[clutter/wip/cogl-winsys-wgl: 2/2] cogl: Add a full winsys for WGL
- From: Neil Roberts <nroberts src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/cogl-winsys-wgl: 2/2] cogl: Add a full winsys for WGL
- Date: Thu, 21 Apr 2011 16:09:00 +0000 (UTC)
commit 46298011e0e4e048b2c3b94d609c515769d4f3ed
Author: Neil Roberts <neil linux intel com>
Date: Thu Apr 21 16:46:39 2011 +0100
cogl: Add a full winsys for WGL
This moves down the winsys-related Clutter code from the Win32 backend
to Cogl in a similar way to GLX backend. The winsys doesn't yet
support creating onscreen buffers that aren't using a foreign window.
clutter/cogl/cogl/Makefile.am | 4 +-
clutter/cogl/cogl/cogl-framebuffer-private.h | 8 +
clutter/cogl/cogl/cogl-framebuffer.c | 17 +
clutter/cogl/cogl/cogl-framebuffer.h | 15 +
clutter/cogl/cogl/cogl.h | 3 +
clutter/cogl/cogl/winsys/cogl-winsys-private.h | 9 +
.../winsys/cogl-winsys-wgl-feature-functions.h | 36 ++
clutter/cogl/cogl/winsys/cogl-winsys-wgl.c | 639 +++++++++++++++++++-
clutter/win32/clutter-backend-win32.c | 348 +++--------
clutter/win32/clutter-backend-win32.h | 6 +-
clutter/win32/clutter-event-win32.c | 8 +
clutter/win32/clutter-stage-win32.c | 59 +-
clutter/win32/clutter-stage-win32.h | 3 +-
configure.ac | 2 +
14 files changed, 855 insertions(+), 302 deletions(-)
---
diff --git a/clutter/cogl/cogl/Makefile.am b/clutter/cogl/cogl/Makefile.am
index 80bbf91..0fc6e5a 100644
--- a/clutter/cogl/cogl/Makefile.am
+++ b/clutter/cogl/cogl/Makefile.am
@@ -352,8 +352,8 @@ cogl_sources_c += \
endif
if SUPPORT_WIN32
cogl_sources_c += \
- $(srcdir)/winsys/cogl-winsys-wgl.c \
- $(srcdir)/winsys/cogl-winsys-stub.c
+ $(srcdir)/winsys/cogl-winsys-wgl-feature-functions.h \
+ $(srcdir)/winsys/cogl-winsys-wgl.c
endif
if SUPPORT_OSX
cogl_sources_c += \
diff --git a/clutter/cogl/cogl/cogl-framebuffer-private.h b/clutter/cogl/cogl/cogl-framebuffer-private.h
index 278cd15..6b2cefc 100644
--- a/clutter/cogl/cogl/cogl-framebuffer-private.h
+++ b/clutter/cogl/cogl/cogl-framebuffer-private.h
@@ -38,6 +38,10 @@
#include <GL/glxext.h>
#endif
+#ifdef COGL_HAS_WGL_SUPPORT
+#include <windows.h>
+#endif
+
typedef enum _CoglFramebufferType {
COGL_FRAMEBUFFER_TYPE_ONSCREEN,
COGL_FRAMEBUFFER_TYPE_OFFSCREEN
@@ -120,6 +124,10 @@ struct _CoglOnscreen
guint32 foreign_xid;
#endif
+#ifdef COGL_HAS_WGL_SUPPORT
+ HWND foreign_hwnd;
+#endif
+
gboolean swap_throttled;
void *winsys;
diff --git a/clutter/cogl/cogl/cogl-framebuffer.c b/clutter/cogl/cogl/cogl-framebuffer.c
index 8f0769d..b9df8df 100644
--- a/clutter/cogl/cogl/cogl-framebuffer.c
+++ b/clutter/cogl/cogl/cogl-framebuffer.c
@@ -1623,6 +1623,23 @@ cogl_onscreen_x11_get_visual_xid (CoglOnscreen *onscreen)
}
#endif /* COGL_HAS_X11_SUPPORT */
+#ifdef COGL_HAS_WIN32_SUPPORT
+
+void
+cogl_onscreen_win32_set_foreign_window (CoglOnscreen *onscreen,
+ HWND hwnd)
+{
+ onscreen->foreign_hwnd = hwnd;
+}
+
+HWND
+cogl_onscreen_win32_get_window (CoglOnscreen *onscreen)
+{
+ return _cogl_winsys_onscreen_win32_get_window (onscreen);
+}
+
+#endif /* COGL_HAS_WIN32_SUPPORT */
+
unsigned int
cogl_framebuffer_add_swap_buffers_callback (CoglFramebuffer *framebuffer,
CoglSwapBuffersNotify callback,
diff --git a/clutter/cogl/cogl/cogl-framebuffer.h b/clutter/cogl/cogl/cogl-framebuffer.h
index 8042428..688fa50 100644
--- a/clutter/cogl/cogl/cogl-framebuffer.h
+++ b/clutter/cogl/cogl/cogl-framebuffer.h
@@ -30,6 +30,9 @@
#include <glib.h>
+#ifdef COGL_HAS_WIN32
+#include <windows.h>
+#endif /* COGL_HAS_WIN32 */
G_BEGIN_DECLS
@@ -101,6 +104,18 @@ guint32
cogl_onscreen_x11_get_visual_xid (CoglOnscreen *onscreen);
#endif /* COGL_HAS_X11 */
+#ifdef COGL_HAS_WIN32_SUPPORT
+#define cogl_onscreen_win32_set_foreign_window \
+ cogl_onscreen_win32_set_foreign_window_EXP
+void
+cogl_onscreen_win32_set_foreign_window (CoglOnscreen *onscreen,
+ HWND hwnd);
+
+#define cogl_onscreen_win32_get_window cogl_onscreen_win32_get_window_EXP
+HWND
+cogl_onscreen_win32_get_window (CoglOnscreen *onscreen);
+#endif /* COGL_HAS_WIN32_SUPPORT */
+
void
cogl_onscreen_set_swap_throttled (CoglOnscreen *onscreen,
gboolean throttled);
diff --git a/clutter/cogl/cogl/cogl.h b/clutter/cogl/cogl/cogl.h
index cbd2d0c..75c37de 100644
--- a/clutter/cogl/cogl/cogl.h
+++ b/clutter/cogl/cogl/cogl.h
@@ -88,6 +88,9 @@ typedef struct _CoglFramebuffer CoglFramebuffer;
#ifdef COGL_HAS_XLIB
#include <cogl/cogl-xlib.h>
#endif
+#ifdef COGL_HAS_WIN32
+#include <cogl/cogl-win32.h>
+#endif
/* XXX: This will definitly go away once all the Clutter winsys
* code has been migrated down into Cogl! */
#include <cogl/cogl-clutter.h>
diff --git a/clutter/cogl/cogl/winsys/cogl-winsys-private.h b/clutter/cogl/cogl/winsys/cogl-winsys-private.h
index 8d56bea..368ff9b 100644
--- a/clutter/cogl/cogl/winsys/cogl-winsys-private.h
+++ b/clutter/cogl/cogl/winsys/cogl-winsys-private.h
@@ -30,6 +30,10 @@
#include <X11/Xutil.h>
#endif
+#ifdef COGL_HAS_WGL_SUPPORT
+#include <windows.h>
+#endif /* COGL_HAS_WGL_SUPPORT */
+
GQuark
_cogl_winsys_error_quark (void);
@@ -115,4 +119,9 @@ void
_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
unsigned int id);
+#ifdef COGL_HAS_WIN32_SUPPORT
+HWND
+_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen);
+#endif /* COGL_HAS_WIN32_SUPPORT */
+
#endif /* __COGL_WINSYS_PRIVATE_H */
