[banshee] gst#: Fix cdda cached device parsing



commit 0e5f4797e90ffb93e3b1bb762c9c8c7a7efd13da
Author: Bertrand Lorentz <bertrand lorentz gmail com>
Date:   Thu Aug 18 20:56:05 2011 +0200

    gst#: Fix cdda cached device parsing

 .../Banshee.GStreamerSharp/CddaManager.cs          |    2 +-
 1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/CddaManager.cs b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/CddaManager.cs
index 2a7ae4b..94e9050 100644
--- a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/CddaManager.cs
+++ b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/CddaManager.cs
@@ -137,7 +137,7 @@ namespace Banshee.GStreamerSharp
             }
 
             p = uri.IndexOf ('#');
-            if (p == -1 || p + 2 < uri.Length) {
+            if (p == -1 || p + 2 > uri.Length) {
                 // Unset the cached device node if the URI doesn't
                 // have its own valid device node
                 Device = null;



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