[banshee] gst#: Clean up equaliser initialisation.
- From: Bertrand Lorentz <blorentz src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [banshee] gst#: Clean up equaliser initialisation.
- Date: Thu, 18 Aug 2011 19:49:11 +0000 (UTC)
commit edce88a8e310bca51c07855e6233d3cc8cf326e0
Author: Christopher James Halse Rogers <chrishr src gnome org>
Date: Thu May 19 22:28:35 2011 +1000
gst#: Clean up equaliser initialisation.
.../Banshee.GStreamerSharp/PlayerEngine.cs | 17 ++++-------------
1 files changed, 4 insertions(+), 13 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
index 2c6ab8f..c3b3926 100644
--- a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
@@ -60,8 +60,6 @@ namespace Banshee.GStreamerSharp
Element rgvolume;
Element equalizer;
Element preamp;
- Element eq_audioconvert;
- Element eq_audioconvert2;
Element first;
GhostPad visible_sink;
object pipeline_lock = new object ();
@@ -87,19 +85,12 @@ namespace Banshee.GStreamerSharp
equalizer = ElementFactory.Make ("equalizer-10bands", "equalizer-10bands");
if (equalizer != null) {
- eq_audioconvert = ElementFactory.Make ("audioconvert", "audioconvert");
- eq_audioconvert2 = ElementFactory.Make ("audioconvert", "audioconvert2");
+ Element eq_audioconvert = ElementFactory.Make ("audioconvert", "audioconvert");
+ Element eq_audioconvert2 = ElementFactory.Make ("audioconvert", "audioconvert2");
preamp = ElementFactory.Make ("volume", "preamp");
- Add (eq_audioconvert);
- Add (preamp);
- Add (equalizer);
- Add (eq_audioconvert2);
-
- eq_audioconvert.Link (preamp);
- preamp.Link (equalizer);
- equalizer.Link (eq_audioconvert2);
- eq_audioconvert2.Link (first);
+ Add (eq_audioconvert, preamp, equalizer, eq_audioconvert2);
+ Element.Link (eq_audioconvert, preamp, equalizer, eq_audioconvert2, first);
first = eq_audioconvert;
Log.Debug ("Built and linked Equalizer");
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