[gnome-shell] windowManager: Add mechanism to block animations
- From: Adel Gadllah <agadllah src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] windowManager: Add mechanism to block animations
- Date: Tue, 8 Mar 2011 18:46:51 +0000 (UTC)
commit 76d788a186cd4ba959067882084cd15db426dae8
Author: Adel Gadllah <adel gadllah gmail com>
Date: Wed Feb 16 21:05:20 2011 +0100
windowManager: Add mechanism to block animations
Add an API to allow blocking animations in situations where
they aren't desireable.
https://bugzilla.gnome.org/show_bug.cgi?id=642188
js/ui/windowManager.js | 12 +++++++++++-
1 files changed, 11 insertions(+), 1 deletions(-)
---
diff --git a/js/ui/windowManager.js b/js/ui/windowManager.js
index deca70e..a10608f 100644
--- a/js/ui/windowManager.js
+++ b/js/ui/windowManager.js
@@ -93,6 +93,8 @@ WindowManager.prototype = {
this._dimmedWindows = [];
+ this._animationBlockCount = 0;
+
this._switchData = null;
this._shellwm.connect('kill-switch-workspace', Lang.bind(this, this._switchWorkspaceDone));
this._shellwm.connect('kill-window-effects', Lang.bind(this, function (shellwm, actor) {
@@ -139,8 +141,16 @@ WindowManager.prototype = {
this._shellwm.connect('keybinding::' + keybinding, handler);
},
+ blockAnimations: function() {
+ this._animationBlockCount++;
+ },
+
+ unblockAnimations: function() {
+ this._animationBlockCount = Math.max(0, this._animationBlockCount - 1);
+ },
+
_shouldAnimate : function(actor) {
- if (Main.overview.visible)
+ if (Main.overview.visible || this._animationsBlocked > 0)
return false;
if (actor && (actor.meta_window.get_window_type() != Meta.WindowType.NORMAL))
return false;
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