[cogl/wip/combined-driver-build] Move the cogl texture driver functions to a vtable
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cogl/wip/combined-driver-build] Move the cogl texture driver functions to a vtable
- Date: Thu, 7 Jul 2011 21:27:39 +0000 (UTC)
commit aca10c4226c448850b482c2a24fde5a2317707d3
Author: Neil Roberts <neil linux intel com>
Date: Thu Jul 7 12:48:24 2011 +0100
Move the cogl texture driver functions to a vtable
The texture driver functions are now accessed through a vtable pointed
to by a struct in the CoglContext so that eventually it will be
possible to compile both the GL and GLES texture drivers into a single
binary and then select between them at runtime.
cogl/cogl-atlas.c | 24 +-
cogl/cogl-context-private.h | 4 +
cogl/cogl-context.c | 9 +
cogl/cogl-texture-2d-sliced.c | 21 +-
cogl/cogl-texture-2d.c | 71 +++---
cogl/cogl-texture-3d.c | 28 ++-
cogl/cogl-texture-driver.h | 363 +++++++++++++--------------
cogl/cogl-texture-private.h | 2 +-
cogl/cogl-texture-rectangle.c | 65 +++---
cogl/cogl-texture.c | 30 ++-
cogl/cogl.c | 9 +-
cogl/driver/gl/cogl-texture-driver-gl.c | 69 ++++--
cogl/driver/gles/cogl-texture-driver-gles.c | 61 +++--
13 files changed, 419 insertions(+), 337 deletions(-)
---
diff --git a/cogl/cogl-atlas.c b/cogl/cogl-atlas.c
index 6138d46..3b5ddab 100644
--- a/cogl/cogl-atlas.c
+++ b/cogl/cogl-atlas.c
@@ -175,10 +175,12 @@ _cogl_atlas_get_initial_size (CoglPixelFormat format,
GLenum gl_intformat;
GLenum gl_type;
- _cogl_pixel_format_to_gl (format,
- &gl_intformat,
- NULL, /* gl_format */
- &gl_type);
+ _COGL_GET_CONTEXT (ctx, NO_RETVAL);
+
+ ctx->texture_driver->pixel_format_to_gl (format,
+ &gl_intformat,
+ NULL, /* gl_format */
+ &gl_type);
/* At least on Intel hardware, the texture size will be rounded up
to at least 1MB so we might as well try to aim for that as an
@@ -193,7 +195,7 @@ _cogl_atlas_get_initial_size (CoglPixelFormat format,
/* Some platforms might not support this large size so we'll
decrease the size until it can */
while (size > 1 &&
- !_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
+ !ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
size, size))
@@ -213,14 +215,16 @@ _cogl_atlas_create_map (CoglPixelFormat format,
GLenum gl_intformat;
GLenum gl_type;
- _cogl_pixel_format_to_gl (format,
- &gl_intformat,
- NULL, /* gl_format */
- &gl_type);
+ _COGL_GET_CONTEXT (ctx, NULL);
+
+ ctx->texture_driver->pixel_format_to_gl (format,
+ &gl_intformat,
+ NULL, /* gl_format */
+ &gl_type);
/* Keep trying increasingly larger atlases until we can fit all of
the textures */
- while (_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
+ while (ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
map_width, map_height))
diff --git a/cogl/cogl-context-private.h b/cogl/cogl-context-private.h
index aeefc7d..87b0d6c 100644
--- a/cogl/cogl-context-private.h
+++ b/cogl/cogl-context-private.h
@@ -41,6 +41,7 @@
#include "cogl-buffer-private.h"
#include "cogl-bitmask.h"
#include "cogl-atlas.h"
+#include "cogl-texture-driver.h"
typedef struct
{
@@ -55,6 +56,9 @@ struct _CoglContext
CoglDisplay *display;
+ /* vtable for the texture driver functions */
+ const CoglTextureDriver *texture_driver;
+
/* Features cache */
CoglFeatureFlags feature_flags;
CoglPrivateFeatureFlags private_feature_flags;
diff --git a/cogl/cogl-context.c b/cogl/cogl-context.c
index 13c9142..7a70797 100644
--- a/cogl/cogl-context.c
+++ b/cogl/cogl-context.c
@@ -54,6 +54,9 @@
#define GL_POINT_SPRITE 0x8861
#endif
+extern const CoglTextureDriver _cogl_texture_driver_gl;
+extern const CoglTextureDriver _cogl_texture_driver_gles;
+
static void _cogl_context_free (CoglContext *context);
COGL_OBJECT_DEFINE (Context, context);
@@ -173,6 +176,12 @@ cogl_context_new (CoglDisplay *display,
return NULL;
}
+#ifdef HAVE_COGL_GL
+ context->texture_driver = &_cogl_texture_driver_gl;
+#else
+ context->texture_driver = &_cogl_texture_driver_gles;
+#endif
+
/* Initialise the driver specific state */
_cogl_init_feature_overrides (context);
diff --git a/cogl/cogl-texture-2d-sliced.c b/cogl/cogl-texture-2d-sliced.c
index 6cda2c3..9f516e4 100644
--- a/cogl/cogl-texture-2d-sliced.c
+++ b/cogl/cogl-texture-2d-sliced.c
@@ -723,6 +723,8 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
int (*slices_for_size) (int, int, int, GArray*);
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
/* Initialize size of largest slice according to supported features */
if (cogl_features_available (COGL_FEATURE_TEXTURE_NPOT))
{
@@ -737,7 +739,10 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
slices_for_size = _cogl_pot_slices_for_size;
}
- _cogl_pixel_format_to_gl (format, &gl_intformat, NULL, &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (format,
+ &gl_intformat,
+ NULL,
+ &gl_type);
/* Negative number means no slicing forced by the user */
if (tex_2ds->max_waste <= -1)
@@ -745,7 +750,7 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
CoglSpan span;
/* Check if size supported else bail out */
- if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
+ if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
max_width,
@@ -779,7 +784,7 @@ _cogl_texture_2d_sliced_slices_create (CoglTexture2DSliced *tex_2ds,
else
{
/* Decrease the size of largest slice until supported by GL */
- while (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
