[longomatch/redesign: 2/82] Start redesing of LongoMatch with the base elements



commit 4d03c7e0d278e0e031fca8b5cc949970b80ac4eb
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date:   Sun Nov 21 15:33:42 2010 +0100

    Start redesing of LongoMatch with the base elements

 LongoMatch/Time/Category.cs         |  133 +++++++++++++
 LongoMatch/Time/Drawing.cs          |   36 ++--
 LongoMatch/Time/DrawingsList.cs     |   69 ++++++-
 LongoMatch/Time/HotKey.cs           |   25 ++--
 LongoMatch/Time/MediaTimeNode.cs    |  367 -----------------------------------
 LongoMatch/Time/PixbufTimeNode.cs   |   33 +---
 LongoMatch/Time/Play.cs             |  295 ++++++++++++++++++++++++++++
 LongoMatch/Time/PlayListPlay.cs     |   68 +++++++
 LongoMatch/Time/PlayListTimeNode.cs |  105 ----------
 LongoMatch/Time/Player.cs           |  125 +++---------
 LongoMatch/Time/SectionsTimeNode.cs |  165 ----------------
 LongoMatch/Time/Tag.cs              |   28 +--
 LongoMatch/Time/Time.cs             |   71 +++-----
 LongoMatch/Time/TimeNode.cs         |   93 ++-------
 14 files changed, 672 insertions(+), 941 deletions(-)
---
diff --git a/LongoMatch/Time/Category.cs b/LongoMatch/Time/Category.cs
new file mode 100644
index 0000000..77d6eab
--- /dev/null
+++ b/LongoMatch/Time/Category.cs
@@ -0,0 +1,133 @@
+// SectionsTimeNode.cs
+//
+//  Copyright (C) 2007-2009 Andoni Morales Alastruey
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+//
+
+using System;
+using System.Runtime.Serialization;
+using Gdk;
+using Mono.Unix;
+using LongoMatch.Common;
+
+namespace LongoMatch.TimeNodes
+{
+
+	/// <summary>
+	/// Tag category for the analysis. Contains the default values to creates plays
+	/// tagged in this category
+	/// </summary>
+	[Serializable]
+	public class Category:TimeNode, ISerializable
+	{
+		
+		private Guid _UUID;
+		
+		#region Constructors
+		#endregion
+		public Category (){
+			_UUID = System.Guid.NewGuid();
+		}
+		#region  Properties
+		
+		/// <summary>
+		/// Unique ID for this category 
+		/// </summary>
+		public Guid UUID{
+			get {
+				return _UUID;
+			}
+		}
+
+		/// <summary>
+		/// A key combination to create plays in this category
+		/// </summary>
+		public HotKey HotKey {
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// A color to identify plays in this category
+		/// </summary>
+		public Color Color {
+			get;
+			set;
+		}
+		
+		//// <summary>
+		/// Sort method used to sort plays for this category 
+		/// </summary>
+		public SortMethodType SortMethod{
+			get;
+			set;
+		}
+		
+		/// <summary>
+		/// Position of the category in the list of categories 
+		/// </summary>
+		public int Position{
+			get;
+			set;
+		}
+		
+		/// <summary>
+		/// Sort method string used for the UI
+		/// </summary>
+		public string SortMethodString{
+			get{
+				switch (SortMethod){
+					case SortMethodType.SortByName:
+						return Catalog.GetString("Sort by name");
+					case SortMethodType.SortByStartTime:
+						return Catalog.GetString("Sort by start time");
+					case SortMethodType.SortByStopTime:
+						return Catalog.GetString("Sort by stop time");
+					case SortMethodType.SortByDuration:
+						return Catalog.GetString("Sort by duration");
+					default:
+						return Catalog.GetString("Sort by name");
+				}						
+			}
+			set{			
+				if (value == Catalog.GetString("Sort by start time"))
+					SortMethod = SortMethodType.SortByStartTime;
+				else if (value == Catalog.GetString("Sort by stop time"))
+					SortMethod = SortMethodType.SortByStopTime;
+				else if (value == Catalog.GetString("Sort by duration"))
+					SortMethod = SortMethodType.SortByDuration;
+				else
+					SortMethod = SortMethodType.SortByName;
+			}
+		}
+		
+		// this method is automatically called during serialization
+		public void GetObjectData(SerializationInfo info, StreamingContext context) {
+			info.AddValue("uuid", UUID);
+			info.AddValue("name", Name);
+			info.AddValue("name", Name);
+			info.AddValue("start", Start);
+			info.AddValue("stop", Stop);
+			info.AddValue("hotkey", HotKey);
+			info.AddValue("position", Position);
+			info.AddValue("red", Color.Red);
+			info.AddValue("green", Color.Green);
+			info.AddValue("blue", Color.Blue);
+		}
+		#endregion	
+	}
+}
diff --git a/LongoMatch/Time/Drawing.cs b/LongoMatch/Time/Drawing.cs
index 6b8ffb9..b0c568c 100644
--- a/LongoMatch/Time/Drawing.cs
+++ b/LongoMatch/Time/Drawing.cs
@@ -21,28 +21,24 @@ using Gdk;
 
