[gbrainy] Updated Turkish translation



commit e234d2ae498518b0f3c55ebb778ed0c882b45165
Author: Muhammet Kara <muhammet k gmail com>
Date:   Tue Apr 26 01:43:15 2011 +0300

    Updated Turkish translation

 po/tr.po | 3053 +++++++++++++++++++++++++++++++++++++++++++++-----------------
 1 files changed, 2218 insertions(+), 835 deletions(-)
---
diff --git a/po/tr.po b/po/tr.po
index 8ae9be0..d65a3d2 100644
--- a/po/tr.po
+++ b/po/tr.po
@@ -2,15 +2,17 @@
 # Copyright (c) 2010 Rosetta Contributors and Canonical Ltd 2010
 # This file is distributed under the same license as the gbrainy package.
 # FIRST AUTHOR <EMAIL ADDRESS>, 2010.
+# Muhammet Kara <muhammet k gmail com>, 2011.
 #
 msgid ""
 msgstr ""
 "Project-Id-Version: gbrainy\n"
-"Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2010-09-06 07:27+0000\n"
-"PO-Revision-Date: 2010-09-08 18:45+0000\n"
-"Last-Translator: bLaCkSouL <Unknown>\n"
-"Language-Team: Turkish <tr li org>\n"
+"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?";
+"product=gbrainy&keywords=I18N+L10N&component=general\n"
+"POT-Creation-Date: 2011-04-09 06:33+0000\n"
+"PO-Revision-Date: 2011-04-26 01:41+0300\n"
+"Last-Translator: Muhammet Kara <muhammet k gmail com>\n"
+"Language-Team: Turkish <gnome-turk gnome org>\n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
@@ -59,23 +61,39 @@ msgstr[0] ""
 "yaÅ?ının [ago] eksiÄ?inin [proportion] katına eÅ?itti."
 
 #: ../tools/GameXmlGetString.cs:45
-msgid ""
-"A file is protected by a password formed by a [digits] digit number (ranging "
-"from 0 to 9). How many different passwords can you have?"
+#, fuzzy
+#| msgid ""
+#| "A file is protected by a password formed by a [digits] digit number "
+#| "(ranging from 0 to 9). How many different passwords can you have?"
+#| msgid_plural ""
+#| "A file is protected by a password formed by a [digits] digits number "
+#| "(ranging from 0 to 9). How many different passwords can you have?"
+msgid ""
+"A file is protected by a password formed by a [digits] digit number "
+"represented in base 10 (ranging from 0 to 9). How many different passwords "
+"can you have?"
 msgid_plural ""
 "A file is protected by a password formed by a [digits] digits number "
-"(ranging from 0 to 9). How many different passwords can you have?"
+"represented in base 10 (ranging from 0 to 9). How many different passwords "
+"can you have?"
 msgstr[0] ""
 "Bir dosya, 0 ile 7 aralıÄ?ında [digits] rakamla oluÅ?turulmuÅ? bir parolayla "
 "korunabiliyor. Kaç farklı parola oluÅ?turabilirsiniz?"
 
 #: ../tools/GameXmlGetString.cs:49
-msgid ""
-"A file is protected by a password formed by a [digits] digit octal number "
-"(ranging from 0 to 7). How many different passwords can you have?"
+#, fuzzy
+#| msgid ""
+#| "A file is protected by a password formed by a [digits] digit octal number "
+#| "(ranging from 0 to 7). How many different passwords can you have?"
+#| msgid_plural ""
+#| "A file is protected by a password formed by a [digits] digits octal "
+#| "number (ranging from 0 to 7). How many different passwords can you have?"
+msgid ""
+"A file is protected by a password formed by a [digits] digit represented in "
+"base 8 (ranging from 0 to 7). How many different passwords can you have?"
 msgid_plural ""
-"A file is protected by a password formed by a [digits] digits octal number "
-"(ranging from 0 to 7). How many different passwords can you have?"
+"A file is protected by a password formed by a [digits] digits represented in "
+"base 8 (ranging from 0 to 7). How many different passwords can you have?"
 msgstr[0] ""
 "Bir dosya, sekizlik sayı tabanında (0 ile 7 aralıÄ?ında) [digits] rakamla "
 "oluÅ?turulmuÅ? bir parolayla korunabiliyor. Kaç farklı parola "
@@ -114,49 +132,117 @@ msgstr[0] ""
 "Yıllık %10 bileÅ?ik faizli banka hesabınızda [money] maddi birikiminiz var. 2 "
 "senenin sonunda ne kadar paranız olacaktır?"
 
+#: ../tools/GameXmlGetString.cs:65 ../data/games.xml.h:27
+msgid ""
+"In a horse race there are people and horses. You can count [eyes] eye and "
+"[legs] leg. How many horses are present?"
+msgid_plural ""
+"In a horse race there are people and horses. You can count [eyes] eyes and "
+"[legs] legs. How many horses are present?"
+msgstr[0] ""
+"Bir at yarışında insanlar ve atlar vardır. [eyes] goÌ?z ve [legs] bacak "
+"sayabiliyorsunuz. Kaç adet at bulunmaktadır?"
+
+#: ../tools/GameXmlGetString.cs:69 ../data/games.xml.h:51
+msgid "There is [men] person and [horses] horse."
+msgid_plural "There are [men] people and [horses] horses."
+msgstr[0] "[men] kişi ve [horses] at vardır."
+
+#: ../tools/GameXmlGetString.cs:73
+msgid ""
+"John needs [john_time] hour to clean a warehouse and his friend half of the "
+"time. How many hours would take them to clean up the warehouse if they work "
+"together?"
+msgid_plural ""
+"John needs [john_time] hours to clean a warehouse and his friend half of the "
+"time. How many hours would take them to clean up the warehouse if they work "
+"together?"
+msgstr[0] ""
+
+#: ../tools/GameXmlGetString.cs:77
+msgid ""
+"John needs [john_time] hour to clean a warehouse and his friend two times "
+"John's time. How many hours would take them to clean up the warehouse if "
+"they work together?"
+msgid_plural ""
+"John needs [john_time] hours to clean a warehouse and his friend two times "
+"John's time. How many hours would take them to clean up the warehouse if "
+"they work together?"
+msgstr[0] ""
+
 #: ../data/games.xml.h:1
 msgid ""
+"A lever is in equilibrium at distances reciprocally proportional to their "
+"weights."
+msgstr ""
+
+#: ../data/games.xml.h:2
+msgid ""
+"A multiple is a number that may be divided by another number with no "
+"remainder. For example, 10, 15 and 25 are multiples of 5."
+msgstr ""
+
+#: ../data/games.xml.h:3
+msgid ""
 "A palindromic number remains the same when its digits are reversed (e.g.: "
 "2112)."
 msgstr ""
 "Bir palindromik sayının rakamları tersine çevrildiÄ?inde o sayı aynı kalır "
 "(ör: 2112)."
 
-#: ../data/games.xml.h:2
+#: ../data/games.xml.h:4
 msgid "Age"
 msgstr "YaÅ?"
 
-#: ../data/games.xml.h:3
+#: ../data/games.xml.h:5
 msgid "Bank interest"
 msgstr "Banka faizi"
 
-#: ../data/games.xml.h:4
+#: ../data/games.xml.h:6
 msgid "Box"
 msgstr "Kutu"
 
-#: ../data/games.xml.h:5
+#: ../data/games.xml.h:7
 msgid "Boxes"
 msgstr "Kutular"
 
-#: ../data/games.xml.h:6
+#: ../data/games.xml.h:8
 msgid "Brothers and sisters"
 msgstr "Erkek ve kız kardeÅ?ler"
 
-#: ../data/games.xml.h:7
+#: ../data/games.xml.h:9
+msgid "Cars in town"
+msgstr "Şehirdeki arabalar"
+
+#: ../data/games.xml.h:10
 msgid "Clock Rotation"
 msgstr "Saat DönüÅ?ü"
 
-#: ../data/games.xml.h:8
+#: ../data/games.xml.h:11
+msgid "Compare variables"
+msgstr "DegÌ?işkenleri karşılaştır"
+
+#: ../data/games.xml.h:12
 msgid ""
 "Compound interest is paid on the original amount and on the accumulated past "
 "interest."
 msgstr "BileÅ?ik getiri, esas miktar ve birikmiÅ? eski getiri ile ödenir."
 
-#: ../data/games.xml.h:9
+#: ../data/games.xml.h:13
+msgid ""
+"Consider the sentence attributed to Archimedes: give me a lever long enough "
+"and a place to stand, and I can move the Earth."
+msgstr ""
+
+#: ../data/games.xml.h:14
 msgid "Container"
 msgstr "Kapsayıcı"
 
-#: ../data/games.xml.h:10
+#: ../data/games.xml.h:15
+msgid "Dartboard"
+msgstr "Nişan Tahtası"
+
+#: ../data/games.xml.h:16
 msgid ""
 "Every digit has 10 possibilities. The total number of possibilities is 10 at "
 "the power of [digits]."
@@ -164,7 +250,7 @@ msgstr ""
 "Her basamaÄ?ın 10 olasılıÄ?ı vardır. Olasılıkların toplamı ise 10 üssü "
 "[basamak sayısı]dır."
 
-#: ../data/games.xml.h:11
+#: ../data/games.xml.h:17
 msgid ""
 "Every digit has 8 possibilities. The total number of possibilities is 8 at "
 "the power of [digits]."
@@ -172,7 +258,7 @@ msgstr ""
 "Her basamaÄ?ın 8 olasılıÄ?ı vardır. Olasılıkların toplamı ise 8 üssü [basamak "
 "sayısı]dır."
 
-#: ../data/games.xml.h:12
+#: ../data/games.xml.h:18
 msgid ""
 "Every game is an independent event with 2 possible results. The total number "
 "of possibilities is 2 at the power of [games]."
@@ -180,11 +266,32 @@ msgstr ""
 "Her oyun 2 olası sonucu olan baÄ?ımsız bir olaydır. Olasılıkların toplamı ise "
 "2 üssü [oyun sayısı]dır."
 
-#: ../data/games.xml.h:13
+#: ../data/games.xml.h:19
 msgid "Every hour rotates 360 degrees."
 msgstr "Her saatte 360 derece döner."
 
-#: ../data/games.xml.h:14
+#: ../data/games.xml.h:20
+#| msgid ""
+#| "Palindrome years occur usually at 110 year intervals except for the end "
+#| "of each millennium that occur at a 11 years interval."
+msgid ""
+"From year 1000 to year 10000, palindrome years occur at 110 year intervals "
+"except for the end of each millennium that occur at a 11 years interval."
+msgstr ""
+"Palindrome yılları, 1000 yılından 10000 yılına kadar milenyum sonu hariç 110 "
+"yıllık aralıklarla oluşur. Her milenyum sonunda 11 yıllık aralıklarla oluşur."
+
+#: ../data/games.xml.h:21
+msgid ""
+"Given two integer numbers x and y, if x is even and y odd, which of the "
+"following expressions gives always an odd result? [option_answers]"
+msgstr ""
+
+#: ../data/games.xml.h:22
+msgid "Horse race"
+msgstr "At yarışı"
+
+#: ../data/games.xml.h:23
 msgid ""
 "How many boxes measuring 1 x 1 x 0.5 can be packed into a container "
 "measuring 6 x 5 x [z]?"
@@ -192,7 +299,33 @@ msgstr ""
 "6 x 5 x [z] ölçülerindeki bir kapsayıcı içerisine 1 x 1 x 0.5 ölçülerindeki "
 "kutulardan kaç tane sıÄ?dırılabilir?"
 
-#: ../data/games.xml.h:15
+#: ../data/games.xml.h:24
+msgid ""
+"How much weight is needed at the point indicated by the question mark to "
+"balance the lever?"
+msgstr ""
+
+#: ../data/games.xml.h:25
+msgid ""
+"If p &lt; x &lt; q and r &lt; y &lt; s. Which of the following options makes "
+"x &gt; y true? [option_answers]"
+msgstr ""
+
+#: ../data/games.xml.h:26
+msgid ""
+"If p &lt; x &lt; q and r &lt; y &lt; s. Which of the following options makes "
+"x &lt; y true? [option_answers]"
+msgstr ""
+
+#: ../data/games.xml.h:29
+#, no-c-format
+msgid ""
+"In a small town, [all_cars]% of the inhabitants have a car and [males_cars]% "
+"have a car and are males. What percentage of the population are females and "
+"have a car? [option_answers]"
+msgstr ""
+
+#: ../data/games.xml.h:30
 msgid ""
 "In every match you eliminate one player, you need the total number of games "
 "minus 1 to find out the winner."
@@ -200,23 +333,63 @@ msgstr ""
 "Her oyunda bir oyuncuyu elersiniz, kazananı belirlemek için toplam oyun "
 "sayısının 1 eksiÄ?ine ihtiyacınız var."
 
-#: ../data/games.xml.h:16
+#: ../data/games.xml.h:31
+#, fuzzy
+#| msgid ""
+#| "[brothers_only] people have brothers only, [sisters_only] sisters only "
+#| "and [both] have sisters and brothers."
+msgid ""
+"It is calculated by taking the total number of people minus [brothers_only] "
+"people that have brothers only, minus [sisters_only] that have sisters only "
+"and minus [both] that have sisters and brothers."
+msgstr ""
+"[brothers_only] kiÅ?i yalnız erkek kardeÅ?e, [sisters_only] kiÅ?i yalnız kız "
+"kardeÅ?e ve [both] kiÅ?i hem erkek hem kız kardeÅ?e sahiptir."
+
+#: ../data/games.xml.h:32
 msgid "It is the result of the operation [num_a] * [num_b]."
 msgstr "[num_a] * [num_b] iÅ?leminin sonucudur."
 
-#: ../data/games.xml.h:17
+#: ../data/games.xml.h:33
 msgid "It is the result of the operation [num_a] + [num_b]."
 msgstr "[num_a] + [num_b] iÅ?leminin sonucudur."
 
-#: ../data/games.xml.h:18
+#: ../data/games.xml.h:34
 msgid "It is the result of the operation [num_b] - [num_a]."
 msgstr "[num_b] - [num_a] iÅ?leminin sonucudur."
 
-#: ../data/games.xml.h:19
+#: ../data/games.xml.h:35
 msgid "It is the result of the operation [num_b] / [num_a]."
 msgstr "[num_b] / [num_a] iÅ?leminin sonucudur."
 
-#: ../data/games.xml.h:20
+#: ../data/games.xml.h:36
+msgid ""
+"John cleans at speed of 1 / [john_time] per hour and his friend at 1 / "
+"[friend], both combined need [answer_a] hours."
+msgstr ""
+
+#: ../data/games.xml.h:37
+#| msgid "Deer"
+msgid "Lever"
+msgstr "Kaldıraç"
+
+#: ../data/games.xml.h:38
+#| msgid "Matrix numbers"
+msgid "Multiple number"
+msgstr "�oklu sayı"
+
+#: ../data/games.xml.h:39
+#| msgid "Two numbers"
+msgid "Odd number"
+msgstr "Tek sayı"
+
+#: ../data/games.xml.h:40
+msgid ""
+"On the dartboard below, where you have to hit the darts to add 120 points in "
+"5 throws? Answer using a list of numbers (e.g.: 4, 5, 6, 3, 2)"
+msgstr ""
+
+#: ../data/games.xml.h:41
 msgid ""
 "Out of [people] people, [brothers] have brothers, [sisters] have sisters and "
 "[both] have both. How many people have neither brothers nor sisters?"
@@ -225,85 +398,227 @@ msgstr ""
 "kardeÅ?e ve [both] tanesi de her ikisine sahiptir. Kaç kiÅ?i erkek ya da kız "
 "kardeÅ?e sahip deÄ?ildir?"
 
-#: ../data/games.xml.h:21
-msgid ""
-"Palindrome years occur usually at 110 year intervals except for the end of "
-"each millennium that occur at a 11 years interval."
-msgstr ""
-"Palindrome yılları milenyum sonu hariç 110 yıllık aralıklarla oluÅ?ur. Her "
-"milenyum sonunda 11 yıllık aralıklarla oluÅ?ur"
-
-#: ../data/games.xml.h:22
+#: ../data/games.xml.h:42
 msgid "Palindromic years"
 msgstr "Palindromik(tersi ile aynı) yıllar"
 
-#: ../data/games.xml.h:23
+#: ../data/games.xml.h:43
 msgid "Password"
 msgstr "Parola"
 
-#: ../data/games.xml.h:24
+#: ../data/games.xml.h:44
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:121
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:132
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:191
+#: ../src/Games/Logic/PuzzleLargerShape.cs:303
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:173
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:218
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:314
+#: ../src/Games/Logic/PuzzleNextFigure.cs:166
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:198
+#: ../src/Games/Logic/PuzzleSquareDots.cs:321
+#: ../src/Games/Logic/PuzzleTetris.cs:172
+msgid "Possible answers are:"
+msgstr "Muhtemel cevaplar:"
+
+#: ../data/games.xml.h:45
 msgid "Simple equations"
 msgstr "Basit eÅ?itlikler"
 
-#: ../data/games.xml.h:25
+#: ../data/games.xml.h:46
+msgid ""
+"Since x is always an even number, multiplying it by 2 always produces an "
+"even number. Adding an even number to an odd number (y) always produces an "
+"odd number."
+msgstr ""
+
+#: ../data/games.xml.h:47
 msgid "Tennis game"
 msgstr "Tenis oyunu"
 
-#: ../data/games.xml.h:26
+#: ../data/games.xml.h:48
+msgid ""
+"The variable p is smaller than x and s is bigger than y. If p is bigger than "
+"s then the condition x &gt; y is true."
+msgstr ""
+
+#: ../data/games.xml.h:49
+msgid ""
+"The variable q is bigger than x and y bigger than r. If q is smaller than r "
+"then the condition x &lt; y is true."
+msgstr ""
+
+#: ../data/games.xml.h:50
+msgid "There are [men] people and [horses] horses."
+msgstr ""
+
+#: ../data/games.xml.h:52
+msgid "Warehouse"
+msgstr "Depo"
+
+#: ../data/games.xml.h:53
 msgid "What number divided by [num_a] equals [num_b]?"
 msgstr "Hangi sayı [num_a]'ya bölünürse sonuç [num_b] olur?"
 
-#: ../data/games.xml.h:27
+#: ../data/games.xml.h:54
 msgid "What number minus [num_a] equals [num_b]?"
 msgstr "Hangi sayıdan [num_a] çıkartırsak [num_b] eÅ?it olur?"
 
-#: ../data/games.xml.h:28
+#: ../data/games.xml.h:55
 msgid "What number multiplied by [num_a] equals [num_b]?"
 msgstr "Hangi sayı [num_a] çarpılırsa [num_b] eÅ?it olur?"
 
-#: ../data/games.xml.h:29
+#: ../data/games.xml.h:56
 msgid "What number plus [num_a] equals [num_b]?"
 msgstr "Hangi sayıya [num_a] eklersek [num_b] eÅ?it olur?"
 
-#: ../data/games.xml.h:30
+#: ../data/games.xml.h:57
+msgid ""
+"Which two numbers of the list below are both multiple of [num_x] and "
+"[num_y]? [option_answers]"
+msgstr ""
+
+#: ../data/games.xml.h:58
 msgid "You can fit 6 * 5 * [z] * 2 boxes."
 msgstr "6 * 5 * [z] * 2 boyutlu kutularla doldurabilirsiniz."
 
-#: ../data/games.xml.h:31
+#: ../data/games.xml.h:60
+#, no-c-format
 msgid ""
-"[brothers_only] people have brothers only, [sisters_only] sisters only and "
-"[both] have sisters and brothers."
+"[female_cars]% ([all_cars] - [males_cars]) of the inhabitants are women and "
+"have a car."
 msgstr ""
-"[brothers_only] kiÅ?i yalnız erkek kardeÅ?e, [sisters_only] kiÅ?i yalnız kız "
-"kardeÅ?e ve [both] kiÅ?i hem erkek hem kız kardeÅ?e sahiptir."
 
-#: ../data/games.xml.h:32
+#. Since this a multioption the answer string is set to option | this string, what makes answer_show is not useful here
+#: ../data/games.xml.h:62
+#| msgid "[rslt_a] and [rslt_b]"
+msgid "[option_a] and [option_b]"
+msgstr "[option_a] ve [option_b]"
+
+#: ../data/games.xml.h:63
+msgid "[option_a] and [option_b] are both multiples of [num_x] and [num_y]."
+msgstr ""
+
+#: ../data/games.xml.h:64
+msgid "[option_prefix] (x - y) * 2"
+msgstr ""
+
+#: ../data/games.xml.h:65
+msgid "[option_prefix] 2x + y"
+msgstr ""
+
+#: ../data/games.xml.h:66
+msgid "[option_prefix] [answer_a]"
+msgstr ""
+
+#: ../data/games.xml.h:67
+msgid "[option_prefix] [answer_b]"
+msgstr ""
+
+#: ../data/games.xml.h:68
+msgid "[option_prefix] [answer_c]"
+msgstr ""
+
+#: ../data/games.xml.h:69
+msgid "[option_prefix] [answer_d]"
+msgstr ""
+
+#: ../data/games.xml.h:70
+msgid "[option_prefix] [option_a] and [option_b]"
+msgstr ""
+
+#: ../data/games.xml.h:71
+msgid "[option_prefix] [option_a] and [option_c]"
+msgstr ""
+
+#: ../data/games.xml.h:73
+#, no-c-format
+msgid "[option_prefix] [option_a]%"
+msgstr ""
+
+#: ../data/games.xml.h:74
+msgid "[option_prefix] [option_b] and [option_c]"
+msgstr ""
+
+#: ../data/games.xml.h:76
+#, no-c-format
+msgid "[option_prefix] [option_b]%"
+msgstr ""
+
+#: ../data/games.xml.h:77
+msgid "[option_prefix] [option_c] and [option_d]"
+msgstr ""
+
+#: ../data/games.xml.h:79
+#, no-c-format
+msgid "[option_prefix] [option_c]%"
+msgstr ""
+
+#: ../data/games.xml.h:81
+#, no-c-format
+msgid "[option_prefix] [option_d]%"
+msgstr ""
+
+#: ../data/games.xml.h:82
+msgid "[option_prefix] p < r"
+msgstr ""
+
+#: ../data/games.xml.h:83
+msgid "[option_prefix] p > r"
+msgstr ""
+
+#: ../data/games.xml.h:84
+msgid "[option_prefix] p > s"
+msgstr ""
+
+#: ../data/games.xml.h:85
+msgid "[option_prefix] q < r"
+msgstr ""
+
+#: ../data/games.xml.h:86
+msgid "[option_prefix] q = s"
+msgstr ""
+
+#: ../data/games.xml.h:87
+msgid "[option_prefix] x * y"
+msgstr ""
+
+#: ../data/games.xml.h:88
+msgid "[option_prefix] x * y * 2"
+msgstr ""
+
+#: ../data/games.xml.h:89
 msgid "[rslt_a] and [rslt_b]"
 msgstr "[rslt_a] ve [rslt_b]"
 
-#: ../data/games.xml.h:33
+#: ../data/games.xml.h:90
+#, fuzzy
+#| msgid ""
+#| "[year_start] was a palindromic year as [year_end] was, a gap of 11 years. "
+#| "What are the next two consecutive palindromic years after [year_end] with "
+#| "the same gap?"
 msgid ""
-"[year_start] was a palindromic year as [year_end] was, a gap of 11 years. "
-"What are the next two consecutive palindromic years after [year_end] with "
-"the same gap?"
+"[year_start] is a palindromic year as [year_end] is, a gap of 11 years. What "
+"are the next two consecutive palindromic years after [year_end] with the "
+"same gap?"
 msgstr ""
 "[year_start], [year_end] gibi palindromik (tersiyle aynı) bir yıldır, "
 "aralarında 11 yıl aralık vardır. [year_end] yılından sonraki, aynı aralıklı, "
 "iki ardıÅ?ık palindromik yıllar nelerdir?"
 