+ while (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
max_width,
@@ -1318,10 +1323,12 @@ _cogl_texture_2d_sliced_set_region (CoglTexture *tex,
GLenum gl_format;
GLenum gl_type;
- _cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
- NULL, /* internal format */
- &gl_format,
- &gl_type);
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
+ ctx->texture_driver->pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
+ NULL, /* internal format */
+ &gl_format,
+ &gl_type);
/* Send data to GL */
_cogl_texture_2d_sliced_upload_subregion_to_gl (tex_2ds,
diff --git a/cogl/cogl-texture-2d.c b/cogl/cogl-texture-2d.c
index 267ed9a..8887204 100644
--- a/cogl/cogl-texture-2d.c
+++ b/cogl/cogl-texture-2d.c
@@ -177,6 +177,8 @@ _cogl_texture_2d_can_create (unsigned int width,
GLenum gl_intformat;
GLenum gl_type;
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
/* If NPOT textures aren't supported then the size must be a power
of two */
if (!cogl_features_available (COGL_FEATURE_TEXTURE_NPOT) &&
@@ -184,13 +186,13 @@ _cogl_texture_2d_can_create (unsigned int width,
!_cogl_util_is_pot (height)))
return FALSE;
- _cogl_pixel_format_to_gl (internal_format,
- &gl_intformat,
- NULL,
- &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (internal_format,
+ &gl_intformat,
+ NULL,
+ &gl_type);
/* Check that the driver can create a texture with that size */
- if (!_cogl_texture_driver_size_supported (GL_TEXTURE_2D,
+ if (!ctx->texture_driver->size_supported (GL_TEXTURE_2D,
gl_intformat,
gl_type,
width,
@@ -256,15 +258,15 @@ cogl_texture_2d_new_with_size (CoglContext *ctx,
return NULL;
}
- internal_format = _cogl_pixel_format_to_gl (internal_format,
- &gl_intformat,
- &gl_format,
- &gl_type);
+ internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
+ &gl_intformat,
+ &gl_format,
+ &gl_type);
tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
internal_format);
- _cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
+ ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
@@ -287,6 +289,8 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_type;
guint8 *data;
+ _COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
+
g_return_val_if_fail (bmp != NULL, COGL_INVALID_HANDLE);
internal_format =
@@ -337,8 +341,8 @@ _cogl_texture_2d_new_from_bitmap (CoglBitmap *bmp,
_cogl_bitmap_unmap (dst_bmp);
}
- _cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
- _cogl_texture_driver_upload_to_gl (GL_TEXTURE_2D,
+ ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
+ ctx->texture_driver->upload_to_gl (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
dst_bmp,
@@ -407,7 +411,7 @@ cogl_texture_2d_new_from_foreign (CoglContext *ctx,
GLenum gl_int_format = 0;
CoglTexture2D *tex_2d;
- if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_2D))
+ if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_2D))
return COGL_INVALID_HANDLE;
/* Make sure it is a valid GL texture object */
@@ -443,17 +447,18 @@ cogl_texture_2d_new_from_foreign (CoglContext *ctx,
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
- if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
+ if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format,
+ &format))
return COGL_INVALID_HANDLE;
#else
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
- _cogl_pixel_format_to_gl (format,
- &gl_int_format,
- NULL,
- NULL);
+ ctx->texture_driver->pixel_format_to_gl (format,
+ &gl_int_format,
+ NULL,
+ NULL);
#endif
@@ -530,7 +535,7 @@ _cogl_egl_texture_2d_new_from_image (CoglContext *ctx,
tex_2d = _cogl_texture_2d_create_base (width, height, COGL_TEXTURE_NONE,
format);
- _cogl_texture_driver_gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
+ ctx->texture_driver->gen (GL_TEXTURE_2D, 1, &tex_2d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE);
@@ -766,7 +771,7 @@ _cogl_texture_2d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
- _cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_2D);
+ ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_2D);
#ifndef HAVE_COGL_GLES2
else
{
@@ -808,10 +813,12 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
GLenum gl_type;
guint8 *data;
- _cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
- NULL, /* internal format */
- &gl_format,
- &gl_type);
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
+ ctx->texture_driver->pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
+ NULL, /* internal format */
+ &gl_format,
+ &gl_type);
/* If this touches the first pixel then we'll update our copy */
if (dst_x == 0 && dst_y == 0 &&
@@ -830,7 +837,7 @@ _cogl_texture_2d_set_region (CoglTexture *tex,
}
/* Send data to GL */
- _cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_2D,
+ ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_2D,
tex_2d->gl_texture,
FALSE,
src_x, src_y,
@@ -856,19 +863,21 @@ _cogl_texture_2d_get_data (CoglTexture *tex,
GLenum gl_format;
GLenum gl_type;
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
bpp = _cogl_get_format_bpp (format);
- _cogl_pixel_format_to_gl (format,
- NULL, /* internal format */
- &gl_format,
- &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (format,
+ NULL, /* internal format */
+ &gl_format,
+ &gl_type);
- _cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
+ ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_2D,
tex_2d->gl_texture,
tex_2d->is_foreign);