 namespace LongoMatch.TimeNodes
 {
-	/* Represent a drawing in the database using a { Gdk Pixbuf} stored
-	        in a bytes array in PNG format for serialization. { Drawings}
-	        are used by { MediaTimeNodes} to store the key frame drawing
-	        which stop time time is stored in a int value
-	 */
-
+	
 	[Serializable]
 	public class Drawing
 	{
 		private byte[] drawingBuf;
-		private readonly int stopTime;
-
 
+		/// <summary>
+		/// Represent a drawing in the database using a { Gdk Pixbuf} stored
+	    /// in a bytes array in PNG format for serialization. { Drawings}
+	    /// are used by { MediaTimeNodes} to store the key frame drawing
+	    /// which stop time is stored in a int value
+		/// </summary>
 		public Drawing() {
 		}
 
-		public Drawing(Pixbuf drawing,int stopTime)
-		{
-			Pixbuf = drawing;
-			this.stopTime = stopTime;
-		}
-
+		/// <summary>
+		/// Pixbuf with the drawing
+		/// </summary>
 		public Pixbuf Pixbuf {
 			get {
 				if (drawingBuf != null)
@@ -56,11 +52,13 @@ namespace LongoMatch.TimeNodes
 					drawingBuf = null;
 			}
 		}
-
-		public int StopTime {
-			get {
-				return stopTime;
-			}
+		
+		/// <summary>
+		/// Render time of the drawing
+		/// </summary>
+		public int RenderTime {
+			get;
+			set;
 		}
 	}
 }
diff --git a/LongoMatch/Time/DrawingsList.cs b/LongoMatch/Time/DrawingsList.cs
index 8bb0cba..f9a2659 100644
--- a/LongoMatch/Time/DrawingsList.cs
+++ b/LongoMatch/Time/DrawingsList.cs
@@ -25,53 +25,102 @@ namespace LongoMatch.TimeNodes
 
 	public class DrawingsList
 	{
+
 		private SortedList<int,Drawing> drawingsList;
 
 		public DrawingsList()
 		{
 			drawingsList = new SortedList<int,Drawing>();
 		}
-
+		
+		/// <summary>
+		/// Adds a new drawing to the list
+		/// </summary>
+		/// <param name="drawing">
+		/// The <see cref="Drawing"/> to add 
+		/// </param>
+		/// <returns>
+		/// A <see cref="System.Boolean"/>: true if the frawing was added
+		/// </returns>
 		public bool Add(Drawing drawing) {
-			int stopTime = drawing.StopTime;
-			if (!drawingsList.ContainsKey(stopTime)) {
-				drawingsList.Add(stopTime,drawing);
+			int renderTime = drawing.RenderTime;
+			if (!drawingsList.ContainsKey(renderTime)) {
+				drawingsList.Add(renderTime,drawing);
 				return true;
 			}
 			else return false;
 		}
 
+		/// <summary>
+		/// Removes a drawing from the list
+		/// </summary>
+		/// <param name="drawing">
+		/// A <see cref="Drawing"/> to remove
+		/// </param>
+		/// <returns>
+		/// A <see cref="System.Boolean"/>: true if was removed correctly
+		/// </returns>
 		public bool Remove(Drawing drawing) {
-			int stopTime = drawing.StopTime;
-			return drawingsList.Remove(stopTime);
+			int renderTime = drawing.RenderTime;
+			return drawingsList.Remove(renderTime);
 		}
 
+		/// <summary>
+		/// Clear the drawing list
+		/// </summary>
 		protected void Clear() {
 			drawingsList.Clear();
 		}
 
+		/// <summary>
+		/// The count of drawings
+		/// </summary>
 		public int Count {
 			get {
 				return drawingsList.Count;
 			}
 		}
 
-		public IList<int> StopTimes {
+		/// <summary>
+		/// A list with all the render times
+		/// </summary>
+		public IList<int> RenderTime {
 			get {
 				return drawingsList.Keys;
 			}
 		}
 