-#: ../data/games.xml.h:34
+#: ../data/games.xml.h:91
 msgid "x * [num_a] = [num_b]"
 msgstr "x * [num_a] = [num_b]"
 
-#: ../data/games.xml.h:35
+#: ../data/games.xml.h:92
 msgid "x + [num_a] = [num_b]"
 msgstr "x + [num_a] = [num_b]"
 
-#: ../data/games.xml.h:36
+#: ../data/games.xml.h:93
 msgid "x - [num_a] = [num_b]"
 msgstr "x - [num_a] = [num_b]"
 
-#: ../data/games.xml.h:37
+#: ../data/games.xml.h:94
 msgid "x / [num_a] = [num_b]"
 msgstr "x / [num_a] = [num_b]"
 
@@ -319,13 +634,20 @@ msgstr ""
 "Sözlü, hesaplama ve hafıza kabiliyeti ile aklına meydan okuyarak oyunları "
 "oyna"
 
-#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:23
+#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:28
 msgid "gbrainy"
 msgstr "gbrainy"
 
+#: ../data/themes/themes.xml.h:1
+msgid "Blackboard"
+msgstr "Kara tahta"
+
+#: ../data/themes/themes.xml.h:2
+msgid "Classic"
+msgstr "Klasik"
+
 #: ../data/verbal_analogies.xml.h:1
-msgid ""
-"A car engine that is poorly designed and lacking of sophistication is?"
+msgid "A car engine that is poorly designed and lacking of sophistication is?"
 msgstr ""
 "Yetersiz tasarlanmıÅ? ve çok yönlü olmayan bir araba motoru nasıl "
 "tanımlanabilir?"
@@ -339,162 +661,460 @@ msgid "A fish in an aquarium lives in captivity."
 msgstr "Bir akvaryumda esaret altında yaÅ?ayan bir balık."
 
 #: ../data/verbal_analogies.xml.h:4
+msgid "A pen is used to write and a fork is used to eat."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:5
 msgid "A person with excessive preoccupation for his health has?"
 msgstr "SaÄ?lıÄ?ı için aÅ?ırı endiÅ?elenen kiÅ?iye ne denir?"
 
-#: ../data/verbal_analogies.xml.h:5
+#: ../data/verbal_analogies.xml.h:6
 msgid "A terrier is to a dog like a?"
 msgstr "Bir terriyer ve bir köpek neye benzer?"
 
-#: ../data/verbal_analogies.xml.h:6
+#: ../data/verbal_analogies.xml.h:7
+msgid "A turtle is inside a shell and a letter is inside an envelope."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:8
 msgid "Abstinence"
 msgstr "yoksunluk"
 
-#: ../data/verbal_analogies.xml.h:7
+#. Translators: Acrophobia of having a panic attack
+#: ../data/verbal_analogies.xml.h:10
 msgid "Acrophobia"
 msgstr "Akrofobi"
 
-#: ../data/verbal_analogies.xml.h:8
+#: ../data/verbal_analogies.xml.h:11
 msgid "Agoraphobia"
 msgstr "Agorafobi"
 
-#: ../data/verbal_analogies.xml.h:9
+#: ../data/verbal_analogies.xml.h:12
+msgid "Aircraft"
+msgstr "Hava aracı"
+
+#: ../data/verbal_analogies.xml.h:13
+#| msgid "Violin"
+msgid "Airline"
+msgstr "Havayolu"
+
+#: ../data/verbal_analogies.xml.h:14
+#| msgid "Acrophobia"
+msgid "Amphibians"
+msgstr "YuÌ?zergezer araçlar"
+
+#: ../data/verbal_analogies.xml.h:15
 msgid "An artist whose work has become the defining style of that genre is?"
 msgstr "Ä°Å?leri artık türünü tanımlar hale gelmiÅ? sanatçı?"
 
-#: ../data/verbal_analogies.xml.h:10
+#: ../data/verbal_analogies.xml.h:16
+msgid ""
+"An oasis is an isolated area of vegetation in a desert and an island is a "
+"piece of isolated land that is surrounded by water."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:17
+#| msgid "Age"
+msgid "Angle"
+msgstr "Açı"
+
+#: ../data/verbal_analogies.xml.h:18
+msgid "Angry"
+msgstr "Ã?fkeli"
+
+#: ../data/verbal_analogies.xml.h:19
+#| msgid "ant / vertebrate"
+msgid "Ant / Vertebrate"
+msgstr "Karınca / Omurgalı"
+
+#. Translators: Anthophobia is fear of flowers that poses little or no danger
+#: ../data/verbal_analogies.xml.h:21
 msgid "Anthophobia"
 msgstr "Antofobi"
 
-#: ../data/verbal_analogies.xml.h:11
+#. Translators: Anthropophobia is fear of people
+#: ../data/verbal_analogies.xml.h:23
 msgid "Anthropophobia"
 msgstr "Antropofobi"
 
-#: ../data/verbal_analogies.xml.h:12
+#: ../data/verbal_analogies.xml.h:24
 msgid "Apple"
 msgstr "Elma"
 
-#: ../data/verbal_analogies.xml.h:13
+#: ../data/verbal_analogies.xml.h:25
+#| msgid "Extensions"
+msgid "Attention"
+msgstr "Dikkat"
+
+#: ../data/verbal_analogies.xml.h:26
 msgid "Attic"
 msgstr "�atı"
 
-#: ../data/verbal_analogies.xml.h:14
-msgid "Bagpipes"
-msgstr "Tulum"
+#: ../data/verbal_analogies.xml.h:27
+#| msgid "Author:"
+msgid "Authority"
+msgstr "Otorite"
 
-#: ../data/verbal_analogies.xml.h:15
+#: ../data/verbal_analogies.xml.h:28
+msgid "Azimuth"
+msgstr "Azimut"
+
+#: ../data/verbal_analogies.xml.h:29
 msgid "Basketball"
 msgstr "Basketbol"
 
-#: ../data/verbal_analogies.xml.h:16
+#: ../data/verbal_analogies.xml.h:30
 msgid "Bassoon"
 msgstr "Fagot"
 
-#: ../data/verbal_analogies.xml.h:17
-msgid "Centimeter"
-msgstr "Santimetre"
+#: ../data/verbal_analogies.xml.h:31
+msgid "Beach"
+msgstr "Plaj"
 
-#: ../data/verbal_analogies.xml.h:18
+#: ../data/verbal_analogies.xml.h:32
+msgid "Birds"
+msgstr "Kuşlar"
+
+#. Translators: referred to the life style
+#: ../data/verbal_analogies.xml.h:34
+msgid "Bohemian"
+msgstr "Bohem"
+
+#: ../data/verbal_analogies.xml.h:35
+msgid "Both relate to an action that breaks the related item."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:36
+#| msgid "Balance"
+msgid "Bounce"
+msgstr "Sıçrama"
+
+#: ../data/verbal_analogies.xml.h:37
+#| msgid "broken"
+msgid "Broken"
+msgstr "Kırık"
+
+#: ../data/verbal_analogies.xml.h:38
+msgid "Bunker"
+msgstr "SıgÌ?ınak"
+
+#: ../data/verbal_analogies.xml.h:39
+msgid "Bursts"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:40
+#| msgid "camera"
+msgid "Camera"
+msgstr "Kamera"
+
+#: ../data/verbal_analogies.xml.h:41
+msgid "Carbon"
+msgstr "Karbon"
+
+#: ../data/verbal_analogies.xml.h:42
+msgid "Cardiology"
+msgstr "Kardiyoloji"
+
+#: ../data/verbal_analogies.xml.h:43
+msgid "Careless"
+msgstr "Dikkatsiz"
+
+#: ../data/verbal_analogies.xml.h:44
+msgid "Cellulose"
+msgstr "SeluÌ?loz"
+
+#: ../data/verbal_analogies.xml.h:45
+#| msgid "chicken / bird"
+msgid "Chicken / Parrot"
+msgstr "Tavuk / PapagÌ?an"
+
+#: ../data/verbal_analogies.xml.h:46
+msgid "Chord"
+msgstr "Akor"
+
+#. Translator: 'Close' as verb, like closed with a key
+#: ../data/verbal_analogies.xml.h:48
+#| msgid "Clocks"
+msgid "Close"
+msgstr "Kapat"
+
+#: ../data/verbal_analogies.xml.h:49
+msgid "Coast"
+msgstr "Sahil"
+
+#: ../data/verbal_analogies.xml.h:50
 msgid "Collectivism"
 msgstr "OrtaklaÅ?acılık"
 
-#: ../data/verbal_analogies.xml.h:19
+#: ../data/verbal_analogies.xml.h:51
 msgid "Column"
 msgstr "Sütun"
 
-#: ../data/verbal_analogies.xml.h:20
+#: ../data/verbal_analogies.xml.h:52
+msgid "Concert hall"
+msgstr "Konser salonu"
+
+#: ../data/verbal_analogies.xml.h:53
+#| msgid "condemn"
+msgid "Condemn"
+msgstr "Kınamak"
+
+#: ../data/verbal_analogies.xml.h:54
 msgid "Connoisseur"
 msgstr "Usta"
 
-#: ../data/verbal_analogies.xml.h:21
+#: ../data/verbal_analogies.xml.h:55
 msgid "Conspirator"
 msgstr "Suikastçi"
 
-#: ../data/verbal_analogies.xml.h:22
+#: ../data/verbal_analogies.xml.h:56
 msgid "Contradictory"
 msgstr "Ã?eliÅ?kili"
 
-#: ../data/verbal_analogies.xml.h:23
+#: ../data/verbal_analogies.xml.h:57
+#| msgid "Column"
+msgid "Corn"
+msgstr "Mısır"
+
+#: ../data/verbal_analogies.xml.h:58
+#| msgid "Count series"
+msgid "Courtesy"
+msgstr "Nezaket"
+
+#: ../data/verbal_analogies.xml.h:59
+#| msgid "cousin"
+msgid "Cousin"
+msgstr "Kuzen"
+
+#: ../data/verbal_analogies.xml.h:60
 msgid "Crocodile"
 msgstr "Timsah"
 
-#: ../data/verbal_analogies.xml.h:24
+#: ../data/verbal_analogies.xml.h:61
 msgid "Cycling"
 msgstr "Bisiklet"
 
-#: ../data/verbal_analogies.xml.h:25
+#: ../data/verbal_analogies.xml.h:62
+#| msgid "Pentagon"
+msgid "Decagon"
+msgstr "Ongen"
+
+#: ../data/verbal_analogies.xml.h:63
+#| msgid "Pencil"
+msgid "Decimal"
+msgstr "Ondalık"
+
+#: ../data/verbal_analogies.xml.h:64
 msgid "Deer"
 msgstr "Geyik"
 
-#: ../data/verbal_analogies.xml.h:26
+#: ../data/verbal_analogies.xml.h:65
+#| msgid "Memory"
+msgid "Democracy"
+msgstr "Demokrasi"
+
+#: ../data/verbal_analogies.xml.h:66
+#| msgid "dog / cat"
+msgid "Dog / Cat"
+msgstr "KoÌ?pek / Kedi"
+
+#: ../data/verbal_analogies.xml.h:67
+msgid "Dog and horse are species and terrier and pony are breeds."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:68
+msgid "Enneagram"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:69
+msgid "Envelope"
+msgstr "Zarf"
+
+#: ../data/verbal_analogies.xml.h:70
+#| msgid "erroneous"
+msgid "Erroneous"
+msgstr "Hatalı"
+
+#: ../data/verbal_analogies.xml.h:71
 msgid "Fish"
 msgstr "Balık"
 
-#: ../data/verbal_analogies.xml.h:27
+#: ../data/verbal_analogies.xml.h:72
+#| msgid "Fish"
+msgid "Fishes"
+msgstr "Balıklar"
+
+#: ../data/verbal_analogies.xml.h:73
+msgid "Float"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:74
 msgid "Flower"
 msgstr "�içek"
 
-#: ../data/verbal_analogies.xml.h:28
+#: ../data/verbal_analogies.xml.h:75
+#| msgid "blue"
+msgid "Flute"
+msgstr "FluÌ?t"
+
+#: ../data/verbal_analogies.xml.h:76
+#| msgid "work"
+msgid "Fork"
+msgstr "Ã?atal"
+
+#: ../data/verbal_analogies.xml.h:77
 msgid "Fossil"
 msgstr "Fosil"
 
-#: ../data/verbal_analogies.xml.h:29
+#: ../data/verbal_analogies.xml.h:78
 msgid "Frog"
 msgstr "KurbaÄ?a"
 
-#: ../data/verbal_analogies.xml.h:30
+#: ../data/verbal_analogies.xml.h:79
 msgid "Gallon"
 msgstr "Galon"
 
-#: ../data/verbal_analogies.xml.h:31
+#: ../data/verbal_analogies.xml.h:80
 msgid "Golf"
 msgstr "Golf"
 
-#: ../data/verbal_analogies.xml.h:32
+#: ../data/verbal_analogies.xml.h:81
+#| msgid "rain"
+msgid "Grain"
+msgstr "Tahıl"
+
+#: ../data/verbal_analogies.xml.h:82
 msgid "Grape"
 msgstr "�züm"
 
-#: ../data/verbal_analogies.xml.h:33
+#: ../data/verbal_analogies.xml.h:83
+msgid "Gym"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:84
+msgid "Hangar"
+msgstr "Hangar"
+
+#: ../data/verbal_analogies.xml.h:85
+#| msgid "has no relation"
+msgid "Has no relation"
+msgstr "IÌ?lgisi yok"
+
+#: ../data/verbal_analogies.xml.h:86
+msgid "Hectogram"
+msgstr "Hektogram"
+
+#: ../data/verbal_analogies.xml.h:87
+msgid "Hematology"
+msgstr "Hematoloji"
+
+#: ../data/verbal_analogies.xml.h:88
+#| msgid "hide"
+msgid "Hide"
+msgstr "Gizle"
+
+#: ../data/verbal_analogies.xml.h:89
+#| msgid "his mother"
+msgid "His father"
+msgstr "Babası"
+
+#: ../data/verbal_analogies.xml.h:90
+#| msgid "his mother"
+msgid "His mother"
+msgstr "Annesi"
+
+#: ../data/verbal_analogies.xml.h:91
+msgid "Homeless"
+msgstr "Evsiz"
+
+#: ../data/verbal_analogies.xml.h:92
 msgid "Hyena"
 msgstr "Sırtlan"
 
-#: ../data/verbal_analogies.xml.h:34
+#: ../data/verbal_analogies.xml.h:93
 msgid "Hypochondria"
 msgstr "Hastalık Hastası"
 
-#: ../data/verbal_analogies.xml.h:35
+#: ../data/verbal_analogies.xml.h:94
+msgid "Icosagon"
+msgstr "Yirmigen"
+
+#: ../data/verbal_analogies.xml.h:95
+#| msgid "ignore"
+msgid "Ignore"
+msgstr "Yoksay"
+
+#: ../data/verbal_analogies.xml.h:96
+msgid "Ink"
+msgstr "MuÌ?rekkep"
+
+#: ../data/verbal_analogies.xml.h:97
+msgid "Insects"
+msgstr "BoÌ?cekler"
+
+#: ../data/verbal_analogies.xml.h:98
 msgid "Ironic"
 msgstr "Alaycı"
 
-#: ../data/verbal_analogies.xml.h:36
+#: ../data/verbal_analogies.xml.h:99
+#| msgid "islands"
+msgid "Island"
+msgstr "Ada"
+
+#. Translator: definition of negligent
+#: ../data/verbal_analogies.xml.h:101
+msgid ""
+"It is the failure to take such care as may be rightfully or reasonably "
+"expected."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:102
 msgid "It is the only one that does not use a ball in the game."
 msgstr "Oyunda top kullanmayan tek oyun."
 
-#: ../data/verbal_analogies.xml.h:37
+#: ../data/verbal_analogies.xml.h:103
 msgid "It is the only one that is not a carnivore."
 msgstr "Etçil olmayan hangisidir?"
 
-#: ../data/verbal_analogies.xml.h:38
+#: ../data/verbal_analogies.xml.h:104
+#, fuzzy
+#| msgid "It is the only one that is not a reptile."
+msgid "It is the only one that is not a cereal."
+msgstr "Sürüngen olmayan hangisidir?"
+
+#: ../data/verbal_analogies.xml.h:105
 msgid "It is the only one that is not a fruit."
 msgstr "Meyve olmayan hangisidir?"
 
-#: ../data/verbal_analogies.xml.h:39
+#: ../data/verbal_analogies.xml.h:106
+#, fuzzy
+#| msgid "It is the only one that is not a reptile."
+msgid "It is the only one that is not a medical specialty."
+msgstr "Sürüngen olmayan hangisidir?"
+
+#: ../data/verbal_analogies.xml.h:107
+#, fuzzy
+#| msgid "It is the only one that is not a reptile."
+msgid "It is the only one that is not a metal."
+msgstr "Sürüngen olmayan hangisidir?"
+
+#: ../data/verbal_analogies.xml.h:108
 msgid "It is the only one that is not a reptile."
 msgstr "Sürüngen olmayan hangisidir?"
 
-#: ../data/verbal_analogies.xml.h:40
+#: ../data/verbal_analogies.xml.h:109
 msgid "It is the only one that is not a woodwind instrument."
 msgstr "Bu nefesli çalgı olmayan tek Å?ey."
 
-#: ../data/verbal_analogies.xml.h:41
+#: ../data/verbal_analogies.xml.h:110
 msgid "It is the only one that is not related to architecture."
 msgstr "Mimari ile ilgili olmayan tek Å?ey"
 
-#: ../data/verbal_analogies.xml.h:42
+#: ../data/verbal_analogies.xml.h:111
 msgid "It is the only unit that does not belong to the metric system."
 msgstr "Metrik sisteme ait olmayan hangisidir?"
 
-#: ../data/verbal_analogies.xml.h:43
+#: ../data/verbal_analogies.xml.h:112
 msgid ""
 "John's father's sister's sister-in-law is also? Do not assume that John has "
 "any relative that has not been mentioned."
@@ -502,635 +1122,872 @@ msgstr ""
 "John'ın babasının kız kardeÅ?inin yengesi aynı zamanda kimdir? John'ın "
 "bahsedilmemiÅ? akrabası olduÄ?unu dikkate almayın."
 
-#: ../data/verbal_analogies.xml.h:44
+#: ../data/verbal_analogies.xml.h:113
+#, fuzzy
+#| msgid ""
+#| "John's father's sister's sister-in-law is also? Do not assume that John "
+#| "has any relative that has not been mentioned."
+msgid ""
+"John's mother's brother's brother-in-law is also? Do not assume that John "
+"has any relative that has not been mentioned."
+msgstr ""
+"John'ın babasının kız kardeÅ?inin yengesi aynı zamanda kimdir? John'ın "
+"bahsedilmemiÅ? akrabası olduÄ?unu dikkate almayın."
+
+#: ../data/verbal_analogies.xml.h:114
+#| msgid "Centimeter"
+msgid "Kilometer"
+msgstr "Kilometre"
+
+#: ../data/verbal_analogies.xml.h:115
+#| msgid "Liter"
+msgid "Latitude"
+msgstr "Enlem"
+
+#: ../data/verbal_analogies.xml.h:116
+#| msgid "Tennis"
+msgid "Lentils"
+msgstr "Mercimek"
+
+#: ../data/verbal_analogies.xml.h:117
+#| msgid "Liter"
+msgid "Light"
+msgstr "IÅ?ık"
+
+#: ../data/verbal_analogies.xml.h:118
 msgid "Liter"
 msgstr "Litre"
 
-#: ../data/verbal_analogies.xml.h:45
+#. Translator: 'Lock' as verb, like locked with a key
+#: ../data/verbal_analogies.xml.h:120
+#| msgid "Logic"
+msgid "Lock"
+msgstr "Kilit"
+
+#: ../data/verbal_analogies.xml.h:121
 msgid "Loner"
 msgstr "Yalnız"
 
-#: ../data/verbal_analogies.xml.h:46
-msgid "Meter"
-msgstr "Metre"
+#: ../data/verbal_analogies.xml.h:122
+msgid "Lychee"
+msgstr "Liçi"
+
+#: ../data/verbal_analogies.xml.h:123
+msgid "Mango"
+msgstr "Mango"
+
+#: ../data/verbal_analogies.xml.h:124
+#| msgid "martyr"
+msgid "Martyr"
+msgstr "Şehit"
+
+#: ../data/verbal_analogies.xml.h:125
+msgid "Misunderstood"
+msgstr "Yanlış anlaşılmış"
 
-#: ../data/verbal_analogies.xml.h:47
+#: ../data/verbal_analogies.xml.h:126
+#| msgid "monkey"
+msgid "Money"
+msgstr "Para"
+
+#: ../data/verbal_analogies.xml.h:127
+#| msgid "Medium"
+msgid "Museum"
+msgstr "Müze"
+
+#: ../data/verbal_analogies.xml.h:128
 msgid "Oboe"
 msgstr "Obua"
 
+#: ../data/verbal_analogies.xml.h:129
+#| msgid "obscure"
+msgid "Obscure"
+msgstr "Anlaşılması guÌ?ç"
+
+#: ../data/verbal_analogies.xml.h:130
+msgid "Offensive"
+msgstr "Saldırgan"
+
+#: ../data/verbal_analogies.xml.h:131
+msgid "Oligarchy"
+msgstr "Oligarşi"
+
+#: ../data/verbal_analogies.xml.h:132
+msgid "Olive"
+msgstr "Zeytin"
+
+#: ../data/verbal_analogies.xml.h:133
+#| msgid "icon"
+msgid "Onion"
+msgstr "SogÌ?an"
+
+#. Translator: 'Open' as verb, like open with a key
+#: ../data/verbal_analogies.xml.h:135
+msgid "Open"
+msgstr "Açmak"
+
 #. Translators: refers to the fruit
-#: ../data/verbal_analogies.xml.h:49
+#: ../data/verbal_analogies.xml.h:137
 msgid "Orange"
 msgstr "Turuncu"
 
-#: ../data/verbal_analogies.xml.h:50
+#: ../data/verbal_analogies.xml.h:138
+#| msgid "Pentagon"
+msgid "Ostentation"
+msgstr "Azamet"
+
+#: ../data/verbal_analogies.xml.h:139
 msgid "Pain"
 msgstr "AÄ?rı"
 
-#: ../data/verbal_analogies.xml.h:51
+#: ../data/verbal_analogies.xml.h:140
+msgid "Paleontology"
+msgstr "Paleontoloji"
+
+#: ../data/verbal_analogies.xml.h:141
+msgid ""
+"Parallel and longitude go from east-west position and meridian and latitude "
+"go from north-south position."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:142
 msgid "Person expelled from society"
 msgstr "Topluluktan çıkarılan kiÅ?i"
 
-#: ../data/verbal_analogies.xml.h:52
+#: ../data/verbal_analogies.xml.h:143
+msgid "Photography"
+msgstr "FotogÌ?rafçılık"
+
+#: ../data/verbal_analogies.xml.h:144
+#| msgid "pioneer"
+msgid "Pioneer"
+msgstr "OÌ?ncuÌ?"
+
+#: ../data/verbal_analogies.xml.h:145
 msgid "Pleasure"
 msgstr "Memnuniyet"
 
-#: ../data/verbal_analogies.xml.h:53
+#: ../data/verbal_analogies.xml.h:146
+msgid "Pole"
+msgstr "Kutup"
+
+#: ../data/verbal_analogies.xml.h:147
+msgid "Pony / Horse"
+msgstr "Midilli / At"
+
+#: ../data/verbal_analogies.xml.h:148
 msgid "Portico"
 msgstr "Kemer altı"
 
-#: ../data/verbal_analogies.xml.h:54
+#: ../data/verbal_analogies.xml.h:149
 msgid "Positivism"
 msgstr "Pozitivizm"
 
-#: ../data/verbal_analogies.xml.h:55
+#: ../data/verbal_analogies.xml.h:150
 msgid "Potato"
 msgstr "Patates"
 