diff --git a/clutter/cogl/cogl/winsys/cogl-winsys-wgl-feature-functions.h b/clutter/cogl/cogl/winsys/cogl-winsys-wgl-feature-functions.h
new file mode 100644
index 0000000..cd75a7c
--- /dev/null
+++ b/clutter/cogl/cogl/winsys/cogl-winsys-wgl-feature-functions.h
@@ -0,0 +1,36 @@
+/*
+ * Cogl
+ *
+ * An object oriented GL/GLES Abstraction/Utility Layer
+ *
+ * Copyright (C) 2011 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ *
+ */
+
+/* See cogl-winsys-glx-feature-functions.h for a description of how
+ this file is used */
+
+COGL_WINSYS_FEATURE_BEGIN (swap_control,
+ "EXT\0",
+ "swap_control\0",
+ 0,
+ 0,
+ COGL_WINSYS_FEATURE_SWAP_THROTTLE)
+COGL_WINSYS_FEATURE_FUNCTION (int, wglSwapInterval,
+ (int interval))
+COGL_WINSYS_FEATURE_END ()
diff --git a/clutter/cogl/cogl/winsys/cogl-winsys-wgl.c b/clutter/cogl/cogl/winsys/cogl-winsys-wgl.c
index 7088fa4..707765f 100644
--- a/clutter/cogl/cogl/winsys/cogl-winsys-wgl.c
+++ b/clutter/cogl/cogl/winsys/cogl-winsys-wgl.c
@@ -3,7 +3,7 @@
*
* An object oriented GL/GLES Abstraction/Utility Layer
*
- * Copyright (C) 2007,2008,2009 Intel Corporation.
+ * Copyright (C) 2007,2008,2009,2011 Intel Corporation.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -25,11 +25,648 @@
#include "config.h"
#endif
+#include <windows.h>
+
#include "cogl.h"
+#include "cogl-winsys-private.h"
+#include "cogl-context-private.h"
+#include "cogl-framebuffer.h"
+#include "cogl-swap-chain-private.h"
+#include "cogl-renderer-private.h"
+#include "cogl-display-private.h"
+#include "cogl-onscreen-template-private.h"
+#include "cogl-private.h"
+#include "cogl-feature-private.h"
+
+typedef struct _CoglRendererWgl
+{
+ /* Function pointers for GLX specific extensions */
+#define COGL_WINSYS_FEATURE_BEGIN(a, b, c, d, e, f)
+
+#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
+ ret (APIENTRY * pf_ ## name) args;
+
+#define COGL_WINSYS_FEATURE_END()
+
+#include "cogl-winsys-wgl-feature-functions.h"
+
+#undef COGL_WINSYS_FEATURE_BEGIN
+#undef COGL_WINSYS_FEATURE_FUNCTION
+#undef COGL_WINSYS_FEATURE_END
+} CoglRendererWgl;
+
+typedef struct _CoglDisplayWgl
+{
+ HGLRC wgl_context;
+ HWND dummy_hwnd;
+ HDC dummy_dc;
+} CoglDisplayWgl;
+
+typedef struct _CoglOnscreenWin32
+{
+ HWND hwnd;
+ gboolean is_foreign_hwnd;
+} CoglOnscreenWin32;
+
+typedef struct _CoglContextWgl
+{
+ HDC current_dc;
+} CoglContextWgl;
+
+typedef struct _CoglOnscreenWgl
+{
+ CoglOnscreenWin32 _parent;
+
+ HDC client_dc;
+
+ gboolean swap_throttled;
+} CoglOnscreenWgl;
+
+/* Define a set of arrays containing the functions required from GL
+ for each winsys feature */
+#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
+ feature_flags, feature_flags_private, \
+ winsys_feature) \
+ static const CoglFeatureFunction \
+ cogl_wgl_feature_ ## name ## _funcs[] = {
+#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args) \
+ { G_STRINGIFY (name), G_STRUCT_OFFSET (CoglRendererWgl, pf_ ## name) },
+#define COGL_WINSYS_FEATURE_END() \
+ { NULL, 0 }, \
+ };
+#include "cogl-winsys-wgl-feature-functions.h"
+
+/* Define an array of features */
+#undef COGL_WINSYS_FEATURE_BEGIN
+#define COGL_WINSYS_FEATURE_BEGIN(name, namespaces, extension_names, \
+ feature_flags, feature_flags_private, \
+ winsys_feature) \
+ { 255, 255, namespaces, extension_names, \
+ feature_flags, feature_flags_private, \
+ winsys_feature, \
+ cogl_wgl_feature_ ## name ## _funcs },
+#undef COGL_WINSYS_FEATURE_FUNCTION
+#define COGL_WINSYS_FEATURE_FUNCTION(ret, name, args)
+#undef COGL_WINSYS_FEATURE_END
+#define COGL_WINSYS_FEATURE_END()
+
+static const CoglFeatureData winsys_feature_data[] =
+ {
+#include "cogl-winsys-wgl-feature-functions.h"
+ };
+
CoglFuncPtr
_cogl_winsys_get_proc_address (const char *name)
{
return (CoglFuncPtr) wglGetProcAddress ((LPCSTR) name);
}
+void
+_cogl_winsys_renderer_disconnect (CoglRenderer *renderer)
+{
+ g_slice_free (CoglRendererWgl, renderer->winsys);
+}
+
+static CoglOnscreen *
+find_onscreen_for_hwnd (CoglContext *context, HWND hwnd)
+{
+ GList *l;
+
+ for (l = context->framebuffers; l; l = l->next)
+ {
+ CoglFramebuffer *framebuffer = l->data;
+
+ if (framebuffer->type == COGL_FRAMEBUFFER_TYPE_ONSCREEN)
+ {
+ CoglOnscreenWin32 *win32_onscreen =
+ COGL_ONSCREEN (framebuffer)->winsys;
+
+ if (win32_onscreen->hwnd == hwnd)
+ return COGL_ONSCREEN (framebuffer);
+ }
+ }
+
+ return NULL;
+}
+
+static CoglFilterReturn
+win32_event_filter_cb (void *native_event, void *data)
+{
+ MSG *msg = native_event;
+ CoglContext *context = data;
+
+ if (msg->message == WM_SIZE)
+ {
+ CoglOnscreen *onscreen =
+ find_onscreen_for_hwnd (context, msg->hwnd);
+
+ if (onscreen)
+ {
+ CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
+
+ /* Ignore size changes resulting from the stage being
+ minimized - otherwise it will think the window has been
+ resized to 0,0 */
+ if (msg->wParam != SIZE_MINIMIZED)
+ {
+ WORD new_width = LOWORD (msg->lParam);
+ WORD new_height = HIWORD (msg->lParam);
+ _cogl_framebuffer_winsys_update_size (framebuffer,
+ new_width,
+ new_height);
+ }
+ }
+ }
+
+ return COGL_FILTER_CONTINUE;
+}
+
+gboolean
+_cogl_winsys_renderer_connect (CoglRenderer *renderer,
+ GError **error)
+{
+ renderer->winsys = g_slice_new0 (CoglRendererWgl);
+
+ return TRUE;
+}
+
+static ATOM
+get_dummy_window_class ()
+{
+ static ATOM klass = 0;
+
+ if (klass == 0)
+ {
+ WNDCLASSW wndclass;