-		public int GetStopTime(int index) {
+		/// <summary>
+		/// Gets the render time for a drawing at a position in the list
+		/// </summary>
+		/// <param name="index">
+		/// A <see cref="System.Int32"/> with the index
+		/// </param>
+		/// <returns>
+		/// A <see cref="System.Int32"/> with the render time
+		/// </returns>
+		public int GetRenderTime(int index) {
 			return drawingsList.Keys[index];
 		}
 
-		public Drawing GetStopDrawing(int index) {
+		/// <summary>
+		/// Get the drawing for an the drawing at a position in the list
+		/// </summary>
+		/// <param name="index">
+		/// A <see cref="System.Int32"/> with the index
+		/// </param>
+		/// <returns>
+		/// A <see cref="Drawing"/> with the render time
+		/// </returns>
+		public Drawing GetRenderDrawing(int index) {
 			return drawingsList.Values[index];
 		}
 
+		/// <summary>
+		/// A list with all the drawings ordered by render time
+		/// </summary>
 		public SortedList<int,Drawing> List {
-			get {
+			get{
 				return drawingsList;
 			}
 		}
diff --git a/LongoMatch/Time/HotKey.cs b/LongoMatch/Time/HotKey.cs
index a00c34a..2915a47 100644
--- a/LongoMatch/Time/HotKey.cs
+++ b/LongoMatch/Time/HotKey.cs
@@ -31,10 +31,9 @@ namespace LongoMatch.TimeNodes
 {
 
 	/// <summary>
-	/// I am key combination used to tag plays using the keyboard. <see cref="LongoMatch.TimeNodes.SectionsTimeNodes"/>
-	/// uses me to create plays without using the mouse. I can only be used with Shith and Alt
-	/// modifiers to avoid interfering with ohter shortcuts. In case I'am not associated to any
-	/// key combinatio 'key' and 'modifier' will be set to -1
+	/// A key combination used to tag plays using the keyboard. <see cref="LongoMatch.TimeNodes.SectionsTimeNodes"/>
+	/// It can only be used with the Shith and Alt modifiers to avoid interfering with ohter shortcuts. 
+	/// 'key' and 'modifier' are set to -1 when it's initialized
 	/// </summary>
 	[Serializable]
 	public class HotKey : IEquatable<HotKey>
@@ -54,9 +53,9 @@ namespace LongoMatch.TimeNodes
 		#endregion
 
 		#region Properties
-		/// <value>
-		/// My keyboard key
-		/// </value>
+		/// <summary>
+		/// Gdk Key
+		/// </summary>
 		public Gdk.Key Key {
 			get {
 				return (Gdk.Key)key;
@@ -66,9 +65,9 @@ namespace LongoMatch.TimeNodes
 			}
 		}
 
-		/// <value>
-		/// My keyboard modifier. Only Alt and Shift can be used
-		/// </value>
+		/// <summary>
+		/// Key modifier. Only Alt and Shift can be used
+		/// </summary>
 		public Gdk.ModifierType Modifier {
 			get {
 				return (Gdk.ModifierType)modifier;
@@ -78,9 +77,9 @@ namespace LongoMatch.TimeNodes
 			}
 		}
 
-		/// <value>
-		/// Whether I am defined or not
-		/// </value>
+		/// <summary>
+		/// Get whether the hotkey is defined or not
+		/// </summary>
 		public Boolean Defined {
 			get {
 				return (key!=-1 && modifier != -1);
diff --git a/LongoMatch/Time/PixbufTimeNode.cs b/LongoMatch/Time/PixbufTimeNode.cs
index ab02b3d..8cf1544 100644
--- a/LongoMatch/Time/PixbufTimeNode.cs
+++ b/LongoMatch/Time/PixbufTimeNode.cs
@@ -25,8 +25,8 @@ namespace LongoMatch.TimeNodes
 {
 
 	/// <summary>
-	/// I am the base class for all the video segments.
-	/// I have a <see cref="Pixbuf"/> with a thumbnail of the video segment I represent
+	/// Base class for all the video segments containing a snapshot
+	/// It has a <see cref="Gdk.Pixbuf"/> with a thumbnail of the video segment.
 	/// </summary>
 	[Serializable]
 	public class PixbufTimeNode : TimeNode
@@ -37,36 +37,12 @@ namespace LongoMatch.TimeNodes
 		#region Contructors
 		public PixbufTimeNode() {
 		}
-
-		/// <summary>
-		/// Creates a new PixbufTimeNode object
-		/// </summary>
-		/// <param name="name">
-		/// A <see cref="System.String"/> with my name
-		/// </param>
-		/// <param name="start">
-		/// A <see cref="Time"/> with my start time
-		/// </param>
-		/// <param name="stop">
-		/// A <see cref="Time"/> with my stop time
-		/// </param>
-		/// <param name="thumbnail">
-		/// A <see cref="Pixbuf"/> with my preview
-		/// </param>
-		public PixbufTimeNode(string name, Time start, Time stop, Pixbuf thumbnail): base(name,start,stop)
-		{
-			if (thumbnail != null) {
-				this.thumbnailBuf = thumbnail.SaveToBuffer("png");
-				thumbnail.Dispose();
-			}
-			else thumbnailBuf = null;
-		}
 		#endregion
 
