[glib] menu markup: tolerate not having a hash table of objects



commit a6eda97d8e8440ea5b04c081d444916dc51ad220
Author: Matthias Clasen <mclasen redhat com>
Date:   Wed Dec 14 21:05:38 2011 -0500

    menu markup: tolerate not having a hash table of objects
    
    Various places in the code were assuming that the hash table was always
    available. Fix this, and also avoid leaking strings now that the hash
    table may be NULL.
    
    Based on a patch by Simon McVittie, bug 666167

 gio/gmenumarkup.c |    9 +++++----
 1 files changed, 5 insertions(+), 4 deletions(-)
---
diff --git a/gio/gmenumarkup.c b/gio/gmenumarkup.c
index bde3989..c0df3b6 100644
--- a/gio/gmenumarkup.c
+++ b/gio/gmenumarkup.c
@@ -138,19 +138,20 @@ g_menu_markup_start_element (GMarkupParseContext  *context,
 #define STRING     G_MARKUP_COLLECT_STRING
 #define NO_ATTRS() COLLECT (G_MARKUP_COLLECT_INVALID, NULL)
 
-  if (!(state->frame.menu || state->frame.menu || state->string))
+  if (!(state->frame.menu || state->frame.item || state->string))
     {
       /* Can only have <menu> here. */
       if (g_str_equal (element_name, "menu"))
         {
           gchar *id;
 
-          if (COLLECT (STRDUP, "id", &id))
+          if (COLLECT (STRING, "id", &id))
             {
               GMenu *menu;
 
               menu = g_menu_new ();
-              g_hash_table_insert (state->objects, id, menu);
+              if (state->objects)
+                g_hash_table_insert (state->objects, g_strdup (id), menu);
               g_menu_markup_push_frame (state, menu, NULL);
             }
 
@@ -244,7 +245,7 @@ g_menu_markup_start_element (GMarkupParseContext  *context,
               g_menu_item_set_link (state->frame.item, name, G_MENU_MODEL (menu));
               g_menu_markup_push_frame (state, menu, NULL);
 
-              if (id != NULL)
+              if (id != NULL && state->objects)
                 g_hash_table_insert (state->objects, g_strdup (id), g_object_ref (menu));
             }
 



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