[gnome-shell] XDND: Don't reset switch timeout when pointer is over the same window



commit ee6a852996b1fed57c524906c6f06d1169315bcb
Author: Adel Gadllah <adel gadllah gmail com>
Date:   Fri Jan 7 11:12:00 2011 +0100

    XDND: Don't reset switch timeout when pointer is over the same window
    
    Currently we reset the timeout on every mouse movement which means
    the user has to keep the mouse at the exact same position for 1.25
    seconds.
    
    Be more tolerant and allow the user to move the mouse over the
    window without reseting the timeout, which should make activating
    windows easier.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=638896

 js/ui/overview.js |   19 +++++++++++++++----
 1 files changed, 15 insertions(+), 4 deletions(-)
---
diff --git a/js/ui/overview.js b/js/ui/overview.js
index 353d769..7aa2423 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -167,6 +167,7 @@ Overview.prototype = {
         this._windowSwitchTimeoutId = 0;
         this._windowSwitchTimestamp = 0;
         this._lastActiveWorkspaceIndex = -1;
+        this._lastHoveredWindow = null;
         this._needsFakePointerEvent = false;
 
         this.workspaces = null;
@@ -186,7 +187,7 @@ Overview.prototype = {
             global.screen.get_workspace_by_index(this._lastActiveWorkspaceIndex).activate(time);
             this.hideTemporarily();
         }
-
+        this._lastHoveredWindow = null;
         DND.removeMonitor(this._dragMonitor);
     },
 
@@ -200,15 +201,24 @@ Overview.prototype = {
     },
 
     _onDragMotion: function(dragEvent) {
+        let targetIsWindow = dragEvent.targetActor &&
+                             dragEvent.targetActor._delegate &&
+                             dragEvent.targetActor._delegate.metaWindow;
+
+        if (targetIsWindow &&
+            dragEvent.targetActor._delegate.metaWindow == this._lastHoveredWindow)
+            return;
+        else
+            this._lastHoveredWindow = null;
+
         if (this._windowSwitchTimeoutId != 0) {
             Mainloop.source_remove(this._windowSwitchTimeoutId);
             this._windowSwitchTimeoutId = 0;
             this._needsFakePointerEvent = false;
         }
 
-        if (dragEvent.targetActor &&
-            dragEvent.targetActor._delegate &&
-            dragEvent.targetActor._delegate.metaWindow) {
+        if (targetIsWindow) {
+            this._lastHoveredWindow = dragEvent.targetActor._delegate.metaWindow;
             this._windowSwitchTimestamp = global.get_current_time();
             this._windowSwitchTimeoutId = Mainloop.timeout_add(DND_WINDOW_SWITCH_TIMEOUT,
                                             Lang.bind(this, function() {
@@ -216,6 +226,7 @@ Overview.prototype = {
                                                 Main.activateWindow(dragEvent.targetActor._delegate.metaWindow,
                                                                     this._windowSwitchTimestamp);
                                                 this.hideTemporarily();
+                                                this._lastHoveredWindow = null;
                                             }));
         }
 



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