-#: ../data/verbal_analogies.xml.h:56
+#: ../data/verbal_analogies.xml.h:151
+#| msgid "Liter"
+msgid "Printer"
+msgstr "Yazıcı"
+
+#: ../data/verbal_analogies.xml.h:152
+#| msgid "Proportions"
+msgid "Property"
+msgstr "OÌ?zellik"
+
+#: ../data/verbal_analogies.xml.h:153
+msgid "Psychiatry"
+msgstr "Psikiyatri"
+
+#: ../data/verbal_analogies.xml.h:154
+msgid "Radius"
+msgstr "Yarıçap"
+
+#: ../data/verbal_analogies.xml.h:155
 msgid "Related"
 msgstr "Alakalı"
 
-#: ../data/verbal_analogies.xml.h:57
+#: ../data/verbal_analogies.xml.h:156
+msgid "Repugnance"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:157
+msgid "Restaurant"
+msgstr "Restoran"
+
+#: ../data/verbal_analogies.xml.h:158
+#| msgid "Dice"
+msgid "Rice"
+msgstr "Pirinç"
+
+#: ../data/verbal_analogies.xml.h:159
+#| msgid "Liter"
+msgid "River"
+msgstr "Nehir"
+
+#: ../data/verbal_analogies.xml.h:160
+msgid "Roll"
+msgstr "Yuvarlanmak"
+
+#: ../data/verbal_analogies.xml.h:161
+#| msgid "Game"
+msgid "Shame"
+msgstr "Utanç"
+
+#: ../data/verbal_analogies.xml.h:162
+#| msgid "simplistic"
+msgid "Simplistic"
+msgstr "Basit"
+
+#: ../data/verbal_analogies.xml.h:163
 msgid "Snake"
 msgstr "Yılan"
 
-#: ../data/verbal_analogies.xml.h:58
+#: ../data/verbal_analogies.xml.h:164
+#| msgid "Medium"
+msgid "Sodium"
+msgstr "Sodyum"
+
+#: ../data/verbal_analogies.xml.h:165
+msgid "Solstice"
+msgstr "Gündönümü"
+
+#: ../data/verbal_analogies.xml.h:166
+#| msgid "son-in-law"
+msgid "Son-in-law"
+msgstr "Damat"
+
+#: ../data/verbal_analogies.xml.h:167
 msgid "Specializes in skin diseases"
 msgstr "Deri hastalıklarında uzmanlaÅ?ır"
 
-#: ../data/verbal_analogies.xml.h:59
+#: ../data/verbal_analogies.xml.h:168
 msgid "Sport"
 msgstr "Spor"
 
-#: ../data/verbal_analogies.xml.h:60
+#: ../data/verbal_analogies.xml.h:169
 msgid "Suffers a skin disease"
 msgstr "Deri hastalıÄ?ından muzdariptir"
 
-#: ../data/verbal_analogies.xml.h:61
+#: ../data/verbal_analogies.xml.h:170
+#| msgid "Square"
+msgid "Sugarcane"
+msgstr "Şekerkamışı"
+
+#: ../data/verbal_analogies.xml.h:171
+msgid "Sweet corn"
+msgstr "Tatlı mısır"
+
+#: ../data/verbal_analogies.xml.h:172
 msgid "Synonym"
 msgstr "EÅ? anlamlı"
 
-#: ../data/verbal_analogies.xml.h:62
+#: ../data/verbal_analogies.xml.h:173
+#| msgid "Enable"
+msgid "Table"
+msgstr "Masa"
+
+#: ../data/verbal_analogies.xml.h:174
+#| msgid "magenta"
+msgid "Tangent"
+msgstr "Tanjant"
+
+#: ../data/verbal_analogies.xml.h:175
 msgid "Tennis"
 msgstr "Tenis"
 
-#: ../data/verbal_analogies.xml.h:63
+#: ../data/verbal_analogies.xml.h:176
 msgid ""
 "The ethical doctrine holding that only what is pleasant is an intrinsic good."
 msgstr "Makbul olanın esasen iyi olduÄ?una dayanan ahlaki öÄ?reti."
 
-#: ../data/verbal_analogies.xml.h:64
+#: ../data/verbal_analogies.xml.h:177
 msgid "The first word is the instrument and the second what it measures."
 msgstr "Ä°lk kelime"
 
-#: ../data/verbal_analogies.xml.h:65
+#: ../data/verbal_analogies.xml.h:178
 msgid ""
 "The practice of austere self-discipline in order to achieve a higher or "
 "spiritual idea."
 msgstr "Daha yüksek ruhani fikirler için yapılan sıkı öz-disiplin."
 
-#: ../data/verbal_analogies.xml.h:66
+#: ../data/verbal_analogies.xml.h:179
+msgid "The radius of a circle is half the diameter."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:180
 msgid "The word 'taxidermist' is used to define a person that?"
 msgstr "'taxidermist' kelimesi nasıl bir kiÅ?iyi tanımlaman için kullanıldı?"
 
-#: ../data/verbal_analogies.xml.h:67
+#: ../data/verbal_analogies.xml.h:181
+#| msgid "Meter"
+msgid "Theater"
+msgstr "Tiyatro"
+
+#: ../data/verbal_analogies.xml.h:182
 msgid "Think of the items used in the game."
 msgstr "Oyunda kullanılan elemanları düÅ?ünün"
 
-#: ../data/verbal_analogies.xml.h:68
+#: ../data/verbal_analogies.xml.h:183
 msgid "Tiger"
 msgstr "Kaplan"
 
-#: ../data/verbal_analogies.xml.h:69
+#: ../data/verbal_analogies.xml.h:184
+msgid "Titanium"
+msgstr "Titanyum"
+
+#: ../data/verbal_analogies.xml.h:185
+msgid ""
+"To make both objects work, a button needs to be pushed and a key needs to be "
+"turned."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:186
+msgid "Totalitarianism"
+msgstr ""
+
+#. Translators: tripod as used is photography
+#: ../data/verbal_analogies.xml.h:188
+#| msgid "_Tip"
+msgid "Tripod"
+msgstr "�çayak"
+
+#: ../data/verbal_analogies.xml.h:189
+#, fuzzy
+#| msgid "turn"
+msgid "Turn"
+msgstr "tur"
+
+#: ../data/verbal_analogies.xml.h:190
 msgid "Turtle"
 msgstr "KaplumbaÄ?a"
 
-#: ../data/verbal_analogies.xml.h:70
+#: ../data/verbal_analogies.xml.h:191
+#, fuzzy
+#| msgid "unorthodox"
+msgid "Unorthodox"
+msgstr "farklı"
+
+#: ../data/verbal_analogies.xml.h:192
 msgid "Violin"
 msgstr "Keman"
 
-#: ../data/verbal_analogies.xml.h:71
+#: ../data/verbal_analogies.xml.h:193
+msgid "Wealthy"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:194
 msgid "Weapon"
 msgstr "Silah"
 
-#: ../data/verbal_analogies.xml.h:72
+#: ../data/verbal_analogies.xml.h:195
 msgid "What is a 'halberd'?"
 msgstr "Teber nedir?"
 
-#: ../data/verbal_analogies.xml.h:73
-msgid ""
-"Which of the following sentences defines better an 'ostracized' person?"
+#: ../data/verbal_analogies.xml.h:196
+#| msgid "beat"
+msgid "Wheat"
+msgstr "BugÌ?day"
+
+#: ../data/verbal_analogies.xml.h:197
+msgid "Which of the following sentences defines better an 'ostracized' person?"
 msgstr "AÅ?aÄ?ıdakilerden hangisi 'dıÅ?lanmıÅ?' bir insanı daha iyi açıklar?"
 
-#. 
+#.
 #. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
-#. 
-#: ../data/verbal_analogies.xml.h:77
-msgid "Which of the following sports is the odd one?"
+#.
+#: ../data/verbal_analogies.xml.h:201
+#, fuzzy
+#| msgid "Which of the following sports is the odd one?"
+msgid "Which of the following sports does not belong to the group?"
 msgstr "AÅ?aÄ?ıdakilerden hangisi sıradıÅ?ıdır?"
 
-#: ../data/verbal_analogies.xml.h:78
-msgid ""
-"Which of the following words is closer to the meaning of 'asceticism'?"
+#: ../data/verbal_analogies.xml.h:202
+#, fuzzy
+#| msgid "Which of the following words is the odd one?"
+msgid "Which of the following words does not belong to the group?"
+msgstr "AÅ?aÄ?ıdaki sözcüklerden hangisi farklı olandır?"
+
+#: ../data/verbal_analogies.xml.h:203
+msgid "Which of the following words is closer to the meaning of 'asceticism'?"
 msgstr ""
 "AÅ?aÄ?ıdaki kelimelerden hangisi 'çilecilik' kelimesinin anlamına daha "
 "yakındır?"
 
-#: ../data/verbal_analogies.xml.h:79
+#: ../data/verbal_analogies.xml.h:204
 msgid "Which of the following words is closer to the meaning of 'hedonism'?"
 msgstr ""
 "AÅ?aÄ?ıdaki kelimelerden hangisi 'zevkcilik' kelimesinin anlamına daha "
 "yakındır?"
 
-#: ../data/verbal_analogies.xml.h:80
+#: ../data/verbal_analogies.xml.h:205
+#, fuzzy
+#| msgid "Which of the following words is closer to the meaning of 'hedonism'?"
+msgid "Which of the following words is closer to the meaning of 'negligent'?"
+msgstr ""
+"AÅ?aÄ?ıdaki kelimelerden hangisi 'zevkcilik' kelimesinin anlamına daha "
+"yakındır?"
+
+#: ../data/verbal_analogies.xml.h:206
 msgid "Which of the following words is closer to the meaning of 'oxymoron'?"
 msgstr ""
 "AÅ?aÄ?ıdaki kelimelerden hangisi 'tezat' kelimesinin anlamına daha yakındır?"
 
-#: ../data/verbal_analogies.xml.h:81
+#: ../data/verbal_analogies.xml.h:207
 msgid "Which of the following words is the closest in meaning to 'censure'?"
 msgstr ""
 "AÅ?aÄ?ıdaki kelimelerden hangisinin anlamı 'censure' kelimesine en yakındır?"
 
-#: ../data/verbal_analogies.xml.h:82
-msgid "Which of the following words is the odd one?"
-msgstr "AÅ?aÄ?ıdaki sözcüklerden hangisi farklı olandır?"
-
-#: ../data/verbal_analogies.xml.h:83
+#: ../data/verbal_analogies.xml.h:208
 msgid "Which of the following words means fear of people?"
 msgstr "AÅ?aÄ?ıdaki kelimelerden hangisi insanlardan korkmak anlamına gelir?"
 
-#: ../data/verbal_analogies.xml.h:84
+#: ../data/verbal_analogies.xml.h:209
+#, fuzzy
+#| msgid "ginger"
+msgid "Winery"
+msgstr "zencefil"
+
+#: ../data/verbal_analogies.xml.h:210
 msgid "Wolf"
 msgstr "Kurt"
 
-#: ../data/verbal_analogies.xml.h:85
+#: ../data/verbal_analogies.xml.h:211
 msgid "Works with dead animals"
 msgstr "Ã?lü hayvanlarla çalıÅ?ır"
 
-#: ../data/verbal_analogies.xml.h:86
+#: ../data/verbal_analogies.xml.h:212
 msgid "Works with leather"
 msgstr "Deri ile çalıÅ?ır"
 
-#: ../data/verbal_analogies.xml.h:87
+#: ../data/verbal_analogies.xml.h:213
+msgid "Zinc"
+msgstr "Çinko"
+
+#: ../data/verbal_analogies.xml.h:214
 msgid "airplane | aeroplane | plane"
 msgstr "Uçak | tayyare |  hava taÅ?ıtı"
 
-#: ../data/verbal_analogies.xml.h:88
+#: ../data/verbal_analogies.xml.h:215
 msgid "ankle"
 msgstr "ayak bileÄ?i"
 
-#: ../data/verbal_analogies.xml.h:89
-msgid "ant / vertebrate"
-msgstr "karınca / omurgalı"
-
-#: ../data/verbal_analogies.xml.h:90
+#: ../data/verbal_analogies.xml.h:216
 msgid "art / gallery | drama"
 msgstr "sanat / galeri | drama"
 
-#: ../data/verbal_analogies.xml.h:91
+#: ../data/verbal_analogies.xml.h:217
 msgid "atlas"
 msgstr "atlas"
 
-#: ../data/verbal_analogies.xml.h:92
+#: ../data/verbal_analogies.xml.h:218
 msgid "bite"
 msgstr "ısırık"
 
-#: ../data/verbal_analogies.xml.h:93
+#: ../data/verbal_analogies.xml.h:219
 msgid "body | skin"
 msgstr "beden | deri"
 
-#: ../data/verbal_analogies.xml.h:94
-msgid "book"
-msgstr "kitap"
+#: ../data/verbal_analogies.xml.h:220
+msgid "book | magazine | document"
+msgstr "kitap | dergi | belge"
 
 #. Translators: 'open' is used as a verb (open a box)
-#: ../data/verbal_analogies.xml.h:96
+#: ../data/verbal_analogies.xml.h:222
 msgid "box / open | banana"
 msgstr "kutu / aç | muz"
 
-#: ../data/verbal_analogies.xml.h:97
+#: ../data/verbal_analogies.xml.h:223
 msgid "bridge / over | tunnel"
 msgstr "köprü / üstünde | tünel"
 
-#: ../data/verbal_analogies.xml.h:98
-msgid "broken"
-msgstr "kırık"
-
-#: ../data/verbal_analogies.xml.h:99
-msgid "burst | pop"
-msgstr "batlak | patlamak"
-
-#. Translators: key refers to a key used to open a lock
-#: ../data/verbal_analogies.xml.h:101
+#: ../data/verbal_analogies.xml.h:224
 msgid "button / push | key (used in a lock)"
 msgstr "buton / basmak | anahtar"
 
-#: ../data/verbal_analogies.xml.h:102
+#: ../data/verbal_analogies.xml.h:225
 msgid "cage | zoo | zoological garden"
 msgstr "kafes | hayvanat bahçesi | hayvanat bahçesi"
 
-#: ../data/verbal_analogies.xml.h:103
-msgid "camera"
-msgstr "kamera"
+#: ../data/verbal_analogies.xml.h:226
+#| msgid "car / road | train"
+msgid "car / garage | plane"
+msgstr "araba / garaj | tren"
 
-#: ../data/verbal_analogies.xml.h:104
+#: ../data/verbal_analogies.xml.h:227
 msgid "car / road | train"
 msgstr "araba / yol | tren"
 
-#: ../data/verbal_analogies.xml.h:105
-msgid "chicken / bird"
-msgstr "tavuk / kuÅ?"
-
-#: ../data/verbal_analogies.xml.h:106
+#: ../data/verbal_analogies.xml.h:228
 msgid "chop"
 msgstr "vuruÅ?"
 
-#: ../data/verbal_analogies.xml.h:107
+#: ../data/verbal_analogies.xml.h:229
+msgid "circle / semicircle | diameter"
+msgstr "daire / yarım daire | çap"
+
+#: ../data/verbal_analogies.xml.h:230
 msgid "coins"
 msgstr "bozukluklar"
 
-#: ../data/verbal_analogies.xml.h:108
+#: ../data/verbal_analogies.xml.h:231
 msgid "composer | songwriter | lyricist"
 msgstr "besteci | Å?arkı yazarı | söz yazarı"
 
-#: ../data/verbal_analogies.xml.h:109
-msgid "condemn"
-msgstr "kınamak"
-
-#: ../data/verbal_analogies.xml.h:110
+#: ../data/verbal_analogies.xml.h:232
 msgid "constellation / stars | archipelago"
 msgstr "takımyıldız / yıldızlar | takımada"
 
-#: ../data/verbal_analogies.xml.h:111
-msgid "cousin"
-msgstr "kuzen"
-
 #. Translators: 'dance' is used as a noun
-#: ../data/verbal_analogies.xml.h:113
+#: ../data/verbal_analogies.xml.h:234
 msgid "dance"
 msgstr "dans"
 
-#: ../data/verbal_analogies.xml.h:114
+#: ../data/verbal_analogies.xml.h:235
+#| msgid "tears / eyes | sweat"
+msgid "desert / oasis | sea"
+msgstr "çoÌ?l / vaha | deniz"
+
+#: ../data/verbal_analogies.xml.h:236
 msgid "dish / break | balloon"
 msgstr "tabak / kırma | balon"
 
-#: ../data/verbal_analogies.xml.h:115
-msgid "dog / cat"
-msgstr "köpek / kedi"
-
-#: ../data/verbal_analogies.xml.h:116
+#: ../data/verbal_analogies.xml.h:237
 msgid "dog / tame | wolf"
 msgstr "köpek / evcil | kurt"
 
-#: ../data/verbal_analogies.xml.h:117
+#: ../data/verbal_analogies.xml.h:238
 msgid "elbow / knee | wrist"
 msgstr "dirsek / diz | el bileÄ?i"
 
-#: ../data/verbal_analogies.xml.h:118
-msgid "erroneous"
-msgstr "hatalı"
-
-#: ../data/verbal_analogies.xml.h:119
+#: ../data/verbal_analogies.xml.h:239
 msgid "error / correct | damage"
 msgstr "hata / doÄ?ru | zarar"
 
-#: ../data/verbal_analogies.xml.h:120
+#: ../data/verbal_analogies.xml.h:240
 msgid "eyebrow / eye | mustache"
 msgstr "kaÅ? / göz | bıyık"
 
 #. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
-#: ../data/verbal_analogies.xml.h:122
+#: ../data/verbal_analogies.xml.h:242
 msgid "feet / two | toes"
 msgstr "ayak / iki | parmak"
 
-#: ../data/verbal_analogies.xml.h:123
+#: ../data/verbal_analogies.xml.h:243
 msgid "fish / aquarium | monkey"
 msgstr "balık / akvaryum | maymun"
 
-#: ../data/verbal_analogies.xml.h:124
+#: ../data/verbal_analogies.xml.h:244
 msgid "fish / submarine | bird"
 msgstr "balık / denizaltı | kuÅ?"
 
-#: ../data/verbal_analogies.xml.h:125
+#: ../data/verbal_analogies.xml.h:245
+#| msgid "feet / two | toes"
+msgid "five / pentagon | ten"
+msgstr "beş / beşgen | on"
+
+#: ../data/verbal_analogies.xml.h:246
 msgid "fox / den | bird"
 msgstr "tilki / maÄ?ara | kuÅ?"
 
-#: ../data/verbal_analogies.xml.h:126
+#: ../data/verbal_analogies.xml.h:247
 msgid "glass / break | paper"
 msgstr "bardak / kırık | kaÄ?ıt"
 
-#: ../data/verbal_analogies.xml.h:127
+#: ../data/verbal_analogies.xml.h:248
 msgid "hands / grab | teeth"
 msgstr "eller / tutmak | diÅ?ler"
 
-#: ../data/verbal_analogies.xml.h:128
-msgid "has no relation"
-msgstr "alakasız"
-
-#: ../data/verbal_analogies.xml.h:129
+#: ../data/verbal_analogies.xml.h:249
 msgid "herbivorous | herbivore"
 msgstr "herbivor | otçul"
 
-#: ../data/verbal_analogies.xml.h:130
-msgid "hide"
-msgstr "gizle"
-
-#: ../data/verbal_analogies.xml.h:131
-msgid "his mother"
-msgstr "annesi"
-
-#: ../data/verbal_analogies.xml.h:132
-msgid "horse / pony"
-msgstr "at / midilli"
+#: ../data/verbal_analogies.xml.h:250
+msgid "horticulture / plants | ornithology"
+msgstr "bahçıvanlık / bitkiler | kuşbilim"
 
-#: ../data/verbal_analogies.xml.h:133
+#: ../data/verbal_analogies.xml.h:251
 msgid "hour / minute | minute"
 msgstr "saat / dakika | dakika"
 
-#: ../data/verbal_analogies.xml.h:134
+#: ../data/verbal_analogies.xml.h:252
 msgid "hungry / eat | tired"
 msgstr "aç / ye | yorgun"
 
-#: ../data/verbal_analogies.xml.h:135
+#: ../data/verbal_analogies.xml.h:253
 msgid "hunter / rifle | photographer"
 msgstr "avcı / tüfek | fotoÄ?rafcı"
 
-#: ../data/verbal_analogies.xml.h:136
+#: ../data/verbal_analogies.xml.h:254
 msgid "ice / slippery | glue"
 msgstr "buz / kaymak | tutkal"
 
-#: ../data/verbal_analogies.xml.h:137
-msgid "icon"
-msgstr "simge"
-
-#: ../data/verbal_analogies.xml.h:138
-msgid "ignore"
-msgstr "yoksay"
-
-#: ../data/verbal_analogies.xml.h:139
+#: ../data/verbal_analogies.xml.h:255
 msgid "in | under | through"
 msgstr "içinde | altında | yoluyla"
 
-#: ../data/verbal_analogies.xml.h:140
-msgid "innovator"
-msgstr "öncü"
-
-#: ../data/verbal_analogies.xml.h:141
+#: ../data/verbal_analogies.xml.h:256
 msgid "islands"
 msgstr "adalar"
 
-#: ../data/verbal_analogies.xml.h:142
+#: ../data/verbal_analogies.xml.h:257
 msgid "leopard / spots | tiger"
 msgstr "leopar / benekler | kaplan"
 
-#: ../data/verbal_analogies.xml.h:143
+#: ../data/verbal_analogies.xml.h:258
 msgid "letter / word | page"
 msgstr "harf / sözcük | sayfa"
 
-#: ../data/verbal_analogies.xml.h:144
-msgid "lip | mouth"
-msgstr "dudak | aÄ?ız"
-
-#: ../data/verbal_analogies.xml.h:145
-msgid "martyr"
-msgstr "Å?ehit"
+#: ../data/verbal_analogies.xml.h:259
+#| msgid "lip | mouth"
+msgid "lip | upper lip | mouth"
+msgstr "dudak | uÌ?st dudak | agÌ?ız"
 
-#: ../data/verbal_analogies.xml.h:146
+#: ../data/verbal_analogies.xml.h:260
 msgid "nest"
 msgstr "yuva"
 
-#: ../data/verbal_analogies.xml.h:147
+#: ../data/verbal_analogies.xml.h:261
 msgid "nose"
 msgstr "burun"
 
-#: ../data/verbal_analogies.xml.h:148
+#: ../data/verbal_analogies.xml.h:262
 msgid "novel / author | song"
 msgstr "roman / yazar | Å?arkı"
 
-#: ../data/verbal_analogies.xml.h:149
-msgid "obscure"
-msgstr "belirsiz"
-
-#: ../data/verbal_analogies.xml.h:150
+#: ../data/verbal_analogies.xml.h:263
 msgid "orange / fruit | spinach"
 msgstr "turuncu / meyve | ıspanak"
 
-#: ../data/verbal_analogies.xml.h:151
+#: ../data/verbal_analogies.xml.h:264
+msgid "parallel / meridian | longitude"
+msgstr "paralel / meridyen | enlem"
+
+#: ../data/verbal_analogies.xml.h:265
 msgid "pediatrics / children | numismatics"
 msgstr "pediyatri / çocuk | nümismatik"
 
-#: ../data/verbal_analogies.xml.h:152
+#: ../data/verbal_analogies.xml.h:266
 msgid "peel"
 msgstr "soymak"
 
-#: ../data/verbal_analogies.xml.h:153
-msgid "pioneer"
-msgstr "öncü"
+#: ../data/verbal_analogies.xml.h:267
+msgid "pessimist / optimist | poor"
+msgstr "koÌ?tuÌ?mser / iyimser | fakir"
 
-#: ../data/verbal_analogies.xml.h:154
+#: ../data/verbal_analogies.xml.h:268
 msgid "poems / anthology | maps"
 msgstr "Å?iirler / derleme | haritalar"
 
-#: ../data/verbal_analogies.xml.h:155
+#: ../data/verbal_analogies.xml.h:269
 msgid "puzzle / solve | game"
 msgstr "yapboz / çözme | oyun"
 
-#: ../data/verbal_analogies.xml.h:156
+#: ../data/verbal_analogies.xml.h:270
 msgid "repair | fix"
 msgstr "onarmak | düzeltmek"
 
-#: ../data/verbal_analogies.xml.h:157
+#: ../data/verbal_analogies.xml.h:271
 msgid "ring / finger | bracelet"
 msgstr "yüzük / parmak | bilezik"
 
-#: ../data/verbal_analogies.xml.h:158
+#: ../data/verbal_analogies.xml.h:272
 msgid "seal / flippers | bird"
 msgstr "fok / yüzgeçler | kuÅ?"
 
