlerWindow(Gtk.Window, Clutter.Animatable, ProximityWindowBase):
root_bbox = self._get_root_bbox()
proposed_position = Rectangle(x, y, self.get_allocated_width(),
self.get_allocated_height())
-
+
x += self.placement.x.adjust_to_bounds(root_bbox, proposed_position)
y += self.placement.y.adjust_to_bounds(root_bbox, proposed_position)
return origx != x or origy != y, x, y
@@ -295,8 +299,6 @@ class AntlerWindow(Gtk.Window, Clutter.Animatable, ProximityWindowBase):
return offset
class AntlerWindowDocked(AntlerWindow):
- __gtype_name__ = "AntlerWindowDocked"
-
def __init__(self, text_entry_mech, horizontal_roll=False):
placement = AntlerWindowPlacement(
xalign=AntlerWindowPlacement.START,
@@ -373,11 +375,9 @@ class AntlerWindowDocked(AntlerWindow):
def hide(self):
animation = self._roll_out()
- animation.connect('completed', lambda x: AntlerWindow.hide(self))
+ animation.connect('completed', lambda x: AntlerWindow.hide(self))
class AntlerWindowEntry(AntlerWindow):
- __gtype_name__ = "AntlerWindowEntry"
-
def __init__(self, text_entry_mech):
placement = AntlerWindowPlacement(
xalign=AntlerWindowPlacement.START,
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