- return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_2D,
+ return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_2D,
gl_format,
gl_type,
data);
diff --git a/cogl/cogl-texture-3d.c b/cogl/cogl-texture-3d.c
index 7c11172..48e2e2d 100644
--- a/cogl/cogl-texture-3d.c
+++ b/cogl/cogl-texture-3d.c
@@ -216,6 +216,8 @@ _cogl_texture_3d_can_create (unsigned int width,
GLenum gl_intformat;
GLenum gl_type;
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
/* This should only happen on GLES */
if (!cogl_features_available (COGL_FEATURE_TEXTURE_3D))
{
@@ -241,13 +243,13 @@ _cogl_texture_3d_can_create (unsigned int width,
return FALSE;
}
- _cogl_pixel_format_to_gl (internal_format,
- &gl_intformat,
- NULL,
- &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (internal_format,
+ &gl_intformat,
+ NULL,
+ &gl_type);
/* Check that the driver can create a texture with that size */
- if (!_cogl_texture_driver_size_supported_3d (GL_TEXTURE_3D,
+ if (!ctx->texture_driver->size_supported_3d (GL_TEXTURE_3D,
gl_intformat,
gl_type,
width,
@@ -288,15 +290,15 @@ cogl_texture_3d_new_with_size (unsigned int width,
error))
return COGL_INVALID_HANDLE;
- internal_format = _cogl_pixel_format_to_gl (internal_format,
- &gl_intformat,
- &gl_format,
- &gl_type);
+ internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
+ &gl_intformat,
+ &gl_format,
+ &gl_type);
tex_3d = _cogl_texture_3d_create_base (width, height, depth,
flags, internal_format);
- _cogl_texture_driver_gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
+ ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE);
@@ -367,9 +369,9 @@ _cogl_texture_3d_new_from_bitmap (CoglBitmap *bmp,
_cogl_bitmap_unmap (dst_bmp);
}
- _cogl_texture_driver_gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
+ ctx->texture_driver->gen (GL_TEXTURE_3D, 1, &tex_3d->gl_texture);
- _cogl_texture_driver_upload_to_gl_3d (GL_TEXTURE_3D,
+ ctx->texture_driver->upload_to_gl_3d (GL_TEXTURE_3D,
tex_3d->gl_texture,
FALSE, /* is_foreign */
height,
@@ -577,7 +579,7 @@ _cogl_texture_3d_pre_paint (CoglTexture *tex, CoglTexturePrePaintFlags flags)
available we'll fallback to temporarily enabling
GL_GENERATE_MIPMAP and reuploading the first pixel */
if (cogl_features_available (COGL_FEATURE_OFFSCREEN))
- _cogl_texture_driver_gl_generate_mipmaps (GL_TEXTURE_3D);
+ ctx->texture_driver->gl_generate_mipmaps (GL_TEXTURE_3D);
#ifndef HAVE_COGL_GLES2
else
{
diff --git a/cogl/cogl-texture-driver.h b/cogl/cogl-texture-driver.h
index bc1ca63..6cbc3af 100644
--- a/cogl/cogl-texture-driver.h
+++ b/cogl/cogl-texture-driver.h
@@ -24,190 +24,185 @@
#ifndef __COGL_TEXTURE_DRIVER_H
#define __COGL_TEXTURE_DRIVER_H
-/*
- * A very small wrapper around glGenTextures() that ensures we default to
- * non-mipmap filters when creating textures. This is to save some memory as
- * the driver will not allocate room for the mipmap tree.
- */
-void
-_cogl_texture_driver_gen (GLenum gl_target,
- GLsizei n,
- GLuint *textures);
-
-/*
- * This sets up the glPixelStore state for an upload to a destination with
- * the same size, and with no offset.
- */
-/* NB: GLES can't upload a sub region of pixel data from a larger source
- * buffer which is why this interface is limited. The GL driver has a more
- * flexible version of this function that is uses internally */
-void
-_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
- int pixels_bpp);
-
-/*
- * This uploads a sub-region from source_bmp to a single GL texture handle (i.e
- * a single CoglTexture slice)
- *
- * It also updates the array of tex->first_pixels[slice_index] if
- * dst_{x,y} == 0
- *
- * The driver abstraction is in place because GLES doesn't support the pixel
- * store options required to source from a subregion, so for GLES we have
- * to manually create a transient source bitmap.
- *
- * XXX: sorry for the ridiculous number of arguments :-(
- */
-void
-_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
- GLuint gl_handle,
- gboolean is_foreign,
- int src_x,
- int src_y,
- int dst_x,
- int dst_y,
- int width,
- int height,
- CoglBitmap *source_bmp,
- GLuint source_gl_format,
- GLuint source_gl_type);
-
-/*
- * Replaces the contents of the GL texture with the entire bitmap. On
- * GL this just directly calls glTexImage2D, but under GLES it needs
- * to copy the bitmap if the rowstride is not a multiple of a possible
- * alignment value because there is no GL_UNPACK_ROW_LENGTH
- */
-void
-_cogl_texture_driver_upload_to_gl (GLenum gl_target,
- GLuint gl_handle,
- gboolean is_foreign,
- CoglBitmap *source_bmp,
- GLint internal_gl_format,
- GLuint source_gl_format,
- GLuint source_gl_type);
-
-/*
- * Replaces the contents of the GL texture with the entire bitmap. The
- * width of the texture is inferred from the bitmap. The height and
- * depth of the texture is given directly. The 'image_height' (which
- * is the number of rows between images) is inferred by dividing the
- * height of the bitmap by the depth.
- */
-void
-_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
- GLuint gl_handle,
- gboolean is_foreign,
- GLint height,
- GLint depth,
- CoglBitmap *source_bmp,
- GLint internal_gl_format,
- GLuint source_gl_format,
- GLuint source_gl_type);
-
-/*
- * This sets up the glPixelStore state for an download to a destination with
- * the same size, and with no offset.