 		#region Properties
-		/// <value>
+		/// <summary>
 		/// Segment thumbnail
-		/// </value>
+		/// </summary>
 		public Pixbuf Miniature {
 			get {
 				if (thumbnailBuf != null)
@@ -78,7 +54,6 @@ namespace LongoMatch.TimeNodes
 				else thumbnailBuf = null;
 			}
 		}
-
 		#endregion
 
 		private void ScaleAndSave(Pixbuf pixbuf) {
diff --git a/LongoMatch/Time/Play.cs b/LongoMatch/Time/Play.cs
new file mode 100644
index 0000000..59b8087
--- /dev/null
+++ b/LongoMatch/Time/Play.cs
@@ -0,0 +1,295 @@
+// MediaTimeNode.cs
+//
+//  Copyright (C) 2007-2009 Andoni Morales Alastruey
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+//
+
+using System;
+using System.Collections.Generic;
+using System.Linq;
+using Mono.Unix;
+using Gdk;
+using LongoMatch.Common;
+
+namespace LongoMatch.TimeNodes
+{
+
+	/// <summary>
+	/// Represents a Play in the game.
+	/// </summary>
+
+	[Serializable]
+	public class  Play : PixbufTimeNode
+	{
+
+		#region Constructors
+		public Play(){
+			Players = new List<Player>();
+			Tags = new List<Tag>();
+		}
+		#endregion
+
+		#region Properties
+		
+		/// <summary>
+		/// Category in which this play is tagged 
+		/// </summary>
+		public Category Category {
+			get;
+			set;
+		}
+		
+		/// <summary>
+		/// A strng with the play's notes
+		/// </summary>
+		public string Notes {
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// The <see cref="LongoMatch.TimeNode.Team"/> associated to this play
+		/// </summary>
+		public Team Team {
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// Video framerate in frames per second. This value is taken from the
+		/// video file properties and used to translate from seconds
+		/// to frames: second 100 is equivalent to frame 100*fps
+		/// </summary>
+		public uint Fps {
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// Start frame number
+		/// </summary>
+		public uint StartFrame {
+			get {
+				return (uint) (Start.MSeconds * Fps / 1000);
+			}
+			set {
+				Start = new Time {MSeconds = (int)(1000 * value / Fps)};
+			}
+		}
+
+		/// <summary>
+		/// Stop frame number
+		/// </summary>
+		public uint StopFrame {
+			get {
+				return (uint) (Stop.MSeconds * Fps / 1000);
+			}
+			set {
+				Stop = new Time {MSeconds = (int)(1000 * value / Fps)};
+			}
+		}
+
+		/// <summary>
+		/// Get the key frame number if this play as key frame drawing or 0
+		/// </summary>
+		public uint KeyFrame {
+			get {
+				if (HasKeyFrame)
+					return (uint) KeyFrameDrawing.RenderTime * Fps / 1000;
+				else return 0;
+			}
+		}
+
+		/// <summary>
+		/// Get/Set wheter this play is actually loaded. Used in  <see cref="LongoMatch.Gui.Component.TimeScale">
+		/// </summary>
+		public bool Selected {
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// Get/Set a list of the players tagged to this play
+		/// </summary>
+		public List<Player> Players {
+			get;
+			set;
+		}
+	
+		/// <summary>
+		/// Gets a list of players for the local team 
+		/// </summary>
+		public List<Player> LocalPlayers {
+			get{
+				return 
+					(from player in Players
+					 where player.Team == Team.LOCAL
+					 select player
+					 ).ToList();
+			} 
+			/* FIXME: should an array for each team */
+			set {
+				var l = VisitorPlayers;
+				l.AddRange(value);
+				Players = l;
+			}
+		}
+	
+		/// <summary>
+		/// Gets a list of players for the visitor team 
+		/// </summary>
+		public List<Player> VisitorPlayers {
+			get{
+				return 
+					(from player in Players
+					 where player.Team == Team.VISITOR
+					 select player
+					 ).ToList();
+			}
+			
+			set {
+				var l = LocalPlayers;
+				l.AddRange(value);
+				Players = l;
+			}
+		}
+
+		/// <summary>
+		/// Get/Set the key frame's <see cref="LongoMatch.TimeNodes.Drawing"/>
+		/// </summary>
+		public Drawing KeyFrameDrawing {
+			get;
+			set;
+		}
+
+		/// <summary>
+		/// Get wether the play has defined a key frame
+		/// </summary>
+		public bool HasKeyFrame {
+			get {
+				return KeyFrameDrawing != null;
+			}
+		}
+		
+		/// <summary>
+		/// Central frame number using (stopFrame-startFrame)/2
+		/// </summary>
+		public uint CentralFrame {
+			get {
+				return StopFrame-((TotalFrames)/2);
+			}
+		}
+
+		/// <summary>
