[glib/glib-2-28] Update VS2010 README.txt



commit eb78d63ffec1f4723d47dec73ce8a8f75aec598e
Author: Chun-wei Fan <fanchunwei src gnome org>
Date:   Wed Jun 29 13:57:47 2011 +0800

    Update VS2010 README.txt
    
    This file should have Windows CRLF EOL as well...

 build/win32/vs10/README.txt |  112 +++++++++++++++++++++---------------------
 1 files changed, 56 insertions(+), 56 deletions(-)
---
diff --git a/build/win32/vs10/README.txt b/build/win32/vs10/README.txt
index 27aea22..19de3cb 100644
--- a/build/win32/vs10/README.txt
+++ b/build/win32/vs10/README.txt
@@ -1,56 +1,56 @@
-Note that all this is rather experimental.
-
-This VS10 solution and the projects it includes are intented to be used
-in a GLib source tree unpacked from a tarball. In a git checkout you
-first need to use some Unix-like environment or manual work to expand
-the .in files needed, mainly config.h.win32.in into config.h.win32 and
-glibconfig.h.win32.in into glibconfig.h.win32. You will also need to
-expand the .vcprojin files here into .vcproj files.
-
-The required dependencies are zlib and proxy-libintl. Fetch the latest
-proxy-libintl-dev and zlib-dev zipfiles from
-http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit
-builds, and correspondingly
-http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit
-builds.
-
-One may wish to build his/her own ZLib-It is recommended that ZLib is
-built using the win32/Makefile.msc makefile with VS10 with the ASM routines
-to avoid linking problems-see win32/Makefile.msc in ZLib for more details.
-
-One may optionally use his/her own PCRE installation by selecting the
-(BuildType)_ExtPCRE configuration, but please note the PCRE must be built
-with VS10 with unicode support using the /MD (release) or /MDd (debug)
-runtime option which corresponds to your GLib build flavour (release, debug).
-(These are the defaults set by CMAKE, which is used in recent versions of PCRE.)
-Not doing so will most probably result in unexpected crashes in 
-your programs due to the use of different CRTs.  If using a static PCRE
-build, add PCRE_STATIC to the "preprocessor definitions".
-Note that one may still continue to build with the bundled PCRE by selecting
-the (BuildType) configuration.
-
-Set up the source tree as follows under some arbitrary top
-folder <root>:
-
-<root>\<this-glib-source-tree>
-<root>\vs10\<PlatformName>
-
-*this* file you are now reading is thus located at
-<root>\<this-glib-source-tree>\build\win32\vs10\README.
-
-<PlatformName> is either Win32 or x64, as in VS10 project files.
-
-You should unpack the proxy-libintl-dev zip file into
-<root>\vs10\<PlatformName>, so that for instance libintl.h end up at
-<root>\vs10\<PlatformName>\include\libintl.h.
-
-The "install" project will copy build results and headers into their
-appropriate location under <root>\vs10\<PlatformName>. For instance,
-built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
-<root>\vs10\<PlatformName>\lib and GLib headers into
-<root>\vs10\<PlatformName>\include\glib-2.0. This is then from where
-project files higher in the stack are supposed to look for them, not
-from a specific GLib source tree.
-
---Tor Lillqvist <tml iki fi>
---Updated by Chun-wei Fan <fanc999 gmail com>
+Note that all this is rather experimental.
+
+This VS10 solution and the projects it includes are intented to be used
+in a GLib source tree unpacked from a tarball. In a git checkout you
+first need to use some Unix-like environment or manual work to expand
+the .in files needed, mainly config.h.win32.in into config.h.win32 and
+glibconfig.h.win32.in into glibconfig.h.win32. You will also need to
+expand the .vcprojin files here into .vcproj files.
+
+The required dependencies are zlib and proxy-libintl. Fetch the latest
+proxy-libintl-dev and zlib-dev zipfiles from
+http://ftp.gnome.org/pub/GNOME/binaries/win32/dependencies/ for 32-bit
+builds, and correspondingly
+http://ftp.gnome.org/pub/GNOME/binaries/win64/dependencies/ for 64-bit
+builds.
+
+One may wish to build his/her own ZLib-It is recommended that ZLib is
+built using the win32/Makefile.msc makefile with VS10 with the ASM routines
+to avoid linking problems-see win32/Makefile.msc in ZLib for more details.
+
+One may optionally use his/her own PCRE installation by selecting the
+(BuildType)_ExtPCRE configuration, but please note the PCRE must be built
+with VS10 with unicode support using the /MD (release) or /MDd (debug)
+runtime option which corresponds to your GLib build flavour (release, debug).
+(These are the defaults set by CMAKE, which is used in recent versions of PCRE.)
+Not doing so will most probably result in unexpected crashes in 
+your programs due to the use of different CRTs.  If using a static PCRE
+build, add PCRE_STATIC to the "preprocessor definitions".
+Note that one may still continue to build with the bundled PCRE by selecting
+the (BuildType) configuration.
+
+Set up the source tree as follows under some arbitrary top
+folder <root>:
+
+<root>\<this-glib-source-tree>
+<root>\vs10\<PlatformName>
+
+*this* file you are now reading is thus located at
+<root>\<this-glib-source-tree>\build\win32\vs10\README.
+
+<PlatformName> is either Win32 or x64, as in VS10 project files.
+
+You should unpack the proxy-libintl-dev zip file into
+<root>\vs10\<PlatformName>, so that for instance libintl.h end up at
+<root>\vs10\<PlatformName>\include\libintl.h.
+
+The "install" project will copy build results and headers into their
+appropriate location under <root>\vs10\<PlatformName>. For instance,
+built DLLs go into <root>\vs10\<PlatformName>\bin, built LIBs into
+<root>\vs10\<PlatformName>\lib and GLib headers into
+<root>\vs10\<PlatformName>\include\glib-2.0. This is then from where
+project files higher in the stack are supposed to look for them, not
+from a specific GLib source tree.
+
+--Tor Lillqvist <tml iki fi>
+--Updated by Chun-wei Fan <fanc999 gmail com>



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