[gegl/soc-2011-seamless-clone] Fix seamless-clone-prepare to save the result, rename things in render
- From: Barak Itkin <barakitkin src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gegl/soc-2011-seamless-clone] Fix seamless-clone-prepare to save the result, rename things in render
- Date: Wed, 17 Aug 2011 20:00:18 +0000 (UTC)
commit 2d2d01d47f84357401e142c1ba0278c5402efd9e
Author: Barak Itkin <lightningismyname gmail com>
Date: Wed Aug 17 00:11:21 2011 +0300
Fix seamless-clone-prepare to save the result, rename things in render
In the seamless-clone-prepare op, warn if the destination pointer for
the result is NULL. Also, actually store the pointer to the result at
the given pointer to a pointer.
In the seamless-clone-render op, rename the offset properties to "x"
and "y" instead of "xoff" and "yoff".
.../common/seamless-clone/seamless-clone-prepare.c | 18 +++++++++++++++---
.../common/seamless-clone/seamless-clone-render.c | 20 ++++++++++----------
2 files changed, 25 insertions(+), 13 deletions(-)
---
diff --git a/operations/common/seamless-clone/seamless-clone-prepare.c b/operations/common/seamless-clone/seamless-clone-prepare.c
index 9aa399c..fb63654 100644
--- a/operations/common/seamless-clone/seamless-clone-prepare.c
+++ b/operations/common/seamless-clone/seamless-clone-prepare.c
@@ -45,9 +45,15 @@ gegl_chant_pointer (result, _("result"),
static void
prepare (GeglOperation *operation)
{
- Babl *format = babl_format ("R'G'B'A float");
+ Babl *format = babl_format ("R'G'B'A float");
+ gpointer *dest = GEGL_CHANT_PROPERTIES (operation) -> result;
gegl_operation_set_format (operation, "input", format);
+
+ if (dest == NULL)
+ {
+ g_warning ("sc-prepare: No place to store the preprocessing result given!");
+ }
}
@@ -57,7 +63,13 @@ process (GeglOperation *operation,
const GeglRectangle *roi)
{
ScPreprocessResult *result = sc_preprocess_new ();
-
+ gpointer *dest = GEGL_CHANT_PROPERTIES (operation) -> result;
+
+ if (dest == NULL)
+ {
+ return FALSE;
+ }
+
/* First, find the paste outline */
result->outline = sc_outline_find_ccw (roi, input);
@@ -71,7 +83,7 @@ process (GeglOperation *operation,
* by using a regular operation rather than a sink one, so that we can
* output UV coords */
- GEGL_CHANT_PROPERTIES (operation) -> result = result;
+ *dest = result;
/*
sc_mesh_sampling_free (mesh_sampling);
diff --git a/operations/common/seamless-clone/seamless-clone-render.c b/operations/common/seamless-clone/seamless-clone-render.c
index 6c06ab9..b403fb9 100644
--- a/operations/common/seamless-clone/seamless-clone-render.c
+++ b/operations/common/seamless-clone/seamless-clone-render.c
@@ -19,10 +19,10 @@
#ifdef GEGL_CHANT_PROPERTIES
-gegl_chant_int (xoff, "xoff", G_MININT, G_MAXINT, 0,
+gegl_chant_int (x, "x", G_MININT, G_MAXINT, 0,
_("The x offset to apply to the paste"))
-gegl_chant_int (yoff, "yoff", G_MININT, G_MAXINT, 0,
+gegl_chant_int (y, "y", G_MININT, G_MAXINT, 0,
_("The y offset to apply to the paste"))
gegl_chant_pointer (prepare, _("prepare"),
@@ -83,7 +83,7 @@ typedef struct {
GHashTable *pt2col;
/* Offset to be applied to the paste */
- gint xoff, yoff;
+ gint x, y;
} ScColorComputeInfo;
static void
@@ -122,7 +122,7 @@ sc_point_to_color_func (P2tRPoint *point,
gegl_buffer_sample (cci->aux_buf, pt->x, pt->y, NULL, aux_c, format, GEGL_INTERPOLATION_NEAREST);
/* Sample the BG with the offset */
- gegl_buffer_sample (cci->input_buf, pt->x + cci->xoff, pt->y + cci->yoff, NULL, input_c, format, GEGL_INTERPOLATION_NEAREST);
+ gegl_buffer_sample (cci->input_buf, pt->x + cci->x, pt->y + cci->y, NULL, input_c, format, GEGL_INTERPOLATION_NEAREST);
dest_c[0] += weight * (input_c[0] - aux_c[0]);
dest_c[1] += weight * (input_c[1] - aux_c[1]);
@@ -164,8 +164,8 @@ process (GeglOperation *operation,
}
/* The location of the aux will actually be computed with an offset */
- aux_rect.x += o->xoff;
- aux_rect.y += o->yoff;
+ aux_rect.x += o->x;
+ aux_rect.y += o->y;
/* We only need to render the intersection of the mesh bounds and the
* desired output */
@@ -182,12 +182,12 @@ process (GeglOperation *operation,
/* In order to sample colors correctly, the sampling function will
* need to know the offset */
- cci.xoff = o->xoff;
- cci.yoff = o->yoff;
+ cci.x = o->x;
+ cci.y = o->y;
/* Render as if there is no offset, since the mesh has no offset */
- imcfg.min_x = to_render.x - o->xoff;
- imcfg.min_y = to_render.y - o->yoff;
+ imcfg.min_x = to_render.x - o->x;
+ imcfg.min_y = to_render.y - o->y;
imcfg.step_x = imcfg.step_y = 1;
imcfg.x_samples = to_render.width;
imcfg.y_samples = to_render.height;
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