+ memset (&wndclass, 0, sizeof (wndclass));
+ wndclass.lpfnWndProc = DefWindowProc;
+ wndclass.hInstance = GetModuleHandleW (NULL);
+ wndclass.lpszClassName = L"CoglWin32DummyWindow";
+ klass = RegisterClassW (&wndclass);
+ }
+
+ return klass;
+}
+
+static gboolean
+pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
+ const PIXELFORMATDESCRIPTOR *pfb)
+{
+ /* Always prefer a format with a stencil buffer */
+ if (pfa->cStencilBits == 0)
+ {
+ if (pfb->cStencilBits > 0)
+ return TRUE;
+ }
+ else if (pfb->cStencilBits == 0)
+ return FALSE;
+
+ /* Prefer a bigger color buffer */
+ if (pfb->cColorBits > pfa->cColorBits)
+ return TRUE;
+ else if (pfb->cColorBits < pfa->cColorBits)
+ return FALSE;
+
+ /* Prefer a bigger depth buffer */
+ return pfb->cDepthBits > pfa->cDepthBits;
+}
+
+static int
+choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd)
+{
+ int i, num_formats, best_pf = 0;
+ PIXELFORMATDESCRIPTOR best_pfd;
+
+ num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
+
+ for (i = 1; i <= num_formats; i++)
+ {
+ memset (pfd, 0, sizeof (*pfd));
+
+ if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd) &&
+ /* Check whether this format is useable by Cogl */
+ ((pfd->dwFlags & (PFD_SUPPORT_OPENGL |
+ PFD_DRAW_TO_WINDOW |
+ PFD_DOUBLEBUFFER |
+ PFD_GENERIC_FORMAT)) ==
+ (PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW)) &&
+ pfd->iPixelType == PFD_TYPE_RGBA &&
+ pfd->cColorBits >= 16 && pfd->cColorBits <= 32 &&
+ pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32 &&
+ /* Check whether this is a better format than one we've
+ already found */
+ (best_pf == 0 || pixel_format_is_better (&best_pfd, pfd)))
+ {
+ best_pf = i;
+ best_pfd = *pfd;
+ }
+ }
+
+ *pfd = best_pfd;
+
+ return best_pf;
+}
+
+static gboolean
+create_context (CoglDisplay *display, GError **error)
+{
+ CoglDisplayWgl *wgl_display = display->winsys;
+
+ g_return_val_if_fail (wgl_display->wgl_context == NULL, FALSE);
+
+ /* COGL assumes that there is always a GL context selected; in order
+ * to make sure that a WGL context exists and is made current, we
+ * use a small dummy window that never gets shown to which we can
+ * always fall back if no stage is available
+ */
+ if (wgl_display->dummy_hwnd == NULL)
+ {
+ ATOM window_class = get_dummy_window_class ();
+
+ if (window_class == 0)
+ {
+ g_set_error (error, COGL_WINSYS_ERROR,
+ COGL_WINSYS_ERROR_CREATE_CONTEXT,
+ "Unable to register window class");
+ return FALSE;
+ }
+
+ wgl_display->dummy_hwnd =
+ CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
+ L".",
+ WS_OVERLAPPEDWINDOW,
+ CW_USEDEFAULT,
+ CW_USEDEFAULT,
+ 1, 1,
+ NULL, NULL,
+ GetModuleHandle (NULL),
+ NULL);
+
+ if (wgl_display->dummy_hwnd == NULL)
+ {
+ g_set_error (error, COGL_WINSYS_ERROR,
+ COGL_WINSYS_ERROR_CREATE_CONTEXT,
+ "Unable to create dummy window");
+ return FALSE;
+ }
+ }
+
+ if (wgl_display->dummy_dc == NULL)
+ {
+ PIXELFORMATDESCRIPTOR pfd;
+ int pf;
+
+ wgl_display->dummy_dc = GetDC (wgl_display->dummy_hwnd);
+
+ pf = choose_pixel_format (wgl_display->dummy_dc, &pfd);
+
+ if (pf == 0 || !SetPixelFormat (wgl_display->dummy_dc, pf, &pfd))
+ {
+ g_set_error (error, COGL_WINSYS_ERROR,
+ COGL_WINSYS_ERROR_CREATE_CONTEXT,
+ "Unable to find suitable GL pixel format");
+ ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
+ wgl_display->dummy_dc = NULL;
+ return FALSE;
+ }
+ }
+
+ if (wgl_display->wgl_context == NULL)
+ {
+ wgl_display->wgl_context = wglCreateContext (wgl_display->dummy_dc);
+
+ if (wgl_display->wgl_context == NULL)
+ {
+ g_set_error (error, COGL_WINSYS_ERROR,
+ COGL_WINSYS_ERROR_CREATE_CONTEXT,
+ "Unable to create suitable GL context");
+ return FALSE;
+ }
+ }
+
+ COGL_NOTE (WINSYS, "Selecting dummy 0x%x for the WGL context",
+ (unsigned int) wgl_display->dummy_hwnd);
+
+ wglMakeCurrent (wgl_display->dummy_dc, wgl_display->wgl_context);
+
+ return TRUE;
+}
+
+void
+_cogl_winsys_display_destroy (CoglDisplay *display)
+{
+ CoglDisplayWgl *wgl_display = display->winsys;
+
+ g_return_if_fail (wgl_display != NULL);
+
+ if (wgl_display->wgl_context)
+ {
+ wglMakeCurrent (NULL, NULL);
+ wglDeleteContext (wgl_display->wgl_context);
+ }
+
+ if (wgl_display->dummy_dc)
+ ReleaseDC (wgl_display->dummy_hwnd, wgl_display->dummy_dc);
+
+ if (wgl_display->dummy_hwnd)
+ DestroyWindow (wgl_display->dummy_hwnd);
+
+ g_slice_free (CoglDisplayWgl, display->winsys);
+ display->winsys = NULL;
+}
+
+gboolean
+_cogl_winsys_display_setup (CoglDisplay *display,
+ GError **error)
+{
+ CoglDisplayWgl *wgl_display;
+
+ g_return_val_if_fail (display->winsys == NULL, FALSE);
+
+ wgl_display = g_slice_new0 (CoglDisplayWgl);
+ display->winsys = wgl_display;
+
+ if (!create_context (display, error))
+ goto error;
+
+ return TRUE;
+
+error:
+ _cogl_winsys_display_destroy (display);
+ return FALSE;
+}
+
+const char *
+get_wgl_extensions_string (HDC dc)
+{
+ const char * (APIENTRY *pf_wglGetExtensionsStringARB) (HDC);
+ const char * (APIENTRY *pf_wglGetExtensionsStringEXT) (void);
+
+ /* According to the docs for these two extensions, you are supposed
+ to use wglGetProcAddress to detect their availability so
+ presumably it will return NULL if they are not available */
+
+ pf_wglGetExtensionsStringARB =
+ (void *) wglGetProcAddress ("wglGetExtensionsStringARB");
+
+ if (pf_wglGetExtensionsStringARB)