- */
-/* NB: GLES can't download pixel data into a sub region of a larger destination
- * buffer, the GL driver has a more flexible version of this function that it
- * uses internally. */
-void
-_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
- int pixels_bpp);
-
-/*
- * This driver abstraction is in place because GLES doesn't have a sane way to
- * download data from a texture so you litterally render the texture to the
- * backbuffer, and retrive the data using glReadPixels :-(
- */
-gboolean
-_cogl_texture_driver_download_from_gl (CoglTexture *tex,
- CoglBitmap *target_bmp,
- GLuint target_gl_format,
- GLuint target_gl_type);
-
-/*
- * This driver abstraction is needed because GLES doesn't support glGetTexImage
- * (). On GLES this currently just returns FALSE which will lead to a generic
- * fallback path being used that simply renders the texture and reads it back
- * from the framebuffer. (See _cogl_texture_draw_and_read () )
- */
-gboolean
-_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
- GLenum dest_gl_format,
- GLenum dest_gl_type,
- guint8 *dest);
-
-/*
- * It may depend on the driver as to what texture sizes are supported...
- */
-gboolean
-_cogl_texture_driver_size_supported (GLenum gl_target,
- GLenum gl_format,
- GLenum gl_type,
- int width,
- int height);
-
-gboolean
-_cogl_texture_driver_size_supported_3d (GLenum gl_target,
- GLenum gl_format,
- GLenum gl_type,
- int width,
- int height,
- int depth);
-
-/*
- * This driver abstraction is needed because GLES doesn't support setting
- * a texture border color.
- */
-void
-_cogl_texture_driver_try_setting_gl_border_color (
- GLuint gl_target,
- const GLfloat *transparent_color);
-
-/*
- * XXX: this should live in cogl/{gl,gles}/cogl.c
- */
-gboolean
-_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
- CoglPixelFormat *out_format);
-
-/*
- * XXX: this should live in cogl/{gl,gles}/cogl.c
- */
-CoglPixelFormat
-_cogl_pixel_format_to_gl (CoglPixelFormat format,
- GLenum *out_glintformat,
- GLenum *out_glformat,
- GLenum *out_gltype);
-
-/*
- * It may depend on the driver as to what texture targets may be used when
- * creating a foreign texture. E.g. OpenGL supports ARB_texture_rectangle
- * but GLES doesn't
- */
-gboolean
-_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target);
-
-/*
- * glGenerateMipmap semantics may need to be emulated for some drivers. E.g. by
- * enabling auto mipmap generation an re-loading a number of known texels.
- */
-void
-_cogl_texture_driver_gl_generate_mipmaps (GLenum texture_target);
-
-/*
- * The driver may impose constraints on what formats can be used to store
- * texture data read from textures. For example GLES currently only supports
- * RGBA_8888, and so we need to manually convert the data if the final
- * destination has another format.
- */
-CoglPixelFormat
-_cogl_texture_driver_find_best_gl_get_data_format (
- CoglPixelFormat format,
- GLenum *closest_gl_format,
- GLenum *closest_gl_type);
+typedef struct _CoglTextureDriver CoglTextureDriver;
+
+struct _CoglTextureDriver
+{
+ /*
+ * A very small wrapper around glGenTextures() that ensures we default to
+ * non-mipmap filters when creating textures. This is to save some memory as
+ * the driver will not allocate room for the mipmap tree.
+ */
+ void
+ (* gen) (GLenum gl_target,
+ GLsizei n,
+ GLuint *textures);
+
+ /*
+ * This sets up the glPixelStore state for an upload to a destination with
+ * the same size, and with no offset.
+ */
+ /* NB: GLES can't upload a sub region of pixel data from a larger source
+ * buffer which is why this interface is limited. The GL driver has a more
+ * flexible version of this function that is uses internally */
+ void
+ (* prep_gl_for_pixels_upload) (int pixels_rowstride,
+ int pixels_bpp);
+
+ /*
+ * This uploads a sub-region from source_bmp to a single GL texture
+ * handle (i.e a single CoglTexture slice)
+ *
+ * It also updates the array of tex->first_pixels[slice_index] if
+ * dst_{x,y} == 0
+ *
+ * The driver abstraction is in place because GLES doesn't support the pixel
+ * store options required to source from a subregion, so for GLES we have
+ * to manually create a transient source bitmap.
+ *
+ * XXX: sorry for the ridiculous number of arguments :-(
+ */
+ void
+ (* upload_subregion_to_gl) (GLenum gl_target,
+ GLuint gl_handle,
+ gboolean is_foreign,
+ int src_x,
+ int src_y,
+ int dst_x,
+ int dst_y,
+ int width,
+ int height,
+ CoglBitmap *source_bmp,
+ GLuint source_gl_format,
+ GLuint source_gl_type);
+
+ /*
+ * Replaces the contents of the GL texture with the entire bitmap. On
+ * GL this just directly calls glTexImage2D, but under GLES it needs
+ * to copy the bitmap if the rowstride is not a multiple of a possible
+ * alignment value because there is no GL_UNPACK_ROW_LENGTH
+ */
+ void
+ (* upload_to_gl) (GLenum gl_target,
+ GLuint gl_handle,
+ gboolean is_foreign,
+ CoglBitmap *source_bmp,
+ GLint internal_gl_format,
+ GLuint source_gl_format,
+ GLuint source_gl_type);
+
+ /*
+ * Replaces the contents of the GL texture with the entire bitmap. The
+ * width of the texture is inferred from the bitmap. The height and
+ * depth of the texture is given directly. The 'image_height' (which
+ * is the number of rows between images) is inferred by dividing the
+ * height of the bitmap by the depth.
+ */
+ void
+ (* upload_to_gl_3d) (GLenum gl_target,
+ GLuint gl_handle,
+ gboolean is_foreign,
+ GLint height,
+ GLint depth,
+ CoglBitmap *source_bmp,
+ GLint internal_gl_format,
+ GLuint source_gl_format,
+ GLuint source_gl_type);
+
+ /*
+ * This sets up the glPixelStore state for an download to a destination with
+ * the same size, and with no offset.
