[banshee] gst#: Match libbanshee's audio sink selection algorithm.
- From: Bertrand Lorentz <blorentz src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [banshee] gst#: Match libbanshee's audio sink selection algorithm.
- Date: Thu, 18 Aug 2011 19:48:46 +0000 (UTC)
commit 213cb940fa853be2ddf24e57d274e2d432ea16dc
Author: Christopher James Halse Rogers <chrishr src gnome org>
Date: Mon May 16 00:02:26 2011 +0800
gst#: Match libbanshee's audio sink selection algorithm.
This is done in a subclass of Gst.Bin to enable the extra features
like ReplayGain and equalizer support to be added.
.../Banshee.GStreamerSharp/PlayerEngine.cs | 41 ++++++++++++++++++++
1 files changed, 41 insertions(+), 0 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
index 2f96cb6..64270dc 100644
--- a/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamerSharp/Banshee.GStreamerSharp/PlayerEngine.cs
@@ -53,7 +53,44 @@ namespace Banshee.GStreamerSharp
{
public class PlayerEngine : Banshee.MediaEngine.PlayerEngine
{
+ private class AudioSinkBin : Bin
+ {
+ Element hw_audio_sink;
+ public AudioSinkBin (string elementName) : base(elementName)
+ {
+ hw_audio_sink = SelectAudioSink ();
+ Add (hw_audio_sink);
+
+ AddPad (new GhostPad ("sink", hw_audio_sink.GetStaticPad ("sink")));
+ }
+
+ static Element SelectAudioSink ()
+ {
+ Element audiosink = null;
+
+ // Default to GConfAudioSink, which should Do The Right Thing.
+ audiosink = ElementFactory.Make ("gconfaudiosink", "audiosink");
+ if (audiosink == null) {
+ // Try DirectSoundSink, which should work on Windows
+ audiosink = ElementFactory.Make ("directsoundsink", "audiosink");
+ if (audiosink != null) {
+ // The unmanaged code sets the volume on the directsoundsink here.
+ // Presumably this fixes a problem, but there's no reference as to what it is.
+ audiosink["volume"] = 1.0;
+ } else {
+ audiosink = ElementFactory.Make ("autoaudiosink", "audiosink");
+ if (audiosink == null) {
+ // As a last-ditch effort try ALSA.
+ audiosink = ElementFactory.Make ("alsasink", "audiosink");
+ }
+ }
+ }
+ return audiosink;
+ }
+ }
+
PlayBin2 playbin;
+ AudioSinkBin audio_sink;
uint iterate_timeout_id = 0;
List<string> missing_details = new List<string> ();
ManualResetEvent next_track_set;
@@ -86,6 +123,10 @@ namespace Banshee.GStreamerSharp
next_track_set = new ManualResetEvent (false);
+ audio_sink = new AudioSinkBin ("audiobin");
+
+ playbin["audio-sink"] = audio_sink;
+
// Remember the volume from last time
Volume = (ushort)PlayerEngineService.VolumeSchema.Get ();
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