 #. Translators: refers to the unit of time
-#: ../data/verbal_analogies.xml.h:160
+#: ../data/verbal_analogies.xml.h:274
 msgid "second"
 msgstr "saniye"
 
-#: ../data/verbal_analogies.xml.h:161
+#: ../data/verbal_analogies.xml.h:275
 msgid "shovel / dig | axe"
 msgstr "kürek / kazma | balta"
 
-#: ../data/verbal_analogies.xml.h:162
-msgid "simplistic"
-msgstr "basit"
-
-#: ../data/verbal_analogies.xml.h:163
+#: ../data/verbal_analogies.xml.h:276
 msgid "sink"
 msgstr "lavabo"
 
-#: ../data/verbal_analogies.xml.h:164
+#: ../data/verbal_analogies.xml.h:277
 msgid "sleep | rest"
 msgstr "uyumak | dinlenmek"
 
-#: ../data/verbal_analogies.xml.h:165
+#: ../data/verbal_analogies.xml.h:278
 msgid "slurp / tongue | snort"
 msgstr "Å?apırdatmak / dil | homurtmak"
 
-#: ../data/verbal_analogies.xml.h:166
-msgid "son-in-law"
-msgstr "damat"
-
-#: ../data/verbal_analogies.xml.h:167
+#: ../data/verbal_analogies.xml.h:279
 msgid "sour"
 msgstr "ekÅ?i"
 
 #. Translators: stick refers to a piece of wood
-#: ../data/verbal_analogies.xml.h:169
+#: ../data/verbal_analogies.xml.h:281
 msgid "stick / float | stone"
 msgstr "baston / Å?amandıra | taÅ?"
 
-#: ../data/verbal_analogies.xml.h:170
+#: ../data/verbal_analogies.xml.h:282
 msgid "sticky"
 msgstr "yapıÅ?kan"
 
-#: ../data/verbal_analogies.xml.h:171
+#: ../data/verbal_analogies.xml.h:283
 msgid "stripes"
 msgstr "Å?eritler"
 
-#: ../data/verbal_analogies.xml.h:172
+#: ../data/verbal_analogies.xml.h:284
 msgid "sugar / sweet | vinegar"
 msgstr "Å?eker / tatlı | sirke"
 
-#: ../data/verbal_analogies.xml.h:173
+#: ../data/verbal_analogies.xml.h:285
+msgid "talk / yell | dislike"
+msgstr "konuş / bagÌ?ır | sevme"
+
+#: ../data/verbal_analogies.xml.h:286
 msgid "tear | rip"
 msgstr "yırtmak | sökmek"
 
-#: ../data/verbal_analogies.xml.h:174
+#: ../data/verbal_analogies.xml.h:287
 msgid "tears / eyes | sweat"
 msgstr "göz yaÅ?ı / gözler | ter"
 
 #. Translators: referred to 'feet / two | toes'
-#: ../data/verbal_analogies.xml.h:176
+#: ../data/verbal_analogies.xml.h:289
 msgid "ten | 10"
 msgstr "on | 10"
 
-#: ../data/verbal_analogies.xml.h:177
+#: ../data/verbal_analogies.xml.h:290
 msgid "tennis / sport | ballet"
 msgstr "tenis / spor | balet"
 
-#: ../data/verbal_analogies.xml.h:178
-msgid "theatre | theater"
-msgstr "tiyatro | tiyatro"
+#: ../data/verbal_analogies.xml.h:291
+msgid "thankful / ingratitude | despotism"
+msgstr ""
 
-#: ../data/verbal_analogies.xml.h:179
+#: ../data/verbal_analogies.xml.h:292
 msgid "thermometer / temperature | clock"
 msgstr "sıcaklık ölçer / sıcaklık | saat"
 
-#: ../data/verbal_analogies.xml.h:180
+#: ../data/verbal_analogies.xml.h:293
 msgid "tiger / carnivore | cow"
 msgstr "kaplan / etçil | inek"
 
-#: ../data/verbal_analogies.xml.h:181
+#. Translators: time as duration of an event. What a clock measures
+#: ../data/verbal_analogies.xml.h:295
 msgid "time"
 msgstr "zaman"
 
-#: ../data/verbal_analogies.xml.h:182
+#: ../data/verbal_analogies.xml.h:296
 msgid "toy / play | tool"
 msgstr "oyuncak / oyun | araç"
 
-#: ../data/verbal_analogies.xml.h:183
+#: ../data/verbal_analogies.xml.h:297
 msgid "track | railway | rails"
-msgstr "yol | tren yolu | raylar"
-
-#: ../data/verbal_analogies.xml.h:184
-msgid "turn"
-msgstr "tur"
+msgstr "yol | tren yolu | raylar"
 
-#: ../data/verbal_analogies.xml.h:185
-msgid "unorthodox"
-msgstr "farklı"
+#. Translators: letter refers to letter (in paper form)
+#: ../data/verbal_analogies.xml.h:299
+msgid "turtle / shell | letter"
+msgstr ""
 
-#: ../data/verbal_analogies.xml.h:186
+#: ../data/verbal_analogies.xml.h:300
 msgid "vegetable"
 msgstr "sebze"
 
-#: ../data/verbal_analogies.xml.h:187
+#: ../data/verbal_analogies.xml.h:301
 msgid "whirlpool / water | tornado"
 msgstr "girdap / su | kasırga"
 
-#: ../data/verbal_analogies.xml.h:188
+#: ../data/verbal_analogies.xml.h:302
 msgid "wild | savage"
 msgstr "vahÅ?i | yabani"
 
-#: ../data/verbal_analogies.xml.h:189
-msgid "win"
-msgstr "kazan"
+#: ../data/verbal_analogies.xml.h:303
+#| msgid "wind | air"
+msgid "win | play"
+msgstr "kazan | oyna"
 
-#: ../data/verbal_analogies.xml.h:190
+#: ../data/verbal_analogies.xml.h:304
 msgid "wind | air"
 msgstr "rüzgar | hava"
 
-#: ../data/verbal_analogies.xml.h:191
+#: ../data/verbal_analogies.xml.h:305
+msgid "wine / grape | rum"
+msgstr "Å?arap / üzüm | rom"
+
+#: ../data/verbal_analogies.xml.h:306
 msgid "wings"
 msgstr "kanatlar"
 
 #. Translators: 'work' is used as a verb (to work)
-#: ../data/verbal_analogies.xml.h:193
+#: ../data/verbal_analogies.xml.h:308
 msgid "work"
 msgstr "iÅ?"
 
-#. Body parts
-#: ../data/verbal_analogies.xml.h:194 ../src/Games/Memory/MemoryWords.cs:51
-msgid "wrist"
-msgstr "bilek"
+#: ../data/verbal_analogies.xml.h:309
+#| msgid "wind | air"
+msgid "wrist | arm"
+msgstr "bilek | kol"
+
+#: ../data/verbal_analogies.xml.h:310
+#| msgid "tears / eyes | sweat"
+msgid "write / pen | eat"
+msgstr "yazı yaz / kalem | yemek ye"
 
 #: ../src/Core/Views/CountDownView.cs:81
 msgid "Get ready to memorize the next objects..."
 msgstr "Sonraki nesneleri hatırlamaya hazırlan..."
 
 #: ../src/Core/Views/FinishView.cs:97
-#: ../src/Core/Views/PlayerHistoryView.cs:67
-#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:64
+#: ../src/Core/Views/PlayerHistoryView.cs:83
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:66
 msgid "Total"
 msgstr "Toplam"
 
-#: ../src/Core/Views/FinishView.cs:104 ../src/Core/Main/GameTypes.cs:44
-#: ../src/Clients/Classical/gbrainy.cs:371
+#: ../src/Core/Views/FinishView.cs:104 ../src/Core/Main/GameTypes.cs:45
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:8
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:124
 msgid "Logic"
 msgstr "Mantık"
 
-#: ../src/Core/Views/FinishView.cs:111 ../src/Core/Main/GameTypes.cs:48
-#: ../src/Clients/Classical/gbrainy.cs:376
+#: ../src/Core/Views/FinishView.cs:111 ../src/Core/Main/GameTypes.cs:49
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:6
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:128
 msgid "Calculation"
 msgstr "Hesaplama"
 
-#: ../src/Core/Views/FinishView.cs:118 ../src/Core/Main/GameTypes.cs:46
-#: ../src/Clients/Classical/gbrainy.cs:382
+#: ../src/Core/Views/FinishView.cs:118 ../src/Core/Main/GameTypes.cs:47
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:133
 msgid "Memory"
 msgstr "Bellek"
 
-#: ../src/Core/Views/FinishView.cs:125 ../src/Core/Main/GameTypes.cs:50
-#: ../src/Clients/Classical/gbrainy.cs:388
+#: ../src/Core/Views/FinishView.cs:125 ../src/Core/Main/GameTypes.cs:51
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:18
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:138
 msgid "Verbal"
 msgstr "Sözel"
 
-#: ../src/Core/Views/FinishView.cs:141
+#: ../src/Core/Views/FinishView.cs:140
+#: ../src/Core/Views/PlayerHistoryView.cs:275
 msgid "Score"
 msgstr "Skor"
 
-#: ../src/Core/Views/FinishView.cs:151
+#: ../src/Core/Views/FinishView.cs:150
 #, csharp-format
 msgid "Games won: {0} ({1} played)"
 msgstr "Kazanılan oyunlar: {0} ({1} oynanan)"
 
-#: ../src/Core/Views/FinishView.cs:153
+#: ../src/Core/Views/FinishView.cs:152
 #, csharp-format
 msgid "{0}. Games won: {1} ({2} played)"
 msgstr "{0}. Kazanılan oyunlar: {1} ({2} oynanan)"
 
-#: ../src/Core/Views/FinishView.cs:157
+#: ../src/Core/Views/FinishView.cs:156
 #, csharp-format
 msgid "Time played {0} (average per game {1})"
 msgstr "Oynanan zaman {0} (oyun baÅ?ına ortalama {1})"
 
+#. Translators: translated string should not be longer that the English original (space restriction on the UI)
 #: ../src/Core/Views/FinishView.cs:165
 msgid "For details on how gbrainy's scoring works refer to the help."
 msgstr ""
@@ -1181,6 +2038,11 @@ msgstr ""
 "Sözlü kıyaslamalarda {0} puan alarak yeni bir kiÅ?isek rekor kırdınız. Bir "
 "önceki rekorunuz {1}."
 
+#: ../src/Core/Views/PlayerHistoryView.cs:274
+#| msgid "time"
+msgid "Time"
+msgstr "Zaman"
+
 #: ../src/Core/Views/WelcomeView.cs:61
 msgid "Logic puzzles. Challenge your reasoning and thinking skills."
 msgstr "Mantık bulmacaları. Aklına ve düÅ?ünme yeteneklerine meydan oku"
@@ -1201,19 +2063,19 @@ msgid "Verbal analogies. Challenge your verbal aptitude."
 msgstr "Kelime kıyaslama: Kelime yeteneÄ?ine meydan oku."
 
 #. Translators: {0} is the version number of the program
-#: ../src/Core/Views/WelcomeView.cs:141
+#: ../src/Core/Views/WelcomeView.cs:140
 #, csharp-format
 msgid "Welcome to gbrainy {0}"
 msgstr "gbrainy {0} e/a HoÅ? geldiniz"
 
-#: ../src/Core/Views/WelcomeView.cs:145
+#: ../src/Core/Views/WelcomeView.cs:144
 msgid ""
 "gbrainy is a brain teaser game and trainer to have fun and to keep your "
 "brain trained. It includes:"
 msgstr ""
 "gbrainy, beyin bulmaca oyunu ve eÄ?itimidir. Beyni eÄ?itir. Å?unları içerir:"
 
-#: ../src/Core/Views/WelcomeView.cs:149 ../src/Core/Main/GameTips.cs:67
+#: ../src/Core/Views/WelcomeView.cs:148 ../src/Core/Main/GameTips.cs:68
 msgid "Use the Settings to adjust the difficulty level of the game."
 msgstr "Oyunun zorluk seviyesini ayarlamak için Ayarları kullanın."
 
@@ -1249,11 +2111,24 @@ msgstr "siyah"
 msgid "white"
 msgstr "beyaz"
 
-#: ../src/Core/Main/Game.cs:151
+#: ../src/Core/Main/Game.cs:131
 #, csharp-format
 msgid "The correct answer is {0}."
 msgstr "DoÄ?ru cevap {0}."
 
+#. Translators: answer + rationale of the answer
+#. For multiple answer build a rationale
+#. Translators: answer + rationale of the answer
+#. Translators: "The graph below" +  "It is built using" sentences
+#. Translators: Concadenating two strings (rationale of answer + extra information).
+#: ../src/Core/Main/Game.cs:138 ../src/Core/Main/Verbal/Analogies.cs:64
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:60
+#: ../src/Games/Logic/PuzzleCountSeries.cs:93
+#, csharp-format
+#| msgid "{0}) {1}"
+msgid "{0} {1}"
+msgstr "{0} {1}"
+
 #. Translators Note
 #. The following series of answers may need to be adapted
 #. in cultures with alphabets different to the Latin one.
@@ -1261,56 +2136,56 @@ msgstr "DoÄ?ru cevap {0}."
 #. For languages represented with the Latin alphabet use
 #. the same than English
 #. First possible answer for a series (e.g.: Figure A)
-#: ../src/Core/Main/Game.cs:316
+#: ../src/Core/Main/GameAnswer.cs:112
 msgid "A"
 msgstr "A"
 
 #. Second possible answer for a series
-#: ../src/Core/Main/Game.cs:318
+#: ../src/Core/Main/GameAnswer.cs:114
 msgid "B"
 msgstr "B"
 
 #. Third possible answer for a series
-#: ../src/Core/Main/Game.cs:320
+#: ../src/Core/Main/GameAnswer.cs:116
 msgid "C"
 msgstr "C"
 
 #. Fourth possible answer for a series
-#: ../src/Core/Main/Game.cs:322
+#: ../src/Core/Main/GameAnswer.cs:118
 msgid "D"
 msgstr "D"
 
 #. Fifth possible answer for a series
-#: ../src/Core/Main/Game.cs:324
+#: ../src/Core/Main/GameAnswer.cs:120
 msgid "E"
 msgstr "E"
 
 #. Sixth possible answer for a series
-#: ../src/Core/Main/Game.cs:326
+#: ../src/Core/Main/GameAnswer.cs:122
 msgid "F"
 msgstr "F"
 
 #. Seventh possible answer for a series
-#: ../src/Core/Main/Game.cs:328
+#: ../src/Core/Main/GameAnswer.cs:124
 msgid "G"
 msgstr "G"
 
 #. Eighth possible answer for a series
-#: ../src/Core/Main/Game.cs:330
+#: ../src/Core/Main/GameAnswer.cs:126
 msgid "H"
 msgstr "H"
 
-#: ../src/Core/Main/Game.cs:338
+#: ../src/Core/Main/GameAnswer.cs:135
 #, csharp-format
 msgid "Figure {0}"
 msgstr "Å?ekil {0}"
 
-#: ../src/Core/Main/GameManager.cs:319
+#: ../src/Core/Main/GameManager.cs:324
 msgid "Extensions database:"
 msgstr "Eklenti veritabanı:"
 
 #. Translators: 'Games registered' is the games know to gbrainy (build-in and load from addins-in and external files)
-#: ../src/Core/Main/GameManager.cs:325
+#: ../src/Core/Main/GameManager.cs:330
 #, csharp-format
 msgid ""
 "Games registered: {0}: {1} logic puzzles, {2} calculation trainers, {3} "
@@ -1319,56 +2194,68 @@ msgstr ""
 "Kayıtlı oyunlar: {0}: {1} mantık bulmaca, {2} hesaplama eÄ?iticileri, {3} "
 "hafıza eÄ?iticileri, {4} kelime karÅ?ılaÅ?tırma"
 
-#: ../src/Core/Main/GameSession.cs:176
+#: ../src/Core/Main/GameSession.cs:177
 #, csharp-format
 msgid "Games played: {0} (Score: {1})"
 msgstr "Oynanan oyun: {0} (Score: {1})"
 
-#: ../src/Core/Main/GameSession.cs:177
+#: ../src/Core/Main/GameSession.cs:178
+#, csharp-format
+#| msgid " - Time: {0}"
+msgid "Time: {0}"
+msgstr "Süre: {0}"
+
+#. Translators: {0} is the name of the game
+#: ../src/Core/Main/GameSession.cs:182
 #, csharp-format
-msgid " - Time: {0}"
-msgstr " - Süre: {0}"
+#| msgid "- Game: {0}"
+msgid "Game: {0}"
+msgstr "Oyun: {0}"
 
-#: ../src/Core/Main/GameSession.cs:180
+#. Translators: text in the status bar: games played - time - game name
+#: ../src/Core/Main/GameSession.cs:184
 #, csharp-format
-msgid "- Game: {0}"
-msgstr "- Oyun: {0}"
+#| msgid "{0} and {1}"
+msgid "{0} - {1} - {2}"
+msgstr "{0} - {1} - {2}"
 
-#: ../src/Core/Main/GameSession.cs:193
+#. Translators: text in the status bar: games played - time
+#: ../src/Core/Main/GameSession.cs:187
 #, csharp-format
+#| msgid "{0}) {1}"
+msgid "{0} - {1}"
+msgstr "{0} - {1}"
+
+#: ../src/Core/Main/GameSession.cs:200
 msgid "Outstanding results"
 msgstr "OlaÄ?anüstü sonuçlar"
 
-#: ../src/Core/Main/GameSession.cs:195
-#, csharp-format
+#: ../src/Core/Main/GameSession.cs:202
 msgid "Excellent results"
 msgstr "Mükemmel sonuçlar"
 
-#: ../src/Core/Main/GameSession.cs:197
-#, csharp-format
+#: ../src/Core/Main/GameSession.cs:204
 msgid "Good results"
 msgstr "İyi sonuçlar"
 
-#: ../src/Core/Main/GameSession.cs:199
-#, csharp-format
+#: ../src/Core/Main/GameSession.cs:206
 msgid "Poor results"
 msgstr "Kötü sonuçlar"
 
-#: ../src/Core/Main/GameSession.cs:200
-#, csharp-format
+#: ../src/Core/Main/GameSession.cs:207
 msgid "Disappointing results"
 msgstr "�zücü sonuçlar"
 
-#: ../src/Core/Main/GameSession.cs:262
+#: ../src/Core/Main/GameSession.cs:276
+#: ../src/Clients/Classical/Widgets/GameDrawingArea.cs:119
 msgid "Paused"
 msgstr "Duraklatıldı"
 
-#: ../src/Core/Main/GameTips.cs:51
-msgid ""
-"Read the instructions carefully and identify the data and given clues."
+#: ../src/Core/Main/GameTips.cs:52
+msgid "Read the instructions carefully and identify the data and given clues."
 msgstr "Yönergeleri dikkatlice okuyun, verileri ve ipuçlarını teÅ?his edin."
 
-#: ../src/Core/Main/GameTips.cs:53
+#: ../src/Core/Main/GameTips.cs:54
 msgid ""
 "To score the player gbrainy uses the time and tips needed to complete each "
 "game."
@@ -1376,33 +2263,32 @@ msgstr ""
 "Oyuncunun skorunu hesaplamak için gbrainy zamanı kullanır ve herbir oyunu "
 "tamamlamak için gereken püf noktaları verir."
 
-#: ../src/Core/Main/GameTips.cs:55
+#: ../src/Core/Main/GameTips.cs:56
 msgid ""
 "In logic games, elements that may seem irrelevant can be very important."
 msgstr ""
 "Mantık oyunlarında ilgisiz görünebilen unsurlar çok önemli olabilirler."
 
-#: ../src/Core/Main/GameTips.cs:57
+#: ../src/Core/Main/GameTips.cs:58
 msgid "Break the mental blocks and look into the boundaries of problems."
 msgstr "Kelime bloklarını daÄ?ıtın ve problemlerin sınırlarına bakın."
 
-#: ../src/Core/Main/GameTips.cs:59
+#: ../src/Core/Main/GameTips.cs:60
 msgid "Enjoy making mistakes, they are part of the learning process."
 msgstr "Hata yaparak eÄ?lenin, bunlar öÄ?renme sürecinizin birer parçası."
 
-#: ../src/Core/Main/GameTips.cs:61
+#: ../src/Core/Main/GameTips.cs:62
 msgid ""
 "Do all the problems, even the difficult ones. Improvement comes from "
 "practicing."
-msgstr ""
-"Bütün problemleri çözün, zor olanları bile. GeliÅ?me çalıÅ?maktan gelir."
+msgstr "Bütün problemleri çözün, zor olanları bile. GeliÅ?me çalıÅ?maktan gelir."
 
-#: ../src/Core/Main/GameTips.cs:63
+#: ../src/Core/Main/GameTips.cs:64
 msgid "Play on a daily basis, you will notice progress soon."
 msgstr "Günlük kuralla oynayın, geliÅ?imi yakında fark edeceksin."
 
 #. Translators: Custom Game Selection is a menu option
-#: ../src/Core/Main/GameTips.cs:65
+#: ../src/Core/Main/GameTips.cs:66
 msgid ""
 "Use the 'Custom Game Selection' to choose exactly which games you want to "
 "play."
@@ -1410,11 +2296,11 @@ msgstr ""
 "Tam olarak hangi oyunu oynamak istediÄ?ini seçmek için 'Ã?zel Oyun Seçimi'ni "
 "kullanın."
 
-#: ../src/Core/Main/GameTips.cs:69
+#: ../src/Core/Main/GameTips.cs:70
 msgid "Association of elements is a common technique for remembering things."
 msgstr "Elemanların iliÅ?kisi, onları hatırlamak için genel bir tekniktir."
 
-#: ../src/Core/Main/GameTips.cs:71
+#: ../src/Core/Main/GameTips.cs:72
 msgid ""
 "Grouping elements into categories is a common technique for remembering "
 "things."
@@ -1422,21 +2308,21 @@ msgstr ""
 "Kategorideki elemanları gruplandırma, onları hatırlamak için genel bir "
 "tekniktir."
 
-#: ../src/Core/Main/GameTips.cs:73
+#: ../src/Core/Main/GameTips.cs:74
 msgid "Build acronyms using the first letter of each fact to be remembered."
 msgstr ""
 "Hatırlamak için herbir unsurun ilk harfini kullanarak kısaltmalar oluÅ?turun."
 
-#: ../src/Core/Main/GameTips.cs:75
+#: ../src/Core/Main/GameTips.cs:76
 msgid ""
 "The enjoyment obtained from a puzzle is proportional to the time spent on it."
 msgstr "Bir bulmacadan alınan haz, ona harcanan zamanla orantılıdır."
 
-#: ../src/Core/Main/GameTips.cs:77
+#: ../src/Core/Main/GameTips.cs:78
 msgid "Think of breaking down every problem into simpler components."
 msgstr "Her problemi daha basit parçalara ayırma düÅ?üncesi."
 
-#: ../src/Core/Main/GameTips.cs:79
+#: ../src/Core/Main/GameTips.cs:80
 msgid "When answering verbal analogies pay attention to the verb tense."
 msgstr "Sözlü kıyaslamalara cevap verirken sözün dilbilgisine dikkat edin."
 
