[gdk-pixbuf] Update Visual Studio README.txt's



commit badb5eeeb78acc21f670aaeedc05bf2b4c70c932
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Wed Jun 29 14:11:04 2011 +0800

    Update Visual Studio README.txt's
    
    These files should also have Windows CRLF EOL...

 build/win32/vs10/README.txt |  208 +++++++++++++++++++++---------------------
 build/win32/vs9/README.txt  |  208 +++++++++++++++++++++---------------------
 2 files changed, 208 insertions(+), 208 deletions(-)
---
diff --git a/build/win32/vs10/README.txt b/build/win32/vs10/README.txt
index 866b5a0..718bfbf 100644
--- a/build/win32/vs10/README.txt
+++ b/build/win32/vs10/README.txt
@@ -1,104 +1,104 @@
-Note that all this is rather experimental.
-
-This VS10 solution and the projects it includes are intented to be used
-in a GDK-Pixbuf source tree unpacked from a tarball. In a git checkout you
-first need to use some Unix-like environment or manual work to expand
-the .in files needed, mainly config.h.win32.in into config.h.win32.
-You will also need to expand gdk-pixbuf.vcprojin here into
-gdk-pixbuf.vcproj.
-
-Two variants of the library are supported here for compilation-one
-that makes use of native GDI+ APIs (The Debug/Release configurations)
-and another that does not use GDI+ (those that use external third
-party image manipulation libraries, the Debug_NoGDIP/Release_NoGDIP
-configurations).  Note that both variants require LibPNG and ZLib, and
-both variants have the image loaders built into the main GDK-Pixbuf library.
-
-The dependencies for this package are gettext-runtime (libintl), GLib*,
-ZLib and LibPNG at the minimum.  Note that if you intend to build GDK-Pixbuf
-that does not use GDI+, you will also need the IJG JPEG libraries, libTIFF and
-libjasper (for JPEG-2000 operations).
-
-For the Dependencies, you may either:
-
-a) look for all of the dependencies (except GLib*, libjasper) under
-
-   http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
-   http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
-
-   Please use the latest versions of these libraries that are available there,
-   these are packaged by Tor Lillqvist, which are built with MinGW/GCC.
-   Please see b) below regarding the build of libjasper and GLib*
-
-   Note for LibPNG, version 1.5.x is needed.
-
--OR-
-
-b) Build them yourself with VS10 (but you may most probably wish to get
-   gettext-runtime from the URL(s) mentioned in a)).  Use the latest
-   stable versions for them (you may need to get the latest unstable version of
-   GLib if you are using an unstable version of GDK-Pixbuf):
-
-   GLib*:   Grab the latest sources from http://www.gtk.org under "Download"
-            (stable only-please make a search for the latest unstable versions)
-   IJG JPEG: http://www.ijg.org/
-   LibPNG: http://www.libpng.org/pub/png/libpng.html (1.5.x is needed here)
-   LibTIFF: http://www.remotesensing.org/libtiff/
-   LibJasper: http://www.ece.uvic.ca/~mdadams/jasper/
-   ZLib:   http://www.zlib.net
-
-   The above 6 packages all have supported mechanisms (Makefiles and/or Project
-   Files) for building under VS10 (upgrade the Project Files from earlier VS
-   versions will do for these, when applicable).  It is recommended that ZLib
-   is built using the win32/Makefile.msc makefile with VS10 with the ASM routines
-   to avoid linking problems (copy zdll.lib to zlib1.lib[Release] or to zlib1d.lib
-   [Debug] after completion of compilation)-see win32/Makefile.msc in ZLib for
-   more details.
-
-* This GLib refers to a build that is built by VS10
-
-Set up the source tree as follows under some arbitrary top
-folder <root>:
-
-<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>
-<root>\vs10\<PlatformName>
-
-*this* file you are now reading is thus located at
-<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>\build\win32\vs10\README.
-
-<PlatformName> is either Win32 or x64, as in the VS10 project files.
-
-You should unpack the <dependent-package>-dev and <dependent-packge> (runtime)
-into <root>\vs10\<PlatformName>, if you download any of the packages from
-
-http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
-http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
-
-so that for instance libintl.h end up at 
-<root>\vs10\<PlatformName>\include\libintl.h.