+ return pf_wglGetExtensionsStringARB (dc);
+
+ pf_wglGetExtensionsStringEXT =
+ (void *) wglGetProcAddress ("wglGetExtensionsStringEXT");
+
+ if (pf_wglGetExtensionsStringEXT)
+ return pf_wglGetExtensionsStringEXT ();
+
+ /* The WGL_EXT_swap_control is also advertised as a GL extension as
+ GL_EXT_SWAP_CONTROL so if the extension to get the list of WGL
+ extensions isn't supported then we can at least fake it to
+ support the swap control extension */
+ if (_cogl_check_extension ("WGL_EXT_swap_control",
+ (char *) glGetString (GL_EXTENSIONS)))
+ return "WGL_EXT_swap_control";
+
+ return NULL;
+}
+
+void
+update_winsys_features (CoglContext *context)
+{
+ CoglDisplayWgl *wgl_display = context->display->winsys;
+ CoglRendererWgl *wgl_renderer = context->display->renderer->winsys;
+ const char *wgl_extensions;
+ int i;
+
+ g_return_if_fail (wgl_display->wgl_context);
+
+ _cogl_gl_update_features (context);
+
+ memset (context->winsys_features, 0, sizeof (context->winsys_features));
+
+ context->feature_flags |= COGL_FEATURE_ONSCREEN_MULTIPLE;
+ COGL_FLAGS_SET (context->winsys_features,
+ COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN,
+ TRUE);
+
+ wgl_extensions = get_wgl_extensions_string (wgl_display->dummy_dc);
+
+ if (wgl_extensions)
+ {
+ COGL_NOTE (WINSYS, " WGL Extensions: %s", wgl_extensions);
+
+ for (i = 0; i < G_N_ELEMENTS (winsys_feature_data); i++)
+ if (_cogl_feature_check ("WGL", winsys_feature_data + i, 0, 0,
+ wgl_extensions,
+ wgl_renderer))
+ {
+ context->feature_flags |= winsys_feature_data[i].feature_flags;
+ if (winsys_feature_data[i].winsys_feature)
+ COGL_FLAGS_SET (context->winsys_features,
+ winsys_feature_data[i].winsys_feature,
+ TRUE);
+ }
+ }
+}
+
+gboolean
+_cogl_winsys_context_init (CoglContext *context, GError **error)
+{
+ CoglContextWgl *wgl_context;
+
+ wgl_context = context->winsys = g_new0 (CoglContextWgl, 1);
+
+ cogl_renderer_add_native_filter (context->display->renderer,
+ win32_event_filter_cb,
+ context);
+
+ update_winsys_features (context);
+
+ return TRUE;
+}
+
+void
+_cogl_winsys_context_deinit (CoglContext *context)
+{
+ cogl_renderer_remove_native_filter (context->display->renderer,
+ win32_event_filter_cb,
+ context);
+
+ g_free (context->winsys);
+}
+
+gboolean
+_cogl_winsys_onscreen_init (CoglOnscreen *onscreen,
+ GError **error)
+{
+ CoglFramebuffer *framebuffer = COGL_FRAMEBUFFER (onscreen);
+ CoglContext *context = framebuffer->context;
+ CoglDisplay *display = context->display;
+ CoglDisplayWgl *wgl_display = display->winsys;
+ CoglOnscreenWgl *wgl_onscreen;
+ CoglOnscreenWin32 *win32_onscreen;
+ PIXELFORMATDESCRIPTOR pfd;
+ int pf;
+ HWND hwnd;
+
+ g_return_val_if_fail (wgl_display->wgl_context, FALSE);
+
+ /* XXX: Note we ignore the user's original width/height when given a
+ * foreign window. */
+ if (onscreen->foreign_hwnd)
+ {
+ RECT client_rect;
+
+ hwnd = onscreen->foreign_hwnd;
+
+ GetClientRect (hwnd, &client_rect);
+
+ _cogl_framebuffer_winsys_update_size (framebuffer,
+ client_rect.right,
+ client_rect.bottom);
+ }
+ else
+ {
+ /* FIXME */
+ g_assert_not_reached ();
+ }
+
+ onscreen->winsys = g_slice_new0 (CoglOnscreenWgl);
+ win32_onscreen = onscreen->winsys;
+ wgl_onscreen = onscreen->winsys;
+
+ win32_onscreen->hwnd = hwnd;
+
+ wgl_onscreen->client_dc = GetDC (hwnd);
+
+ /* Use the same pixel format as the dummy DC from the renderer */
+ pf = GetPixelFormat (wgl_display->dummy_dc);
+ DescribePixelFormat (wgl_display->dummy_dc, pf, sizeof (pfd), &pfd);
+ if (!SetPixelFormat (wgl_onscreen->client_dc, pf, &pfd))
+ {
+ g_set_error (error, COGL_WINSYS_ERROR,
+ COGL_WINSYS_ERROR_CREATE_ONSCREEN,
+ "Error setting pixel format on the window");
+ ReleaseDC (hwnd, wgl_onscreen->client_dc);
+ return FALSE;
+ }
+
+ return TRUE;
+}
+
+void
+_cogl_winsys_onscreen_deinit (CoglOnscreen *onscreen)
+{
+ CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
+ CoglContextWgl *wgl_context = context->winsys;
+ CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
+ CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
+
+ if (wgl_context->current_dc == wgl_onscreen->client_dc)
+ _cogl_winsys_onscreen_bind (NULL);
+
+ ReleaseDC (win32_onscreen->hwnd, wgl_onscreen->client_dc);
+
+ if (!win32_onscreen->is_foreign_hwnd)
+ {
+ /* FIXME */
+ g_assert_not_reached ();
+ }
+}
+
+void
+_cogl_winsys_onscreen_bind (CoglOnscreen *onscreen)
+{
+ CoglContext *context;
+ CoglContextWgl *wgl_context;
+ CoglDisplayWgl *wgl_display;
+ CoglOnscreenWgl *wgl_onscreen;
+ CoglRendererWgl *wgl_renderer;
+
+ /* The glx backend tries to bind the dummy context if onscreen ==
+ NULL, but this isn't really going to work because before checking
+ whether onscreen == NULL it reads the pointer to get the
+ context */
+ g_return_if_fail (onscreen != NULL);
+
+ context = COGL_FRAMEBUFFER (onscreen)->context;
+ wgl_context = context->winsys;
+ wgl_display = context->display->winsys;
+ wgl_onscreen = onscreen->winsys;
+ wgl_renderer = context->display->renderer->winsys;
+
+ if (wgl_context->current_dc == wgl_onscreen->client_dc)
+ return;
+
+ wglMakeCurrent (wgl_onscreen->client_dc, wgl_display->wgl_context);
+
+ /* According to the specs for WGL_EXT_swap_control SwapInterval()
+ * applies to the current window not the context so we apply it here
+ * to ensure its up-to-date even for new windows.