+ */
+ /* NB: GLES can't download pixel data into a sub region of a larger
+ * destination buffer, the GL driver has a more flexible version of
+ * this function that it uses internally. */
+ void
+ (* prep_gl_for_pixels_download) (int pixels_rowstride,
+ int pixels_bpp);
+
+ /*
+ * This driver abstraction is needed because GLES doesn't support
+ * glGetTexImage (). On GLES this currently just returns FALSE which
+ * will lead to a generic fallback path being used that simply
+ * renders the texture and reads it back from the framebuffer. (See
+ * _cogl_texture_draw_and_read () )
+ */
+ gboolean
+ (* gl_get_tex_image) (GLenum gl_target,
+ GLenum dest_gl_format,
+ GLenum dest_gl_type,
+ guint8 *dest);
+
+ /*
+ * It may depend on the driver as to what texture sizes are supported...
+ */
+ gboolean
+ (* size_supported) (GLenum gl_target,
+ GLenum gl_format,
+ GLenum gl_type,
+ int width,
+ int height);
+
+ gboolean
+ (* size_supported_3d) (GLenum gl_target,
+ GLenum gl_format,
+ GLenum gl_type,
+ int width,
+ int height,
+ int depth);
+
+ /*
+ * This driver abstraction is needed because GLES doesn't support setting
+ * a texture border color.
+ */
+ void
+ (* try_setting_gl_border_color) (
+ GLuint gl_target,
+ const GLfloat *transparent_color);
+
+ /*
+ * XXX: this should live in cogl/{gl,gles}/cogl.c
+ */
+ gboolean
+ (* pixel_format_from_gl_internal) (GLenum gl_int_format,
+ CoglPixelFormat *out_format);
+
+ /*
+ * XXX: this should live in cogl/{gl,gles}/cogl.c
+ */
+ CoglPixelFormat
+ (* pixel_format_to_gl) (CoglPixelFormat format,
+ GLenum *out_glintformat,
+ GLenum *out_glformat,
+ GLenum *out_gltype);
+
+ /*
+ * It may depend on the driver as to what texture targets may be used when
+ * creating a foreign texture. E.g. OpenGL supports ARB_texture_rectangle
+ * but GLES doesn't
+ */
+ gboolean
+ (* allows_foreign_gl_target) (GLenum gl_target);
+
+ /*
+ * glGenerateMipmap semantics may need to be emulated for some
+ * drivers. E.g. by enabling auto mipmap generation an re-loading a
+ * number of known texels.
+ */
+ void
+ (* gl_generate_mipmaps) (GLenum texture_target);
+
+ /*
+ * The driver may impose constraints on what formats can be used to store
+ * texture data read from textures. For example GLES currently only supports
+ * RGBA_8888, and so we need to manually convert the data if the final
+ * destination has another format.
+ */
+ CoglPixelFormat
+ (* find_best_gl_get_data_format) (CoglPixelFormat format,
+ GLenum *closest_gl_format,
+ GLenum *closest_gl_type);
+};
#endif /* __COGL_TEXTURE_DRIVER_H */
diff --git a/cogl/cogl-texture-private.h b/cogl/cogl-texture-private.h
index 57093cb..fa0d579 100644
--- a/cogl/cogl-texture-private.h
+++ b/cogl/cogl-texture-private.h
@@ -80,7 +80,7 @@ struct _CoglTextureVtable
/* This should copy the image data of the texture into @data. The
requested format will have been first passed through
- _cogl_texture_driver_find_best_gl_get_data_format so it should
+ ctx->texture_driver->find_best_gl_get_data_format so it should
always be a format that is valid for GL (ie, no conversion should
be necessary). */
gboolean (* get_data) (CoglTexture *tex,
diff --git a/cogl/cogl-texture-rectangle.c b/cogl/cogl-texture-rectangle.c
index dc8bb77..88cf5bc 100644
--- a/cogl/cogl-texture-rectangle.c
+++ b/cogl/cogl-texture-rectangle.c
@@ -196,16 +196,18 @@ _cogl_texture_rectangle_can_create (unsigned int width,
GLenum gl_intformat;
GLenum gl_type;
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
if (!cogl_features_available (COGL_FEATURE_TEXTURE_RECTANGLE))
return FALSE;
- _cogl_pixel_format_to_gl (internal_format,
- &gl_intformat,
- NULL,
- &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (internal_format,
+ &gl_intformat,
+ NULL,
+ &gl_type);
/* Check that the driver can create a texture with that size */
- if (!_cogl_texture_driver_size_supported (GL_TEXTURE_RECTANGLE_ARB,
+ if (!ctx->texture_driver->size_supported (GL_TEXTURE_RECTANGLE_ARB,
gl_intformat,
gl_type,
width,
@@ -262,15 +264,15 @@ _cogl_texture_rectangle_new_with_size (unsigned int width,
if (!_cogl_texture_rectangle_can_create (width, height, internal_format))
return COGL_INVALID_HANDLE;
- internal_format = _cogl_pixel_format_to_gl (internal_format,
- &gl_intformat,
- &gl_format,
- &gl_type);
+ internal_format = ctx->texture_driver->pixel_format_to_gl (internal_format,
+ &gl_intformat,
+ &gl_format,
+ &gl_type);
tex_rect = _cogl_texture_rectangle_create_base (width, height, flags,
internal_format);
- _cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
+ ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
@@ -291,6 +293,8 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
GLenum gl_format;
GLenum gl_type;
+ _COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
+
g_return_val_if_fail (cogl_is_bitmap (bmp), COGL_INVALID_HANDLE);
internal_format =
@@ -317,8 +321,8 @@ _cogl_texture_rectangle_new_from_bitmap (CoglBitmap *bmp,
flags,
internal_format);
