[gnome-shell] panel: provide a consistent way to refer to panel items from lg
- From: Dan Winship <danw src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] panel: provide a consistent way to refer to panel items from lg
- Date: Tue, 26 Apr 2011 12:22:07 +0000 (UTC)
commit 9d5906dae3b4339f4f8a8a39d54c99de8ea99369
Author: Dan Winship <danw gnome org>
Date: Wed Apr 6 09:26:15 2011 -0400
panel: provide a consistent way to refer to panel items from lg
Rename a few Panel fields and add a _statusArea object pointing to the
status area PanelButton objects. You can now address each item
consistently from lg:
Main.panel._activities
Main.panel._appMenu
Main.panel._dateMenu
Main.panel._statusArea.a11y
Main.panel._statusArea.volume ...
Main.panel._userMenu
https://bugzilla.gnome.org/show_bug.cgi?id=646915
js/ui/panel.js | 21 +++++++++++++--------
1 files changed, 13 insertions(+), 8 deletions(-)
---
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 74183a0..dc97813 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -817,6 +817,8 @@ Panel.prototype = {
reactive: true });
this.actor._delegate = this;
+ this._statusArea = {};
+
Main.overview.connect('shown', Lang.bind(this, function () {
this.actor.add_style_class_name('in-overview');
}));
@@ -913,6 +915,7 @@ Panel.prototype = {
style_class: 'panel-button',
reactive: true,
can_focus: true });
+ this._activities = this.button;
this.button.set_child(label);
this.button._delegate = this.button;
this.button._xdndTimeOut = 0;
@@ -941,10 +944,10 @@ Panel.prototype = {
this._hotCorner = null;
- let appMenuButton = new AppMenuButton();
- this._leftBox.add(appMenuButton.actor);
+ this._appMenu = new AppMenuButton();
+ this._leftBox.add(this._appMenu.actor);
- this._menus.addMenu(appMenuButton.menu);
+ this._menus.addMenu(this._appMenu.menu);
/* center */
this._dateMenu = new DateMenu.DateMenuButton();
@@ -963,12 +966,12 @@ Panel.prototype = {
this._rightBox.add(this._trayBox);
this._rightBox.add(this._statusBox);
- this._statusmenu = new StatusMenu.StatusMenuButton();
- this._statusmenu.actor.name = 'panelStatus';
- this._rightBox.add(this._statusmenu.actor);
+ this._userMenu = new StatusMenu.StatusMenuButton();
+ this._userMenu.actor.name = 'panelStatus';
+ this._rightBox.add(this._userMenu.actor);
// Synchronize the buttons pseudo classes with its corner
- this._statusmenu.actor.connect('style-changed', Lang.bind(this,
+ this._userMenu.actor.connect('style-changed', Lang.bind(this,
function(actor) {
let rtl = actor.get_direction() == St.TextDirection.RTL;
let corner = rtl ? this._leftCorner : this._rightCorner;
@@ -1051,11 +1054,13 @@ Panel.prototype = {
let indicator = new constructor();
this._statusBox.add(indicator.actor);
this._menus.addMenu(indicator.menu);
+
+ this._statusArea[role] = indicator;
}
// PopupMenuManager depends on menus being added in order for
// keyboard navigation
- this._menus.addMenu(this._statusmenu.menu);
+ this._menus.addMenu(this._userMenu.menu);
},
startupAnimation: function() {
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