+ */
+ if (wgl_renderer->pf_wglSwapInterval)
+ {
+ if (onscreen->swap_throttled)
+ wgl_renderer->pf_wglSwapInterval (1);
+ else
+ wgl_renderer->pf_wglSwapInterval (0);
+ }
+
+ wgl_context->current_dc = wgl_onscreen->client_dc;
+}
+
+void
+_cogl_winsys_onscreen_swap_buffers (CoglOnscreen *onscreen)
+{
+ CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
+
+ SwapBuffers (wgl_onscreen->client_dc);
+}
+
+void
+_cogl_winsys_onscreen_swap_region (CoglOnscreen *onscreen,
+ int *rectangles,
+ int n_rectangles)
+{
+ /* We don't advertise swap region support so this should never be called */
+ g_assert_not_reached ();
+}
+
+unsigned int
+_cogl_winsys_onscreen_add_swap_buffers_callback (CoglOnscreen *onscreen,
+ CoglSwapBuffersNotify callback,
+ void *user_data)
+{
+ /* We don't support swap events so this should never be called */
+ g_assert_not_reached ();
+}
+
+void
+_cogl_winsys_onscreen_remove_swap_buffers_callback (CoglOnscreen *onscreen,
+ unsigned int id)
+{
+ /* We don't support swap events so this should never be called */
+ g_assert_not_reached ();
+}
+
+void
+_cogl_winsys_onscreen_update_swap_throttled (CoglOnscreen *onscreen)
+{
+ CoglContext *context = COGL_FRAMEBUFFER (onscreen)->context;
+ CoglContextWgl *wgl_context = context->winsys;
+ CoglOnscreenWgl *wgl_onscreen = onscreen->winsys;
+
+ if (wgl_context->current_dc != wgl_onscreen->client_dc)
+ return;
+
+ /* This will cause it to rebind the context and update the swap interval */
+ wgl_context->current_dc = NULL;
+ _cogl_winsys_onscreen_bind (onscreen);
+}
+
+HWND
+_cogl_winsys_onscreen_win32_get_window (CoglOnscreen *onscreen)
+{
+ CoglOnscreenWin32 *win32_onscreen = onscreen->winsys;
+ return win32_onscreen->hwnd;
+}
diff --git a/clutter/win32/clutter-backend-win32.c b/clutter/win32/clutter-backend-win32.c
index a5c367f..da61ea3 100644
--- a/clutter/win32/clutter-backend-win32.c
+++ b/clutter/win32/clutter-backend-win32.c
@@ -54,6 +54,15 @@ static HINSTANCE clutter_hinst = NULL;
/* various flags corresponding to pre init setup calls */
static gboolean _no_event_retrieval = FALSE;
+G_CONST_RETURN gchar *
+_clutter_backend_win32_get_vblank (void)
+{
+ if (clutter_vblank_name && strcmp (clutter_vblank_name, "0") == 0)
+ return "none";
+ else
+ return clutter_vblank_name;
+}
+
gboolean
clutter_backend_win32_pre_parse (ClutterBackend *backend,
GError **error)
@@ -125,6 +134,7 @@ clutter_backend_win32_finalize (GObject *gobject)
static void
clutter_backend_win32_dispose (GObject *gobject)
{
+ ClutterBackend *backend = CLUTTER_BACKEND (gobject);
ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (gobject);
ClutterStageManager *stage_manager;
@@ -139,26 +149,13 @@ clutter_backend_win32_dispose (GObject *gobject)
/* Unrealize all shaders, since the GL context is going away */
_clutter_shader_release_all ();
- if (backend_win32->gl_context)
- {
- wglMakeCurrent (NULL, NULL);
- wglDeleteContext (backend_win32->gl_context);
- backend_win32->gl_context = NULL;
- }
-
- if (backend_win32->dummy_dc)
- {
- ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc);
- backend_win32->dummy_dc = NULL;
- }
+ G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
- if (backend_win32->dummy_hwnd)
+ if (backend->cogl_context)
{
- DestroyWindow (backend_win32->dummy_hwnd);
- backend_win32->dummy_hwnd = NULL;
+ cogl_object_unref (backend->cogl_context);
+ backend->cogl_context = NULL;
}
-
- G_OBJECT_CLASS (clutter_backend_win32_parent_class)->dispose (gobject);
}
static GObject *
@@ -185,296 +182,110 @@ clutter_backend_win32_constructor (GType gtype,
return g_object_ref (backend_singleton);
}
-static gboolean
-check_vblank_env (const char *name)
-{
- return clutter_vblank_name && !g_ascii_strcasecmp (clutter_vblank_name, name);
-}
-
ClutterFeatureFlags
clutter_backend_win32_get_features (ClutterBackend *backend)
{
- ClutterFeatureFlags flags;
- const gchar *extensions;
- SwapIntervalProc swap_interval;
- ClutterBackendWin32 *backend_win32;
-
- /* this will make sure that the GL context exists and is bound to a
- drawable */
- backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
- g_return_val_if_fail (backend_win32->gl_context != NULL, 0);
- g_return_val_if_fail (wglGetCurrentDC () != NULL, 0);
-
- extensions = (const gchar *) glGetString (GL_EXTENSIONS);
-
- CLUTTER_NOTE (BACKEND,
- "Checking features\n"
- " GL_VENDOR: %s\n"
- " GL_RENDERER: %s\n"
- " GL_VERSION: %s\n"
- " GL_EXTENSIONS: %s\n",
- glGetString (GL_VENDOR),
- glGetString (GL_RENDERER),
- glGetString (GL_VERSION),
- extensions);
-
- flags = CLUTTER_FEATURE_STAGE_USER_RESIZE
- | CLUTTER_FEATURE_STAGE_CURSOR
- | CLUTTER_FEATURE_STAGE_MULTIPLE;
-