+		/// Number of frames inside the play's boundaries
+		/// </summary>
+		public uint TotalFrames {
+			get {
+				return StopFrame-StartFrame;
+			}
+		}
+
+		//// <summary>
+		/// Play's tags 
+		/// </summary>
+		public List<Tag> Tags{
+			get;
+			set;
+		}
+		#endregion
+
+		#region Public methods
+		/// <summary>
+		/// Check if the frame number is inside the play boundaries
+		/// </summary>
+		/// <param name="frame">
+		/// A <see cref="System.Int32"/> with the frame number
+		/// </param>
+		/// <returns>
+		/// A <see cref="System.Boolean"/>
+		/// </returns>
+		public bool HasFrame(int frame) {
+			return (frame>=StartFrame && frame<StopFrame);
+		}
+
+		public bool HasPlayer(Player player){
+			return Players.Contains(player);
+		}
+		
+		/// <summary>
+		/// Add a player to the player's list
+		/// </summary>
+		/// <param name="player">
+		/// The <see cref="LongoMatch.TimeNode.Player"/> to add
+		/// </param>
+		public void AddPlayer(Player player) {
+			Players.Add(player);
+		}
+
+		/// <summary>
+		/// Removes a player from the player's list
+		/// </summary>
+		/// <param name="player">
+		/// The <see cref="LongoMatch.TimeNode.Player"/> to remove
+		/// </param>
+		public void RemovePlayer(Player Player) {
+			Players.Remove(Player);
+		}
+		
+		/// <summary>
+		/// Adds a new tag to the play 
+		/// </summary>
+		/// <param name="tag">
+		/// A <see cref="Tag"/>: the tag to add
+		/// </param>
+		public void AddTag(Tag tag){
+			if (!Tags.Contains(tag))
+				Tags.Add(tag);
+		}
+		
+		/// <summary>
+		/// Removes a tag to the play
+		/// </summary>
+		/// <param name="tag">
+		/// A <see cref="Tag"/>: the tag to remove
+		/// </param>
+		public void RemoveTag(Tag tag){
+			if (Tags.Contains(tag))
+				Tags.Remove(tag);
+		}
+		
+		public string ToString (string team)
+		{
+			String[] tags = new String[Tags.Count];
+			
+			for (int i=0; i<Tags.Count; i++)
+				tags[i] = Tags[i].Value;
+			
+			return  "<b>"+Catalog.GetString("Name")+": </b>"+Name+"\n"+
+				    "<b>"+Catalog.GetString("Team")+": </b>"+team+"\n"+
+					"<b>"+Catalog.GetString("Start")+": </b>"+Start.ToMSecondsString()+"\n"+
+					"<b>"+Catalog.GetString("Stop")+": </b>"+Stop.ToMSecondsString()+"\n"+
+					"<b>"+Catalog.GetString("Tags")+": </b>"+ String.Join(" ; ", tags);
+		}
+		
+		public override string ToString(){
+			return ToString(Team.ToString());
+		}
+
+		#endregion
+	}
+}
diff --git a/LongoMatch/Time/PlayListPlay.cs b/LongoMatch/Time/PlayListPlay.cs
new file mode 100644
index 0000000..b6e8e72
--- /dev/null
+++ b/LongoMatch/Time/PlayListPlay.cs
@@ -0,0 +1,68 @@
+// PlayListTimeNode.cs
+//
+//  Copyright (C) 2007-2009 Andoni Morales Alastruey
+//
+// This program is free software; you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation; either version 2 of the License, or
+// (at your option) any later version.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License for more details.
+//
+// You should have received a copy of the GNU General Public License
+// along with this program; if not, write to the Free Software
+// Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA.
+//
+//
+
+using System;
+using Gdk;
+using LongoMatch.Video.Utils;
+
+namespace LongoMatch.TimeNodes
+{
+	/// <summary>
+	/// Represents a video segment used by <see cref="LongoMatch.Playlist.Playlist"/>.
+	/// It stores the information of the video file so that it can be used outside a project.
+	/// </summary>
+	[Serializable]
+	public class PlayListPlay : TimeNode
+	{
+		private PreviewMediaFile mediaFile;
+
+		#region Constructors
+		public PlayListPlay()
+		{
+		}
+		#endregion
+
+		#region  Properties
+		/// <summary>
+		/// Video file with snapshot preview
+		/// </value>
+		public PreviewMediaFile MediaFile {
+			set;
+			get;
+		}
+
+		/// <summary>
+		/// Play rate
+		/// </summary>
+		public float Rate {
+			get;
+			set;
+		}
+
+		//// <value>
+		/// Defines it the file exists and thus, it can be used in the playlist
+		/// </value>
+		public bool Valid {
+			get;
+			set;
+		}
+		#endregion
+	}
+}
diff --git a/LongoMatch/Time/Player.cs b/LongoMatch/Time/Player.cs
index e6b2a3f..45a17fd 100644
--- a/LongoMatch/Time/Player.cs
+++ b/LongoMatch/Time/Player.cs
@@ -18,6 +18,7 @@
 