-
-If you build any of the dependencies yourselves, copy the: 
--DLLs and EXEs into <root>\vs10\<PlatformName>\bin
--headers into <root>\vs10\<PlatformName>\include\
--LIBs into <root>\vs10\<PlatformName>\lib
-
-If you have not built GLib with VS10 and placed the LIBs and headers in a
-place where VS10 can find them automatically, you should also uncompress
-your GLib sources in <root>\ and build it from there, following the
-instructions in <root>\glib<-version>\build\win32\vs10, so that the required
-headers, EXEs, DLLs and LIBs will end up in
-<root>\vs10\<PlatformName>\include\glib-2.0 (headers)
-<root>\vs10\<PlatformName>\lib (LIBs, also glib-2.0/include/glibconfig.h)
-<root>\vs10\<PlatformName>\bin (EXEs/DLLs)
-respectively.
-
-After the build of GDK-Pixbuf, the "install" project will copy build results
-and headers into their appropriate location under <root>\vs10\<PlatformName>.
-For instance, built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
-<root>\vs10\<PlatformName>\lib and GDK-Pixbuf headers into
-<root>\vs10\<PlatformName>\include\GDKPixbuf-2.0. This is then from where
-project files higher in the stack are supposed to look for them, not
-from a specific GDK-Pixbuf source tree.
-
---Chun-wei Fan <fanc999 yahoo com tw>
---(adapted from the GLib VS9 README.txt file originally written by Tor Lillqvist)
+Note that all this is rather experimental.
+
+This VS10 solution and the projects it includes are intented to be used
+in a GDK-Pixbuf source tree unpacked from a tarball. In a git checkout you
+first need to use some Unix-like environment or manual work to expand
+the .in files needed, mainly config.h.win32.in into config.h.win32.
+You will also need to expand gdk-pixbuf.vcprojin here into
+gdk-pixbuf.vcproj.
+
+Two variants of the library are supported here for compilation-one
+that makes use of native GDI+ APIs (The Debug/Release configurations)
+and another that does not use GDI+ (those that use external third
+party image manipulation libraries, the Debug_NoGDIP/Release_NoGDIP
+configurations).  Note that both variants require LibPNG and ZLib, and
+both variants have the image loaders built into the main GDK-Pixbuf library.
+
+The dependencies for this package are gettext-runtime (libintl), GLib*,
+ZLib and LibPNG at the minimum.  Note that if you intend to build GDK-Pixbuf
+that does not use GDI+, you will also need the IJG JPEG libraries, libTIFF and
+libjasper (for JPEG-2000 operations).
+
+For the Dependencies, you may either:
+
+a) look for all of the dependencies (except GLib*, libjasper) under
+
+   http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
+   http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
+
+   Please use the latest versions of these libraries that are available there,
+   these are packaged by Tor Lillqvist, which are built with MinGW/GCC.
+   Please see b) below regarding the build of libjasper and GLib*
+
+   Note for LibPNG, version 1.5.x is needed.
+
+-OR-
+
+b) Build them yourself with VS10 (but you may most probably wish to get
+   gettext-runtime from the URL(s) mentioned in a)).  Use the latest
+   stable versions for them (you may need to get the latest unstable version of
+   GLib if you are using an unstable version of GDK-Pixbuf):
+
+   GLib*:   Grab the latest sources from http://www.gtk.org under "Download"
+            (stable only-please make a search for the latest unstable versions)
+   IJG JPEG: http://www.ijg.org/
+   LibPNG: http://www.libpng.org/pub/png/libpng.html (1.5.x is needed here)
+   LibTIFF: http://www.remotesensing.org/libtiff/
+   LibJasper: http://www.ece.uvic.ca/~mdadams/jasper/
+   ZLib:   http://www.zlib.net
+
+   The above 6 packages all have supported mechanisms (Makefiles and/or Project
+   Files) for building under VS10 (upgrade the Project Files from earlier VS
+   versions will do for these, when applicable).  It is recommended that ZLib
+   is built using the win32/Makefile.msc makefile with VS10 with the ASM routines
+   to avoid linking problems (copy zdll.lib to zlib1.lib[Release] or to zlib1d.lib
+   [Debug] after completion of compilation)-see win32/Makefile.msc in ZLib for
+   more details.