- /* If the VBlank should be left at the default or it has been
- disabled elsewhere (eg NVIDIA) then don't bother trying to check
- for the swap control extension */
- if (getenv ("__GL_SYNC_TO_VBLANK") || check_vblank_env ("default"))
- CLUTTER_NOTE (BACKEND, "vblank sync: left at default at user request");
- else if (cogl_clutter_check_extension ("WGL_EXT_swap_control", extensions)
- && (swap_interval = (SwapIntervalProc)
- cogl_get_proc_address ("wglSwapIntervalEXT")))
- {
- /* According to the specification for the WGL_EXT_swap_control
- extension the default swap interval is 1 anyway, so if no
- vblank is requested then we should explicitly set it to
- zero */
- if (check_vblank_env ("none"))
- {
- if (swap_interval (0))
- CLUTTER_NOTE (BACKEND, "vblank sync: successfully disabled");
- else
- CLUTTER_NOTE (BACKEND, "vblank sync: disabling failed");
- }
- else
- {
- if (swap_interval (1))
- {
- flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
- CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT "
- "vblank setup success");
- }
- else
- CLUTTER_NOTE (BACKEND, "vblank sync: wglSwapIntervalEXT "
- "vblank setup failed");
- }
- }
- else
- CLUTTER_NOTE (BACKEND, "no use-able vblank mechanism found");
-
- CLUTTER_NOTE (BACKEND, "backend features checked");
+ ClutterBackendClass *parent_class;
+ ClutterFeatureFlags flags;
- return flags;
-}
+ parent_class = CLUTTER_BACKEND_CLASS (clutter_backend_win32_parent_class);
-static ATOM
-clutter_backend_win32_get_dummy_window_class ()
-{
- static ATOM klass = 0;
+ flags = CLUTTER_FEATURE_STAGE_USER_RESIZE | CLUTTER_FEATURE_STAGE_CURSOR;
- if (klass == 0)
+ if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_MULTIPLE_ONSCREEN))
{
- WNDCLASSW wndclass;
- memset (&wndclass, 0, sizeof (wndclass));
- wndclass.lpfnWndProc = DefWindowProc;
- wndclass.hInstance = GetModuleHandleW (NULL);
- wndclass.lpszClassName = L"ClutterBackendWin32DummyWindow";
- klass = RegisterClassW (&wndclass);
+ CLUTTER_NOTE (BACKEND, "Cogl supports multiple onscreen framebuffers");
+ flags |= CLUTTER_FEATURE_STAGE_MULTIPLE;
}
-
- return klass;
-}
-
-static gboolean
-clutter_backend_win32_pixel_format_is_better (const PIXELFORMATDESCRIPTOR *pfa,
- const PIXELFORMATDESCRIPTOR *pfb)
-{
- /* Always prefer a format with a stencil buffer */
- if (pfa->cStencilBits == 0)
+ else
{
- if (pfb->cStencilBits > 0)
- return TRUE;
+ CLUTTER_NOTE (BACKEND, "Cogl only supports one onscreen framebuffer");
+ flags |= CLUTTER_FEATURE_STAGE_STATIC;
}
- else if (pfb->cStencilBits == 0)
- return FALSE;
- /* Prefer a bigger color buffer */
- if (pfb->cColorBits > pfa->cColorBits)
- return TRUE;
- else if (pfb->cColorBits < pfa->cColorBits)
- return FALSE;
-
- /* Prefer a bigger depth buffer */
- return pfb->cDepthBits > pfa->cDepthBits;
-}
-
-static int
-clutter_backend_win32_choose_pixel_format (HDC dc, PIXELFORMATDESCRIPTOR *pfd)
-{
- int i, num_formats, best_pf = 0;
- PIXELFORMATDESCRIPTOR best_pfd;
-
- num_formats = DescribePixelFormat (dc, 0, sizeof (best_pfd), NULL);
-
- for (i = 1; i <= num_formats; i++)
+ if (cogl_clutter_winsys_has_feature (COGL_WINSYS_FEATURE_SWAP_THROTTLE))
{
- memset (pfd, 0, sizeof (*pfd));
-
- if (DescribePixelFormat (dc, i, sizeof (best_pfd), pfd)
- /* Check whether this format is useable by Clutter */
- && ((pfd->dwFlags & (PFD_SUPPORT_OPENGL
- | PFD_DRAW_TO_WINDOW
- | PFD_DOUBLEBUFFER
- | PFD_GENERIC_FORMAT))
- == (PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER | PFD_DRAW_TO_WINDOW))
- && pfd->iPixelType == PFD_TYPE_RGBA
- && pfd->cColorBits >= 16 && pfd->cColorBits <= 32
- && pfd->cDepthBits >= 16 && pfd->cDepthBits <= 32
- /* Check whether this is a better format than one we've
- already found */
- && (best_pf == 0
- || clutter_backend_win32_pixel_format_is_better (&best_pfd, pfd)))
- {
- best_pf = i;
- best_pfd = *pfd;
- }
+ CLUTTER_NOTE (BACKEND, "Cogl supports swap buffers throttling");
+ flags |= CLUTTER_FEATURE_SYNC_TO_VBLANK;
}
+ else
+ CLUTTER_NOTE (BACKEND, "Cogl doesn't support swap buffers throttling");
- *pfd = best_pfd;
+ CLUTTER_NOTE (BACKEND, "backend features checked");
- return best_pf;
+ return flags;
}
static gboolean
clutter_backend_win32_create_context (ClutterBackend *backend,
GError **error)
{
- ClutterBackendWin32 *backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
+ CoglSwapChain *swap_chain;
+ CoglOnscreenTemplate *onscreen_template;
- /* COGL assumes that there is always a GL context selected; in order
- * to make sure that a WGL context exists and is made current, we
- * use a small dummy window that never gets shown to which we can
- * always fall back if no stage is available
- */
- if (backend_win32->dummy_hwnd == NULL)