 using System;
 using Gdk;
+using LongoMatch.Common;
 
 namespace LongoMatch.TimeNodes
 {
@@ -27,59 +28,11 @@ namespace LongoMatch.TimeNodes
 	[Serializable]
 	public class Player
 	{
-		private string name;
-		private string position;
-		private int number;
 		private byte[] photo;
-		/* Added in 0.16.1 */
-		private float height;
-		private int weight;
-		private DateTime birthday;
-		private String nationality;
-		/* Added in 0.16.4 */
-		private bool discarded;
 
-		/// <summary>
-		/// Creates a new player
-		/// </summary>
-		/// <param name="name">
-		/// A <see cref="System.String"/> with my name
-		/// </param>
-		/// <param name="birthday">
-		/// A <see cref="DateTime"/> with my name
-		/// </param>
-		/// <param name="nationality">
-		/// A <see cref="System.String"/> with my nationality
-		/// </param>
-		/// <param name="height">
-		/// A <see cref="System.Float"/> with my height
-		/// </param>
-		/// <param name="weight">
-		/// A <see cref="System.Int32"/> with my weight
-		/// </param>
-		/// <param name="position">
-		/// A <see cref="System.String"/> with my position in the field
-		/// </param>
-		/// <param name="number">
-		/// A <see cref="System.Int32"/> with my number
-		/// </param>
-		/// <param name="photo">
-		/// A <see cref="Pixbuf"/> with my photo
-		/// </param>
 		#region Constructors
-		public Player(string name, DateTime birthday, String nationality, 
-		              float height, int weight, string position,
-		              int number, Pixbuf photo, bool discarded)
+		public Player()
 		{
-			this.name = name;
-			this.birthday = birthday;
-			this.nationality = nationality;
-			this.height = height;
-			this.weight = weight;
-			this.position = position;
-			this.number = number;
-			this.discarded = discarded;
-			Photo = photo;
 		}
 		#endregion
 
@@ -88,36 +41,29 @@ namespace LongoMatch.TimeNodes
 		/// My name
 		/// </value>
 		public string Name {
-			get {
-				return name;
-			}
-			set {
-				name=value;
-			}
+			get;
+			set;
+		}
+		
+		public Team Team{
+			get;
+			set;
 		}
 
 		/// <value>
 		/// My position in the field
 		/// </value>
 		public string Position {
-			get {
-				return position;
-			}
-			set {
-				position=value;
-			}
+			get;
+			set;
 		}
 
 		/// <value>
 		/// My shirt number
 		/// </value>
 		public int Number {
-			get {
-				return number;
-			}
-			set {
-				number=value;
-			}
+			get;
+			set;
 		}
 
 		/// <value>
@@ -142,48 +88,37 @@ namespace LongoMatch.TimeNodes
 		/// My birthdayt
 		/// </value>
 		public DateTime Birthday{
-			get {
-				return birthday;
-			}
-			set {
-				birthday = value;
-			}
+			get;
+			set;
 		}
 		
 		/// <value>
 		/// My nationality
 		/// </value>
 		public String Nationality{
-			get {
-				return nationality;
-			}
-			set {
-				nationality = value;
-			}
+			get;
+			set;
 		}
 		
 		/// <value>
 		/// My height
 		/// </value>
 		public float Height{
-			get {
-				return height;
-			}
-			set {
-				height = value;
-			}
+			get;
+			set;
 		}
 
 		/// <value>
 		/// My Weight
 		/// </value>
 		public int Weight{
-			get {
-				return weight;
-			}
-			set {
-				weight = value;
-			}
+			get;
+			set;
+		}
+		
+		public bool Playing{
+			get;
+			set;
 		}
 		
