[clutter/wip/apocalypses/apocalypse-1: 24/43] group: Do not override Container
- From: Emmanuele Bassi <ebassi src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/apocalypses/apocalypse-1: 24/43] group: Do not override Container
- Date: Wed, 7 Dec 2011 18:15:23 +0000 (UTC)
commit 0a6687cb8c4be569186e1929bbd4c3234d3be940
Author: Emmanuele Bassi <ebassi linux intel com>
Date: Fri Dec 2 12:12:40 2011 +0000
group: Do not override Container
Let ClutterActor do all the work.
clutter/clutter-group.c | 276 ++++++++---------------------------------------
1 files changed, 47 insertions(+), 229 deletions(-)
---
diff --git a/clutter/clutter-group.c b/clutter/clutter-group.c
index aac8abe..e9445c7 100644
--- a/clutter/clutter-group.c
+++ b/clutter/clutter-group.c
@@ -67,234 +67,40 @@
struct _ClutterGroupPrivate
{
- GList *children;
-
ClutterLayoutManager *layout;
};
-enum
-{
- ADD,
- REMOVE,
-
- LAST_SIGNAL
-};
-
-static void clutter_container_iface_init (ClutterContainerIface *iface);
-
-G_DEFINE_TYPE_WITH_CODE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR,
- G_IMPLEMENT_INTERFACE (CLUTTER_TYPE_CONTAINER,
- clutter_container_iface_init));
-
-static gint
-sort_by_depth (gconstpointer a,
- gconstpointer b)
-{
- gfloat depth_a = clutter_actor_get_depth (CLUTTER_ACTOR(a));
- gfloat depth_b = clutter_actor_get_depth (CLUTTER_ACTOR(b));
-
- if (depth_a < depth_b)
- return -1;
-
- if (depth_a > depth_b)
- return 1;
-
- return 0;
-}
-
-static void
-clutter_group_real_add (ClutterContainer *container,
- ClutterActor *actor)
-{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_append (priv->children, actor);
- clutter_actor_add_child (CLUTTER_ACTOR (container), actor);
-
- /* queue a relayout, to get the correct positioning inside
- * the ::actor-added signal handlers
- */
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- g_signal_emit_by_name (container, "actor-added", actor);
-
- clutter_container_sort_depth_order (container);
-
- g_object_unref (actor);
-}
-
-static void
-clutter_group_real_remove (ClutterContainer *container,
- ClutterActor *actor)
-{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
-
- g_object_ref (actor);
-
- priv->children = g_list_remove (priv->children, actor);
- clutter_actor_remove_child (CLUTTER_ACTOR (container), actor);
-
- /* queue a relayout, to get the correct positioning inside
- * the ::actor-removed signal handlers
- */
- clutter_actor_queue_relayout (CLUTTER_ACTOR (container));
-
- /* at this point, the actor passed to the "actor-removed" signal
- * handlers is not parented anymore to the container but since we
- * are holding a reference on it, it's still valid
- */
- g_signal_emit_by_name (container, "actor-removed", actor);
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-
- g_object_unref (actor);
-}
-
-static void
-clutter_group_real_foreach (ClutterContainer *container,
- ClutterCallback callback,
- gpointer user_data)
-{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
-
- /* Using g_list_foreach instead of iterating the list manually
- because it has better protection against the current node being
- removed. This will happen for example if someone calls
- clutter_container_foreach(container, clutter_actor_destroy) */
- g_list_foreach (priv->children, (GFunc) callback, user_data);
-}
-
-static void
-clutter_group_real_raise (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
-{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
-
- priv->children = g_list_remove (priv->children, actor);
-
- /* Raise at the top */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_last (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_append (priv->children, actor);
- }
- else
- {
- gint index_ = g_list_index (priv->children, sibling) + 1;
-
- priv->children = g_list_insert (priv->children, actor, index_);
- }
-
- /* set Z ordering a value below, this will then call sort
- * as values are equal ordering shouldn't change but Z
- * values will be correct.
