[cogl/wip/neil/snippets: 8/22] Add a conformance test for CoglSnippets



commit 9f97c87ada24f846904e1757182e1363de425ec6
Author: Neil Roberts <neil linux intel com>
Date:   Thu Nov 17 16:52:50 2011 +0000

    Add a conformance test for CoglSnippets
    
    This adds a conformance test testing various operations on
    CoglSnippets.

 tests/conform/Makefile.am         |    1 +
 tests/conform/test-conform-main.c |    1 +
 tests/conform/test-snippets.c     |  213 +++++++++++++++++++++++++++++++++++++
 3 files changed, 215 insertions(+), 0 deletions(-)
---
diff --git a/tests/conform/Makefile.am b/tests/conform/Makefile.am
index 271026c..92e1ef4 100644
--- a/tests/conform/Makefile.am
+++ b/tests/conform/Makefile.am
@@ -43,6 +43,7 @@ test_sources = \
 	test-path.c \
 	test-pipeline-user-matrix.c \
 	test-pipeline-uniforms.c \
+	test-snippets.c \
 	test-wrap-modes.c \
 	test-sub-texture.c \
 	$(NULL)
diff --git a/tests/conform/test-conform-main.c b/tests/conform/test-conform-main.c
index 5be834b..700238c 100644
--- a/tests/conform/test-conform-main.c
+++ b/tests/conform/test-conform-main.c
@@ -162,6 +162,7 @@ main (int argc, char **argv)
 
   ADD_TEST ("/cogl/shaders", test_cogl_just_vertex_shader);
   ADD_TEST ("/cogl/shaders", test_cogl_pipeline_uniforms);
+  ADD_TEST ("/cogl/shaders", test_cogl_snippets);
 
   ADD_TEST ("/cogl/internal/bitmask", test_cogl_bitmask);
 
