[gnome-shell/wip/gdm-shell: 3/4] wip: batch: add mechanism for doing animation series



commit e575e34db53097c84c8d37571d41d0cae5a65e0d
Author: Ray Strode <rstrode redhat com>
Date:   Wed Jun 29 22:00:35 2011 -0400

    wip: batch: add mechanism for doing animation series
    
    In order for transformation animations to look good, they need to be
    incremental and have some order to them (e.g., fade out hidden items,
    then shrink to close the void left over).
    
    Chaining animations in this way can be error prone and wordy using just
    Tweener callbacks.
    
    This commit adds a new set of classes to help:
    
     - Task.  encapsulates schedulable work to be run in a specific scope.
    
     - ConsecutiveBatch.  runs a series of tasks in order and completes
                          when the last in the series finishes.
    
     - ConcurrentBatch.  runs a set of tasks at the same time and completes
                         when the last to finish completes.
    
     - Hold.  prevents a batch from completing the pending task until
              the hold is released.
    
    The tasks associated with a batch are specified in a list at batch
    construction time as either task objects or plain functions.
    Batches are task objects, themselves, so they can be nested.

 js/Makefile.am   |    1 +
 js/misc/batch.js |  223 ++++++++++++++++++++++++++++++++++++++++++++++++++++++
 2 files changed, 224 insertions(+), 0 deletions(-)
---
diff --git a/js/Makefile.am b/js/Makefile.am
index a085bfc..ed9910d 100644
--- a/js/Makefile.am
+++ b/js/Makefile.am
@@ -2,6 +2,7 @@
 jsdir = $(pkgdatadir)/js
 
 nobase_dist_js_DATA = 	\
+	misc/batch.js		\
 	misc/config.js		\
 	misc/docInfo.js		\
 	misc/fileUtils.js	\
diff --git a/js/misc/batch.js b/js/misc/batch.js
new file mode 100644
index 0000000..767f602
--- /dev/null
+++ b/js/misc/batch.js
@@ -0,0 +1,223 @@
+/* -*- mode: js2; js2-basic-offset: 4; indent-tabs-mode: nil -*-
+ *
+ * Copyright 2011 Red Hat, Inc
+ *
+ * This program is free software; you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation; either version 2, or (at your option)
+ * any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
+ * 02111-1307, USA.
+ */
+
+const Lang = imports.lang;
+const Signals = imports.signals;
+
+function Task() {
+    this._init.apply(this, arguments);
+}
+
+Task.prototype = {
+    _init: function(scope, handler) {
+        if (scope)
+            this.scope = scope;
+        else
+            this.scope = this;
+
+        this.handler = handler;
+    },
+
+    run: function() {
+        if (this.handler)
+            return this.handler.call(this.scope);
+    },
+};
+Signals.addSignalMethods(Task.prototype);
+
+function Hold() {
+    this._init.apply(this, arguments);
+}
+
+Hold.prototype = {
+    __proto__: Task.prototype,
+
+    _init: function() {
+        Task.prototype._init.call(this,
+                                  this,
+                                  function () {
+                                      return this;
+                                  });
+
+        this._acquisitions = 1;
+    },
+
+    acquire: function() {
+        if (this._acquisitions <= 0)
+            throw new Error("Cannot acquire hold after it's been released");
+        this._acquisitions++;
+    },
+
+    acquireUntilAfter: function(hold) {
+        if (!hold.isAcquired())
+            return;
+
+        this.acquire();
+        let signalId = hold.connect('release', Lang.bind(this, function() {
+                                        hold.disconnect(signalId);
+                                        this.release();
+                                    }));
+    },
+
+    release: function() {
+        this._acquisitions--;
+
+        if (this._acquisitions == 0)
+            this.emit('release');
+    },
+
+    isAcquired: function() {
+        return this._acquisitions > 0;
+    }
+}
+Signals.addSignalMethods(Hold.prototype);
+
+function Batch() {
+    this._init.apply(this, arguments);
+}
+
+Batch.prototype = {
+    __proto__: Task.prototype,
+
+    _init: function(scope, tasks) {
+        Task.prototype._init.call(this);
+
+        this.tasks = [];
+
+        for (let i = 0; i < tasks.length; i++) {
+            let task;
+
+            if (tasks[i] instanceof Task) {
+                task = tasks[i];
+            } else if (typeof tasks[i] == 'function') {
+                task = new Task(scope, tasks[i]);
+            } else {
+                throw new Error('Batch tasks must be functions or Task, Hold or Batch objects');
+            }
+
+            this.tasks.push(task);
+        }
+    },
+
+    process: function() {
+        throw new Error('Not implemented');
+    },
+
+    runTask: function() {
+        if (!(this._currentTaskIndex in this.tasks)) {
+            return;
+        }
+
+        return this.tasks[this._currentTaskIndex].run();
+    },
+
+    finish: function() {
+        this.hold.release();
+    },
+
+    nextTask: function() {
+        this._currentTaskIndex++;
+
+        // if the entire batch of tasks is finished, release
+        // the hold and notify anyone waiting on the batch
+        if (this._currentTaskIndex >= this.tasks.length) {
+            this.finish();
+            return;
+        }
+
+        this.process();
+    },
+
+    _start: function() {
+        // acquire a hold to get released when the entire
+        // batch of tasks is finished
+        this.hold = new Hold();
+        this._currentTaskIndex = 0;
+        this.process();
+    },
+
+    run: function() {
+        this._start();
+
+        // hold may be destroyed at this point
+        // if we're already done running
+        return this.hold;
+    }
+
+};
+Signals.addSignalMethods(Batch.prototype);
+
+function ConcurrentBatch() {
+    this._init.apply(this, arguments);
+}
+
+ConcurrentBatch.prototype = {
+    __proto__: Batch.prototype,
+
+    _init: function(scope, tasks) {
+        Batch.prototype._init.call(this, scope, tasks);
+    },
+
+    process: function() {
+       let hold = this.runTask();
+
+       if (hold) {
+           this.hold.acquireUntilAfter(hold);
+       }
+
+       // Regardless of the state of the just run task,
+       // fire off the next one, so all the tasks can run
+       // concurrently.
+       this.nextTask();
+    }
+};
+Signals.addSignalMethods(ConcurrentBatch.prototype);
+
+function ConsecutiveBatch() {
+    this._init.apply(this, arguments);
+}
+
+ConsecutiveBatch.prototype = {
+    __proto__: Batch.prototype,
+
+    _init: function(scope, tasks) {
+        Batch.prototype._init.call(this, scope, tasks);
+    },
+
+    process: function() {
+       let hold = this.runTask();
+
+       if (hold && hold.isAcquired()) {
+           // This task is inhibiting the batch. Wait on it
+           // before processing the next one.
+           let signalId = hold.connect('release',
+                                       Lang.bind(this, function() {
+                                           hold.disconnect(signalId);
+                                           this.nextTask();
+                                       }));
+           return;
+       } else {
+           // This task finished, process the next one
+           this.nextTask();
+       }
+    }
+};
+Signals.addSignalMethods(ConsecutiveBatch.prototype);
+



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