+
+* This GLib refers to a build that is built by VS10
+
+Set up the source tree as follows under some arbitrary top
+folder <root>:
+
+<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>
+<root>\vs10\<PlatformName>
+
+*this* file you are now reading is thus located at
+<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>\build\win32\vs10\README.
+
+<PlatformName> is either Win32 or x64, as in the VS10 project files.
+
+You should unpack the <dependent-package>-dev and <dependent-packge> (runtime)
+into <root>\vs10\<PlatformName>, if you download any of the packages from
+
+http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
+http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
+
+so that for instance libintl.h end up at 
+<root>\vs10\<PlatformName>\include\libintl.h.
+
+If you build any of the dependencies yourselves, copy the: 
+-DLLs and EXEs into <root>\vs10\<PlatformName>\bin
+-headers into <root>\vs10\<PlatformName>\include\
+-LIBs into <root>\vs10\<PlatformName>\lib
+
+If you have not built GLib with VS10 and placed the LIBs and headers in a
+place where VS10 can find them automatically, you should also uncompress
+your GLib sources in <root>\ and build it from there, following the
+instructions in <root>\glib<-version>\build\win32\vs10, so that the required
+headers, EXEs, DLLs and LIBs will end up in
+<root>\vs10\<PlatformName>\include\glib-2.0 (headers)
+<root>\vs10\<PlatformName>\lib (LIBs, also glib-2.0/include/glibconfig.h)
+<root>\vs10\<PlatformName>\bin (EXEs/DLLs)
+respectively.
+
+After the build of GDK-Pixbuf, the "install" project will copy build results
+and headers into their appropriate location under <root>\vs10\<PlatformName>.
+For instance, built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
+<root>\vs10\<PlatformName>\lib and GDK-Pixbuf headers into
+<root>\vs10\<PlatformName>\include\GDKPixbuf-2.0. This is then from where
+project files higher in the stack are supposed to look for them, not
+from a specific GDK-Pixbuf source tree.
+
+--Chun-wei Fan <fanc999 yahoo com tw>
+--(adapted from the GLib VS9 README.txt file originally written by Tor Lillqvist)
diff --git a/build/win32/vs9/README.txt b/build/win32/vs9/README.txt
index 255b5f5..ca98414 100644
--- a/build/win32/vs9/README.txt
+++ b/build/win32/vs9/README.txt
@@ -1,104 +1,104 @@
-Note that all this is rather experimental.
-
-This VS9 solution and the projects it includes are intented to be used
-in a GDK-Pixbuf source tree unpacked from a tarball. In a git checkout you
-first need to use some Unix-like environment or manual work to expand
-the .in files needed, mainly config.h.win32.in into config.h.win32.
-You will also need to expand gdk-pixbuf.vcprojin here into
-gdk-pixbuf.vcproj.
-
-Two variants of the library are supported here for compilation-one
-that makes use of native GDI+ APIs (The Debug/Release configurations)
-and another that does not use GDI+ (those that use external third
-party image manipulation libraries, the Debug_NoGDIP/Release_NoGDIP
-configurations).  Note that both variants require LibPNG and ZLib, and
-both variants have the image loaders built into the main GDK-Pixbuf library.
-
-The dependencies for this package are gettext-runtime (libintl), GLib*
-ZLib and LibPNG at the minimum.  Note that if you intend to build GDK-Pixbuf
-that does not use GDI+, you will also need the IJG JPEG libraries, libTIFF and
-libjasper (for JPEG-2000 operations).
-
-For the Dependencies, you may either:
-
-a) look for all of the dependencies (except GLib*, libjasper) under
-
-   http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
-   http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
-
-   Please use the latest versions of these libraries that are available there,
-   these are packaged by Tor Lillqvist, which are built with MinGW/GCC.
-   Please see b) below regarding the build of libjasper and GLib*
-
-   Note for LibPNG, version 1.5.x is needed.
