[the-board: 6/10] [ui] Rename _LAYER_TOOLBOX to _LAYER_TOOLBAR



commit 79dfc340d8a6a2b6627486fce780b1d7ce0696f6
Author: Lucas Rocha <lucasr gnome org>
Date:   Tue Jan 25 22:06:13 2011 +0000

    [ui] Rename _LAYER_TOOLBOX to _LAYER_TOOLBAR
    
    To match the actual semantics of the constant.

 src/js/ui/mainWindow.js |    8 ++++----
 src/js/ui/page.js       |   14 +++++++-------
 2 files changed, 11 insertions(+), 11 deletions(-)
---
diff --git a/src/js/ui/mainWindow.js b/src/js/ui/mainWindow.js
index 2475d52..5066f50 100644
--- a/src/js/ui/mainWindow.js
+++ b/src/js/ui/mainWindow.js
@@ -27,7 +27,7 @@ const ToolBoxThings = imports.ui.toolBoxThings;
 const PageManager = imports.model.pageManager;
 
 const _LAYER_PAGE    = 0.1;
-const _LAYER_TOOLBOX = 0.2;
+const _LAYER_TOOLBAR = 0.2;
 
 const _SHOW_SPINNER_TIME = 0.5;
 const _HIDE_SPINNER_TIME = 0.5;
@@ -209,7 +209,7 @@ MainWindow.prototype = {
     _createMainToolbar : function() {
         this._mainToolbar = new Toolbar.Toolbar();
 
-        this._mainToolbar.actor.depth = _LAYER_TOOLBOX;
+        this._mainToolbar.actor.depth = _LAYER_TOOLBAR;
 
         this._createToolBoxPages();
         this._createToolBoxThings();
@@ -230,7 +230,7 @@ MainWindow.prototype = {
             new Toolbar.Toolbar({ title: Gettext.gettext("Selection"),
                                   visible: false });
 
-        this._selectionToolbar.actor.depth = _LAYER_TOOLBOX;
+        this._selectionToolbar.actor.depth = _LAYER_TOOLBAR;
 
         this._createToolBoxAlign();
         this._createToolBoxDistribute();
@@ -482,7 +482,7 @@ MainWindow.prototype = {
                                      { mainWindow: this });
 
         if (thingToolbar) {
-            thingToolbar.actor.depth = _LAYER_TOOLBOX;
+            thingToolbar.actor.depth = _LAYER_TOOLBAR;
 
             this._toolbarsByThingId[thingId] = thingToolbar;
 
diff --git a/src/js/ui/page.js b/src/js/ui/page.js
index 68e121f..6d68dd2 100644
--- a/src/js/ui/page.js
+++ b/src/js/ui/page.js
@@ -580,7 +580,7 @@ Page.prototype = {
         let moveThing = function(thing) {
             let area = thing.area;
 
-            let x, y;
+            let x, y, thingCenter;
 
             switch(orientation) {
             case Orientation.VERTICAL:
@@ -593,13 +593,13 @@ Page.prototype = {
                 }
 
                 let width = area.x2 - area.x1;
-                let verticalCenter = area.x1 + (width / 2);
+                thingCenter = area.x1 + (width / 2);
 
                 if (centerCoord < 0) {
-                    centerCoord = verticalCenter;
+                    centerCoord = thingCenter;
                 }
 
-                x = area.x1 + (centerCoord - verticalCenter);
+                x = area.x1 + (centerCoord - thingCenter);
                 y = currentCoord;
 
                 currentCoord += area.y2 - area.y1 +
@@ -617,14 +617,14 @@ Page.prototype = {
                 }
 
                 let height = area.y2 - area.y1;
-                let horizontalCenter = area.y1 + (height / 2);
+                thingCenter = area.y1 + (height / 2);
 
                 if (centerCoord < 0) {
-                    centerCoord = horizontalCenter;
+                    centerCoord = thingCenter;
                 }
 
                 x = currentCoord;
-                y = area.y1 + (centerCoord - horizontalCenter);
+                y = area.y1 + (centerCoord - thingCenter);
 
                 currentCoord += area.x2 - area.x1 +
                                 _DISTRIBUTE_HORIZONTAL_SPACING;



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