diff --git a/tests/conform/test-snippets.c b/tests/conform/test-snippets.c
new file mode 100644
index 0000000..1246fdf
--- /dev/null
+++ b/tests/conform/test-snippets.c
@@ -0,0 +1,213 @@
+#include <cogl/cogl.h>
+
+#include <string.h>
+
+#include "test-utils.h"
+
+typedef struct _TestState
+{
+  int stub;
+} TestState;
+
+static void
+paint (TestState *state)
+{
+  CoglPipeline *pipeline;
+  CoglSnippet *snippet;
+  CoglColor color;
+  int location;
+  int i;
+
+  cogl_color_init_from_4ub (&color, 0, 0, 0, 255);
+  cogl_clear (&color, COGL_BUFFER_BIT_COLOR);
+
+  /* Simple fragment snippet */
+  pipeline = cogl_pipeline_new ();
+
+  cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
+
+  snippet = cogl_snippet_new (NULL, "cogl_color_out.g += 1.0;");
+  cogl_pipeline_add_fragment_hook (pipeline, snippet);
+  cogl_object_unref (snippet);
+
+  cogl_push_source (pipeline);
+  cogl_rectangle (0, 0, 10, 10);
+  cogl_pop_source ();
+
+  cogl_object_unref (pipeline);
+
+  /* Simple vertex snippet */
+  pipeline = cogl_pipeline_new ();
+
+  cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
+
+  snippet = cogl_snippet_new (NULL, "cogl_color_out.b += 1.0;");
+  cogl_pipeline_add_vertex_hook (pipeline, snippet);
+  cogl_object_unref (snippet);
+
+  cogl_push_source (pipeline);
+  cogl_rectangle (10, 0, 20, 10);
+  cogl_pop_source ();
+
+  cogl_object_unref (pipeline);
+
+  /* Single snippet used with in both the vertex and fragment hooks
+     with a uniform */
+  pipeline = cogl_pipeline_new ();
+
+  location = cogl_pipeline_get_uniform_location (pipeline, "a_value");
+  cogl_pipeline_set_uniform_1f (pipeline, location, 0.25f);
+
+  cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
+
+  snippet = cogl_snippet_new ("uniform float a_value;",
+                              "cogl_color_out.b += a_value;");
+  cogl_pipeline_add_fragment_hook (pipeline, snippet);
+  cogl_pipeline_add_vertex_hook (pipeline, snippet);
+  cogl_object_unref (snippet);
+
+  cogl_push_source (pipeline);
+  cogl_rectangle (20, 0, 30, 10);
+  cogl_pop_source ();
+
+  cogl_object_unref (pipeline);
+
+  /* Lots of snippets on one pipeline */
+  pipeline = cogl_pipeline_new ();
+
+  cogl_pipeline_set_color4ub (pipeline, 0, 0, 0, 255);
+
+  for (i = 0; i < 3; i++)
+    {
+      char letter = 'x' + i;
+      char *uniform_name = g_strdup_printf ("%c_value", letter);
+      char *declarations = g_strdup_printf ("uniform float %s;\n",
+                                            uniform_name);
+      char *code = g_strdup_printf ("cogl_color_out.%c = %s;\n",
+                                    letter,
+                                    uniform_name);
+
+      location = cogl_pipeline_get_uniform_location (pipeline, uniform_name);
+      cogl_pipeline_set_uniform_1f (pipeline, location, (i + 1) * 0.1f);
+
+      snippet = cogl_snippet_new (declarations, code);
+      cogl_pipeline_add_fragment_hook (pipeline, snippet);
+      cogl_object_unref (snippet);
+
+      g_free (code);
+      g_free (uniform_name);
+      g_free (declarations);
+    }
+
+  cogl_push_source (pipeline);
+  cogl_rectangle (30, 0, 40, 10);
+  cogl_pop_source ();
+
+  cogl_object_unref (pipeline);
+
+  /* The pre string can't really do anything with the current hooks,
+     but let's just test that it compiles */
+  pipeline = cogl_pipeline_new ();
+
+  cogl_pipeline_set_color4ub (pipeline, 255, 0, 0, 255);
+
+  snippet = cogl_snippet_new (NULL, NULL);
+  cogl_snippet_set_pre (snippet, "cogl_color_out = vec4 (1.0, 0.5, 0.8, 1.0);");
+  cogl_pipeline_add_vertex_hook (pipeline, snippet);
+  cogl_pipeline_add_fragment_hook (pipeline, snippet);
+  cogl_object_unref (snippet);
+
+  cogl_push_source (pipeline);
+  cogl_rectangle (40, 0, 50, 10);
+  cogl_pop_source ();
+
+  cogl_object_unref (pipeline);
+
+  /* Check that the pipeline caching works when unrelated pipelines
+     share snippets state. It's too hard to actually assert this in
+     the conformance test but at least it should be possible to see by
+     setting COGL_DEBUG=show-source to check whether this shader gets
+     generated twice */
+  snippet = cogl_snippet_new ("/* This comment should only be seen ONCE\n"
+                              "   when COGL_DEBUG=show-source is TRUE\n"
+                              "   even though it is used in two different\n"
+                              "   unrelated pipelines */",
+                              "cogl_color_out = vec4 (0.0, 1.0, 0.0, 1.0);\n");
+
+  pipeline = cogl_pipeline_new ();
+  cogl_pipeline_add_fragment_hook (pipeline, snippet);
+  cogl_push_source (pipeline);
+  cogl_rectangle (50, 0, 60, 10);
+  cogl_pop_source ();
+  cogl_object_unref (pipeline);
+
+  pipeline = cogl_pipeline_new ();
+  cogl_pipeline_add_fragment_hook (pipeline, snippet);
+  cogl_push_source (pipeline);
+  cogl_rectangle (60, 0, 70, 10);
+  cogl_pop_source ();
+  cogl_object_unref (pipeline);
+
+  cogl_object_unref (snippet);
+
+  /* Sanity check modifying the snippet */
+  snippet = cogl_snippet_new ("foo", "bar");
+  g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "foo");
+  g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar");
+  g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
+
+  cogl_snippet_set_declarations (snippet, "fu");
+  g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
+  g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "bar");
+  g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
+
+  cogl_snippet_set_post (snippet, "ba");
+  g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
+  g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
+  g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, NULL);
+
+  cogl_snippet_set_pre (snippet, "fuba");
+  g_assert_cmpstr (cogl_snippet_get_declarations (snippet), ==, "fu");
+  g_assert_cmpstr (cogl_snippet_get_post (snippet), ==, "ba");
+  g_assert_cmpstr (cogl_snippet_get_pre (snippet), ==, "fuba");
+}
+
+static void
+validate_result (void)
+{
+  test_utils_check_pixel (5, 5, 0xffff00ff);
+  test_utils_check_pixel (15, 5, 0xff00ffff);
+  test_utils_check_pixel (25, 5, 0xff0080ff);
+  test_utils_check_pixel (35, 5, 0x19334cff);
+  test_utils_check_pixel (45, 5, 0xff0000ff);
+  test_utils_check_pixel (55, 5, 0x00ff00ff);
+  test_utils_check_pixel (65, 5, 0x00ff00ff);
+}
+
+void
+test_cogl_snippets (TestUtilsGTestFixture *fixture,
+                    void *user_data)
+{
+  TestUtilsSharedState *shared_state = user_data;
+
+  /* If shaders aren't supported then we can't run the test */
+  if (cogl_features_available (COGL_FEATURE_SHADERS_GLSL))
+    {
+      TestState state;
+
+      cogl_ortho (/* left, right */
+                  0, cogl_framebuffer_get_width (shared_state->fb),
+                  /* bottom, top */
+                  cogl_framebuffer_get_height (shared_state->fb), 0,
+                  /* z near, far */
+                  -1, 100);
+
+      paint (&state);
+      validate_result ();
+
+      if (g_test_verbose ())
+        g_print ("OK\n");
+    }
+  else if (g_test_verbose ())
+    g_print ("Skipping\n");
+}



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