@@ -1444,11 +2330,30 @@ msgstr "Sözlü kıyaslamalara cevap verirken sözün dilbilgisine dikkat edin."
 msgid "Memorize the objects below in the given time"
 msgstr "AÅ?aÄ?ıdaki nesneleri verilen zamanda ezberleyin"
 
-#: ../src/Core/Main/Memory.cs:217
+#: ../src/Core/Main/Memory.cs:216
 msgid "Time left"
 msgstr "Kalan süre"
 
-#: ../src/Core/Main/Verbal/Analogies.cs:56
+#. Translators: {0} is the game number and {1} the game question or answer
+#. The number is used as reference when looking for the game solution in the PDF
+#: ../src/Core/Main/PdfExporter.cs:104 ../src/Core/Main/PdfExporter.cs:165
+#, csharp-format
+#| msgid "- Game: {0}"
+msgid "Game {0}. {1}"
+msgstr "Oyun {0}. {1}"
+
+#: ../src/Core/Main/PdfExporter.cs:121
+#, csharp-format
+#| msgid "Welcome to gbrainy {0}"
+msgid "Created by gbrainy {0}"
+msgstr "gbrainy {0} ile oluÅ?turulmuÅ?tur"
+
+#: ../src/Core/Main/PdfExporter.cs:157
+#| msgid "Simple equations"
+msgid "Solutions"
+msgstr "�özümler"
+
+#: ../src/Core/Main/Verbal/Analogies.cs:59
 #, csharp-format
 msgid "Possible correct answers are: {0}."
 msgstr "Muhtemel doÄ?ru cevaplar: {0}."
@@ -1457,9 +2362,9 @@ msgstr "Muhtemel doÄ?ru cevaplar: {0}."
 #. For example: "Possible correct answers are: sleep, rest."
 #. Translators: this the separator used when concatenating possible options for answering verbal analogies
 #. For example: "Possible correct answers are: a, b, c, d."
-#: ../src/Core/Main/Verbal/Analogies.cs:90
+#: ../src/Core/Main/Verbal/Analogies.cs:87
 #: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:63
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:63
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:62
 msgid ", "
 msgstr ", "
 
@@ -1471,41 +2376,29 @@ msgstr "�oklu seçenekler #{0}"
 #. Translators: {0} is replaced by a question and {1} by the suggestions on how to answer
 #. E.g: What is the correct option? Answer A, B, C.
 #: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:69
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:70
 #, csharp-format
 msgid "{0} Answer {1}."
 msgstr "{0} Cevap {1}."
 
 #. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:105
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:101
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:106
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:114
 #: ../src/Games/Logic/PuzzleOstracism.cs:159
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:137
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:161
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:143
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:185
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:164
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:153
 #, csharp-format
 msgid "{0}) {1}"
 msgstr "{0}) {1}"
 
-#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:119
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:95
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:190
-#: ../src/Games/Logic/PuzzleLargerShape.cs:302
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:172
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:216
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:312
-#: ../src/Games/Logic/PuzzleNextFigure.cs:165
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:150
-#: ../src/Games/Logic/PuzzleSquareDots.cs:206
-#: ../src/Games/Logic/PuzzleTetris.cs:171
-msgid "Possible answers are:"
-msgstr "Muhtemel cevaplar:"
-
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:42
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:41
 #, csharp-format
 msgid "Pair of words compare #{0}"
 msgstr "#{0} çifti kelimelerin karÅ?ılaÅ?tırılması"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:58
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:57
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:67
 #, csharp-format
 msgid ""
 "Given the relationship between the two words below, which word has the same "
@@ -1515,79 +2408,55 @@ msgstr ""
 "iliÅ?kiye ile aynıdır?"
 
 #: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:94
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:136
 #, csharp-format
 msgid "Words: {0}"
 msgstr "Kelimeler: {0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:39
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:40
 #, csharp-format
 msgid "Pair of words #{0}"
 msgstr "Kelime çifti #{0}"
 
-#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:68
-#, csharp-format
-msgid ""
-"Given the relationship between the words '{0}', which of the possible "
-"answers has the closest in relationship to the given pair? Answer {1}."
-msgstr ""
-"AÅ?aÄ?ıda verilen '{0}' kelime arasındaki iliÅ?ki, verilen çiftlerdeki hangisi "
-"uygun cevaplara daha yakındır? Cevap {1}."
-
 #: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:38
 #, csharp-format
 msgid "Question and answer #{0}"
 msgstr "Soru ve cevap #{0}"
 
-#: ../src/Clients/Classical/gbrainy.cs:364
-msgid "Play all the games"
-msgstr "Bütün oyunları oynayın"
-
-#: ../src/Clients/Classical/gbrainy.cs:365
-msgid "All"
-msgstr "Tümü"
-
-#: ../src/Clients/Classical/gbrainy.cs:370
-msgid "Play games that challenge your reasoning and thinking"
-msgstr "Akıl yürütme ve düÅ?ünmeni ispatlayacak oyunlar oyna"
-
-#: ../src/Clients/Classical/gbrainy.cs:377
-msgid "Play games that challenge your mental calculation skills"
-msgstr "Zihinsel kabiliyetini ispatlayacak oyunlar oyna"
-
-#: ../src/Clients/Classical/gbrainy.cs:383
-msgid "Play games that challenge your short term memory"
-msgstr "Kısa terim hafızanı ispatlayacak oyunlar oyna"
-
-#: ../src/Clients/Classical/gbrainy.cs:389
-msgid "Play games that challenge your verbal aptitude"
-msgstr "Sözel kabiliyetini ispatlayacak oyunlar oyna"
-
-#: ../src/Clients/Classical/gbrainy.cs:394
-#: ../src/Clients/Classical/gbrainy.cs:628
-msgid "Pause"
-msgstr "Duraklat"
+#: ../src/Core/Main/Xml/GameXml.cs:221
+#, csharp-format
+#| msgid "{0} ->"
+msgid "{0}, "
+msgstr "{0}, "
 
-#: ../src/Clients/Classical/gbrainy.cs:395
-msgid "Pause or resume the game"
-msgstr "Oyunu duraklat ya da sürdür"
+#: ../src/Core/Main/Xml/GameXml.cs:223
+#, csharp-format
+#| msgid "{0} ->"
+msgid "{0}."
+msgstr "{0}."
 
-#: ../src/Clients/Classical/gbrainy.cs:400
-msgid "End the game and show score"
-msgstr "Oyunu bitir ve skoru göster"
+#. Translators {0}: list of options (A, B, C)
+#: ../src/Core/Main/Xml/GameXml.cs:226
+#, csharp-format
+#| msgid "{0} Answer {1}."
+msgid "Answer {0}"
+msgstr "Cevap {0}"
 
-#: ../src/Clients/Classical/gbrainy.cs:401
-msgid "Finish"
-msgstr "Son"
+#: ../src/Core/Main/Xml/GameXml.cs:479
+#, csharp-format
+#| msgid "{0}) {1}"
+msgid "{0}) "
+msgstr "{0}) "
 
-#: ../src/Clients/Classical/gbrainy.cs:491
+#: ../src/Clients/Classical/gbrainy.cs:424
 msgid "Congratulations."
 msgstr "Tebrikler."
 
-#: ../src/Clients/Classical/gbrainy.cs:493
+#: ../src/Clients/Classical/gbrainy.cs:426
 msgid "Incorrect answer."
 msgstr "YanlıÅ? cevap"
 
-#: ../src/Clients/Classical/gbrainy.cs:551
+#: ../src/Clients/Classical/gbrainy.cs:490
 msgid ""
 "Once you have an answer type it in the \"Answer:\" entry box and press the "
 "\"OK\" button."
@@ -1595,41 +2464,58 @@ msgstr ""
 "Cevabı bulduktan sonra, onu \"Cevap:\" giriÅ?indeki kutuya yaz ve \"Tamam\" "
 "butonuna bas."
 
-#: ../src/Clients/Classical/gbrainy.cs:632
+#: ../src/Clients/Classical/gbrainy.cs:520
+msgid "The level of translation of gbrainy for your language is low."
+msgstr "Diliniz için gbrainy çeviri düzeyi düÅ?üktür."
+
+#: ../src/Clients/Classical/gbrainy.cs:521
+msgid ""
+"You may be exposed to partially translated games making it more difficult to "
+"play. If you prefer to play in English, there is an option for doing so in "
+"gbrainy's Preferences."
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:613
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:143
+msgid "Pause"
+msgstr "Duraklat"
+
+#: ../src/Clients/Classical/gbrainy.cs:618
 msgid "Resume"
 msgstr "Sürdür"
 
-#: ../src/Clients/Classical/gbrainy.cs:747
+#: ../src/Clients/Classical/gbrainy.cs:767
 #, csharp-format
 msgid "Startup time {0}"
 msgstr "BaÅ?langıç zamanı {0}"
 
-#: ../src/Clients/Classical/CommandLine.cs:105
+#. Translators: {0} is a date
+#: ../src/Clients/Classical/CommandLine.cs:106
 #, csharp-format
 msgid "(built on {0})"
 msgstr "({0} üzerine inÅ?a edildi)"
 
-#: ../src/Clients/Classical/CommandLine.cs:117
+#: ../src/Clients/Classical/CommandLine.cs:118
 msgid "List of available games"
 msgstr "Mevcut oyunların listesi"
 
-#: ../src/Clients/Classical/CommandLine.cs:180
+#: ../src/Clients/Classical/CommandLine.cs:181
 msgid "Usage: gbrainy [options]"
 msgstr "Kullanım: gbrainy [seçenekler]"
 
-#: ../src/Clients/Classical/CommandLine.cs:181
+#: ../src/Clients/Classical/CommandLine.cs:182
 msgid "  --version\t\t\tPrint version information."
 msgstr "  --version\t\t\tSürüm bilgisini yazdır."
 
-#: ../src/Clients/Classical/CommandLine.cs:182
+#: ../src/Clients/Classical/CommandLine.cs:183
 msgid "  --help\t\t\tPrint this usage message."
 msgstr "  --help\t\t\tBu kullanım iletisini yazdır."
 
-#: ../src/Clients/Classical/CommandLine.cs:183
+#: ../src/Clients/Classical/CommandLine.cs:184
 msgid "  --gamelist\t\t\tShows the list of available games."
 msgstr "  --gamelist\t\t\tMevcut oyunların listesini gösterir."
 
-#: ../src/Clients/Classical/CommandLine.cs:184
+#: ../src/Clients/Classical/CommandLine.cs:185
 msgid ""
 "  --customgame [game1, gameN]\tSpecifies a list of games to play during a "
 "custom game."
@@ -1637,19 +2523,33 @@ msgstr ""
 "  --customgame [game1, gameN]\t�zel oyun oynarken oyunların listesini "
 "belirtir."
 
-#: ../src/Clients/Classical/CommandLine.cs:185
+#: ../src/Clients/Classical/CommandLine.cs:186
 msgid ""
 "  --norandom \t\t\tThe custom game list provided will not be randomized."
 msgstr "  --norandom \t\t\tSaÄ?lanan özel oyun listesi rastgele seçilmeyecek."
 
-#: ../src/Clients/Classical/CommandLine.cs:186
+#: ../src/Clients/Classical/CommandLine.cs:187
 msgid "  --versions \t\t\tShow dependencies."
 msgstr "  --versions \t\t\tBaÄ?ımlılıkları listeler."
 
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:34
+#| msgid "Score"
+msgid "Software"
+msgstr "Yazılım"
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:37
+msgid "Based on ideas by"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:41
+msgid "MENSA works"
+msgstr ""
+
 #. Translators: Replace by the name of the people that translated the application
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:52
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:61
 msgid "translator-credits"
 msgstr ""
+"Muhammet Kara <muhammet k gmail com>\n"
 "Launchpad Contributions:\n"
 "  Angel Spy https://launchpad.net/~dilara.ekinci\n";
 "  Arman ArmaÄ?an KOCA https://launchpad.net/~armagankoca\n";
@@ -1676,7 +2576,7 @@ msgstr ""
 "  utdemir https://launchpad.net/~utdemir\n";
 "  Ä°brahim Altunok https://launchpad.net/~alquirel";
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:57
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:66
 msgid ""
 "This program is free software; you can redistribute it and/or modify it "
 "under the terms of the GNU General Public License as  published by the Free "
@@ -1685,11 +2585,12 @@ msgid ""
 "\n"
 msgstr ""
 "Bu uygulama bir özgür yazılımdır; Ã?zgür Yazılım DerneÄ?i'nce yayınlanan GNU "
-"Açık Kamu Yetki Belgesi'nin 2. ya da daha sonraki sürümü (seçim size kalmıÅ?) "
-" koÅ?ulları altında yeniden daÄ?ıtabilir ve/ya da deÄ?iÅ?tirebilirsiniz.\n"
+"Açık Kamu Yetki Belgesi'nin 2. ya da daha sonraki sürümü (seçim size "
+"kalmıÅ?)  koÅ?ulları altında yeniden daÄ?ıtabilir ve/ya da "
+"deÄ?iÅ?tirebilirsiniz.\n"
 "\n"
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:58
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:67
 msgid ""
 "This program is distributed in the hope that it will be useful, but WITHOUT "
 "ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
@@ -1703,7 +2604,7 @@ msgstr ""
 "bakınız.\n"
 "\n"
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:59
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
 msgid ""
 "You should have received a copy of the GNU General Public License along with "
 "this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
@@ -1713,35 +2614,63 @@ msgstr ""
 "almadıysanız, Free Software Foundation, Inc., 59 Temple Place - Suite 330, "
 "Boston, MA 02110-1302, USA adresine yazınız."
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
-msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
-msgstr ""
-"Fikirler Terry Stickels, MENSA kitapları ve Jordi Mas tarafından üretildi."
-
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:70
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:78
 msgid "A brain teaser game for fun and to keep your brain trained."
 msgstr "EÄ?lenmek ve beyninizi formda tutmak için bir zeka oyunu."
 
-#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:72
-msgid "gbrainy web site"
-msgstr "gbrainy web sitesi"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:80
+#, csharp-format
+#| msgid "gbrainy web site"
+msgid "gbrainy project web site: {0}"
+msgstr "gbrainy web sitesi: {0}"
+
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:82
+#, csharp-format
+msgid "You can also play on-line at {0}"
+msgstr ""
 
 #. Column: Game Name
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:67
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:61
 msgid "Game Name"
 msgstr "Oyun Adı"
 
 #. Column: Type
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:89
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:83
 msgid "Type"
 msgstr "Tür"
 
-#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:111
-msgid "Enabled"
-msgstr "Etkin"
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:105
+#| msgid "Related"
+msgid "Selected"
+msgstr "Seçili"
+
+#. Translators: default file name used when exporting PDF files (keep the pdf extension please)
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:69
+msgid "games.pdf"
+msgstr "games.pdf"
+
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:76
+msgid "PDF files"
+msgstr "PDF dosyaları"
+
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:80
+msgid "All files"
+msgstr "TuÌ?m dosyalar"
+
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:167
+msgid "The PDF file has been exported correctly."
+msgstr "PDF dosyası düzgün bir Å?ekilde dıÅ?a aktarıldı."
+
+#: ../src/Clients/Classical/Dialogs/PdfExportDialog.cs:170
+msgid ""
+"There was a problem generating the PDF file. The file has not been created."
+msgstr ""
+"PDF dosyası oluÅ?turulurken bir sorunla karÅ?ılaÅ?ıldı. Doysa oluÅ?turulamadı."
 
 #: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:45
-msgid "The graph below shows the player's game score evolution. "
+#, fuzzy
+#| msgid "The graph below shows the player's game score evolution. "
+msgid "The graph below shows the player's game score evolution."
 msgstr ""
 "Alttaki grafikte kullanıcının oyunda aldıÄ?ı puanların geliÅ?imi gözlenebilir. "
 
@@ -1759,11 +2688,11 @@ msgid_plural ""
 "It is built using the results of the last {0} recorded game sessions."
 msgstr[0] "{0} kayıtlı oturumunun sonuçları kullanılarak kurulmuÅ?."
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:81
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:109
 msgid "You are about to delete the player's game session history."
 msgstr "Oyuncunun geçmiÅ? oturumlarını silmek üzeresiniz."
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:82
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:110
 msgid ""
 "If you proceed, you will lose the history of the previous game sessions. Do "
 "you want to continue?"
@@ -1771,7 +2700,7 @@ msgstr ""
 "Devam ederseniz, geçmiÅ? oturumları kaybedeceksiniz. Devam etmek istiyor "
 "musunuz?"
 
-#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:83
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:111
 msgid "_Delete"
 msgstr "_Sil"
 
@@ -1791,23 +2720,88 @@ msgstr "Tüm seçimleri kaldır"
 msgid "_Start"
 msgstr "_BaÅ?lat"
 
-#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:1
-#: ../src/Clients/Classical/gbrainy.ui.h:9
-msgid "Player's Game Session History"
-msgstr "Oyuncunun GeçmiÅ? Oturumları"
-
-#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:2
-msgid "Show:"
-msgstr "Göster:"
-
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:1
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:1
 msgid "<b>Difficulty Level</b>"
 msgstr "<b>Zorluk Seviyesi</b>"
 
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:2
+#| msgid "<b>Memory Games</b>"
+msgid "<b>Game Types</b>"
+msgstr "<b>Oyun Türleri</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:3
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:2
 msgid "<b>General Settings</b>"
 msgstr "<b>Genel Ayarlar</b>"
 
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:4
+#| msgid "<b>Memory Games</b>"
+msgid "<b>Number of games</b>"
+msgstr "<b>Oyun sayısı</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:5
+msgid "<b>Output File</b>"
+msgstr "<b>�ıktı Dosyası</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:7
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:6
+msgid "Easy"
+msgstr "Kolay"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:9
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:7
+msgid "Master"
+msgstr "GeliÅ?miÅ?"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:10
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:9
+msgid "Medium"
+msgstr "Orta"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:11
+msgid "PDF export"
+msgstr "PDF dıÅ?a aktar"
+
+#. Translators: this the number of pages that are included by side when exporting a PDF"
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:13
+msgid "Pages per side:"
+msgstr "YuÌ?z başına sayfa:"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:14
+#| msgid "Skip games that use colors (friendly to colorblind users)"
+msgid ""
+"Skip games that use colors\n"
+" (friendly to colorblind users)"
+msgstr ""
+"Renkleri kullanan oyunları atla\n"
+"(renk körü kullanıcılar için daha uygundur)"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:16
+msgid ""
+"This option allows to export a set of games in a PDF file. You can complete "
+"the puzzles without a computer."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:17
+#| msgid "Two numbers"
+msgid "Total number of games:"
+msgstr "Toplam oyun sayısı:"
+
+#: ../src/Clients/Classical/Dialogs/ui/PdfExportDialog.ui.h:19
+#| msgid "Snake"
+msgid "_Save"
+msgstr "_Kaydet"
+
+#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:1
+#: ../src/Clients/Classical/gbrainy.ui.h:12
+msgid "Player's Game Session History"
+msgstr "Oyuncunun GeçmiÅ? Oturumları"
+
+#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:2
+msgid "Show:"
+msgstr "Göster:"
+
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:3
 msgid "<b>Memory Games</b>"
 msgstr "<b>Hafıza Oyunları</b>"
@@ -1820,50 +2814,90 @@ msgstr "<b>Oyuncunun GeçmiÅ? Oturumları</b>"
 msgid "Delete Player's Game Session History"
 msgstr "Oyuncunun GeçmiÅ? Oturumlarını Sil"
 
-#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:6
-msgid "Easy"
-msgstr "Kolay"
-
-#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:7
-msgid "Master"
-msgstr "GeliÅ?miÅ?"
-
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:8
 msgid "Maximum number of records in the player's game session history:"
 msgstr "Oyuncunun oturum geçmiÅ?indeki kayıtların en fazla sayısı:"
 
-#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:9
-msgid "Medium"
-msgstr "Orta"
-
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:10
 msgid "Minimum number of played games to store the game session:"
 msgstr "Oyun oturumunu kaydetmek için oynanması gereken oyun sayısı:"
 
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:11
-#: ../src/Clients/Classical/gbrainy.ui.h:10
+#: ../src/Clients/Classical/gbrainy.ui.h:13
 msgid "Preferences"
 msgstr "YeÄ?lenenler"
 
 #: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:12
+msgid "Run gbrainy using English language (ignore translation)"
+msgstr "Gbrainy'i Ä°ngilizce olarak çalıÅ?tır (çeviriyi yoksay)"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:13
 msgid "Show countdown message"
 msgstr "Geri sayım mesajı göster"
 
-#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:13
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:14
 msgid "Skip games that use colors (friendly to colorblind users)"
 msgstr ""
 "Renkleri kullanarak oyunları atla (renk körü kullanıcılar için daha uygundur)"
 
-#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:14
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:15
+msgid "Theme:"
+msgstr "Tema:"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:16
 msgid "Time in seconds to memorize the challenge:"
 msgstr "Saniye cinsinden ezberlenecek zaman:"
 
+#: ../src/Clients/Classical/Widgets/BrowseFile.cs:43
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:10
+msgid "Browse..."
+msgstr "Gözat..."
+
+#: ../src/Clients/Classical/Widgets/BrowseFile.cs:84
+msgid "Open Location"
+msgstr "Konum Aç"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:118
+msgid "Play all the games"
+msgstr "Bütün oyunları oynayın"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:119
+msgid "All"
+msgstr "Tümü"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:123
+msgid "Play games that challenge your reasoning and thinking"
+msgstr "Akıl yürütme ve düÅ?ünmeni ispatlayacak oyunlar oyna"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:129
+msgid "Play games that challenge your mental calculation skills"
+msgstr "Zihinsel kabiliyetini ispatlayacak oyunlar oyna"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:134
+msgid "Play games that challenge your short term memory"
+msgstr "Kısa terim hafızanı ispatlayacak oyunlar oyna"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:139
+msgid "Play games that challenge your verbal aptitude"
+msgstr "Sözel kabiliyetini ispatlayacak oyunlar oyna"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:144
+msgid "Pause or resume the game"
+msgstr "Oyunu duraklat ya da sürdür"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:148
+msgid "End the game and show score"
+msgstr "Oyunu bitir ve skoru göster"
+
+#: ../src/Clients/Classical/Widgets/Toolbar.cs:149
+msgid "Finish"
+msgstr "Son"
+
 #: ../src/Games/Logic/Puzzle3DCube.cs:32
 msgid "3D Cube"
 msgstr "3B Küp"
 
 #: ../src/Games/Logic/Puzzle3DCube.cs:36
-#, csharp-format
 msgid ""
 "How many small cubes does it take to build the large cube below? Answer "
 "using a number."
@@ -1880,19 +2914,25 @@ msgid "Balance"
 msgstr "Denge"
 
 #: ../src/Games/Logic/PuzzleBalance.cs:53
+#, fuzzy
+#| msgid ""
+#| "How many triangles are needed in the right part of the last figure to "
+#| "keep it balanced?"
 msgid ""
-"How many triangles are needed in the right part of the last figure to keep "
-"it balanced?"
-msgstr ""
-"Son Å?eklin saÄ? parçasına, onu dengelemek için kaç tane üçgen gerekir?"
+"Using triangles only, how many triangles are needed in the right part of the "
+"last figure to keep it balanced?"
+msgstr "Son Å?eklin saÄ? parçasına, onu dengelemek için kaç tane üçgen gerekir?"
 
 #: ../src/Games/Logic/PuzzleBalance.cs:58
-msgid "Every triangle counts as 1, each circle as 2 and each square as 3."
+msgid ""
+"Every circle is equivalent to two triangles and every square to three "
+"triangles."
 msgstr ""
-"Her üçgen sayısı için 1, her bir çember için 2 ve her bir kare için 3."
 
 #: ../src/Games/Logic/PuzzleBalance.cs:63
-msgid "Every circle counts as two triangles."
+#, fuzzy
+#| msgid "Every circle counts as two triangles."
+msgid "Every circle is equivalent two triangles."
 msgstr "Her çember iki üçgen olarak sayılır."
 
