[longomatch/redesign: 21/96] Add property to retrieve only players that plays



commit c221371417c73feb58b8f1be7f9a5afdb29ad0a1
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Sat Nov 20 21:29:47 2010 +0100

    Add property to retrieve only players that plays

 LongoMatch/DB/TeamTemplate.cs                   |   11 +++++++++++
 LongoMatch/Gui/Dialog/PlayersSelectionDialog.cs |   21 ++++++++++-----------
 2 files changed, 21 insertions(+), 11 deletions(-)
---
diff --git a/LongoMatch/DB/TeamTemplate.cs b/LongoMatch/DB/TeamTemplate.cs
index 4dc73db..9da016d 100644
--- a/LongoMatch/DB/TeamTemplate.cs
+++ b/LongoMatch/DB/TeamTemplate.cs
@@ -19,6 +19,7 @@
 using System;
 using System.Collections.Generic;
 using System.IO;
+using System.Linq;
 using System.Runtime.Serialization;
 using System.Runtime.Serialization.Formatters.Binary;
 using LongoMatch.TimeNodes;
@@ -46,6 +47,16 @@ namespace LongoMatch.DB
 				return playersList;
 			}
 		}
+		
+		public List<Player> PlayingPlayersList{
+			get {
+				var players = 
+					from player in playersList
+						where player.Playing == true
+						select player;
+				return players.ToList() as List<Player>;
+			}
+		}
 
 		public void Clear() {
 			playersList.Clear();
diff --git a/LongoMatch/Gui/Dialog/PlayersSelectionDialog.cs b/LongoMatch/Gui/Dialog/PlayersSelectionDialog.cs
index fb5b010..3070af8 100644
--- a/LongoMatch/Gui/Dialog/PlayersSelectionDialog.cs
+++ b/LongoMatch/Gui/Dialog/PlayersSelectionDialog.cs
@@ -39,33 +39,32 @@ namespace LongoMatch.Gui.Dialog
 
 		public void SetPlayersInfo(TeamTemplate template) {
 			CheckButton button;
-			int playersCount=0;
+			List<Player> playersList;
+			int i=0;
 
 			if (this.template != null)
 				return;
 
 			this.template = template;
-
-			table1.NColumns =(uint)(template.PlayersCount/10);
+			playersList = template.PlayingPlayersList;
+			
+			table1.NColumns =(uint)(playersList.Count/10);
 			table1.NRows =(uint) 10;
 
-			foreach (Player player in template.PlayersList) {
-				if (!player.Playing)
-					continue;
-
+			foreach (Player player in playersList) {
 				button = new CheckButton();
 				button.Label = player.Number + "-" + player.Name;
-				button.Name = playersCount.ToString();
+				button.Name = i.ToString();
 				button.Show();
 
-				uint row_top =(uint)(playersCount%table1.NRows);
+				uint row_top =(uint)(i%table1.NRows);
 				uint row_bottom = (uint) row_top+1 ;
-				uint col_left = (uint) playersCount/table1.NRows;
+				uint col_left = (uint) i/table1.NRows;
 				uint col_right = (uint) col_left+1 ;
 
 				table1.Attach(button,col_left,col_right,row_top,row_bottom);
 				checkButtonsDict.Add(button, player);
-				playersCount++;
+				i++;
 			}
 		}
 



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