- *
- * FIXME: optimise
- */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-}
-
-static void
-clutter_group_real_lower (ClutterContainer *container,
- ClutterActor *actor,
- ClutterActor *sibling)
-{
- ClutterGroup *self = CLUTTER_GROUP (container);
- ClutterGroupPrivate *priv = self->priv;
-
- priv->children = g_list_remove (priv->children, actor);
-
- /* Push to bottom */
- if (!sibling)
- {
- GList *last_item;
-
- last_item = g_list_first (priv->children);
-
- if (last_item)
- sibling = last_item->data;
-
- priv->children = g_list_prepend (priv->children, actor);
- }
- else
- {
- gint index_ = g_list_index (priv->children, sibling);
-
- priv->children = g_list_insert (priv->children, actor, index_);
- }
-
- /* See comment in group_raise for this */
- if (sibling &&
- clutter_actor_get_depth (sibling) != clutter_actor_get_depth (actor))
- {
- clutter_actor_set_depth (actor, clutter_actor_get_depth (sibling));
- }
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-}
-
-static void
-clutter_group_real_sort_depth_order (ClutterContainer *container)
-{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (container)->priv;
-
- priv->children = g_list_sort (priv->children, sort_by_depth);
-
- clutter_actor_queue_redraw (CLUTTER_ACTOR (container));
-}
-
-static void
-clutter_container_iface_init (ClutterContainerIface *iface)
-{
- iface->add = clutter_group_real_add;
- iface->remove = clutter_group_real_remove;
- iface->foreach = clutter_group_real_foreach;
- iface->raise = clutter_group_real_raise;
- iface->lower = clutter_group_real_lower;
- iface->sort_depth_order = clutter_group_real_sort_depth_order;
-}
+G_DEFINE_TYPE (ClutterGroup, clutter_group, CLUTTER_TYPE_ACTOR)
static void
clutter_group_real_paint (ClutterActor *actor)
{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
+ GList *children = clutter_actor_get_children (actor);
CLUTTER_NOTE (PAINT, "ClutterGroup paint enter '%s'",
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
: "unknown");
- g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
+ g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
CLUTTER_NOTE (PAINT, "ClutterGroup paint leave '%s'",
clutter_actor_get_name (actor) ? clutter_actor_get_name (actor)
: "unknown");
+
+ g_list_free (children);
}
static void
clutter_group_real_pick (ClutterActor *actor,
const ClutterColor *pick)
{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
+ GList *children = clutter_actor_get_children (actor);
/* Chain up so we get a bounding box pained (if we are reactive) */
CLUTTER_ACTOR_CLASS (clutter_group_parent_class)->pick (actor, pick);
- g_list_foreach (priv->children, (GFunc) clutter_actor_paint, NULL);
+ g_list_foreach (children, (GFunc) clutter_actor_paint, NULL);
+ g_list_free (children);
}
static void
@@ -336,9 +142,6 @@ clutter_group_real_allocate (ClutterActor *actor,
klass = CLUTTER_ACTOR_CLASS (clutter_group_parent_class);
klass->allocate (actor, allocation, flags);
- if (priv->children == NULL)
- return;
-
clutter_layout_manager_allocate (priv->layout,
CLUTTER_CONTAINER (actor),
allocation, flags);
@@ -350,17 +153,7 @@ clutter_group_dispose (GObject *object)
ClutterGroup *self = CLUTTER_GROUP (object);
ClutterGroupPrivate *priv = self->priv;
- /* Note: we are careful to consider that destroying children could
- * have the side-effect of destroying other children so
- * priv->children may be modified during clutter_actor_destroy. */
- while (priv->children != NULL)
- {
- ClutterActor *child = priv->children->data;
- priv->children = g_list_delete_link (priv->children, priv->children);
- clutter_actor_destroy (child);
- }
-
- if (priv->layout)
+ if (priv->layout != NULL)
{
clutter_layout_manager_set_container (priv->layout, NULL);
g_object_unref (priv->layout);
@@ -392,13 +185,14 @@ static gboolean
clutter_group_real_get_paint_volume (ClutterActor *actor,
ClutterPaintVolume *volume)
{
- ClutterGroupPrivate *priv = CLUTTER_GROUP (actor)->priv;
- GList *l;
+ GList *children, *l;
+ gboolean res = TRUE;
- if (priv->children == NULL)
+ children = clutter_actor_get_children (actor);
+ if (children == NULL)
return TRUE;
- for (l = priv->children; l != NULL; l = l->next)
+ for (l = children; l != NULL; l = l->next)
{
ClutterActor *child = l->data;
const ClutterPaintVolume *child_volume;
@@ -406,13 +200,18 @@ clutter_group_real_get_paint_volume (ClutterActor *actor,
/* This gets the paint volume of the child transformed into the
* group's coordinate space... */
child_volume = clutter_actor_get_transformed_paint_volume (child, actor);
- if (!child_volume)
- return FALSE;
+ if (child_volume == NULL)
+ {
+ res = FALSE;
+ break;
+ }
clutter_paint_volume_union (volume, child_volume);
}
- return TRUE;
+ g_list_free (children);
+
+ return res;
}
static void
@@ -470,20 +269,20 @@ clutter_group_new (void)
void
clutter_group_remove_all (ClutterGroup *self)
{
- ClutterContainer *container;
+ ClutterActor *actor;
GList *children;
g_return_if_fail (CLUTTER_IS_GROUP (self));
- container = CLUTTER_CONTAINER (self);
- children = self->priv->children;
+ actor = CLUTTER_ACTOR (self);
+ children = clutter_actor_get_children (actor);
while (children != NULL)
{
ClutterActor *child = children->data;
children = children->next;
- clutter_container_remove_actor (container, child);
+ clutter_actor_remove_child (actor, child);
}
}
@@ -500,9 +299,17 @@ clutter_group_remove_all (ClutterGroup *self)
gint
clutter_group_get_n_children (ClutterGroup *self)
{
+ GList *children;
+ gint retval;
+
g_return_val_if_fail (CLUTTER_IS_GROUP (self), 0);
- return g_list_length (self->priv->children);
+ children = clutter_actor_get_children (CLUTTER_ACTOR (self));
+ retval = g_list_length (children);
+
+ g_list_free (children);
+
+ return retval;
}
/**
@@ -521,7 +328,18 @@ ClutterActor *
clutter_group_get_nth_child (ClutterGroup *self,
gint index_)
{
+ ClutterActor *retval;
+ GList *children;
+
g_return_val_if_fail (CLUTTER_IS_GROUP (self), NULL);
- return g_list_nth_data (self->priv->children, index_);
+ children = clutter_actor_get_children (CLUTTER_ACTOR (self));
+ if (children == NULL)
+ return NULL;
+
+ retval = g_list_nth_data (children, index_);
+
+ g_list_free (children);
+
+ return retval;
}
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