[gegl] color-to-alpha: Add the color-to-alpha op from soc-2011-ops branch
- From: Mukund Sivaraman <muks src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl] color-to-alpha: Add the color-to-alpha op from soc-2011-ops branch
- Date: Tue, 30 Aug 2011 14:43:28 +0000 (UTC)
commit 3e5234992ec30ef7df5b6764525442fcd989649e
Author: Robert Sasu <sasu robert gmail com>
Date: Tue Aug 30 20:12:33 2011 +0530
color-to-alpha: Add the color-to-alpha op from soc-2011-ops branch
operations/workshop/color-to-alpha.c | 174 ++++++++++++++++++++++++++++++++++
1 files changed, 174 insertions(+), 0 deletions(-)
---
diff --git a/operations/workshop/color-to-alpha.c b/operations/workshop/color-to-alpha.c
new file mode 100644
index 0000000..f167f55
--- /dev/null
+++ b/operations/workshop/color-to-alpha.c
@@ -0,0 +1,174 @@
+/* This file is an image processing operation for GEGL
+ *
+ * GEGL is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 3 of the License, or (at your option) any later version.
+ *
+ * GEGL is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with GEGL; if not, see <http://www.gnu.org/licenses/>.
+ *
+ * Color To Alpha plug-in v1.0 by Seth Burgess, sjburges gimp org 1999/05/14
+ * with algorithm by clahey
+ * Copyright (C) 1995 Spencer Kimball and Peter Mattis
+ * Copyright (C) 2011 Robert Sasu <sasu robert gmail com>
+ */
+
+#include "config.h"
+#include <glib/gi18n-lib.h>
+
+#ifdef GEGL_CHANT_PROPERTIES
+
+gegl_chant_color (value, _("Color"), "black",
+ _("The color to render (defaults to 'black')"))
+
+#else
+
+#define GEGL_CHANT_TYPE_FILTER
+#define GEGL_CHANT_C_FILE "color-to-alpha.c"
+
+#include "gegl-chant.h"
+#include <stdio.h>
+#include <math.h>
+
+#define PRV_WIDTH 40
+#define PRV_HEIGHT 20
+
+static void prepare (GeglOperation *operation)
+{
+ gegl_operation_set_format (operation, "input",
+ babl_format ("RGBA float"));
+ gegl_operation_set_format (operation, "output",
+ babl_format ("RGBA float"));
+}
+
+/*
+ * An excerpt from a discussion on #gimp that sheds some light on the ideas
+ * behind the algorithm that is being used here.
+ *
+ <clahey> so if a1 > c1, a2 > c2, and a3 > c2 and a1 - c1 > a2-c2, a3-c3,
+ then a1 = b1 * alpha + c1 * (1-alpha)
+ So, maximizing alpha without taking b1 above 1 gives
+ a1 = alpha + c1(1-alpha) and therefore alpha = (a1-c1) / (1-c1).
+ <sjburges> clahey: btw, the ordering of that a2, a3 in the white->alpha didn't
+ matter
+ <clahey> sjburges: You mean that it could be either a1, a2, a3 or
+ a1, a3, a2?
+ <sjburges> yeah
+ <sjburges> because neither one uses the other
+ <clahey> sjburges: That's exactly as it should be. They are both just
+ getting reduced to the same amount, limited by the the darkest
+ color.
+ <clahey> Then a2 = b2 * alpha + c2 * (1- alpha). Solving for b2 gives
+ b2 = (a1-c2)/alpha + c2.
+ <sjburges> yeah
+ <clahey> That gives us are formula for if the background is darker than the
+ foreground? Yep.
+ <clahey> Next if a1 < c1, a2 < c2, a3 < c3, and c1-a1 > c2-a2, c3-a3, and
+ by our desired result a1 = b1 * alpha + c1 * (1-alpha),
+ we maximize alpha without taking b1 negative gives
+ alpha = 1 - a1 / c1.
+ <clahey> And then again, b2 = (a2-c2) / alpha + c2 by the same formula.
+ (Actually, I think we can use that formula for all cases, though
+ it may possibly introduce rounding error.
+ <clahey> sjburges: I like the idea of using floats to avoid rounding error.
+ Good call.
+ */
+
+static void
+color_to_alpha (gfloat *color,
+ gfloat *src,
+ gint offset)
+{
+ gint i;
+ gfloat temp[4];
+
+ temp[3] = src[offset + 3];
+ src[offset+3] = temp[3];
+
+
+ for (i=0; i<3; i++)
+ if (color[i] < 0.0001)
+ temp[i] = src[offset+i];
+ else if (src[offset+i] > color[i])
+ temp[i] = (src[offset+i] - color[i]) / (1.0 - color[i]);
+ else if (src[offset+i] < color[i])
+ temp[i] = (color[i] - src[offset+i]) / color[i];
+ else
+ temp[i] = 0.0;
+
+ if (temp[0] > temp[1])
+ {
+ if (temp[0] > temp[2])
+ src[offset+3] = temp[0];
+ else
+ src[offset+3] = temp[2];
+ }
+ else if (temp[1] > temp[2])
+ src[offset+3] = temp[1];
+ else
+ src[offset+3] = temp[2];
+
+ if (src[offset+3] < 0.0001)
+ return;
+
+ for (i=0; i<3; i++)
+ src[offset+i] = (src[offset+i] - color[i]) / src[offset+3] + color[i];
+
+ src[offset+3] *=temp[3];
+}
+
+
+
+static gboolean
+process (GeglOperation *operation,
+ GeglBuffer *input,
+ GeglBuffer *output,
+ const GeglRectangle *result)
+{
+ GeglChantO *o = GEGL_CHANT_PROPERTIES (operation);
+ Babl *format = babl_format ("RGBA float");
+
+ gfloat *src_buf, color[4];
+ gint x;
+
+ src_buf = g_new0 (gfloat, result->width * result->height * 4);
+
+ gegl_buffer_get (input, 1.0, result, format, src_buf, GEGL_AUTO_ROWSTRIDE);
+
+ gegl_color_get_rgba4f (o->value, color);
+
+ for (x = 0; x < result->width * result->height; x++)
+ color_to_alpha (color, src_buf, 4 * x);
+
+ gegl_buffer_set (output, result, format, src_buf, GEGL_AUTO_ROWSTRIDE);
+
+ g_free (src_buf);
+
+ return TRUE;
+}
+
+
+static void
+gegl_chant_class_init (GeglChantClass *klass)
+{
+ GeglOperationClass *operation_class;
+ GeglOperationFilterClass *filter_class;
+
+ operation_class = GEGL_OPERATION_CLASS (klass);
+ filter_class = GEGL_OPERATION_FILTER_CLASS (klass);
+
+ filter_class->process = process;
+ operation_class->prepare = prepare;
+
+ operation_class->categories = "color";
+ operation_class->name = "gegl:color-to-alpha";
+ operation_class->description = _("Performs color-to-alpha on the image.");
+}
+
+#endif
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