[longomatch/gameunits] Redraw after adding removing objects
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch/gameunits] Redraw after adding removing objects
- Date: Mon, 5 Dec 2011 21:07:14 +0000 (UTC)
commit a1e6209841fe65e48901585de5950886d41a063e
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Wed Nov 30 22:28:28 2011 +0100
Redraw after adding removing objects
LongoMatch.GUI/Gui/Base/TimeScaleBase.cs | 2 ++
1 files changed, 2 insertions(+), 0 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Base/TimeScaleBase.cs b/LongoMatch.GUI/Gui/Base/TimeScaleBase.cs
index c2c1fa8..d3c39ae 100644
--- a/LongoMatch.GUI/Gui/Base/TimeScaleBase.cs
+++ b/LongoMatch.GUI/Gui/Base/TimeScaleBase.cs
@@ -113,10 +113,12 @@ namespace LongoMatch.Gui.Base
public void AddTimeNode(T timeNode) {
list.Add(timeNode);
+ QueueDraw();
}
public void RemoveTimeNode(T timeNode) {
list.Remove(timeNode);
+ QueueDraw();
}
public void ReDraw() {
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