[longomatch/redesign: 42/96] Use drawings list for plays, even if we don't support it yet
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch/redesign: 42/96] Use drawings list for plays, even if we don't support it yet
- Date: Tue, 29 Mar 2011 18:19:17 +0000 (UTC)
commit 377b93d94afe1f7a677d4622e6d44879178f2093
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Sun Jan 2 19:14:30 2011 +0100
Use drawings list for plays, even if we don't support it yet
LongoMatch/Gui/Component/TimeScale.cs | 8 +++-----
LongoMatch/Gui/Dialog/DrawingTool.cs | 2 +-
LongoMatch/Gui/TreeView/ListTreeViewBase.cs | 2 +-
LongoMatch/Gui/TreeView/PlayersTreeView.cs | 2 +-
LongoMatch/Gui/TreeView/PlaysTreeView.cs | 2 +-
LongoMatch/Store/DrawingsList.cs | 2 +-
LongoMatch/Store/Play.cs | 27 ++++++++++++++++++++-------
7 files changed, 28 insertions(+), 17 deletions(-)
---
diff --git a/LongoMatch/Gui/Component/TimeScale.cs b/LongoMatch/Gui/Component/TimeScale.cs
index 0922db3..1fe7924 100644
--- a/LongoMatch/Gui/Component/TimeScale.cs
+++ b/LongoMatch/Gui/Component/TimeScale.cs
@@ -182,9 +182,7 @@ namespace LongoMatch.Gui.Component
CairoUtils.DrawRoundedRectangle(g,selected.StartFrame/pixelRatio,3,
selected.TotalFrames/pixelRatio,height-6,
SECTION_HEIGHT/7, color, borderColor);
- if (selected.HasKeyFrame) {
- g.Color = new Cairo.Color(0, 0, 1, 1);
- g.LineWidth = 3;
+ if (selected.HasDrawing) {
g.MoveTo(selected.KeyFrame/pixelRatio,3);
g.LineTo(selected.KeyFrame/pixelRatio,SECTION_HEIGHT-3);
g.StrokePreserve();
@@ -318,7 +316,7 @@ namespace LongoMatch.Gui.Component
}
//Moving Start time
else if (candidateStart) {
- if (candidateTN.HasKeyFrame && pos > 0 && pos > candidateTN.KeyFrame-10)
+ if (candidateTN.HasDrawings && pos > 0 && pos > candidateTN.KeyFrame-10)
candidateTN.StartFrame = candidateTN.KeyFrame-10;
//Check not to go under start time nor 0
else if (pos > 0 && pos < candidateTN.StopFrame-10)
@@ -328,7 +326,7 @@ namespace LongoMatch.Gui.Component
}
//Moving Stop time
else if (!candidateStart) {
- if (candidateTN.HasKeyFrame && pos < candidateTN.KeyFrame+10)
+ if (candidateTN.HasDrawings && pos < candidateTN.KeyFrame+10)
candidateTN.StopFrame = candidateTN.KeyFrame+10;
//Check not to go under start time nor 0
else if (pos < frames && pos > candidateTN.StartFrame+10)
diff --git a/LongoMatch/Gui/Dialog/DrawingTool.cs b/LongoMatch/Gui/Dialog/DrawingTool.cs
index d2f27b0..022a3b8 100644
--- a/LongoMatch/Gui/Dialog/DrawingTool.cs
+++ b/LongoMatch/Gui/Dialog/DrawingTool.cs
@@ -118,7 +118,7 @@ namespace LongoMatch.Gui.Dialog
string tempFile = System.IO.Path.GetTempFileName();
drawingwidget1.SaveDrawings(tempFile);
Pixbuf frame = new Pixbuf(tempFile);
- play.KeyFrameDrawing =new Drawing{ Pixbuf=frame, RenderTime = stopTime};
+ play.Drawings.Add(new Drawing{ Pixbuf=frame, RenderTime = stopTime});
drawingwidget1.SaveAll(tempFile);
frame.Dispose();
play.Miniature = new Pixbuf(tempFile);
diff --git a/LongoMatch/Gui/TreeView/ListTreeViewBase.cs b/LongoMatch/Gui/TreeView/ListTreeViewBase.cs
index c838beb..ca3bea5 100644
--- a/LongoMatch/Gui/TreeView/ListTreeViewBase.cs
+++ b/LongoMatch/Gui/TreeView/ListTreeViewBase.cs
@@ -339,7 +339,7 @@ namespace LongoMatch.Gui.Component