 		/// <value>
@@ -192,12 +127,8 @@ namespace LongoMatch.TimeNodes
 		/// template in a team, definning if this plays plays or not.
 		/// </value>
 		public bool Discarded{
-			get {
-				return discarded;
-			}
-			set {
-				discarded = value;
-			}
+			get;
+			set;
 		}
 		#endregion
 	}
diff --git a/LongoMatch/Time/Tag.cs b/LongoMatch/Time/Tag.cs
index 5214cf9..a48ad0f 100644
--- a/LongoMatch/Time/Tag.cs
+++ b/LongoMatch/Time/Tag.cs
@@ -24,27 +24,21 @@ namespace LongoMatch.TimeNodes
 	[Serializable]
 	public class Tag
 	{
-		string text;
-		
-		public Tag(string text)
-		{
-			this.text=text;
+		public Tag() {
 		}
 
-		public string Text {
-			get {
-				return text;
-			}
-			set {
-				if (value == null)
-					text="";
-				else
-					text=value;
-			}
+		public string SubCategory {
+			get;
+			set;
+		}
+		
+		public string Value {
+			get;
+			set;
 		}
 
 		public bool Equals(Tag tagComp) {
-			return (text == tagComp.Text);
+			return (SubCategory == tagComp.SubCategory && Value == tagComp.Value);
 		}
 
 		public override bool Equals(object obj)
@@ -58,7 +52,7 @@ namespace LongoMatch.TimeNodes
 
 		public override int GetHashCode()
 		{
-			return text.GetHashCode();
+			return SubCategory.GetHashCode() + Value.GetHashCode();
 		}
 	}
 }
diff --git a/LongoMatch/Time/Time.cs b/LongoMatch/Time/Time.cs
index b7a2579..a22f777 100644
--- a/LongoMatch/Time/Time.cs
+++ b/LongoMatch/Time/Time.cs
@@ -24,52 +24,38 @@ namespace LongoMatch.TimeNodes
 {
 
 	/// <summary>
-	/// I represent a time instant. Other objects uses me to maintain time units consitency.
-	/// I am expressed in miliseconds and I provide some helper methods for time conversion and representation
+	/// Represents a time instant. Other objects uses it to keep consistency in the time units consitency.
+	/// It's expressed in miliseconds and provide some helper methods for time conversion and representation
 	/// </summary>
 	[Serializable]
 	public class Time :  IComparable
 	{
-		private int time;
 		private const int MS = 1000000 ;
 		public const int SECONDS_TO_TIME = 1000;
-
+	
 		#region Constructors
 		public Time() {
-			this.time = 0;
-		}
-
-		/// <summary>
-		/// Creates a new time instant
-		/// </summary>
-		/// <param name="time">
-		/// A <see cref="System.Int32"/> with the time expressed in miliseconds
-		/// </param>
-		public Time(int time)
-		{
-			this.time = time;
 		}
 		#endregion
 
-		//// <value>
+		//// <summary>
 		/// Time in miliseconds
-		/// </value>
+		/// </summary>
 		#region Properties
 		public int MSeconds {
-			get {
-				return time;
-			}
-			set {
-				time = value;
-			}
+			get;
+			set;
 		}
 
-		/// <value>
+		/// <summary>
 		/// Time in seconds
-		/// </value>
+		/// </summary>
 		public int Seconds {
 			get {
-				return time/SECONDS_TO_TIME;
+				return MSeconds/SECONDS_TO_TIME;
+			}
+			set {
+				MSeconds = value * SECONDS_TO_TIME;
 			}
 		}
 		#endregion
@@ -83,11 +69,12 @@ namespace LongoMatch.TimeNodes
 		/// </returns>
 		public  string ToSecondsString()
 		{
-			int _h, _m, _s;
+			int _h, _m, _s, _time;
 
-			_h = (time / 3600);
-			_m = ((time % 3600) / 60);
-			_s = ((time % 3600) % 60);
+			_time = MSeconds / 1000;
+			_h = (_time / 3600);
+			_m = ((_time % 3600) / 60);
+			_s = ((_time % 3600) % 60);
 
 			if (_h > 0)
 				return String.Format("{0}:{1}:{2}", _h, _m.ToString("d2"),
@@ -104,18 +91,10 @@ namespace LongoMatch.TimeNodes
 		/// </returns>
 		public  string ToMSecondsString()
 		{
-			int _h, _m, _s,_ms,_time;
-			_time = time / 1000;
-			_h = (_time / 3600);
-			_m = ((_time % 3600) / 60);
-			_s = ((_time % 3600) % 60);
-			_ms = ((time % 3600000)%60000)%1000;
-
-			//if (_h > 0)
-			return String.Format("{0}:{1}:{2},{3}", _h, _m.ToString("d2"),
-			                     _s.ToString("d2"),_ms.ToString("d3"));
+			int _ms ;
+			_ms = ((MSeconds % 3600000)%60000)%1000;
 