-
--OR-
-
-b) Build them yourself with VS9 (but you may most probably wish to get
-   gettext-runtime from the URL(s) mentioned in a)).  Use the latest
-   stable versions for them (you may need to get the latest unstable version of
-   GLib if you are using an unstable version of GDK-Pixbuf):
-
-   GLib*:   Grab the latest sources from http://www.gtk.org under "Download"
-            (stable only-please make a search for the latest unstable versions)
-   IJG JPEG: http://www.ijg.org/
-   LibPNG: http://www.libpng.org/pub/png/libpng.html (1.5.x is needed here)
-   LibTIFF: http://www.remotesensing.org/libtiff/
-   LibJasper: http://www.ece.uvic.ca/~mdadams/jasper/
-   ZLib:   http://www.zlib.net
-
-   The above 6 packages all have supported mechanisms (Makefiles and/or Project
-   Files) for building under VS9 (upgrade the Project Files from earlier VS
-   versions will do for these, when applicable).  It is recommended that ZLib
-   is built using the win32/Makefile.msc makefile with VS9 with the ASM routines
-   to avoid linking problems (copy zdll.lib to zlib1.lib[Release] or to zlib1d.lib
-   [Debug] after completion of compilation)-see win32/Makefile.msc in ZLib for
-   more details.
-
-* This GLib refers to a build that is built by VS9
-
-Set up the source tree as follows under some arbitrary top
-folder <root>:
-
-<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>
-<root>\vs9\<PlatformName>
-
-*this* file you are now reading is thus located at
-<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>\build\win32\vs9\README.
-
-<PlatformName> is either Win32 or x64, as in VS9 project files.
-
-You should unpack the <dependent-package>-dev and <dependent-packge> (runtime)
-into <root>\vs9\<PlatformName>, if you download any of the packages from
-
-http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
-http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
-
-so that for instance libintl.h end up at 
-<root>\vs9\<PlatformName>\include\libintl.h.
-
-If you build any of the dependencies yourselves, copy the: 
--DLLs and EXEs into <root>\vs9\<PlatformName>\bin
--headers into <root>\vs9\<PlatformName>\include\
--LIBs into <root>\vs9\<PlatformName>\lib
-
-If you have not built GLib with VS9 and placed the LIBs and headers in a
-place where VS9 can find them automatically, you should also uncompress
-your GLib sources in <root>\ and build it from there, following the
-instructions in <root>\glib<-version>\build\win32\vs9, so that the required
-headers, EXEs, DLLs and LIBs will end up in
-<root>\vs9\<PlatformName>\include\glib-2.0 (headers)
-<root>\vs9\<PlatformName>\lib (LIBs, also glib-2.0/include/glibconfig.h)
-<root>\vs9\<PlatformName>\bin (EXEs/DLLs)
-respectively.
-
-After the build of GDK-Pixbuf, the "install" project will copy build results
-and headers into their appropriate location under <root>\vs9\<PlatformName>.
-For instance, built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into
-<root>\vs9\<PlatformName>\lib and GDK-Pixbuf headers into
-<root>\vs9\<PlatformName>\include\GDKPixbuf-2.0. This is then from where
-project files higher in the stack are supposed to look for them, not
-from a specific GDK-Pixbuf source tree.
-
---Chun-wei Fan <fanc999 yahoo com tw>
---(adapted from the GLib VS9 README.txt file originally written by Tor Lillqvist)
+Note that all this is rather experimental.
+
+This VS9 solution and the projects it includes are intented to be used
+in a GDK-Pixbuf source tree unpacked from a tarball. In a git checkout you
+first need to use some Unix-like environment or manual work to expand
+the .in files needed, mainly config.h.win32.in into config.h.win32.
+You will also need to expand gdk-pixbuf.vcprojin here into
+gdk-pixbuf.vcproj.
+
+Two variants of the library are supported here for compilation-one
+that makes use of native GDI+ APIs (The Debug/Release configurations)
+and another that does not use GDI+ (those that use external third
+party image manipulation libraries, the Debug_NoGDIP/Release_NoGDIP
+configurations).  Note that both variants require LibPNG and ZLib, and
+both variants have the image loaders built into the main GDK-Pixbuf library.