TreePath[] paths = Selection.GetSelectedRows();
for (int i=0; i<paths.Length; i++){
Play tNode = (Play)GetValueFromPath(paths[i]);
- tNode.KeyFrameDrawing = null;
+ tNode.Drawings.Clear();
}
// Refresh the thumbnails
QueueDraw();
diff --git a/LongoMatch/Gui/TreeView/PlayersTreeView.cs b/LongoMatch/Gui/TreeView/PlayersTreeView.cs
index c8574ad..8e4c0d8 100644
--- a/LongoMatch/Gui/TreeView/PlayersTreeView.cs
+++ b/LongoMatch/Gui/TreeView/PlayersTreeView.cs
@@ -129,7 +129,7 @@ namespace LongoMatch.Gui.Component
if (paths.Length == 1) {
TimeNode selectedTimeNode = GetValueFromPath(paths[0]) as TimeNode;
if (selectedTimeNode is Play) {
- deleteKeyFrame.Sensitive = (selectedTimeNode as Play).KeyFrameDrawing != null;
+ deleteKeyFrame.Sensitive = (selectedTimeNode as Play).HasDrawings;
MultiSelectMenu(false);
menu.Popup();
} else {
diff --git a/LongoMatch/Gui/TreeView/PlaysTreeView.cs b/LongoMatch/Gui/TreeView/PlaysTreeView.cs
index 8c79534..bf70cd7 100644
--- a/LongoMatch/Gui/TreeView/PlaysTreeView.cs
+++ b/LongoMatch/Gui/TreeView/PlaysTreeView.cs
@@ -225,7 +225,7 @@ namespace LongoMatch.Gui.Component
if (paths.Length == 1) {
TimeNode selectedTimeNode = GetValueFromPath(paths[0]) as TimeNode;
if (selectedTimeNode is Play) {
- deleteKeyFrame.Sensitive = (selectedTimeNode as Play).KeyFrameDrawing != null;
+ deleteKeyFrame.Sensitive = (selectedTimeNode as Play).HasDrawings;
MultiSelectMenu(false);
menu.Popup();
}
diff --git a/LongoMatch/Store/DrawingsList.cs b/LongoMatch/Store/DrawingsList.cs
index 7e543cc..9b8041d 100644
--- a/LongoMatch/Store/DrawingsList.cs
+++ b/LongoMatch/Store/DrawingsList.cs
@@ -68,7 +68,7 @@ namespace LongoMatch.Store
/// <summary>
/// Clear the drawing list
/// </summary>
- protected void Clear() {
+ public void Clear() {
drawingsList.Clear();
}
diff --git a/LongoMatch/Store/Play.cs b/LongoMatch/Store/Play.cs
index 6352a62..b8a4f2d 100644
--- a/LongoMatch/Store/Play.cs
+++ b/LongoMatch/Store/Play.cs
@@ -40,6 +40,7 @@ namespace LongoMatch.Store
public Play(){
LocalPlayers = new List<Player>();
VisitorPlayers = new List<Player>();
+ Drawings = new DrawingsList();
Tags = new List<Tag>();
}
#endregion
@@ -89,7 +90,7 @@ namespace LongoMatch.Store
/// </summary>
public uint KeyFrame {
get {
- if (HasKeyFrame)
+ if (HasDrawings)
return (uint) KeyFrameDrawing.RenderTime * Fps / 1000;
else return 0;
}
@@ -111,15 +112,27 @@ namespace LongoMatch.Store
public List<Player> VisitorPlayers {get; set;}
/// <summary>
- /// Get/Set the key frame's <see cref="LongoMatch.Store.Drawing"/>
+ /// List of drawings for this play
/// </summary>
- public Drawing KeyFrameDrawing {get; set;}
-
+ public DrawingsList Drawings {get; set;}
+
+ /* FIXME: Keep this until we support multiple drawings */
+ public Drawing KeyFrameDrawing {
+ get{
+ if (Drawings.Count > 0)
+ return Drawings.List[0];
+ else
+ return null;
+ }
+ }
+
/// <summary>
- /// Get wether the play has defined a key frame
+ /// Get wether the play has at least a frame drawing
/// </summary>
- public bool HasKeyFrame {
- get {return KeyFrameDrawing != null;}
+ public bool HasDrawings {
+ get {
+ return Drawings.Count > 0;
+ }
}
/// <summary>
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