- _cogl_texture_driver_gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
- _cogl_texture_driver_upload_to_gl (GL_TEXTURE_RECTANGLE_ARB,
+ ctx->texture_driver->gen (GL_TEXTURE_RECTANGLE_ARB, 1, &tex_rect->gl_texture);
+ ctx->texture_driver->upload_to_gl (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
dst_bmp,
@@ -350,7 +354,7 @@ _cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
_COGL_GET_CONTEXT (ctx, COGL_INVALID_HANDLE);
- if (!_cogl_texture_driver_allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB))
+ if (!ctx->texture_driver->allows_foreign_gl_target (GL_TEXTURE_RECTANGLE_ARB))
return COGL_INVALID_HANDLE;
/* Make sure it is a valid GL texture object */
@@ -385,17 +389,18 @@ _cogl_texture_rectangle_new_from_foreign (GLuint gl_handle,
/* If we can query GL for the actual pixel format then we'll ignore
the passed in format and use that. */
- if (!_cogl_pixel_format_from_gl_internal (gl_int_format, &format))
+ if (!ctx->texture_driver->pixel_format_from_gl_internal (gl_int_format,
+ &format))
return COGL_INVALID_HANDLE;
#else
/* Otherwise we'll assume we can derive the GL format from the
passed in format */
- _cogl_pixel_format_to_gl (format,
- &gl_int_format,
- NULL,
- NULL);
+ ctx->texture_driver->pixel_format_to_gl (format,
+ &gl_int_format,
+ NULL,
+ NULL);
#endif
@@ -558,13 +563,15 @@ _cogl_texture_rectangle_set_region (CoglTexture *tex,
GLenum gl_format;
GLenum gl_type;
- _cogl_pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
- NULL, /* internal format */
- &gl_format,
- &gl_type);
+ _COGL_GET_CONTEXT (ctx, FALSE);
+
+ ctx->texture_driver->pixel_format_to_gl (_cogl_bitmap_get_format (bmp),
+ NULL, /* internal format */
+ &gl_format,
+ &gl_type);
/* Send data to GL */
- _cogl_texture_driver_upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
+ ctx->texture_driver->upload_subregion_to_gl (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
FALSE,
src_x, src_y,
@@ -592,17 +599,17 @@ _cogl_texture_rectangle_get_data (CoglTexture *tex,
bpp = _cogl_get_format_bpp (format);
- _cogl_pixel_format_to_gl (format,
- NULL, /* internal format */
- &gl_format,
- &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (format,
+ NULL, /* internal format */
+ &gl_format,
+ &gl_type);
- _cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
+ ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
_cogl_bind_gl_texture_transient (GL_TEXTURE_RECTANGLE_ARB,
tex_rect->gl_texture,
tex_rect->is_foreign);
- return _cogl_texture_driver_gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
+ return ctx->texture_driver->gl_get_tex_image (GL_TEXTURE_RECTANGLE_ARB,
gl_format,
gl_type,
data);
diff --git a/cogl/cogl-texture.c b/cogl/cogl-texture.c
index f2f0a3b..ffd38b7 100644
--- a/cogl/cogl-texture.c
+++ b/cogl/cogl-texture.c
@@ -181,6 +181,8 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
CoglPixelFormat src_format = _cogl_bitmap_get_format (src_bmp);
CoglBitmap *dst_bmp;
+ _COGL_GET_CONTEXT (ctx, NULL);
+
dst_format = _cogl_texture_determine_internal_format (src_format,
dst_format);
@@ -215,23 +217,23 @@ _cogl_texture_prepare_for_upload (CoglBitmap *src_bmp,
/* Use the source format from the src bitmap type and the internal
format from the dst format type so that GL can do the
conversion */
- _cogl_pixel_format_to_gl (src_format,
- NULL, /* internal format */
- out_glformat,
- out_gltype);
- _cogl_pixel_format_to_gl (dst_format,
- out_glintformat,
- NULL,
- NULL);
+ ctx->texture_driver->pixel_format_to_gl (src_format,
+ NULL, /* internal format */
+ out_glformat,
+ out_gltype);
+ ctx->texture_driver->pixel_format_to_gl (dst_format,
+ out_glintformat,
+ NULL,
+ NULL);
#else /* HAVE_COGL_GL */
{
CoglPixelFormat closest_format;
- closest_format = _cogl_pixel_format_to_gl (dst_format,
- out_glintformat,
- out_glformat,
- out_gltype);
+ closest_format = ctx->texture_driver->pixel_format_to_gl (dst_format,
+ out_glintformat,
+ out_glformat,
+ out_gltype);
if (closest_format != src_format)
dst_bmp = _cogl_bitmap_convert_format_and_premult (src_bmp,
@@ -1378,6 +1380,8 @@ cogl_texture_get_data (CoglHandle handle,
CoglTextureGetData tg_data;
+ _COGL_GET_CONTEXT (ctx, 0);
+
if (!cogl_is_texture (handle))
return 0;
@@ -1401,7 +1405,7 @@ cogl_texture_get_data (CoglHandle handle,
return byte_size;
closest_format =
- _cogl_texture_driver_find_best_gl_get_data_format (format,
+ ctx->texture_driver->find_best_gl_get_data_format (format,
&closest_gl_format,
&closest_gl_type);
closest_bpp = _cogl_get_format_bpp (closest_format);
diff --git a/cogl/cogl.c b/cogl/cogl.c
index ea4d7c8..b77a623 100644
--- a/cogl/cogl.c
+++ b/cogl/cogl.c
@@ -542,7 +542,10 @@ _cogl_read_pixels_with_rowstride (int x,
bmp_format, width, height, rowstride,
NULL, NULL);
- _cogl_pixel_format_to_gl (format, &gl_intformat, &gl_format, &gl_type);
+ ctx->texture_driver->pixel_format_to_gl (format,
+ &gl_intformat,
+ &gl_format,
+ &gl_type);
/* Under GLES only GL_RGBA with GL_UNSIGNED_BYTE as well as an
implementation specific format under
