[clutter/clutter-1.6] actor: Avoid queueing redraws during destruction
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/clutter-1.6] actor: Avoid queueing redraws during destruction
- Date: Wed, 8 Jun 2011 12:30:36 +0000 (UTC)
commit 486e7a990605d6b825342eb91421969008f55e2f
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Tue Jun 7 14:25:17 2011 +0100
actor: Avoid queueing redraws during destruction
If an actor or the stage to which it belongs are being destroyed then
there is no point in queueing a redraw that will not be seen anyway.
Bailing out early also avoids the case in which a redraw is queued
during destruction wil cause redraw entries will be added to the Stage,
which will take references on it and cause the Stage never to be
finalized.
http://bugzilla.clutter-project.org/show_bug.cgi?id=2652
(cherry-picked from commit 19c986c0c6e0aa08ae76ab7d992fbf70ae5e44a0)
Signed-off-by: Emmanuele Bassi <ebassi linux intel com>
clutter/clutter-actor.c | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/clutter/clutter-actor.c b/clutter/clutter-actor.c
index 1d36e6f..5843e1d 100644
--- a/clutter/clutter-actor.c
+++ b/clutter/clutter-actor.c
@@ -5125,7 +5125,7 @@ clutter_actor_queue_redraw (ClutterActor *self)
/* Ignore queuing a redraw for actors not descended from a stage */
stage = _clutter_actor_get_stage_internal (self);
- if (stage == NULL)
+ if (stage == NULL || CLUTTER_ACTOR_IN_DESTRUCTION (stage))
return;
self->priv->queue_redraw_entry =
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