 #: ../src/Games/Logic/PuzzleBuildTriangle.cs:51
@@ -1912,7 +2952,7 @@ msgstr ""
 msgid "The resulting triangle is isosceles."
 msgstr "�çgenin sonucu ikizkenardır."
 
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:182
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:174
 msgid "The triangle is:"
 msgstr "Ã?çgen Å?udur:"
 
@@ -1965,15 +3005,18 @@ msgstr ""
 "Hangi sayı saat '{0}' noktasını büyük yapmak içindir? Rakamları kullanarak "
 "cevapla."
 
-#: ../src/Games/Logic/PuzzleClocks.cs:50
-#, csharp-format
+#: ../src/Games/Logic/PuzzleClocks.cs:51
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Starting from the first clock sum {0} to the value indicated by the hands."
 msgid ""
-"Starting from the first clock sum {0} to the value indicated by the hands."
+"Starting from the first clock, sum {0} to the number made by adding the "
+"values to which the hands point."
 msgstr ""
 "Ä°lk saatten baÅ?layarak, akrep ve yelkovan tarafından iÅ?aret edilen deÄ?ere "
 "{0} ekleyin."
 
-#: ../src/Games/Logic/PuzzleClocks.cs:55
+#: ../src/Games/Logic/PuzzleClocks.cs:57
 msgid "The clocks do not follow the time logic."
 msgstr "Saatler zaman mantıÄ?ını takip etmiyor."
 
@@ -1993,71 +3036,104 @@ msgstr "EÄ?er sistemli olarak daireleri sayarsan bu kolay bir egzersizdir."
 msgid "Counting"
 msgstr "Hesaplama"
 
-#. Translators: {0} and {1} are always numbers greater than 1
-#: ../src/Games/Logic/PuzzleCounting.cs:65
+#: ../src/Games/Logic/PuzzleCounting.cs:64
 #, csharp-format
+msgid "We have a {0} meter piece of fabric."
+msgid_plural "We have a {0} meters piece of fabric."
+msgstr[0] ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:68
+#, fuzzy, csharp-format
+#| msgid ""
+#| "We have a {0} meters piece of fabric. Machine A takes {1} seconds to cut "
+#| "1 meter of this fabric. How many seconds does Machine A take to cut the "
+#| "entire piece of fabric into 1 meter pieces?"
 msgid ""
-"We have a {0} meters piece of fabric. Machine A takes {1} seconds to cut 1 "
-"meter of this fabric. How many seconds does Machine A take to cut the entire "
-"piece of fabric into 1 meter pieces?"
-msgstr ""
+"Machine A takes {0} second to cut 1 meter of this fabric. How many seconds "
+"does Machine A take to cut the entire piece of fabric into 1 meter pieces?"
+msgid_plural ""
+"Machine A takes {0} seconds to cut 1 meter of this fabric. How many seconds "
+"does Machine A take to cut the entire piece of fabric into 1 meter pieces?"
+msgstr[0] ""
 "{0} metrelik bir kumaÅ? parçası var. A makinesi bu kumaÅ?tan 1 metre kesmek "
 "için {1} saniye harcıyor. A makinesi tüm kumaÅ?ı 1'er metre parçalarla kaç "
 "saniyede keser?"
 
 #. Translators: {0} is always a number greater than 1
-#: ../src/Games/Logic/PuzzleCounting.cs:69
+#: ../src/Games/Logic/PuzzleCounting.cs:73
 #, csharp-format
 msgid "With the {0} cut, Machine A creates two 1 meter pieces."
 msgstr "{0} kesim ile, A makinesi 1'er metrelik iki tane oluÅ?turur."
 
-#. Translators: {0} is always a number greater than 20
-#: ../src/Games/Logic/PuzzleCounting.cs:79
-#, csharp-format
+#: ../src/Games/Logic/PuzzleCounting.cs:84
+#, fuzzy, csharp-format
+#| msgid ""
+#| "A fence is built to enclose a square shaped region. {0} fence poles are "
+#| "used in each side of the square. How many fence poles are used in total?"
 msgid ""
+"A fence is built to enclose a square shaped region. {0} fence pole is used "
+"in each side of the square. How many fence poles are used in total?"
+msgid_plural ""
 "A fence is built to enclose a square shaped region. {0} fence poles are used "
 "in each side of the square. How many fence poles are used in total?"
-msgstr ""
+msgstr[0] ""
 "Bir çift bölgenin içine bir kare Å?ekli koymakla yapılır. Karenin herbir "
 "köÅ?esinde {0} çift kutup kullanılır. Toplamda kaç çift kutup kullanılır?"
 
-#: ../src/Games/Logic/PuzzleCounting.cs:83
-#, csharp-format
+#: ../src/Games/Logic/PuzzleCounting.cs:91
+#, fuzzy, csharp-format
+#| msgid ""
+#| "There are {0} fence poles since the poles on the corners of the square "
+#| "are shared."
 msgid ""
+"There is {0} fence pole since the poles on the corners of the square are "
+"shared."
+msgid_plural ""
 "There are {0} fence poles since the poles on the corners of the square are "
 "shared."
-msgstr "Karenin köÅ?esinden itibaren {0} çift kutup var."
-
-#. Translators: {0} is always a number greater than 5
-#: ../src/Games/Logic/PuzzleCounting.cs:92
-#, csharp-format
-msgid ""
-"Wrapping an anniversary present costs one euro. The anniversary present "
-"costs {0} euros more than the cost to wrap it. How much does it cost to both "
-"purchase and wrap the present?"
-msgstr ""
+msgstr[0] "Karenin köÅ?esinden itibaren {0} çift kutup var."
+
+#: ../src/Games/Logic/PuzzleCounting.cs:104
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Wrapping an anniversary present costs one euro. The anniversary present "
+#| "costs {0} euros more than the cost to wrap it. How much does it cost to "
+#| "both purchase and wrap the present?"
+msgid ""
+"Wrapping an anniversary present costs one monetary unit. The anniversary "
+"present costs {0} monetary unit more than the cost to wrap it. How much does "
+"it cost to both purchase and wrap the present?"
+msgid_plural ""
+"Wrapping an anniversary present costs one monetary unit. The anniversary "
+"present costs {0} monetary units more than the cost to wrap it. How much "
+"does it cost to both purchase and wrap the present?"
+msgstr[0] ""
 "Bir yıldönümü giysi hediyesinin fiyatı avrodur. Yıldönümü hediyesinin fiyatı "
 "giysiden {0} avro daha fazladır. Hem satın alınan hemde giyilen hediyelerin "
 "fiyatı nedir?"
 
-#: ../src/Games/Logic/PuzzleCounting.cs:94
+#: ../src/Games/Logic/PuzzleCounting.cs:111
+#, csharp-format
 msgid ""
-"Individually, the present costs one euro more to purchase than to wrap."
-msgstr ""
-"Tek tek giyilen bir hediyenin fiyatı satın alınandan bir avro daha fazladır."
+"It is the cost of the present, {0} monetary unit, plus one monetary unit of "
+"the wrapping."
+msgid_plural ""
+"It is the cost of the present, {0} monetary units, plus one monetary unit of "
+"the wrapping."
+msgstr[0] ""
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:39
+#: ../src/Games/Logic/PuzzleCountSeries.cs:40
 msgid "Count series"
 msgstr "Dizi Sayımı"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:51
+#: ../src/Games/Logic/PuzzleCountSeries.cs:62
 msgid ""
 "How many numbers '9' are required to represent the numbers between 10 to 100?"
 msgstr ""
 "10 ile 100 arasındaki tüm sayıları göstermek için kaç adet '9' rakamı "
 "gerekir?"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:56
+#: ../src/Games/Logic/PuzzleCountSeries.cs:68
 msgid ""
 "How many two digit numbers occur where the first digit is larger than the "
 "second (e.g.: 20 and 21)?"
@@ -2065,7 +3141,7 @@ msgstr ""
 "İlk hanedeki rakamı ikinci hanedeki rakamdan büyük, iki haneli kaç sayı "
 "oluÅ?ur (ör: 20 ve 21)?"
 
-#: ../src/Games/Logic/PuzzleCountSeries.cs:61
+#: ../src/Games/Logic/PuzzleCountSeries.cs:74
 msgid ""
 "How many two digit numbers occur where the first digit is smaller than the "
 "second (e.g.: 12 and 13)?"
@@ -2073,6 +3149,22 @@ msgstr ""
 "İlk hanedeki rakamı ikinci hanedeki rakamdan küçük, iki haneli kaç sayı "
 "oluÅ?ur (ör: 12 ve 13)?"
 
+#. Translators: A sequence of numbers 1, 2, 3, etc.
+#: ../src/Games/Logic/PuzzleCountSeries.cs:86
+#, csharp-format
+#| msgid "{0}) {1}"
+msgid "{0}, {1}"
+msgstr "{0}, {1}"
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:89
+#, csharp-format
+msgid "The numbers are: {0}."
+msgstr "Rakamlar: {0}."
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:94
+msgid "Notice that 99 contains two numbers '9'."
+msgstr "99 sayısının iki tane '9' rakamı içerdiÄ?ine dikkat edin."
+
 #: ../src/Games/Logic/PuzzleCoverPercentage.cs:35
 msgid "Cover percentage"
 msgstr "Kaplama yüzdesi"
@@ -2086,15 +3178,18 @@ msgid "Cube"
 msgstr "Küp"
 
 #: ../src/Games/Logic/PuzzleCube.cs:49
-#, csharp-format
+#, fuzzy, csharp-format
+#| msgid ""
+#| "When folded as a cube, which face on the figure is opposite the face with "
+#| "a {0} drawn on it? Answer the number written on face."
 msgid ""
-"When folded as a cube, which face on the figure is opposite the face with a "
-"{0} drawn on it? Answer the number written on face."
+"When you fold the figure below as a cube, which face on the figure is "
+"opposite the face with a {0} drawn on it? Answer the number written on face."
 msgstr ""
 "Bir küp Å?eklinde katlandıÄ?ında, resimdeki hangi yüz, üzerine {0} çizilmiÅ? "
 "yüzün tam karÅ?ısında olur? Bu yüz üzerindeki rakamı yazın."
 
-#: ../src/Games/Logic/PuzzleDice.cs:50
+#: ../src/Games/Logic/PuzzleDice.cs:54
 msgid ""
 "What is the probability of getting a '2' or a '6' in a single throw of a "
 "fair 6 sided die? Answer using a fraction (e.g.: 1/2)."
@@ -2102,11 +3197,11 @@ msgstr ""
 "Hilesiz, 6 taraflı bir zar bir kere atıldıÄ?ında '2' ya da '6' gelme "
 "olasılıÄ?ı nedir? Cevabınızı kesir kullanarak veriniz (ör.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:52
+#: ../src/Games/Logic/PuzzleDice.cs:56
 msgid "There are 2 of 6 possibilities."
 msgstr "6'da 2 olasılık var."
 
-#: ../src/Games/Logic/PuzzleDice.cs:54
+#: ../src/Games/Logic/PuzzleDice.cs:58
 msgid ""
 "What is the probability of not getting a '5' in a single throw of a fair 6 "
 "sided die? Answer using a fraction (e.g.: 1/2)."
@@ -2114,11 +3209,11 @@ msgstr ""
 "Hilesiz, 6 taraflı bir zar bir kere atıldıÄ?ında '5' gelmeme olasılıÄ?ı nedir? "
 "Cevabınızı kesir kullanarak veriniz (ör.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:56
+#: ../src/Games/Logic/PuzzleDice.cs:60
 msgid "There are 5 of 6 possibilities."
 msgstr "6'da 5 olasılık var."
 
-#: ../src/Games/Logic/PuzzleDice.cs:58
+#: ../src/Games/Logic/PuzzleDice.cs:62
 msgid ""
 "Two fair 6 sided dices are thrown simultaneously. What is the probability of "
 "getting two even numbers? Answer using a fraction (e.g.: 1/2)."
@@ -2126,11 +3221,13 @@ msgstr ""
 "İki adet hilesiz, 6 taraflı zar aynı anda atılmaktadır. İki adet çift sayı "
 "gelmesinin olasılıÄ?ı nedir? Cevabınızı kesir olarak veriniz. (ör.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:60
-msgid "There are 9 of 36 possibilities of getting an even number."
+#: ../src/Games/Logic/PuzzleDice.cs:64
+#, fuzzy
+#| msgid "There are 9 of 36 possibilities of getting an even number."
+msgid "There are 9 of 36 possibilities of getting two even numbers."
 msgstr "�ift sayı gelme ihtimali 36'da 9."
 
-#: ../src/Games/Logic/PuzzleDice.cs:62
+#: ../src/Games/Logic/PuzzleDice.cs:66
 msgid ""
 "Two fair 6 sided dices are thrown simultaneously. What is the probability of "
 "getting two '6'? Answer using a fraction (e.g.: 1/2)."
@@ -2138,14 +3235,13 @@ msgstr ""
 "İki adet hilesiz, 6 taraflı zar aynı anda atılmaktadır. İki adet '6' "
 "gelmesinin olasılıÄ?ı nedir? Cevabınızı kesir olarak veriniz (ör.: 1/2)."
 
-#: ../src/Games/Logic/PuzzleDice.cs:64
+#: ../src/Games/Logic/PuzzleDice.cs:68
 msgid ""
 "There is 1 of 6 possibilities of getting a '6' on the first die and the same "
 "for the second die."
-msgstr ""
-"Birinci zarda '6' gelme ihtimali 6'da 1, bu ikinci zar içinde geçerli."
+msgstr "Birinci zarda '6' gelme ihtimali 6'da 1, bu ikinci zar içinde geçerli."
 
-#: ../src/Games/Logic/PuzzleDice.cs:68
+#: ../src/Games/Logic/PuzzleDice.cs:73
 msgid "Dice"
 msgstr "Zar"
 
@@ -2161,12 +3257,12 @@ msgstr ""
 "Son Å?ekilde, tüm noktalar birbiriyle baÄ?lantılı olarak  birleÅ?tirildiÄ?inde "
 "daireler kaç bölge oluÅ?acak Å?ekilde bölünmüÅ? olur?"
 
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:113
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:128
-#: ../src/Games/Logic/PuzzleDivideCircle.cs:145
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:179
 #, csharp-format
-msgid "Has {0} regions"
-msgstr "{0} bölgesi var"
+#| msgid "Has {0} regions"
+msgid "Has {0} region"
+msgid_plural "Has {0} regions"
+msgstr[0] "{0} bölgesi var"
 
 #: ../src/Games/Logic/PuzzleEquation.cs:33
 msgid "Equation"
@@ -2184,11 +3280,11 @@ msgstr ""
 "Aritmetik iÅ?lemlerin öncelik sırası her zaman Å?u Å?ekildedir: üstel ve kök "
 "iÅ?lemleri, çarpma ve bölme iÅ?lemleri, toplama ve çıkarma iÅ?lemleri."
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:41
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:53
 msgid "Extra circle"
 msgstr "Fazladan halka"
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:50
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:62
 #, csharp-format
 msgid ""
 "Which circle does not belong to the group? It is not a sequence of elements. "
@@ -2197,12 +3293,11 @@ msgstr ""
 "Hangisi gruba uymamaktadır? Bu bir elemanlar dizesi deÄ?ildir. Cevabınız {0}, "
 "{1}, {2} ya da {3} olabilir."
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:55
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:67
 msgid "All circles share a common property except for one."
 msgstr "Bütün çemberler, biri dıÅ?ında ortak bir özelliÄ?i paylaÅ?ır."
 
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:60
-#, csharp-format
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:72
 msgid ""
 "In all circles the color slices follow the same order except for this one."
 msgstr "Bütün dairelerdeki renk dilimleri bunun dıÅ?ında aynı sıra takip eder"
@@ -2215,8 +3310,7 @@ msgstr "Resimler ve yazı"
 msgid ""
 "The figures and the text are related. What text should go under the last "
 "figure?"
-msgstr ""
-"Figürler ve metin iliÅ?kili. Son figürün altına hangi metin gelmelidir?"
+msgstr "Figürler ve metin iliÅ?kili. Son figürün altına hangi metin gelmelidir?"
 
 #: ../src/Games/Logic/PuzzleFigureLetter.cs:48
 msgid "Every character of the text represents a property of the figure."
@@ -2275,18 +3369,18 @@ msgid ""
 msgstr ""
 "Bu verilen elemanları tekrar etmeden oluÅ?turulabilecek tek kombinasyondur."
 
-#: ../src/Games/Logic/PuzzleFigures.cs:78
-#: ../src/Games/Logic/PuzzleFigures.cs:90
-#: ../src/Games/Logic/PuzzleFigures.cs:103
+#: ../src/Games/Logic/PuzzleFigures.cs:80
+#: ../src/Games/Logic/PuzzleFigures.cs:92
+#: ../src/Games/Logic/PuzzleFigures.cs:105
 #, csharp-format
 msgid "{0} ->"
 msgstr "{0} ->"
 
-#: ../src/Games/Logic/PuzzleFigures.cs:159
+#: ../src/Games/Logic/PuzzleFigures.cs:161
 msgid "Convention when giving the answer is:"
 msgstr "Cevap verirken uyulması gereken kural:"
 
-#: ../src/Games/Logic/PuzzleFigures.cs:163
+#: ../src/Games/Logic/PuzzleFigures.cs:165
 #, csharp-format
 msgid "E.g: {0}{1}{2} (pentagon, triangle, circle)"
 msgstr "Ã?rnek: {0}{1}{2} (beÅ?gen, üçgen, çember)"
@@ -2305,8 +3399,7 @@ msgstr "Dört kenarlı bir figür, baÅ?ka bir figürün içinde gömülü olabil
 
 #: ../src/Games/Logic/PuzzleFourSided.cs:45
 #, csharp-format
-msgid ""
-"The four sided figures are made by connecting the following points: {0}"
+msgid "The four sided figures are made by connecting the following points: {0}"
 msgstr ""
 "4 kenarlı figürler sıradaki noktaları birleÅ?tirerek elde edilmiÅ?tir : {0}"
 
@@ -2372,7 +3465,9 @@ msgid "Matrix groups"
 msgstr "Matris grupları"
 
 #: ../src/Games/Logic/PuzzleMatrixGroups.cs:39
-msgid "One of numbers in the matrix must be circled. Which one?"
+#, fuzzy
+#| msgid "One of numbers in the matrix must be circled. Which one?"
+msgid "One of the numbers in the matrix must be circled. Which one?"
 msgstr "Matriste sayılardan biri çembere alınmalıdır. Hangisi?"
 
 #: ../src/Games/Logic/PuzzleMatrixGroups.cs:43
@@ -2402,11 +3497,11 @@ msgid "The pattern is arithmetical and works vertically."
 msgstr "Bu düzen aritmetik bir düzen olup, dikey olarak çalıÅ?maktadır"
 
 #: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:167
 msgid "The pattern is arithmetical and works horizontally."
 msgstr "Bu düzen aritmetik bir düzen olup, yatay olarak çalıÅ?maktadır."
 
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:67
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:65
 msgid ""
 "The fourth row is calculated by multiplying the first two rows and adding "
 "the third."
@@ -2414,8 +3509,7 @@ msgstr ""
 "Dörtüncü satırı hesaplamak için ilk iki satırı çarpınız ve üçüncü satırı "
 "sonuca ekleyiniz."
 
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:69
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:67
 msgid ""
 "The fourth column is calculated by multiplying the first two columns and "
 "adding the third."
@@ -2423,8 +3517,7 @@ msgstr ""
 "Dördüncü sütunu hesaplamak için ilk iki sütunu çarpınız ve sonuca üçüncü "
 "sütunu ekleyiniz."
 
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:74
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:71
 msgid ""
 "The fourth row is calculated by multiplying the first two rows and "
 "subtracting the third."
@@ -2432,8 +3525,7 @@ msgstr ""
 "Dördüncü satırı hesaplamak için ilk iki satırı çarpınız ve sonuçtan üçüncü "
 "satırı çıkartınız.."
 
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:76
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:73
 msgid ""
 "The fourth column is calculated by multiplying the first two columns and "
 "subtracting the third."
@@ -2441,8 +3533,7 @@ msgstr ""
 "Dördüncü sütunu hesaplamak için ilk iki sütunu çarpınız ve sonuçtan üçüncü "
 "sütunu çıkartınız."
 
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:81
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:77
 msgid ""
 "The fourth row is calculated by adding the first two rows and subtracting "
 "the third."
@@ -2450,8 +3541,7 @@ msgstr ""
 "Dördüncü satırı hesaplamak için ilk iki satırı toplayınız ve sonuçtan üçüncü "
 "satırı çıkartınız."
 
-#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:83
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:79
 msgid ""
 "The fourth column is calculated by adding the first two columns and "
 "subtracting the third."
@@ -2486,10 +3576,13 @@ msgid "Missing slice"
 msgstr "Yitik dilim"
 
 #: ../src/Games/Logic/PuzzleMissingSlice.cs:67
-#, csharp-format
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Some slices have a common property. Which is the missing slice in the "
+#| "circle below? Answer {0}, {1} or {2}."
 msgid ""
-"Some slices have a common property. Which is the missing slice in the circle "
-"below? Answer {0}, {1} or {2}."
+"The slices below have some kind of relation. Which is the missing slice in "
+"the circle below? Answer {0}, {1} or {2}."
 msgstr ""
 "Bazı dilimlerin ortak bir özelliÄ?i bulunmaktadır. AÅ?aÄ?ıdakilerden hangisi "
 "kayıp dilime uymaktadır. Cevap {0}, {1} ya da {2}."
@@ -2570,6 +3663,7 @@ msgid "Next figure"
 msgstr "Sonraki figür"
 
 #: ../src/Games/Logic/PuzzleNextFigure.cs:58
+#: ../src/Games/Logic/PuzzleSquareDots.cs:209
 #, csharp-format
 msgid ""
 "Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
@@ -2577,7 +3671,6 @@ msgstr ""
 "Dizide sıradaki mantıksal figür hangisi olmalıdır? Cevap {0}, {1} ya da {2}."
 
 #: ../src/Games/Logic/PuzzleNextFigure.cs:65
-#, csharp-format
 msgid ""
 "From first figure, the top circle advances by two positions clockwise, while "
 "the left circle goes backwards one position."
@@ -2585,24 +3678,24 @@ msgstr ""
 "Ä°lk Å?ekilde, sol çember geriye doÄ?ru bir konuma giderken, üst çember saat "
 "yününde iki konum ilerler."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:38
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:46
 msgid "Numeric relation"
 msgstr "Sayısal iliÅ?ki"
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:42
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:50
 msgid "What number should replace the question mark?"
 msgstr "Soru iminin yerine hangi sayı gelmeli?"
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:46
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:54
 msgid "The numbers are related arithmetically."
 msgstr "Numaralar aritmetik olarak baÄ?lantılıdır."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:53
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:61
 #, csharp-format
 msgid "Every group of {0} numbers sums exactly {1}."
 msgstr "Her {0} grubu tam olarak {1} sonucunu verecek Å?ekilde toplanır."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:55
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:63
 msgid ""
 "Divide the sequence in groups of three numbers. Every third number is "
 "calculated by multiplying by the two previous ones."
@@ -2610,7 +3703,7 @@ msgstr ""
 "Dizeyi her grupta üç numara olacak Å?ekilde ayırınız. Her üçüncü numara ilk "
 "ikisinin çarpımı olmalıdır."
 