@@ -568,7 +571,7 @@ _cogl_read_pixels_with_rowstride (int x,
(CoglBitmapDestroyNotify) g_free,
NULL);
- _cogl_texture_driver_prep_gl_for_pixels_download (4 * width, 4);
+ ctx->texture_driver->prep_gl_for_pixels_download (4 * width, 4);
GE( ctx, glReadPixels (x, y, width, height,
GL_RGBA, GL_UNSIGNED_BYTE,
@@ -598,7 +601,7 @@ _cogl_read_pixels_with_rowstride (int x,
else
#endif
{
- _cogl_texture_driver_prep_gl_for_pixels_download (rowstride, bpp);
+ ctx->texture_driver->prep_gl_for_pixels_download (rowstride, bpp);
GE( ctx, glReadPixels (x, y, width, height, gl_format, gl_type, pixels) );
diff --git a/cogl/driver/gl/cogl-texture-driver-gl.c b/cogl/driver/gl/cogl-texture-driver-gl.c
index fdb938e..f68a95d 100644
--- a/cogl/driver/gl/cogl-texture-driver-gl.c
+++ b/cogl/driver/gl/cogl-texture-driver-gl.c
@@ -46,7 +46,7 @@
#include <stdlib.h>
#include <math.h>
-void
+static void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures)
@@ -107,7 +107,7 @@ prep_gl_for_pixels_upload_full (int pixels_rowstride,
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
-void
+static void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp)
{
@@ -136,14 +136,14 @@ prep_gl_for_pixels_download_full (int pixels_rowstride,
_cogl_texture_prep_gl_alignment_for_pixels_download (pixels_rowstride);
}
-void
+static void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp)
{
prep_gl_for_pixels_download_full (pixels_rowstride, 0, 0, 0, pixels_bpp);
}
-void
+static void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@@ -183,7 +183,7 @@ _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
_cogl_bitmap_unbind (source_bmp);
}
-void
+static void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@@ -217,7 +217,7 @@ _cogl_texture_driver_upload_to_gl (GLenum gl_target,
_cogl_bitmap_unbind (source_bmp);
}
-void
+static void
_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@@ -257,7 +257,7 @@ _cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
_cogl_bitmap_unbind (source_bmp);
}
-gboolean
+static gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
@@ -273,7 +273,7 @@ _cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
return TRUE;
}
-gboolean
+static gboolean
_cogl_texture_driver_size_supported_3d (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@@ -303,7 +303,7 @@ _cogl_texture_driver_size_supported_3d (GLenum gl_target,
return new_width != 0;
}
-gboolean
+static gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@@ -336,7 +336,7 @@ _cogl_texture_driver_size_supported (GLenum gl_target,
return new_width != 0;
}
-void
+static void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color)
@@ -350,9 +350,9 @@ _cogl_texture_driver_try_setting_gl_border_color (
transparent_color) );
}
-gboolean
-_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
- CoglPixelFormat *out_format)
+static gboolean
+_cogl_texture_driver_pixel_format_from_gl_internal (GLenum gl_int_format,
+ CoglPixelFormat *out_format)
{
/* It doesn't really matter we convert to exact same
format (some have no cogl match anyway) since format
@@ -390,11 +390,11 @@ _cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
return FALSE;
}
-CoglPixelFormat
-_cogl_pixel_format_to_gl (CoglPixelFormat format,
- GLenum *out_glintformat,
- GLenum *out_glformat,
- GLenum *out_gltype)
+static CoglPixelFormat
+_cogl_texture_driver_pixel_format_to_gl (CoglPixelFormat format,
+ GLenum *out_glintformat,
+ GLenum *out_glformat,
+ GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat = 0;
@@ -497,7 +497,7 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
return required_format;
}
-gboolean
+static gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
{
/* GL_ARB_texture_rectangle textures are supported if they are
@@ -513,7 +513,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
return TRUE;
}
-void
+static void
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
{
_COGL_GET_CONTEXT (ctx, NO_RETVAL);
@@ -521,16 +521,35 @@ _cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
GE( ctx, glGenerateMipmap (gl_target) );
}
-CoglPixelFormat
+static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
GLenum *closest_gl_type)
{
/* Find closest format that's supported by GL */
- return _cogl_pixel_format_to_gl (format,
- NULL, /* don't need */
- closest_gl_format,
- closest_gl_type);
+ return _cogl_texture_driver_pixel_format_to_gl (format,
+ NULL, /* don't need */
+ closest_gl_format,
+ closest_gl_type);
}
+const CoglTextureDriver
+_cogl_texture_driver_gl =
+ {
+ _cogl_texture_driver_gen,
+ _cogl_texture_driver_prep_gl_for_pixels_upload,
+ _cogl_texture_driver_upload_subregion_to_gl,
+ _cogl_texture_driver_upload_to_gl,
+ _cogl_texture_driver_upload_to_gl_3d,
+ _cogl_texture_driver_prep_gl_for_pixels_download,
+ _cogl_texture_driver_gl_get_tex_image,
+ _cogl_texture_driver_size_supported,
+ _cogl_texture_driver_size_supported_3d,
+ _cogl_texture_driver_try_setting_gl_border_color,
+ _cogl_texture_driver_pixel_format_from_gl_internal,