- {
- ATOM window_class = clutter_backend_win32_get_dummy_window_class ();
-
- if (window_class == 0)
- {
- g_critical ("Unable to register window class");
- return FALSE;
- }
-
- backend_win32->dummy_hwnd =
- CreateWindowW ((LPWSTR) MAKEINTATOM (window_class),
- L".",
- WS_OVERLAPPEDWINDOW,
- CW_USEDEFAULT,
- CW_USEDEFAULT,
- 1, 1,
- NULL, NULL,
- GetModuleHandle (NULL),
- NULL);
-
- if (backend_win32->dummy_hwnd == NULL)
- {
- g_critical ("Unable to create dummy window");
- return FALSE;
- }
- }
+ if (backend->cogl_context)
+ return TRUE;
- if (backend_win32->dummy_dc == NULL)
- {
- PIXELFORMATDESCRIPTOR pfd;
- int pf;
+ backend->cogl_renderer = cogl_renderer_new ();
+ if (!cogl_renderer_connect (backend->cogl_renderer, error))
+ goto error;
- backend_win32->dummy_dc = GetDC (backend_win32->dummy_hwnd);
+ swap_chain = cogl_swap_chain_new ();
- pf = clutter_backend_win32_choose_pixel_format (backend_win32->dummy_dc,
- &pfd);
+ onscreen_template = cogl_onscreen_template_new (swap_chain);
+ cogl_object_unref (swap_chain);
- if (pf == 0 || !SetPixelFormat (backend_win32->dummy_dc, pf, &pfd))
- {
- g_critical ("Unable to find suitable GL pixel format");
- ReleaseDC (backend_win32->dummy_hwnd, backend_win32->dummy_dc);
- backend_win32->dummy_dc = NULL;
- return FALSE;
- }
- }
+ if (!cogl_renderer_check_onscreen_template (backend->cogl_renderer,
+ onscreen_template,
+ error))
+ goto error;
- if (backend_win32->gl_context == NULL)
- {
- backend_win32->gl_context = wglCreateContext (backend_win32->dummy_dc);
+ backend->cogl_display = cogl_display_new (backend->cogl_renderer,
+ onscreen_template);
+ cogl_object_unref (backend->cogl_renderer);
+ cogl_object_unref (onscreen_template);
- if (backend_win32->gl_context == NULL)
- {
- g_critical ("Unable to create suitable GL context");
- return FALSE;
- }
- }
+ if (!cogl_display_setup (backend->cogl_display, error))
+ goto error;
- CLUTTER_NOTE (BACKEND, "Selecting dummy 0x%x for the WGL context",
- (unsigned int) backend_win32->dummy_hwnd);
+ backend->cogl_context = cogl_context_new (backend->cogl_display, error);
+ if (!backend->cogl_context)
+ goto error;
- wglMakeCurrent (backend_win32->dummy_dc, backend_win32->gl_context);
+ /* XXX: eventually this should go away but a lot of Cogl code still
+ * depends on a global default context. */
+ cogl_set_default_context (backend->cogl_context);
return TRUE;
+
+error:
+ if (backend->cogl_display)
+ {
+ cogl_object_unref (backend->cogl_display);
+ backend->cogl_display = NULL;
+ }
+
+ if (onscreen_template)
+ cogl_object_unref (onscreen_template);
+ if (swap_chain)
+ cogl_object_unref (swap_chain);
+
+ if (backend->cogl_renderer)
+ {
+ cogl_object_unref (backend->cogl_renderer);
+ backend->cogl_renderer = NULL;
+ }
+ return FALSE;
}
static void
clutter_backend_win32_ensure_context (ClutterBackend *backend,
ClutterStage *stage)
{
- ClutterStageWindow *impl;
-
- if (stage == NULL ||
- CLUTTER_ACTOR_IN_DESTRUCTION (stage) ||
- ((impl = _clutter_stage_get_window (stage)) == NULL))
- {
- CLUTTER_NOTE (MULTISTAGE, "Clearing all context");
+ ClutterStageWin32 *stage_win32 =
+ CLUTTER_STAGE_WIN32 (_clutter_stage_get_window (stage));
- wglMakeCurrent (NULL, NULL);
- }
- else
- {
- ClutterBackendWin32 *backend_win32;
- ClutterStageWin32 *stage_win32;
-
- g_return_if_fail (impl != NULL);
-
- CLUTTER_NOTE (MULTISTAGE, "Setting context for stage of type %s [%p]",
- g_type_name (G_OBJECT_TYPE (impl)),
- impl);
-
- backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
- stage_win32 = CLUTTER_STAGE_WIN32 (impl);
-
- /* no GL context to set */
- if (backend_win32->gl_context == NULL)
- return;
-
- /* we might get here inside the final dispose cycle, so we
- * need to handle this gracefully
- */
- if (stage_win32->client_dc == NULL)
- {
- CLUTTER_NOTE (MULTISTAGE,
- "Received a stale stage, clearing all context");
-
- if (backend_win32->dummy_dc != NULL)
- wglMakeCurrent (backend_win32->dummy_dc,
- backend_win32->gl_context);
- else
- wglMakeCurrent (NULL, NULL);
- }
- else
- {
- CLUTTER_NOTE (BACKEND,
- "MakeCurrent window %p (%s), context %p",
- stage_win32->hwnd,
- stage_win32->is_foreign_win ? "foreign" : "native",
- backend_win32->gl_context);
- wglMakeCurrent (stage_win32->client_dc,
- backend_win32->gl_context);
- }
- }
+ cogl_set_framebuffer (COGL_FRAMEBUFFER (stage_win32->onscreen));
}
static ClutterStageWindow *
@@ -558,7 +369,6 @@ clutter_backend_win32_class_init (ClutterBackendWin32Class *klass)
static void
clutter_backend_win32_init (ClutterBackendWin32 *backend_win32)
{
- backend_win32->gl_context = NULL;
backend_win32->invisible_cursor = NULL;
/* FIXME: get from GetSystemMetric?
