[clutter/wip/apocalypses/apocalypse-1: 26/46] actor: Minor cosmetic fixes to the header
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/apocalypses/apocalypse-1: 26/46] actor: Minor cosmetic fixes to the header
- Date: Thu, 8 Dec 2011 12:11:03 +0000 (UTC)
commit 7c8dc9dc6de51902e9eb36b8465298707d349798
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Fri Dec 2 14:41:55 2011 +0000
actor: Minor cosmetic fixes to the header
clutter/clutter-actor.h | 104 ++++++++++++++++++++++------------------------
1 files changed, 50 insertions(+), 54 deletions(-)
---
diff --git a/clutter/clutter-actor.h b/clutter/clutter-actor.h
index c364af7..d87a8f6 100644
--- a/clutter/clutter-actor.h
+++ b/clutter/clutter-actor.h
@@ -326,6 +326,7 @@ void clutter_actor_get_allocation_geometry (ClutterActor
void clutter_actor_get_allocation_vertices (ClutterActor *self,
ClutterActor *ancestor,
ClutterVertex verts[]);
+gboolean clutter_actor_has_allocation (ClutterActor *self);
void clutter_actor_set_size (ClutterActor *self,
gfloat width,
gfloat height);
@@ -348,6 +349,9 @@ void clutter_actor_get_transformed_position (ClutterActor
gboolean clutter_actor_get_fixed_position_set (ClutterActor *self);
void clutter_actor_set_fixed_position_set (ClutterActor *self,
gboolean is_set);
+void clutter_actor_move_by (ClutterActor *self,
+ gfloat dx,
+ gfloat dy);
/* Actor geometry */
gfloat clutter_actor_get_width (ClutterActor *self);
@@ -399,22 +403,6 @@ void clutter_actor_set_margin_right (ClutterActor
gfloat margin);
gfloat clutter_actor_get_margin_right (ClutterActor *self);
-void clutter_actor_set_rotation (ClutterActor *self,
- ClutterRotateAxis axis,
- gdouble angle,
- gfloat x,
- gfloat y,
- gfloat z);
-void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
- gdouble angle,
- ClutterGravity gravity);
-gdouble clutter_actor_get_rotation (ClutterActor *self,
- ClutterRotateAxis axis,
- gfloat *x,
- gfloat *y,
- gfloat *z);
-ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
-
void clutter_actor_set_opacity (ClutterActor *self,
guint8 opacity);
guint8 clutter_actor_get_opacity (ClutterActor *self);
@@ -447,6 +435,16 @@ void clutter_actor_set_clip_to_allocation (ClutterActor
gboolean clip_set);
gboolean clutter_actor_get_clip_to_allocation (ClutterActor *self);
+/* Events */
+void clutter_actor_set_reactive (ClutterActor *actor,
+ gboolean reactive);
+gboolean clutter_actor_get_reactive (ClutterActor *actor);
+gboolean clutter_actor_has_key_focus (ClutterActor *self);
+void clutter_actor_grab_key_focus (ClutterActor *self);
+gboolean clutter_actor_event (ClutterActor *actor,
+ ClutterEvent *event,
+ gboolean capture);
+
/* Actor hierarchy */
void clutter_actor_add_child (ClutterActor *self,
ClutterActor *child);
@@ -477,6 +475,28 @@ void clutter_actor_lower (ClutterActor
ClutterActor *above);
void clutter_actor_raise_top (ClutterActor *self);
void clutter_actor_lower_bottom (ClutterActor *self);
+void clutter_actor_push_internal (ClutterActor *self);
+void clutter_actor_pop_internal (ClutterActor *self);
+
+
+/* Transformations */
+gboolean clutter_actor_is_rotated (ClutterActor *self);
+gboolean clutter_actor_is_scaled (ClutterActor *self);
+void clutter_actor_set_rotation (ClutterActor *self,
+ ClutterRotateAxis axis,
+ gdouble angle,
+ gfloat x,
+ gfloat y,
+ gfloat z);
+void clutter_actor_set_z_rotation_from_gravity (ClutterActor *self,
+ gdouble angle,
