[clutter] x11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()



commit 30c464e68f302c5039421b5cc9b043bfa8dc2e9c
Author: Emmanuele Bassi <ebassi linux intel com>
Date:   Mon Oct 31 11:56:23 2011 +0000

    x11/texture-pixmap: Use ClutterActor.queue_redraw_with_clip()
    
    Instead of using a PaintVolume for a 2D region, and an internal
    function, use the newly added queue_redraw_with_clip() method.
    
    This removes the last bit of internal API usage in the
    ClutterX11TexturePixmap actor.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=660997

 clutter/x11/clutter-x11-texture-pixmap.c |   26 +++++++++-----------------
 1 files changed, 9 insertions(+), 17 deletions(-)
---
diff --git a/clutter/x11/clutter-x11-texture-pixmap.c b/clutter/x11/clutter-x11-texture-pixmap.c
index 265b137..dd41c62 100644
--- a/clutter/x11/clutter-x11-texture-pixmap.c
+++ b/clutter/x11/clutter-x11-texture-pixmap.c
@@ -341,12 +341,10 @@ clutter_x11_texture_pixmap_real_queue_damage_redraw (
                                               gint height)
 {
   ClutterX11TexturePixmapPrivate *priv = texture->priv;
-  ClutterActor    *self = CLUTTER_ACTOR (texture);
-  ClutterActorBox  allocation;
-  float            scale_x;
-  float            scale_y;
-  ClutterVertex    origin;
-  ClutterPaintVolume clip;
+  ClutterActor *self = CLUTTER_ACTOR (texture);
+  ClutterActorBox allocation;
+  float scale_x, scale_y;
+  cairo_rectangle_int_t clip;
 
   /* NB: clutter_actor_queue_clipped_redraw expects a box in the actor's
    * coordinate space so we need to convert from pixmap coordinates to
@@ -373,17 +371,11 @@ clutter_x11_texture_pixmap_real_queue_damage_redraw (
   scale_x = (allocation.x2 - allocation.x1) / priv->pixmap_width;
   scale_y = (allocation.y2 - allocation.y1) / priv->pixmap_height;
 
-  _clutter_paint_volume_init_static (&clip, self);
-
-  origin.x = x * scale_x;
-  origin.y = y * scale_y;
-  origin.z = 0;
-  clutter_paint_volume_set_origin (&clip, &origin);
-  clutter_paint_volume_set_width (&clip, width * scale_x);
-  clutter_paint_volume_set_height (&clip, height * scale_y);
-
-  _clutter_actor_queue_redraw_with_clip (self, 0, &clip);
-  clutter_paint_volume_free (&clip);
+  clip.x = x * scale_x;
+  clip.y = y * scale_y;
+  clip.width = width * scale_x;
+  clip.height = height * scale_y;
+  clutter_actor_queue_redraw_with_clip (self, &clip);
 }
 
 static void



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]