+ _cogl_texture_driver_pixel_format_to_gl,
+ _cogl_texture_driver_allows_foreign_gl_target,
+ _cogl_texture_driver_gl_generate_mipmaps,
+ _cogl_texture_driver_find_best_gl_get_data_format
+ };
diff --git a/cogl/driver/gles/cogl-texture-driver-gles.c b/cogl/driver/gles/cogl-texture-driver-gles.c
index 9a3f61b..0571848 100644
--- a/cogl/driver/gles/cogl-texture-driver-gles.c
+++ b/cogl/driver/gles/cogl-texture-driver-gles.c
@@ -53,7 +53,7 @@
#define GL_MAX_3D_TEXTURE_SIZE_OES 0x8073
#endif
-void
+static void
_cogl_texture_driver_gen (GLenum gl_target,
GLsizei n,
GLuint *textures)
@@ -84,14 +84,14 @@ _cogl_texture_driver_gen (GLenum gl_target,
}
}
-void
+static void
_cogl_texture_driver_prep_gl_for_pixels_upload (int pixels_rowstride,
int pixels_bpp)
{
_cogl_texture_prep_gl_alignment_for_pixels_upload (pixels_rowstride);
}
-void
+static void
_cogl_texture_driver_prep_gl_for_pixels_download (int pixels_rowstride,
int pixels_bpp)
{
@@ -124,7 +124,7 @@ prepare_bitmap_alignment_for_upload (CoglBitmap *src_bmp)
return _cogl_bitmap_copy (src_bmp);
}
-void
+static void
_cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@@ -192,7 +192,7 @@ _cogl_texture_driver_upload_subregion_to_gl (GLenum gl_target,
cogl_object_unref (slice_bmp);
}
-void
+static void
_cogl_texture_driver_upload_to_gl (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@@ -233,7 +233,7 @@ _cogl_texture_driver_upload_to_gl (GLenum gl_target,
cogl_object_unref (bmp);
}
-void
+static void
_cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
GLuint gl_handle,
gboolean is_foreign,
@@ -341,7 +341,7 @@ _cogl_texture_driver_upload_to_gl_3d (GLenum gl_target,
/* NB: GLES doesn't support glGetTexImage2D, so cogl-texture will instead
* fallback to a generic render + readpixels approach to downloading
* texture data. (See _cogl_texture_draw_and_read() ) */
-gboolean
+static gboolean
_cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
GLenum dest_gl_format,
GLenum dest_gl_type,
@@ -350,7 +350,7 @@ _cogl_texture_driver_gl_get_tex_image (GLenum gl_target,
return FALSE;
}
-gboolean
+static gboolean
_cogl_texture_driver_size_supported_3d (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@@ -370,7 +370,7 @@ _cogl_texture_driver_size_supported_3d (GLenum gl_target,
return width <= max_size && height <= max_size && depth <= max_size;
}
-gboolean
+static gboolean
_cogl_texture_driver_size_supported (GLenum gl_target,
GLenum gl_format,
GLenum gl_type,
@@ -388,7 +388,7 @@ _cogl_texture_driver_size_supported (GLenum gl_target,
return width <= max_size && height <= max_size;
}
-void
+static void
_cogl_texture_driver_try_setting_gl_border_color (
GLuint gl_target,
const GLfloat *transparent_color)
@@ -396,18 +396,18 @@ _cogl_texture_driver_try_setting_gl_border_color (
/* FAIL! */
}
-gboolean
-_cogl_pixel_format_from_gl_internal (GLenum gl_int_format,
- CoglPixelFormat *out_format)
+static gboolean
+_cogl_texture_driver_pixel_format_from_gl_internal (GLenum gl_int_format,
+ CoglPixelFormat *out_format)
{
return TRUE;
}
-CoglPixelFormat
-_cogl_pixel_format_to_gl (CoglPixelFormat format,
- GLenum *out_glintformat,
- GLenum *out_glformat,
- GLenum *out_gltype)
+static CoglPixelFormat
+_cogl_texture_driver_pixel_format_to_gl (CoglPixelFormat format,
+ GLenum *out_glintformat,
+ GLenum *out_glformat,
+ GLenum *out_gltype)
{
CoglPixelFormat required_format;
GLenum glintformat = 0;
@@ -487,7 +487,7 @@ _cogl_pixel_format_to_gl (CoglPixelFormat format,
return required_format;
}
-gboolean
+static gboolean
_cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
{
/* Allow 2-dimensional textures only */
@@ -496,7 +496,7 @@ _cogl_texture_driver_allows_foreign_gl_target (GLenum gl_target)
return TRUE;
}
-void
+static void
_cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
{
#ifdef HAVE_COGL_GLES2
@@ -506,7 +506,7 @@ _cogl_texture_driver_gl_generate_mipmaps (GLenum gl_target)
#endif
}
-CoglPixelFormat
+static CoglPixelFormat
_cogl_texture_driver_find_best_gl_get_data_format (
CoglPixelFormat format,
GLenum *closest_gl_format,
@@ -520,3 +520,22 @@ _cogl_texture_driver_find_best_gl_get_data_format (
return COGL_PIXEL_FORMAT_RGBA_8888;
}
+const CoglTextureDriver
+_cogl_texture_driver_gles =
+ {
+ _cogl_texture_driver_gen,
+ _cogl_texture_driver_prep_gl_for_pixels_upload,
+ _cogl_texture_driver_upload_subregion_to_gl,
+ _cogl_texture_driver_upload_to_gl,
+ _cogl_texture_driver_upload_to_gl_3d,
+ _cogl_texture_driver_prep_gl_for_pixels_download,
+ _cogl_texture_driver_gl_get_tex_image,
+ _cogl_texture_driver_size_supported,
+ _cogl_texture_driver_size_supported_3d,
+ _cogl_texture_driver_try_setting_gl_border_color,
+ _cogl_texture_driver_pixel_format_from_gl_internal,
+ _cogl_texture_driver_pixel_format_to_gl,
+ _cogl_texture_driver_allows_foreign_gl_target,
+ _cogl_texture_driver_gl_generate_mipmaps,
+ _cogl_texture_driver_find_best_gl_get_data_format
+ };
[
Date Prev][
Date Next] [
Thread Prev][
Thread Next]
[
Thread Index]
[
Date Index]
[
Author Index]