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:65
 msgid ""
 "Divide the sequence in groups of three numbers. Every third number is "
 "calculated by subtracting the second number from the first."
@@ -2618,11 +3711,11 @@ msgstr ""
 "Dizeyi her grupta üç numara olacak Å?ekilde ayırınız. Her üçüncü numara ilk "
 "numaradan ikinci numaranın çıkartılması ile elde edilmelidir."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:35
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:42
 msgid "Numeric sequence"
 msgstr "Numaralardan oluÅ?an sıra"
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:39
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:46
 msgid ""
 "The next sequence follows a logic. What number should replace the question "
 "mark?"
@@ -2630,11 +3723,11 @@ msgstr ""
 "Sıradaki dize bir mantıÄ?a göre dizilmiÅ?tir. Soru iÅ?aretinin yerine hangi "
 "numara gelmelidir?"
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:43
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:50
 msgid "Every number in the sequence is related to the previous one."
 msgstr "Dizedeki her numara kendinden bir öncekiyle iliÅ?kilidir."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:50
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
 msgid ""
 "Every number in the sequence is the result of subtracting 1 from the "
 "previous number and multiplying it by 2."
@@ -2642,7 +3735,7 @@ msgstr ""
 "Sıralamadaki her sayı, önceki sayıdan 1 çıkarılıp 2 ile çarpılmasından elde "
 "edilen sonuçtur."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:52
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:59
 msgid ""
 "Every number in the sequence is the result of adding 1 to the previous "
 "number and multiplying it by 3."
@@ -2650,7 +3743,7 @@ msgstr ""
 "Sıralamadaki her sayı, önceki sayıya 1 eklenip 3 ile çarpılmasından elde "
 "edilen sonuçtur."
 
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:61
 msgid ""
 "Every number in the sequence is the result of subtracting 2 from the "
 "previous number and multiplying it by -2."
@@ -2700,98 +3793,258 @@ msgid ""
 "two digits."
 msgstr "DiÄ?er bütün sayıların son üç basamaÄ?ı, ilk iki basamaÄ?ın karesidir."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:56
-#, csharp-format
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If all painters are artists and some citizens of Barcelona are artists. "
+#| "Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
 msgid ""
 "If all painters are artists and some citizens of Barcelona are artists. "
-"Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+"Which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "EÄ?er bütün ressamlar sanatçı ve bazı Barselonalı vatandaÅ?lar sanatçıysa. "
 "Takip eden cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} veya {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:63
 msgid "Some citizens of Barcelona are painters"
 msgstr "Bazı Barselonalılar ressamdır"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
 msgid "All citizens of Barcelona are painters"
 msgstr "Bütün Barselonalılar ressamdır"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:65
 msgid "No citizen of Barcelona is a painter"
 msgstr "Hiçbir Barselonalı ressam deÄ?ildir"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
 msgid "None of the other options"
 msgstr "�teki seçeneklerin hiçbiri"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
-#, csharp-format
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If no ill artist is happy and some artists are happy. Which of the "
+#| "following sentences is correct? Answer {0}, {1}, {2} or {3}."
 msgid ""
 "If no ill artist is happy and some artists are happy. Which of the following "
-"sentences is correct? Answer {0}, {1}, {2} or {3}."
+"conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "EÄ?er hasta olmayan sanatçılar mutlu ve bazı sanatçılar mutluysa. Takip eden "
 "cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} veya {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:71
 msgid "Some artist are not ill"
 msgstr "Bazı sanatçılar hasta deÄ?il"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
 msgid "Some painters are not artists"
 msgstr "Bazı ressamlar sanatçı deÄ?il"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:73
 msgid "All artists are happy"
 msgstr "Bütün sanatçılar mutlu"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
-#, csharp-format
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+#, fuzzy, csharp-format
+#| msgid ""
+#| "People that travel always buy a map. You are not going to travel. Which "
+#| "of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
 msgid ""
 "People that travel always buy a map. You are not going to travel. Which of "
-"the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+"the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "Yolculuk yapan insanlar harita satın alır. Siz yolculuk yapmayacaksınız. "
 "Takip eden cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} veya {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:79
 msgid "You do not have any map"
 msgstr "Hiç haritanız yok"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
 msgid "You do not buy a map"
 msgstr "Siz harita satın almıyorsunuz"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:81
 msgid "All people have a map"
 msgstr "Herkesin bir haritası var"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
-#, csharp-format
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If you whistle if you are happy and you always smile when you whistle, "
+#| "which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
 msgid ""
 "If you whistle if you are happy and you always smile when you whistle, which "
-"of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+"of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "Islık çalıyorsan, mutluysan ve ıslık çalarken daima gülümsüyorsan, aÅ?aÄ?ıdaki "
 "cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} ya da {3}."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:87
 msgid "You smile if you are happy"
 msgstr "Mutluyken gülümsersiniz."
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
 msgid "You are only happy if you whistle"
 msgstr "Siz yalnız, ıslık çalarsanız mutlusunuz"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:89
 msgid "You whistle if you are not happy"
 msgstr "Mutlu deÄ?ilseniz, ıslık çalarsınız"
 
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If you whistle if you are happy and you always smile when you whistle, "
+#| "which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgid ""
+"If your course is always honest and your course is always the best policy, "
+"which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"Islık çalıyorsan, mutluysan ve ıslık çalarken daima gülümsüyorsan, aÅ?aÄ?ıdaki "
+"cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} ya da {3}."
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:95
+msgid "Honesty is sometimes the best policy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
+msgid "Honesty is always the best policy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:97
+msgid "Honesty is not always the best policy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:98
+msgid "Some of the best policies are dishonest"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If no ill artist is happy and some artists are happy. Which of the "
+#| "following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgid ""
+"If no old misers are cheerful and some old misers are thin, which of the "
+"following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"EÄ?er hasta olmayan sanatçılar mutlu ve bazı sanatçılar mutluysa. Takip eden "
+"cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} veya {3}."
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:103
+#, fuzzy
+#| msgid "Some artist are not ill"
+msgid "Some thin people are not cheerful"
+msgstr "Bazı sanatçılar hasta deÄ?il"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
+msgid "Thin people are not cheerful"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:105
+msgid "Cheerful people are not thin"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:106
+msgid "Some cheerful people are not thin"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If all painters are artists and some citizens of Barcelona are artists. "
+#| "Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgid ""
+"If all pigs are fat and nothing that is fed on barley-water is fat, which of "
+"the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"EÄ?er bütün ressamlar sanatçı ve bazı Barselonalı vatandaÅ?lar sanatçıysa. "
+"Takip eden cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} veya {3}."
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:111
+msgid "All animals fed on barley-water are non pigs"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
+msgid "No pigs are fed on barley-water"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:113
+msgid "Pigs are not fed on barley-water"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:114
+#, fuzzy
+#| msgid "None of the other options"
+msgid "All the other options"
+msgstr "�teki seçeneklerin hiçbiri"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If no ill artist is happy and some artists are happy. Which of the "
+#| "following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgid ""
+"If some pictures are first attempts and no first attempts are really good, "
+"which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"EÄ?er hasta olmayan sanatçılar mutlu ve bazı sanatçılar mutluysa. Takip eden "
+"cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} veya {3}."
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:119
+#, fuzzy
+#| msgid "Some painters are not artists"
+msgid "Some bad pictures are not first attempts"
+msgstr "Bazı ressamlar sanatçı deÄ?il"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
+#, fuzzy
+#| msgid "Some painters are not artists"
+msgid "Some pictures are not really good"
+msgstr "Bazı ressamlar sanatçı deÄ?il"
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:121
+msgid "All bad pictures are first attempts"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:122
+msgid "All the others"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
+#, fuzzy, csharp-format
+#| msgid ""
+#| "If you whistle if you are happy and you always smile when you whistle, "
+#| "which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+msgid ""
+"If you have been out for a walk and you are feeling better, which of the "
+"following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+"Islık çalıyorsan, mutluysan ve ıslık çalarken daima gülümsüyorsan, aÅ?aÄ?ıdaki "
+"cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, {2} ya da {3}."
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:127
+msgid "To feel better, you must go out for a walk"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:128
+msgid "If you go out for a walk, you will feel better"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:129
+msgid "Some who go out for a walk feel better"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:130
+msgid "No one feels better who does not go out for a walk"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:136
 msgid "Predicate Logic"
 msgstr "DoÄ?rulama MantıÄ?ı"
 
@@ -2863,7 +4116,7 @@ msgstr "Masada iki kiÅ?i karÅ?ılıklı oturuyor"
 msgid "Percentage"
 msgstr "Oran"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:78
+#: ../src/Games/Logic/PuzzlePercentage.cs:74
 #, csharp-format
 msgid ""
 "After getting {0}% discount you have paid {1} monetary units for a TV set. "
@@ -2872,7 +4125,7 @@ msgstr ""
 "%{0} indirimden sonra televizyon sehpası için {1} lira ödendiÄ?ine göre, "
 "televizyon sehpasının indirimsiz fiyatı nedir?"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:95
+#: ../src/Games/Logic/PuzzlePercentage.cs:92
 #, csharp-format
 msgid ""
 "John's shop had sales of {0} monetary units. This was an increase of {1}% "
@@ -2881,7 +4134,7 @@ msgstr ""
 "John'un Å?irketinin cirosu {0} liradır. Geçen ay %{1} artıÅ? olduÄ?una göre, "
 "geçen ayın cirosu nedir?"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:110
+#: ../src/Games/Logic/PuzzlePercentage.cs:108
 #, csharp-format
 msgid ""
 "The amount of water in a bucket decreases by {0}%. By what percentage must "
@@ -2890,7 +4143,7 @@ msgstr ""
 "Bir kovadaki su miktarı %{0} eksilmiÅ?tir. Kovadaki suyun ilk seviyesine "
 "gelmesi için, yüzde kaçlık bir artıÅ? olmalıdır?"
 
-#: ../src/Games/Logic/PuzzlePercentage.cs:113
+#: ../src/Games/Logic/PuzzlePercentage.cs:111
 msgid "The objective is to obtain the same total amount."
 msgstr "Amaç aynı miktarı elde etmektir."
 
@@ -2911,18 +4164,43 @@ msgstr ""
 msgid "It is the only figure with all lines of equal length."
 msgstr "Bu, tüm çizgileri aynı uzunlukta olan tek figürdür."
 
-#: ../src/Games/Logic/PuzzleSquareDots.cs:92
-msgid "Square with dots"
-msgstr "Noktalarla elde edilmiÅ? kare"
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:159
+#, fuzzy
+#| msgid "Matrix numbers"
+msgid "Related numbers"
+msgstr "Matrix sayıları"
 
-#: ../src/Games/Logic/PuzzleSquareDots.cs:97
-#, csharp-format
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:163
+#, fuzzy
+#| msgid ""
+#| "The numbers in the matrix follow a pattern. Which number should replace "
+#| "the question mark?"
+msgid "In the matrix below, which number should replace the question mark?"
+msgstr ""
+"Matristeki sayılar belli bir düzen izlemektedir. Soru iÅ?areti ile belirtilen "
+"yerde hangi sayı olmalıdır?"
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:174
+msgid ""
+"The number on the middle in every row is equal to half of the sum of the "
+"other numbers of the row."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:176
+msgid ""
+"The number on the middle in every row is equal the sum of the other numbers "
+"of the row."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:178
 msgid ""
-"What is the letter of the figure that represents the next logical figure in "
-"the sequence? Answer {0}, {1} or {2}."
+"The number on the middle in every row is equal to the double of the sum of "
+"the other numbers of the row."
 msgstr ""
-"Sonraki mantıksal figürü temsil eden harf ne olmalıdır? Cevap {0}, {1} ya da "
-"{2}."
+
+#: ../src/Games/Logic/PuzzleSquareDots.cs:204
+msgid "Square with dots"
+msgstr "Noktalarla elde edilmiÅ? kare"
 
 #: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:35
 msgid "Squares and letters"
@@ -2946,15 +4224,15 @@ msgstr ""
 "Her harf kendinden bir önceki harfin alfabetik sırasına {0} eklenerek "
 "bulunabilir."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:32
+#: ../src/Games/Logic/PuzzleSquares.cs:31
 msgid "Squares"
 msgstr "Kareler"
 
-#: ../src/Games/Logic/PuzzleSquares.cs:36
+#: ../src/Games/Logic/PuzzleSquares.cs:35
 msgid "How many squares of any size do you count in the figure below?"
 msgstr "AÅ?aÄ?ıdaki Å?ekilde herhangi bir boyutta kaç kare sayıyorsunuz?"
 
-#: ../src/Games/Logic/PuzzleSquares.cs:40
+#: ../src/Games/Logic/PuzzleSquares.cs:39
 msgid ""
 "A square is a rectangle with sides of equal length. A square can also be "
 "built from other squares."
@@ -2962,7 +4240,7 @@ msgstr ""
 "Kare, dikdörtgenin her kenarı eÅ?it uzunlukta olanıdır. Aynı zamanda bir kare "
 "baÅ?ka karelerden de oluÅ?abilir."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:47
+#: ../src/Games/Logic/PuzzleSquares.cs:46
 msgid ""
 "There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
 "made by 9 single squares and 1 square made by 16 single squares."
@@ -2971,7 +4249,7 @@ msgstr ""
 "4 kare 9 tek kare kullanılarak yapılmıÅ?tır ve 1 kare 16 adet tek kare "
 "kullanılarak yapılmıÅ?tır."
 
-#: ../src/Games/Logic/PuzzleSquares.cs:49
+#: ../src/Games/Logic/PuzzleSquares.cs:48
 msgid ""
 "There are 9 single squares, 4 squares made by 4 single squares and 1 square "
 "made by 9 single squares."
@@ -2979,11 +4257,11 @@ msgstr ""
 "9 adet tek kare bulunmaktadır. 4 kare 4 tek kare tarafından yapılmıÅ?tır ve 1 "
 "kare 9 tek kare tarafından yapılmıÅ?tır."
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:29
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:28
 msgid "Square sheets"
 msgstr "Kareli sayfalar"
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:33
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:32
 msgid ""
 "What is the minimum number of square sheets of paper of any size required to "
 "create the figure? Lines indicate frontiers between different sheets."
@@ -2991,27 +4269,27 @@ msgstr ""
 "Bu figürü yaratmak için kullanılması gereken en az kareli kaÄ?ıt sayısı "
 "nedir? �izgiler, sayfalar arasındaki sınırlar olarak kabul edilmelidir."
 
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:37
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:36
 msgid "The sheets should overlap."
 msgstr "Sayfalar üst üste gelmelidir."
 
+#. Translators: the translated version should not take more characters that the English original
 #: ../src/Games/Logic/PuzzleSquareSheets.cs:42
 msgid ""
-"The numbers in the figure reflect the different areas covered by each one of "
-"the sheets."
+"A full sized square of paper, a 3/4 of the whole size square of paper in the "
+"bottom right corner, another 3/4 square of paper in the top left corner and "
+"a 1/4 square of paper in the top left corner."
 msgstr ""
-"Figürdeki sayılar her biri bir sayfa tarafından çevrelenmiÅ? alanları "
-"simgeler."
 
 #: ../src/Games/Logic/PuzzleTetris.cs:35
 msgid "Tetris"
 msgstr "Tetris"
 
 #: ../src/Games/Logic/PuzzleTetris.cs:40
-#, csharp-format
-msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
-msgstr ""
-"Hangi Å?ekil aÅ?aÄ?ıdaki sıralamayı tamamlıyor? Cevap {0}, {1} yada {2}."
+#, fuzzy, csharp-format
+#| msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
+msgid "What figure completes the set below? Answer {0}, {1} or {2}."
+msgstr "Hangi Å?ekil aÅ?aÄ?ıdaki sıralamayı tamamlıyor? Cevap {0}, {1} yada {2}."
 
 #: ../src/Games/Logic/PuzzleTetris.cs:46
 msgid ""
@@ -3029,7 +4307,7 @@ msgstr "Zaman"
 #. Explanation of the date and time format specifications can be found here:
 #. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
 #. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
-#. 
+#.
 #: ../src/Games/Logic/PuzzleTimeNow.cs:44
 #, csharp-format
 msgid ""
@@ -3053,13 +4331,13 @@ msgstr ""
 #. Explanation of the date and time format specifications can be found here:
 #. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
 #. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
-#: ../src/Games/Logic/PuzzleTimeNow.cs:76
+#: ../src/Games/Logic/PuzzleTimeNow.cs:72
 #, csharp-format
 msgid "{0:h tt}"
 msgstr "{0:h tt}"
 
 #. No hands
-#: ../src/Games/Logic/PuzzleTimeNow.cs:85
+#: ../src/Games/Logic/PuzzleTimeNow.cs:82
 msgid "Sample clock"
 msgstr "Ã?rnek saat"
 
@@ -3072,8 +4350,8 @@ msgid "The distance formula is 'distance = rate x time'."
 msgstr "Mesafe formülü, 'mesafe = hız x zaman'."
 
 #. Translators:
-#. - {0}, {1} and {2} are always greater than 2
 #. - mph (miles per hour). You must localize this using the right unit of speed for your locale
+#. / - The translated string should not use more characters than the original sentence
 #: ../src/Games/Logic/PuzzleTrains.cs:82
 #, csharp-format
 msgid ""
@@ -3090,45 +4368,61 @@ msgstr[0] ""
 "trene yetiÅ?ir?"
 
 #: ../src/Games/Logic/PuzzleTrains.cs:86
-#, csharp-format
+#, fuzzy
+#| msgid ""
+#| "You can calculate the answer multiplying the second train speed by the "
+#| "time and dividing it by the difference of speeds."
 msgid ""
-"You can calculate the answer multiplying the second train speed by the time "
-"and dividing it by the difference of speeds."
+"You can calculate the answer multiplying the speed of the first train by the "
+"time and dividing it by the difference of speeds."
 msgstr ""
 "Cevabı ikinci ternin hızını zamanla çarpıp trenlerin hızlarının farkına "
 "bölerek bulabilirsiniz."
 
 #. Translators:
-#. - {0}, {1} and {3} are always greater than 2
 #. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
-#: ../src/Games/Logic/PuzzleTrains.cs:104
-#, csharp-format
-msgid ""
+#: ../src/Games/Logic/PuzzleTrains.cs:102
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Two trains separated by {0} miles are heading towards each other on "
+#| "straight parallel tracks. One travels at {1} mph and the other at {2} "
+#| "mph. In how many hours do they meet?"
+msgid ""
+"Two trains separated by {0} mile are heading towards each other on straight "
+"parallel tracks. One travels at {1} mph and the other at {2} mph. In how "
+"many hours do they meet?"
+msgid_plural ""
 "Two trains separated by {0} miles are heading towards each other on straight "
 "parallel tracks. One travels at {1} mph and the other at {2} mph. In how "
 "many hours do they meet?"
-msgstr ""
+msgstr[0] ""
 "Düz paralel bir yolda aralarında {0} mil bulunan iki tren birbirlerine doÄ?ru "
 "gelmektedir.Biri {1} m/s diÄ?eri {2} m/s ile gitmektedir. Kaç saat sonra "
 "karÅ?ılaÅ?ırlar?"
 
 #: ../src/Games/Logic/PuzzleTrains.cs:107
-#: ../src/Games/Logic/PuzzleTrains.cs:128
-#, csharp-format
+#: ../src/Games/Logic/PuzzleTrains.cs:129
 msgid ""
 "You can calculate the answer dividing the distance by the sum of both speeds."
 msgstr "Cevabı yolu hızların toplamına bölerek bulabilirsiniz."
 
 #. Translators:
-#. - {0}, {1} and {2} are always greater than 2
-#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
-#: ../src/Games/Logic/PuzzleTrains.cs:125
-#, csharp-format
+#. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:124
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Two trains on straight parallel tracks leave from the same point and time "
+#| "traveling in opposite directions at {0} and {1} mph respectively. In how "
+#| "many hours they will be {2} miles apart?"
 msgid ""
 "Two trains on straight parallel tracks leave from the same point and time "
 "traveling in opposite directions at {0} and {1} mph respectively. In how "
+"many hours they will be {2} mile apart?"
+msgid_plural ""
+"Two trains on straight parallel tracks leave from the same point and time "
+"traveling in opposite directions at {0} and {1} mph respectively. In how "
 "many hours they will be {2} miles apart?"
-msgstr ""
+msgstr[0] ""
 "Düz paralel bir yolda aynı noktadan sırasıyla {0} ve {1} m/s hızla ters "
 "yönlerde gitmektedir.Kaç saat sonra aralarındaki mesafe {2} mil olur?"
 
@@ -3164,8 +4458,7 @@ msgstr ""
 
 #: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:72
 #, csharp-format
-msgid ""
-"The result of multiplying the two numbers inside every triangle is {0}."
+msgid "The result of multiplying the two numbers inside every triangle is {0}."
 msgstr "Her üçgenin içindeki iki sayının çarpımı {0}'dır."
 
 #: ../src/Games/Memory/MemoryColouredFigures.cs:51
@@ -3206,12 +4499,18 @@ msgid "Memorize facts"
 msgstr "Vakaları aklınızda tutunuz"
 
 #. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:108
-#, csharp-format
+#: ../src/Games/Memory/MemoryFacts.cs:106
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Shiny Cars had already announced a {0} days production halt next month, "
+#| "but before that it had not cut production since {1}."
 msgid ""
+"Shiny Cars had already announced a {0} day production halt next month, but "
+"before that it had not cut production since {1}."
+msgid_plural ""
 "Shiny Cars had already announced a {0} days production halt next month, but "
 "before that it had not cut production since {1}."
-msgstr ""
+msgstr[0] ""
 "Parlak Arabalar Å?irketi gelecek ay {0} gün üretimi durduracaÄ?ını "
 "açıklamıÅ?tı. Å?irket, {1} tarihinden beri kesintisiz üretim yapıyordu."
 
@@ -3272,11 +4571,12 @@ msgstr "Parlak Arabalar Å?irketinin ürettiÄ?i araçların yüzde kaçı dizeldi
 
 #: ../src/Games/Memory/MemoryFacts.cs:138
 msgid "What percentage of Shiny Cars use gasoline?"
-msgstr ""
-"Parlak Arabalar Å?irketinin ürettiÄ?i araçların yüzde kaçı benzinlidir?"
+msgstr "Parlak Arabalar Å?irketinin ürettiÄ?i araçların yüzde kaçı benzinlidir?"
 
 #: ../src/Games/Memory/MemoryFigures.cs:55
-msgid "Memory figures"
+#, fuzzy
+#| msgid "Memory figures"
+msgid "Memorize figures"
 msgstr "Hafıza figürleri"
 
 #: ../src/Games/Memory/MemoryFigures.cs:60
@@ -3360,30 +4660,30 @@ msgid "Memorize indications"
 msgstr "Ä°puçlarını aklınızda tutmaya çalıÅ?ınız"
 
 #: ../src/Games/Memory/MemoryIndications.cs:165
-#, csharp-format
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Which of the following graphics represent the indications previously "
+#| "given? Answer {0}, {1}, {2} or {3}."
 msgid ""
-"Which of the following graphics represent the indications previously given? "
+"Which of the following graphics represents the indications previously given? "
 "Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "AÅ?aÄ?ıdaki figürlerden hangisi önceden gösterilmiÅ? ipuçlarını temsil "
 "etmektedir? Cevap {0}, {1}, {2} ya da {3}."
 
 #: ../src/Games/Memory/MemoryNumbers.cs:56
-msgid ""
-"How many odd numbers were in the previous image? Answer using numbers."
+msgid "How many odd numbers were in the previous image? Answer using numbers."
 msgstr "�nceki resimde kaç tane tek sayı vardı? Sayıyla cevaplayın."
 
 #: ../src/Games/Memory/MemoryNumbers.cs:76
-msgid ""
-"How many even numbers were in the previous image? Answer using numbers."
+msgid "How many even numbers were in the previous image? Answer using numbers."
 msgstr "�nceki resimde kaç tane çift sayı vardı? Sayıyla cevaplayın."
 
 #: ../src/Games/Memory/MemoryNumbers.cs:96
 msgid ""
 "How many numbers with more than one digit were in the previous image? Answer "
 "using numbers."
-msgstr ""
-"�nceki resimde birden fazla haneli kaç sayı vardı? Sayıyla cevaplayın."
+msgstr "�nceki resimde birden fazla haneli kaç sayı vardı? Sayıyla cevaplayın."
 