+ ClutterGravity gravity);
+gdouble clutter_actor_get_rotation (ClutterActor *self,
+ ClutterRotateAxis axis,
+ gfloat *x,
+ gfloat *y,
+ gfloat *z);
+ClutterGravity clutter_actor_get_z_rotation_gravity (ClutterActor *self);
void clutter_actor_set_scale (ClutterActor *self,
gdouble scale_x,
@@ -497,41 +517,26 @@ void clutter_actor_get_scale_center (ClutterActor
gfloat *center_x,
gfloat *center_y);
ClutterGravity clutter_actor_get_scale_gravity (ClutterActor *self);
-
-void clutter_actor_move_by (ClutterActor *self,
- gfloat dx,
- gfloat dy);
-
-void clutter_actor_set_reactive (ClutterActor *actor,
- gboolean reactive);
-gboolean clutter_actor_get_reactive (ClutterActor *actor);
-
-gboolean clutter_actor_event (ClutterActor *actor,
- ClutterEvent *event,
- gboolean capture);
-
-void clutter_actor_set_anchor_point (ClutterActor *self,
- gfloat anchor_x,
- gfloat anchor_y);
-void clutter_actor_move_anchor_point (ClutterActor *self,
- gfloat anchor_x,
- gfloat anchor_y);
-void clutter_actor_get_anchor_point (ClutterActor *self,
- gfloat *anchor_x,
- gfloat *anchor_y);
-ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
-void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
- ClutterGravity gravity);
-void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
- ClutterGravity gravity);
+void clutter_actor_set_anchor_point (ClutterActor *self,
+ gfloat anchor_x,
+ gfloat anchor_y);
+void clutter_actor_move_anchor_point (ClutterActor *self,
+ gfloat anchor_x,
+ gfloat anchor_y);
+void clutter_actor_get_anchor_point (ClutterActor *self,
+ gfloat *anchor_x,
+ gfloat *anchor_y);
+ClutterGravity clutter_actor_get_anchor_point_gravity (ClutterActor *self);
+void clutter_actor_set_anchor_point_from_gravity (ClutterActor *self,
+ ClutterGravity gravity);
+void clutter_actor_move_anchor_point_from_gravity (ClutterActor *self,
+ ClutterGravity gravity);
gboolean clutter_actor_transform_stage_point (ClutterActor *self,
gfloat x,
gfloat y,
gfloat *x_out,
gfloat *y_out);
-gboolean clutter_actor_is_rotated (ClutterActor *self);
-gboolean clutter_actor_is_scaled (ClutterActor *self);
gboolean clutter_actor_should_pick_paint (ClutterActor *self);
void clutter_actor_get_abs_allocation_vertices (ClutterActor *self,
@@ -545,8 +550,6 @@ void clutter_actor_apply_relative_transform_to_point (ClutterActor *self
const ClutterVertex *point,
ClutterVertex *vertex);
-void clutter_actor_grab_key_focus (ClutterActor *self);
-
PangoContext *clutter_actor_get_pango_context (ClutterActor *self);
PangoContext *clutter_actor_create_pango_context (ClutterActor *self);
PangoLayout * clutter_actor_create_pango_layout (ClutterActor *self,
@@ -562,15 +565,8 @@ void clutter_actor_set_text_direction (ClutterActor *sel
ClutterTextDirection text_dir);
ClutterTextDirection clutter_actor_get_text_direction (ClutterActor *self);
-void clutter_actor_push_internal (ClutterActor *self);
-void clutter_actor_pop_internal (ClutterActor *self);
-
-gboolean clutter_actor_has_allocation (ClutterActor *self);
-
AtkObject * clutter_actor_get_accessible (ClutterActor *self);
-gboolean clutter_actor_has_key_focus (ClutterActor *self);
-
const ClutterPaintVolume *clutter_actor_get_paint_volume (ClutterActor *self);
const ClutterPaintVolume *clutter_actor_get_transformed_paint_volume (ClutterActor *self,
ClutterActor *relative_to_ancestor);
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