[longomatch/gameunits] Don't make the scales fill, only expand
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch/gameunits] Don't make the scales fill, only expand
- Date: Mon, 5 Dec 2011 21:06:59 +0000 (UTC)
commit a58e09e68b16b4fad76d21f7ea690883d90d8d91
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Tue Nov 29 22:13:51 2011 +0100
Don't make the scales fill, only expand
LongoMatch.GUI/Gui/Component/TimeLineWidget.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/LongoMatch.GUI/Gui/Component/TimeLineWidget.cs b/LongoMatch.GUI/Gui/Component/TimeLineWidget.cs
index 123d1cc..5d0b5e5 100644
--- a/LongoMatch.GUI/Gui/Component/TimeLineWidget.cs
+++ b/LongoMatch.GUI/Gui/Component/TimeLineWidget.cs
@@ -73,7 +73,7 @@ namespace LongoMatch.Gui.Component {
ts.TimeNodeSelected += new PlaySelectedHandler(OnTimeNodeSelected);
ts.TimeNodeDeleted += new PlaysDeletedHandler(OnTimeNodeDeleted);
ts.NewMarkAtFrameEvent += new NewTagAtFrameHandler(OnNewMark);
- TimelineBox.PackStart(ts,true,true,0);
+ TimelineBox.PackStart(ts,false,true,0);
ts.Show();
}
SetPixelRatio(3);
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