diff --git a/clutter/win32/clutter-backend-win32.h b/clutter/win32/clutter-backend-win32.h
index 0bcaa8f..bfa74f7 100644
--- a/clutter/win32/clutter-backend-win32.h
+++ b/clutter/win32/clutter-backend-win32.h
@@ -46,10 +46,6 @@ struct _ClutterBackendWin32
{
ClutterBackend parent_instance;
- HGLRC gl_context;
- HWND dummy_hwnd;
- HDC dummy_dc;
-
HCURSOR invisible_cursor;
GSource *event_source;
@@ -76,6 +72,8 @@ clutter_backend_win32_get_features (ClutterBackend *backend);
HCURSOR _clutter_backend_win32_get_invisible_cursor (ClutterBackend *backend);
+G_CONST_RETURN gchar *_clutter_backend_win32_get_vblank (void);
+
G_END_DECLS
#endif /* __CLUTTER_BACKEND_WIN32_H__ */
diff --git a/clutter/win32/clutter-event-win32.c b/clutter/win32/clutter-event-win32.c
index b97a6ab..517ef14 100644
--- a/clutter/win32/clutter-event-win32.c
+++ b/clutter/win32/clutter-event-win32.c
@@ -348,6 +348,7 @@ get_key_modifier_state (const BYTE *key_states)
gboolean
clutter_win32_handle_event (const MSG *msg)
{
+ ClutterBackend *backend;
ClutterBackendWin32 *backend_win32;
ClutterStageWin32 *stage_win32;
ClutterDeviceManager *manager;
@@ -365,6 +366,13 @@ clutter_win32_handle_event (const MSG *msg)
impl = _clutter_stage_get_window (stage);
stage_win32 = CLUTTER_STAGE_WIN32 (impl);
backend_win32 = stage_win32->backend;
+ backend = CLUTTER_BACKEND (backend_win32);
+
+ /* Give Cogl a chance to handle the message first */
+ if (backend->cogl_renderer != NULL &&
+ cogl_renderer_handle_native_event (backend->cogl_renderer,
+ (void *) msg) == COGL_FILTER_REMOVE)
+ return TRUE;
manager = clutter_device_manager_get_default ();
core_pointer =
diff --git a/clutter/win32/clutter-stage-win32.c b/clutter/win32/clutter-stage-win32.c
index 8eb3567..0cdeae9 100644
--- a/clutter/win32/clutter-stage-win32.c
+++ b/clutter/win32/clutter-stage-win32.c
@@ -392,14 +392,24 @@ static gboolean
clutter_stage_win32_realize (ClutterStageWindow *stage_window)
{
ClutterStageWin32 *stage_win32 = CLUTTER_STAGE_WIN32 (stage_window);
+ ClutterBackend *backend;
ClutterBackendWin32 *backend_win32;
- PIXELFORMATDESCRIPTOR pfd;
- int pf;
+ CoglFramebuffer *framebuffer;
+ gfloat width;
+ gfloat height;
GError *error = NULL;
+ const char *clutter_vblank;
CLUTTER_NOTE (MISC, "Realizing main stage");
- backend_win32 = CLUTTER_BACKEND_WIN32 (clutter_get_default_backend ());
+ backend = CLUTTER_BACKEND (stage_win32->backend);
+ backend_win32 = CLUTTER_BACKEND_WIN32 (backend);
+
+ clutter_actor_get_size (CLUTTER_ACTOR (stage_win32->wrapper),
+ &width, &height);
+
+ stage_win32->onscreen = cogl_onscreen_new (backend->cogl_context,
+ width, height);
if (stage_win32->hwnd == NULL)
{
@@ -457,26 +467,29 @@ clutter_stage_win32_realize (ClutterStageWindow *stage_window)
SetWindowLongPtrW (stage_win32->hwnd, 0, (LONG_PTR) stage_win32);
}
- if (stage_win32->client_dc)
- ReleaseDC (stage_win32->hwnd, stage_win32->client_dc);
+ cogl_onscreen_win32_set_foreign_window (stage_win32->onscreen,
+ stage_win32->hwnd);
- stage_win32->client_dc = GetDC (stage_win32->hwnd);
+ clutter_vblank = _clutter_backend_win32_get_vblank ();
+ if (clutter_vblank && strcmp (clutter_vblank, "none") == 0)
+ cogl_onscreen_set_swap_throttled (stage_win32->onscreen, FALSE);
- /* Create a context. This will be a no-op if we already have one */
- if (!_clutter_backend_create_context (CLUTTER_BACKEND (backend_win32),
- &error))
+ framebuffer = COGL_FRAMEBUFFER (stage_win32->onscreen);
+ if (!cogl_framebuffer_allocate (framebuffer, &error))
{
- g_critical ("Unable to realize stage: %s", error->message);
+ g_warning ("Failed to allocate stage: %s", error->message);
g_error_free (error);
+ cogl_object_unref (stage_win32->onscreen);
+ stage_win32->onscreen = NULL;
goto fail;
}
- /* Use the same pixel format as the dummy DC */
- pf = GetPixelFormat (backend_win32->dummy_dc);
- DescribePixelFormat (backend_win32->dummy_dc, pf, sizeof (pfd), &pfd);
- if (!SetPixelFormat (stage_win32->client_dc, pf, &pfd))
+ /* Create a context. This will be a no-op if we already have one */
+ if (!_clutter_backend_create_context (CLUTTER_BACKEND (backend_win32),
+ &error))
{
- g_critical ("Unable to find suitable GL pixel format");
+ g_critical ("Unable to realize stage: %s", error->message);
+ g_error_free (error);
goto fail;
}
@@ -491,12 +504,6 @@ clutter_stage_win32_realize (ClutterStageWindow *stage_window)
static void
clutter_stage_win32_unprepare_window (ClutterStageWin32 *stage_win32)
{
- if (stage_win32->client_dc)
- {
- ReleaseDC (stage_win32->hwnd, stage_win32->client_dc);
- stage_win32->client_dc = NULL;
- }
-
if (!stage_win32->is_foreign_win && stage_win32->hwnd)
{
/* Drop the pointer to this stage in the window so that any
@@ -527,8 +534,8 @@ clutter_stage_win32_redraw (ClutterStageWindow *stage_window)
_clutter_stage_do_paint (stage_win32->wrapper, NULL);
cogl_flush ();
- if (stage_win32->client_dc)
- SwapBuffers (stage_win32->client_dc);
+ if (stage_win32->onscreen)
+ cogl_framebuffer_swap_buffers (COGL_FRAMEBUFFER (stage_win32->onscreen));
}
static void
@@ -543,7 +550,10 @@ clutter_stage_win32_dispose (GObject *gobject)
clutter_stage_win32_unprepare_window (stage_win32);
if (stage_win32->wtitle)
- g_free (stage_win32->wtitle);
+ {
+ g_free (stage_win32->wtitle);
+ stage_win32->wtitle = NULL;
+ }
G_OBJECT_CLASS (clutter_stage_win32_parent_class)->dispose (gobject);
}
@@ -560,7 +570,6 @@ static void
clutter_stage_win32_init (ClutterStageWin32 *stage)
{
stage->hwnd = NULL;
- stage->client_dc = NULL;
stage->win_width = 640;
stage->win_height = 480;
stage->backend = NULL;
diff --git a/clutter/win32/clutter-stage-win32.h b/clutter/win32/clutter-stage-win32.h
index ac330f8..2418936 100644
--- a/clutter/win32/clutter-stage-win32.h
+++ b/clutter/win32/clutter-stage-win32.h
@@ -44,8 +44,9 @@ struct _ClutterStageWin32
{
ClutterGroup parent_instance;
+ CoglOnscreen *onscreen;
+
HWND hwnd;
- HDC client_dc;
gint win_width;
gint win_height;
gint scroll_pos;
diff --git a/configure.ac b/configure.ac
index 8184696..91be97d 100644
--- a/configure.ac
+++ b/configure.ac
@@ -428,6 +428,8 @@ AS_CASE([$CLUTTER_FLAVOUR],
AC_DEFINE([COGL_HAS_WIN32_SUPPORT], [1], [Cogl supports the win32 window system])
AC_DEFINE([COGL_HAS_WGL_SUPPORT], [1], [Cogl supports OpenGL using the WGL API])
+ AC_DEFINE([COGL_HAS_FULL_WINSYS], [1], [Cogl can create its own OpenGL context])
+
COGL_DRIVER="gl"
AC_DEFINE([HAVE_COGL_GL], [1], [Have GL for rendering])
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