-			//return String.Format ("{0}:{1},{2}", _m, _s.ToString ("d2"),_ms.ToString("d3"));
+			return String.Format("{0},{1}", ToSecondsString(), _ms.ToString("d3"));
 		}
 
 		public override bool Equals(object o)
@@ -159,19 +138,19 @@ namespace LongoMatch.TimeNodes
 		}
 
 		public static Time operator +(Time t1,int t2) {
-			return new Time(t1.MSeconds+t2);
+			return new Time {MSeconds = t1.MSeconds+t2};
 		}
 
 		public static Time operator +(Time t1,Time t2) {
-			return new Time(t1.MSeconds+t2.MSeconds);
+			return new Time {MSeconds = t1.MSeconds+t2.MSeconds};
 		}
 
 		public  static Time operator -(Time t1,Time t2) {
-			return new Time(t1.MSeconds-t2.MSeconds);
+			return new Time {MSeconds = t1.MSeconds-t2.MSeconds};
 		}
 
 		public  static Time operator -(Time t1,int t2) {
-			return new Time(t1.MSeconds-t2);
+			return new Time {MSeconds = t1.MSeconds-t2};
 		}
 		#endregion
 	}
diff --git a/LongoMatch/Time/TimeNode.cs b/LongoMatch/Time/TimeNode.cs
index 08b8197..dc0e096 100644
--- a/LongoMatch/Time/TimeNode.cs
+++ b/LongoMatch/Time/TimeNode.cs
@@ -26,82 +26,45 @@ namespace LongoMatch.TimeNodes
 {
 
 	/// <summary>
-	/// I am the base class for the time span related objects in the database.
-	/// I have a name that describe me and a start and stop <see cref="LongoMatch.TimeNodes.Time"/>
+	/// Base class for all the time span related objects in the database.
+	/// It has a name that describe it and a start and stop <see cref="LongoMatch.TimeNodes.Time"/>
 	/// </summary>
 	[Serializable]
 	public class TimeNode
 	{
-		private string name;
-
-		private Time start;
-
-		private Time stop;
-
 		#region Constructors
 		public TimeNode() {
 		}
-
-		/// <summary>
-		/// Creates a TimeNode object
-		/// </summary>
-		/// <param name="name">
-		/// A <see cref="System.String"/> with my name
-		/// </param>
-		/// <param name="start">
-		/// A <see cref="Time"/> with my start time
-		/// </param>
-		/// <param name="stop">
-		/// A <see cref="Time"/> with my stop time
-		/// </param>
-		public TimeNode(String name,Time start, Time stop)
-		{
-			this.name = name;
-			this.start = start;
-			this.stop = stop;
-		}
 		#endregion
 
 		#region Properties
-		/// <value>
-		/// A short description of myself
-		/// </value>
+		/// <summary>
+		/// A short description of the time node
+		/// </summary>
 		public string Name {
-			get {
-				return this.name;
-			}
-			set {
-				this.name=value;
-			}
+			get;
+			set;
 		}
 
-		//// <value>
-		/// My start time
-		/// </value>
+		/// <summary>
+		/// Start Time
+		/// </summary>
 		public Time Start {
-			get {
-				return this.start;
-			}
-			set {
-				this.start=value;
-			}
+			get;
+			set;
 		}
 
-		/// <value>
-		/// My stop time
-		/// </value>
+		/// <summary>
+		/// Stop time
+		/// </summary>
 		public Time Stop {
-			get {
-				return stop;
-			}
-			set {
-				this.stop = value;
-			}
+			get;
+			set;
 		}
 
-		/// <value>
-		/// My duration
-		/// </value>
+		/// <summary>
+		/// Duration (stop_time - start_time)
+		/// </summary>
 		public Time Duration {
 			get {
 				return Stop-Start;
@@ -109,21 +72,5 @@ namespace LongoMatch.TimeNodes
 		}
 		#endregion
 
-		#region Public methods
-
-		/// <summary>
-		/// Change my boundaries
-		/// </summary>
-		/// <param name="start">
-		/// My new start <see cref="Time"/>
-		/// </param>
-		/// <param name="stop">
-		/// My new stop <see cref="Time"/>
-		/// </param>
-		public void ChangeStartStop(Time start, Time stop) {
-			this.start = start;
-			this.stop = stop;
-		}
-		#endregion
 	}
 }



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