 #: ../src/Games/Memory/MemoryNumbers.cs:113
 msgid "Memorize numbers"
@@ -3394,12 +4694,16 @@ msgid "Memorize words"
 msgstr "Kelimeleri aklınızda tutmaya çalıÅ?ınız"
 
 #: ../src/Games/Memory/MemoryWords.cs:42
-#, csharp-format
 msgid ""
 "There is a missing word from the previous list. Which one is the missing "
 "word?"
 msgstr "Biraz önceki listede gösterilen kelimelerden biri eksiktir. Hangisi?"
 
+#. Body parts
+#: ../src/Games/Memory/MemoryWords.cs:51
+msgid "wrist"
+msgstr "bilek"
+
 #: ../src/Games/Memory/MemoryWords.cs:52
 msgid "elbow"
 msgstr "dirsek"
@@ -3542,11 +4846,11 @@ msgstr "ayı"
 msgid "wolf"
 msgstr "kurt"
 
-#: ../src/Games/Calculation/CalculationArithmetical.cs:42
+#: ../src/Games/Calculation/CalculationArithmetical.cs:41
 msgid "Arithmetical"
 msgstr "Aritmetik"
 
-#: ../src/Games/Calculation/CalculationArithmetical.cs:50
+#: ../src/Games/Calculation/CalculationArithmetical.cs:49
 msgid "What is the result of the arithmetical operation?"
 msgstr "Bu aritmetik iÅ?lemin sonucu nedir?"
 
@@ -3572,8 +4876,9 @@ msgstr ""
 "sayı adedine bölünmesidir."
 
 #: ../src/Games/Calculation/CalculationAverage.cs:65
-#, csharp-format
-msgid "The result of the operation is {0:##0.###}."
+#, fuzzy, csharp-format
+#| msgid "The result of the operation is {0:##0.###}."
+msgid "The result of the operation is {0}."
 msgstr "Ä°Å?lemin sonucu {0:##0.###}."
 
 #: ../src/Games/Calculation/CalculationCloserFraction.cs:37
@@ -3581,16 +4886,19 @@ msgid "Closer fraction"
 msgstr "Daha yakın kesir"
 
 #: ../src/Games/Calculation/CalculationCloserFraction.cs:46
-#, csharp-format
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
+#| "{3} or {4}."
 msgid ""
-"Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
-"{3} or {4}."
+"Which of the following numbers is closer to {0}? Answer {1}, {2}, {3} or {4}."
 msgstr ""
 "Hangisi {0:##0.###} 'a en yakın sayıdır? Cevap: {1}, {2}, {3} ya da {4}."
 
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:54
-#, csharp-format
-msgid "The result of the operation {0} / {1} is {2:##0.###}"
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:55
+#, fuzzy, csharp-format
+#| msgid "The result of the operation {0} / {1} is {2:##0.###}"
+msgid "The result of the operation {0} / {1} is {2}"
 msgstr "{0} / {1} iÅ?leminin sonucu {2:##0.###} 'dır"
 
 #: ../src/Games/Calculation/CalculationFractions.cs:60
@@ -3598,7 +4906,6 @@ msgid "Fractions"
 msgstr "Kesirler"
 
 #: ../src/Games/Calculation/CalculationFractions.cs:68
-#, csharp-format
 msgid ""
 "What is the result of the given operation? Answer using either a fraction or "
 "a number."
@@ -3610,17 +4917,21 @@ msgstr ""
 msgid "Greatest divisor"
 msgstr "En büyük bölen"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:45
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:46
+#, fuzzy, csharp-format
+#| msgid ""
+#| "Which of the possible divisors is the greatest that divides all numbers?"
 msgid ""
-"Which of the possible divisors is the greatest that divides all numbers?"
+"Which of the possible divisors is the greatest that divides all numbers? "
+"Answer {0}, {1}, {2} or {3}."
 msgstr "Verilen numaraların En Büyük Ortak Böleni kaçtır?"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:236
-#: ../src/Games/Calculation/CalculationPrimes.cs:233
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:244
+#: ../src/Games/Calculation/CalculationPrimes.cs:152
 msgid "Numbers"
 msgstr "Sayılar"
 
-#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:250
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:258
 msgid "Possible divisors"
 msgstr "Olası bölenler"
 
@@ -3635,33 +4946,37 @@ msgstr "Ä°lk iÅ?lem {0}'dır."
 
 #: ../src/Games/Calculation/CalculationOperator.cs:47
 #, csharp-format
-msgid ""
-"Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
+msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
 msgstr ""
 "Hangi iÅ?lem sayesinde {0}, {1} ve {2} ; {3}'e eÅ?it çıkar. Cevabınızı '+-/*' "
 "kullanarak veriniz."
 
-#: ../src/Games/Calculation/CalculationOperator.cs:59
-#: ../src/Games/Calculation/CalculationRatio.cs:67
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:71
+#: ../src/Games/Calculation/CalculationOperator.cs:110
+#: ../src/Games/Calculation/CalculationRatio.cs:87
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:101
 #, csharp-format
 msgid "{0} and {1}"
 msgstr "{0} ve {1}"
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:153
+#: ../src/Games/Calculation/CalculationPrimes.cs:68
 msgid "Primes"
 msgstr "Asal sayılar"
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:161
+#: ../src/Games/Calculation/CalculationPrimes.cs:77
+#, fuzzy, csharp-format
+#| msgid ""
+#| "In the set of numbers below, which of the following numbers is a prime? A "
+#| "prime number is a positive integer that has exactly two different "
+#| "positive divisors, 1 and itself."
 msgid ""
-"In the set of numbers below, which of the following numbers is a prime? A "
-"prime number is a positive integer that has exactly two different positive "
-"divisors, 1 and itself."
+"Which of the following numbers is a prime? A prime number is a positive "
+"integer that has exactly two different positive divisors, 1 and itself. "
+"Answer {0}, {1}, {2} or {3}."
 msgstr ""
 "Verilen sayılar dizesinde hangileri asal sayıdır? Asal sayı ; pozitif olup "
 "sadece 1'e ve kendisine bölünebilen sayıdır."
 
-#: ../src/Games/Calculation/CalculationPrimes.cs:165
+#: ../src/Games/Calculation/CalculationPrimes.cs:82
 msgid ""
 "If the sum of all digits in a given number is divisible by 3, then so is the "
 "number. For example 15 = 1 + 5 = 6, which is divisible by 3."
@@ -3669,6 +4984,11 @@ msgstr ""
 "Sayının basamaklarını topladıÄ?ınızda çıkan rakam 3'e bölünebiliyorsa, sayı "
 "da 3'e bölünebilir. �rnek: 15 = 1 + 5 = 6, yani sayı 3'e bölünebilir."
 
+#: ../src/Games/Calculation/CalculationPrimes.cs:87
+#, csharp-format
+msgid "The number {0} is a primer number."
+msgstr ""
+
 #: ../src/Games/Calculation/CalculationProportions.cs:37
 msgid "Proportions"
 msgstr "Oranlar"
@@ -3707,22 +5027,22 @@ msgstr ""
 "Oran, iki sayının birbirine bölümü anlamına gelmektedir. a:b oranı, her 'a' "
 "parçasının içindeki 'b' parçalarının sayısını verir."
 
-#: ../src/Games/Calculation/CalculationRatio.cs:108
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:126
+#: ../src/Games/Calculation/CalculationRatio.cs:99
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:115
 #, csharp-format
 msgid "x + y = {0}"
 msgstr "x + y = {0}"
 
-#: ../src/Games/Calculation/CalculationRatio.cs:111
+#: ../src/Games/Calculation/CalculationRatio.cs:102
 #, csharp-format
 msgid "have a ratio of {0}:{1}"
 msgstr "{0}:{1} oranına sahip"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:42
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:41
 msgid "Two numbers"
 msgstr "İki sayı"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:53
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:52
 #, csharp-format
 msgid ""
 "Which two numbers when added are {0} and when multiplied are {1}? Answer "
@@ -3731,7 +5051,7 @@ msgstr ""
 "Hangi iki sayının toplamı {0} ve çarpımı {1} dir?  İki sayıyla cevap verin "
 "(ör: 1 ve 2)."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:55
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:54
 #, csharp-format
 msgid ""
 "Which two numbers when subtracted are {0} and when multiplied are {1}? "
@@ -3740,12 +5060,12 @@ msgstr ""
 "Hangi iki sayı çıkarıldıÄ?ında {0} ve çarpıldıÄ?ında {1} sonucunu verir? "
 "Answer using two numbers (e.g.: 1 and 2)."
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:129
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:118
 #, csharp-format
 msgid "x - y = {0}"
 msgstr "x - y = {0}"
 
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:136
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:125
 #, csharp-format
 msgid "x * y = {0}"
 msgstr "x * y = {0}"
@@ -3763,70 +5083,93 @@ msgid "Custom Game Selection..."
 msgstr "�zel Oyun Seçimi..."
 
 #: ../src/Clients/Classical/gbrainy.ui.h:4
+msgid "Export Games to PDF for Off-line Playing..."
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:5
 msgid "Extensions"
 msgstr "Uzantılar"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:5
+#: ../src/Clients/Classical/gbrainy.ui.h:6
+msgid "Horizontal"
+msgstr "Yatay"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:7
 msgid "How to Extend gbrainy's Functionality"
 msgstr "Gbrainy'nin Ã?zelliklerini GeniÅ?letmek"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:6
+#: ../src/Clients/Classical/gbrainy.ui.h:8
 msgid "Logic Puzzles Only"
 msgstr "Yalnızca Mantık Bulmacaları"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:7
+#: ../src/Clients/Classical/gbrainy.ui.h:9
 msgid "Memory Trainers Only"
 msgstr "Yalnızca Bellek EÄ?iticileri"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:8
+#: ../src/Clients/Classical/gbrainy.ui.h:10
 msgid "Mental Calculation Trainers Only"
 msgstr "Yalnızca Zihinsel Hesaplama EÄ?iticileri"
 
 #: ../src/Clients/Classical/gbrainy.ui.h:11
+#| msgid "Pentagon"
+msgid "Orientation"
+msgstr "YoÌ?nelim"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:14
+#| msgid "Show:"
+msgid "Show"
+msgstr "GoÌ?ster"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:15
 msgid "Toolbar"
 msgstr "Araç çubuÄ?u"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:12
+#: ../src/Clients/Classical/gbrainy.ui.h:16
 msgid "Verbal Analogies Only"
 msgstr "Yalnızca Sözel Ã?aÄ?rıÅ?ımlar"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:13
+#: ../src/Clients/Classical/gbrainy.ui.h:17
+#| msgid "Verbal"
+msgid "Vertical"
+msgstr "Dikey"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:18
 msgid "_Contents"
 msgstr "_İçerikler"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:14
+#: ../src/Clients/Classical/gbrainy.ui.h:19
 msgid "_End Game"
 msgstr "_Oyunu Bitir"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:15
+#: ../src/Clients/Classical/gbrainy.ui.h:20
 msgid "_Game"
 msgstr "_Oyun"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:16
+#: ../src/Clients/Classical/gbrainy.ui.h:21
 msgid "_Help"
 msgstr "_Yardım"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:17
+#: ../src/Clients/Classical/gbrainy.ui.h:22
 msgid "_New Game"
 msgstr "_Yeni Oyun"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:18
+#: ../src/Clients/Classical/gbrainy.ui.h:23
 msgid "_Next"
 msgstr "_Sonraki"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:19
+#: ../src/Clients/Classical/gbrainy.ui.h:24
 msgid "_Pause Game"
 msgstr "_Oyunu Duraklat"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:20
+#: ../src/Clients/Classical/gbrainy.ui.h:25
 msgid "_Settings"
 msgstr "_Ayarlar"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:21
+#: ../src/Clients/Classical/gbrainy.ui.h:26
 msgid "_Tip"
 msgstr "_Ä°pucu"
 
-#: ../src/Clients/Classical/gbrainy.ui.h:22
+#: ../src/Clients/Classical/gbrainy.ui.h:27
 msgid "_View"
 msgstr "_Görünüm"
 
@@ -3857,8 +5200,7 @@ msgstr "Eklenti Yöneticisi"
 
 #: ../src/Clients/Classical/mono-addins-strings.xml.h:7
 msgid "Additional extensions are required to perform this operation."
-msgstr ""
-"Bu iÅ?lemi gerçekleÅ?tirmek için bazı eklentilere ihtiyaç duyulmaktadır."
+msgstr "Bu iÅ?lemi gerçekleÅ?tirmek için bazı eklentilere ihtiyaç duyulmaktadır."
 
 #: ../src/Clients/Classical/mono-addins-strings.xml.h:8
 msgid "All registered repositories"
@@ -3868,10 +5210,6 @@ msgstr "KaydedilmiÅ? tüm depolar"
 msgid "Author:"
 msgstr "Yazar:"
 
-#: ../src/Clients/Classical/mono-addins-strings.xml.h:10
-msgid "Browse..."
-msgstr "Gözat..."
-
 #: ../src/Clients/Classical/mono-addins-strings.xml.h:11
 msgid "Copyright:"
 msgstr "Telif Hakkı:"
@@ -3972,6 +5310,65 @@ msgstr "_Kaldır..."
 msgid "_Unselect All"
 msgstr "_Hepsinin Seçimini Kaldır"
 
+#~ msgid "Bagpipes"
+#~ msgstr "Tulum"
+
+#~ msgid "book"
+#~ msgstr "kitap"
+
+#~ msgid "burst | pop"
+#~ msgstr "batlak | patlamak"
+
+#~ msgid "horse / pony"
+#~ msgstr "at / midilli"
+
+#~ msgid "innovator"
+#~ msgstr "öncü"
+
+#~ msgid "theatre | theater"
+#~ msgstr "tiyatro | tiyatro"
+
+#~ msgid "win"
+#~ msgstr "kazan"
+
+#~ msgid ""
+#~ "Given the relationship between the words '{0}', which of the possible "
+#~ "answers has the closest in relationship to the given pair? Answer {1}."
+#~ msgstr ""
+#~ "AÅ?aÄ?ıda verilen '{0}' kelime arasındaki iliÅ?ki, verilen çiftlerdeki "
+#~ "hangisi uygun cevaplara daha yakındır? Cevap {1}."
+
+#~ msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
+#~ msgstr ""
+#~ "Fikirler Terry Stickels, MENSA kitapları ve Jordi Mas tarafından üretildi."
+
+#~ msgid "Enabled"
+#~ msgstr "Etkin"
+
+#~ msgid "Every triangle counts as 1, each circle as 2 and each square as 3."
+#~ msgstr ""
+#~ "Her üçgen sayısı için 1, her bir çember için 2 ve her bir kare için 3."
+
+#~ msgid ""
+#~ "Individually, the present costs one euro more to purchase than to wrap."
+#~ msgstr ""
+#~ "Tek tek giyilen bir hediyenin fiyatı satın alınandan bir avro daha "
+#~ "fazladır."
+
+#~ msgid ""
+#~ "What is the letter of the figure that represents the next logical figure "
+#~ "in the sequence? Answer {0}, {1} or {2}."
+#~ msgstr ""
+#~ "Sonraki mantıksal figürü temsil eden harf ne olmalıdır? Cevap {0}, {1} ya "
+#~ "da {2}."
+
+#~ msgid ""
+#~ "The numbers in the figure reflect the different areas covered by each one "
+#~ "of the sheets."
+#~ msgstr ""
+#~ "Figürdeki sayılar her biri bir sayfa tarafından çevrelenmiÅ? alanları "
+#~ "simgeler."
+
 #~ msgid "wild"
 #~ msgstr "vahÅ?i"
 
@@ -3993,11 +5390,9 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ msgid "Question and answer"
 #~ msgstr "Soru ve cevap"
 
-#, csharp-format
 #~ msgid "Read {0} verbal analogies of type {1}"
 #~ msgstr "{0} oku {1} türünün kelime kıyaslaması"
 
-#, csharp-format
 #~ msgid "Read a total of {0} verbal analogies"
 #~ msgstr "{0} nin kelime kıyaslamasının toplamını oku"
 
@@ -4026,18 +5421,15 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ msgid "cage | zoo"
 #~ msgstr "kafes | hayvanat bahçesi"
 
-#, csharp-format
 #~ msgid "E.g: {0}{1}{2} (diamond, triangle, circle)"
 #~ msgstr "�r. {0}{1}{2} (karo, üçgen, daire)"
 
 #~ msgid "Rectangle"
 #~ msgstr "Dikdörtgen"
 
-#, csharp-format
 #~ msgid "number1 - number2 = {0}"
 #~ msgstr "numara1 - numara2 = {0}"
 
-#, csharp-format
 #~ msgid "number1 + number2 = {0}"
 #~ msgstr "numara1 + numara2 = {0}"
 
@@ -4047,16 +5439,14 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ msgid "Minimum number of played puzzles to store the game:"
 #~ msgstr "Oyunu kaydetmek için gereken minimum oynanan zeka oyunu:"
 
-#, csharp-format
 #~ msgid ""
-#~ "If you whistle if you are happy and you only smile when you whistle. Which "
-#~ "of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
+#~ "If you whistle if you are happy and you only smile when you whistle. "
+#~ "Which of the following sentences is correct? Answer {0}, {1}, {2} or {3}."
 #~ msgstr ""
 #~ "EÄ?er mutluyken ıslık çalıyorsanız ve sadece ıslık çaldıÄ?ınızda "
 #~ "gülümsüyorsanız. Takip eden cümlelerden hangisi doÄ?rudur? Cevap {0}, {1}, "
 #~ "{2} veya {3}."
 
-#, csharp-format
 #~ msgid "number1 * number2 = {0}"
 #~ msgstr "numara1 * numara2 = {0}"
 
@@ -4065,23 +5455,24 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ "are circles, 'D' that the figures are separated, 'E' that there are three "
 #~ "figures and 'F' that there are two figures."
 #~ msgstr ""
-#~ "'A' figürlerin üst üste geldiÄ?ini belirtir, 'B' dikdörtgen olduklarını, 'C' "
-#~ "daire olduklarını, 'D' figürlerin ayrılmıÅ? olduÄ?unu, 'E' üç figür olduÄ?unu, "
-#~ "'F' iki figür olduÄ?unu"
+#~ "'A' figürlerin üst üste geldiÄ?ini belirtir, 'B' dikdörtgen olduklarını, "
+#~ "'C' daire olduklarını, 'D' figürlerin ayrılmıÅ? olduÄ?unu, 'E' üç figür "
+#~ "olduÄ?unu, 'F' iki figür olduÄ?unu"
 
-#, csharp-format
 #~ msgid ""
-#~ "Which element does not belong to the group? Answer {0}, {1}, {2}, {3} or {4}."
-#~ msgstr "Hangi eleman gruba ait deÄ?ildir? Cevap {0}, {1}, {2}, {3} ya da {4}."
+#~ "Which element does not belong to the group? Answer {0}, {1}, {2}, {3} or "
+#~ "{4}."
+#~ msgstr ""
+#~ "Hangi eleman gruba ait deÄ?ildir? Cevap {0}, {1}, {2}, {3} ya da {4}."
 
 #~ msgid ""
-#~ "The list below enumerates the figures shown in the previous image except for "
-#~ "one. Which is the missing figure? Possible answers are triangle, rectangle, "
-#~ "diamond and circle."
+#~ "The list below enumerates the figures shown in the previous image except "
+#~ "for one. Which is the missing figure? Possible answers are triangle, "
+#~ "rectangle, diamond and circle."
 #~ msgstr ""
-#~ "AÅ?aÄ?ıdaki listede, biraz önceki resimde görülen figürler görülmektedir ancak "
-#~ "biri eksiktir. Eksik figürü bulabilirmisiniz? Olası cevaplar; üçgen, "
-#~ "dikdörtgen, elmas ve dairedir."
+#~ "AÅ?aÄ?ıdaki listede, biraz önceki resimde görülen figürler görülmektedir "
+#~ "ancak biri eksiktir. Eksik figürü bulabilirmisiniz? Olası cevaplar; "
+#~ "üçgen, dikdörtgen, elmas ve dairedir."
 
 #~ msgid "Diamond"
 #~ msgstr "Elmas"
@@ -4089,26 +5480,23 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ msgid "Operator"
 #~ msgstr "Ä°Å?lem"
 
-#, csharp-format
 #~ msgid ""
-#~ "Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers?"
+#~ "Two numbers sum {0} and have a ratio of {1} to {2}. Which are these "
+#~ "numbers?"
 #~ msgstr ""
-#~ "İki sayının toplamı {0} olup, aralarındaki ordan {1}'e {2}dir. Bu sayıları "
-#~ "bulunuz."
+#~ "İki sayının toplamı {0} olup, aralarındaki ordan {1}'e {2}dir. Bu "
+#~ "sayıları bulunuz."
 
-#, csharp-format
 #~ msgid "Which two numbers when added are {0} and when multiplied are {1}?"
 #~ msgstr ""
 #~ "ToplandıÄ?ında {0}, çarpıldıÄ?ında {1} sonucunu veren iki sayıyı bulunuz."
 
-#, csharp-format
 #~ msgid ""
 #~ "Which two numbers when subtracted are {0} and when multiplied are {1}?"
 #~ msgstr ""
 #~ "Birbirlerinden çıkartıldıÄ?ında {0}, çarpıldıÄ?ında {1} sonucunu veren iki "
 #~ "sayı nedir?"
 
-#, csharp-format
 #~ msgid "You need more than one game recorded to see the score evolution."
 #~ msgid_plural "It is built using the results of {0} last recorded games."
 #~ msgstr[0] ""
@@ -4116,23 +5504,20 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ "var.\r\n"
 #~ "Skor ilerlemesi son {0} kayıtlı oyunun sonuçlarına göre belirlenir."
 
-#, csharp-format
 #~ msgid ""
 #~ "By scoring {0}% in logic puzzle games you have established a new personal "
 #~ "record. Your previous record was {1}%."
 #~ msgstr ""
-#~ "Mantık bilmece oyunlarındaki %{0} skorunla yeni kiÅ?isel rekor kırdın. Ã?nceki "
-#~ "rekorun %{1} idi."
+#~ "Mantık bilmece oyunlarındaki %{0} skorunla yeni kiÅ?isel rekor kırdın. "
+#~ "Ã?nceki rekorun %{1} idi."
 
-#, csharp-format
 #~ msgid ""
-#~ "By scoring {0}% in memory games you have established a new personal record. "
-#~ "Your previous record was {1}%."
+#~ "By scoring {0}% in memory games you have established a new personal "
+#~ "record. Your previous record was {1}%."
 #~ msgstr ""
-#~ "Hafıza oyunlarında %{0} skorla yeni bir kiÅ?isel rekor kırdın. Ã?nceki rekorun "
-#~ "%{1}."
+#~ "Hafıza oyunlarında %{0} skorla yeni bir kiÅ?isel rekor kırdın. Ã?nceki "
+#~ "rekorun %{1}."
 
-#, csharp-format
 #~ msgid ""
 #~ "By scoring {0}% in calculation games you have established a new personal "
 #~ "record. Your previous record was {1}%."
@@ -4140,14 +5525,12 @@ msgstr "_Hepsinin Seçimini Kaldır"
 #~ "Hesaplama oyunlarında %{0} skorla yeni bir kiÅ?isel rekor kırdın. Ã?nceki "
 #~ "rekorun %{1}."
 
-#, csharp-format
 #~ msgid ""
 #~ "By scoring {0}% in verbal analogies you have established a new personal "
 #~ "record. Your previous record was {1}%."
 #~ msgstr ""
-#~ "Kelime kıyaslamada %{0} skorla yeni bir kiÅ?isel rekor kırdın. Ã?nceki rekorun "
-#~ "%{1}."
+#~ "Kelime kıyaslamada %{0} skorla yeni bir kiÅ?isel rekor kırdın. Ã?nceki "
+#~ "rekorun %{1}."
 
-#, csharp-format
 #~ msgid "Games played: {0} ({1}% score)"
 #~ msgstr "Oynanan oyunlar: {0} (%{1} skor)"



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]