+
+The dependencies for this package are gettext-runtime (libintl), GLib*
+ZLib and LibPNG at the minimum.  Note that if you intend to build GDK-Pixbuf
+that does not use GDI+, you will also need the IJG JPEG libraries, libTIFF and
+libjasper (for JPEG-2000 operations).
+
+For the Dependencies, you may either:
+
+a) look for all of the dependencies (except GLib*, libjasper) under
+
+   http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
+   http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
+
+   Please use the latest versions of these libraries that are available there,
+   these are packaged by Tor Lillqvist, which are built with MinGW/GCC.
+   Please see b) below regarding the build of libjasper and GLib*
+
+   Note for LibPNG, version 1.5.x is needed.
+
+-OR-
+
+b) Build them yourself with VS9 (but you may most probably wish to get
+   gettext-runtime from the URL(s) mentioned in a)).  Use the latest
+   stable versions for them (you may need to get the latest unstable version of
+   GLib if you are using an unstable version of GDK-Pixbuf):
+
+   GLib*:   Grab the latest sources from http://www.gtk.org under "Download"
+            (stable only-please make a search for the latest unstable versions)
+   IJG JPEG: http://www.ijg.org/
+   LibPNG: http://www.libpng.org/pub/png/libpng.html (1.5.x is needed here)
+   LibTIFF: http://www.remotesensing.org/libtiff/
+   LibJasper: http://www.ece.uvic.ca/~mdadams/jasper/
+   ZLib:   http://www.zlib.net
+
+   The above 6 packages all have supported mechanisms (Makefiles and/or Project
+   Files) for building under VS9 (upgrade the Project Files from earlier VS
+   versions will do for these, when applicable).  It is recommended that ZLib
+   is built using the win32/Makefile.msc makefile with VS9 with the ASM routines
+   to avoid linking problems (copy zdll.lib to zlib1.lib[Release] or to zlib1d.lib
+   [Debug] after completion of compilation)-see win32/Makefile.msc in ZLib for
+   more details.
+
+* This GLib refers to a build that is built by VS9
+
+Set up the source tree as follows under some arbitrary top
+folder <root>:
+
+<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>
+<root>\vs9\<PlatformName>
+
+*this* file you are now reading is thus located at
+<root>\gdk-pixbuf\<this-gdk-pixbuf-source-tree>\build\win32\vs9\README.
+
+<PlatformName> is either Win32 or x64, as in VS9 project files.
+
+You should unpack the <dependent-package>-dev and <dependent-packge> (runtime)
+into <root>\vs9\<PlatformName>, if you download any of the packages from
+
+http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ (32-bit) -OR-
+http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ (64-bit)
+
+so that for instance libintl.h end up at 
+<root>\vs9\<PlatformName>\include\libintl.h.
+
+If you build any of the dependencies yourselves, copy the: 
+-DLLs and EXEs into <root>\vs9\<PlatformName>\bin
+-headers into <root>\vs9\<PlatformName>\include\
+-LIBs into <root>\vs9\<PlatformName>\lib
+
+If you have not built GLib with VS9 and placed the LIBs and headers in a
+place where VS9 can find them automatically, you should also uncompress
+your GLib sources in <root>\ and build it from there, following the
+instructions in <root>\glib<-version>\build\win32\vs9, so that the required
+headers, EXEs, DLLs and LIBs will end up in
+<root>\vs9\<PlatformName>\include\glib-2.0 (headers)
+<root>\vs9\<PlatformName>\lib (LIBs, also glib-2.0/include/glibconfig.h)
+<root>\vs9\<PlatformName>\bin (EXEs/DLLs)
+respectively.
+
+After the build of GDK-Pixbuf, the "install" project will copy build results
+and headers into their appropriate location under <root>\vs9\<PlatformName>.
+For instance, built DLLs go into <root>\vs9\<PlatformName>\bin, built LIBs into
+<root>\vs9\<PlatformName>\lib and GDK-Pixbuf headers into
+<root>\vs9\<PlatformName>\include\GDKPixbuf-2.0. This is then from where
+project files higher in the stack are supposed to look for them, not
+from a specific GDK-Pixbuf source tree.
+
+--Chun-wei Fan <fanc999 yahoo com tw>
+--(adapted from the GLib VS9 README.txt file originally written by Tor Lillqvist)



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