[the-board/time-label-fix: 3/4] partial work on time label for recording time
- From: Lucas Rocha <lucasr src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [the-board/time-label-fix: 3/4] partial work on time label for recording time
- Date: Thu, 27 Jan 2011 00:50:48 +0000 (UTC)
commit 8e2a1e2563cd9803d64c146be75bb4dc003fbf71
Author: Lucas Rocha <lucasr gnome org>
Date: Thu Jan 27 00:49:03 2011 +0000
partial work on time label for recording time
src/js/ui/things/sound.js | 20 ++++++++++++++------
1 files changed, 14 insertions(+), 6 deletions(-)
---
diff --git a/src/js/ui/things/sound.js b/src/js/ui/things/sound.js
index 94485a7..742dd40 100644
--- a/src/js/ui/things/sound.js
+++ b/src/js/ui/things/sound.js
@@ -204,7 +204,7 @@ SoundThing.prototype = {
this._timeLabel.set_style(this._style);
- this._updateTimeLabel();
+ this._updateTimeLabel(0);
this._controlsBox.append(this._timeLabel,
Tb.BoxPackFlags.NONE);
@@ -407,6 +407,10 @@ SoundThing.prototype = {
this._recorder =
new Tb.SoundRecorder({ filename: filename });
+ this._recorder.connect("notify::duration",
+ Lang.bind(this,
+ this._onRecorderDurationChanged));
+
this._stopButton =
new Mx.Button({ label: Gettext.gettext("Stop"),
y: _STOP_BUTTON_Y,
@@ -504,10 +508,7 @@ SoundThing.prototype = {
return (n >= 10 ? n : "0" + n);
},
- _updateTimeLabel : function() {
- let currentTime =
- Math.floor(this._player.duration * this._player.progress);
-
+ _updateTimeLabel : function(currentTime) {
let hours = Math.floor(currentTime / 3600);
currentTime -= hours * 3600;
@@ -570,6 +571,10 @@ SoundThing.prototype = {
this._setSpoolsAnimating(this._playButton.toggled);
},
+ _onRecorderDurationChanged : function() {
+ this._updateTimeLabel(this._recorder.duration);
+ },
+
_onStopButtonClicked : function() {
this._stopVoiceRecording();
this._startEditingCaption();
@@ -586,8 +591,11 @@ SoundThing.prototype = {
},
_onPlayerProgressChanged : function() {
+ let currentTime =
+ Math.floor(this._player.duration * this._player.progress);
+
this._updateProgressBar();
- this._updateTimeLabel();
+ this._updateTimeLabel(currentTime);
},
_onPlayerStateChanged : function() {
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