[banshee] gst#: Disable video stuff until GLib#3 is used to replace Gst.GLib



commit c9a3d16979eadc56ad1cfe1ca8235e0148479312
Author: Olivier Dufour <olivier duff gmail com>
Date:   Fri Jun 17 12:12:51 2011 +0200

    gst#: Disable video stuff until GLib#3 is used to replace Gst.GLib
    
    Signed-off-by: Bertrand Lorentz <bertrand lorentz gmail com>

 .../Banshee.GStreamerSharp/PlayerEngine.cs         |   11 ++++++-----
 1 files changed, 6 insertions(+), 5 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
index 6a4adb9..2f7bab1 100644
--- a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
@@ -67,7 +67,7 @@ namespace Banshee.GStreamerSharp
 
             public AudioSinkBin (IntPtr o) : base(o)
             {
-
+                Name = "audiobin";
             }
 
             public AudioSinkBin (string elementName) : base(elementName)
@@ -305,7 +305,7 @@ namespace Banshee.GStreamerSharp
         List<string> missing_details = new List<string> ();
         ManualResetEvent next_track_set;
         CddaManager cdda_manager;
-        VideoManager video_manager;
+        VideoManager video_manager = null;
         Visualization visualization;
 
         public PlayerEngine ()
@@ -353,9 +353,10 @@ namespace Banshee.GStreamerSharp
             playbin.AboutToFinish += OnAboutToFinish;
 
             cdda_manager = new CddaManager (playbin);
-            video_manager = new VideoManager (playbin);
-            video_manager.PrepareWindow += OnVideoPrepareWindow;
-            video_manager.Initialize ();
+            // FIXME: Disable video stuff until GLib# 3 is used instead of the sopy bundled in GStreamerSharp
+            //video_manager = new VideoManager (playbin);
+            //video_manager.PrepareWindow += OnVideoPrepareWindow;
+            //video_manager.Initialize ();
 
             OnStateChanged (PlayerState.Ready);
         }



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