[gnome-games] chess: Mark string for translation that were missed
- From: Robert Ancell <rancell src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] chess: Mark string for translation that were missed
- Date: Mon, 11 Apr 2011 04:25:01 +0000 (UTC)
commit 43101416564cc686e4a242246ec8174cb3ece27c
Author: Robert Ancell <robert ancell canonical com>
Date: Mon Apr 11 14:23:00 2011 +1000
chess: Mark string for translation that were missed
glchess/src/glchess.vala | 32 ++++++++++++++++----------------
1 files changed, 16 insertions(+), 16 deletions(-)
---
diff --git a/glchess/src/glchess.vala b/glchess/src/glchess.vala
index d4e4e2a..80d4ae8 100644
--- a/glchess/src/glchess.vala
+++ b/glchess/src/glchess.vala
@@ -728,48 +728,48 @@ public class Application
{
case ChessRule.CHECKMATE:
/* Message displayed when the game ends due to a player being checkmated */
- reason = "Opponent is in check and cannot move (checkmate)";
+ reason = _("Opponent is in check and cannot move (checkmate)");
break;
case ChessRule.STALEMATE:
/* Message displayed when the game terminates due to a stalemate */
- reason = "Opponent cannot move (stalemate)";
+ reason = _("Opponent cannot move (stalemate)");
break;
case ChessRule.FIFTY_MOVES:
/* Message displayed when the game is drawn due to the fifty move rule */
- reason = "No piece has been taken or pawn moved in the last fifty moves";
+ reason = _("No piece has been taken or pawn moved in the last fifty moves");
break;
case ChessRule.TIMEOUT:
/* Message displayed when the game ends due to one player's clock stopping */
- reason = "Opponent has run out of time";
+ reason = _("Opponent has run out of time");
break;
case ChessRule.THREE_FOLD_REPETITION:
/* Message displayed when the game is drawn due to the three-fold-repitition rule */
- reason = "The same board state has occurred three times (three fold repetition)";
+ reason = _("The same board state has occurred three times (three fold repetition)");
break;
case ChessRule.INSUFFICIENT_MATERIAL:
/* Message displayed when the game is drawn due to the insufficient material rule */
- reason = "Neither player can cause checkmate (insufficient material)";
+ reason = _("Neither player can cause checkmate (insufficient material)");
break;
case ChessRule.RESIGN:
if (game.result == ChessResult.WHITE_WON)
{
/* Message displayed when the game ends due to the black player resigning */
- reason = "The black player has resigned";
+ reason = _("The black player has resigned");
}
else
{
/* Message displayed when the game ends due to the white player resigning */
- reason = "The white player has resigned";
+ reason = _("The white player has resigned");
}
break;
case ChessRule.ABANDONMENT:
/* Message displayed when a game is abandoned */
- reason = "The game has been abandoned";
+ reason = _("The game has been abandoned");
pgn_game.termination = PGNGame.TERMINATE_ABANDONED;
break;
case ChessRule.DEATH:
/* Message displayed when the game ends due to a player dying */
- reason = "One of the players has died";
+ reason = _("One of the players has died");
pgn_game.termination = PGNGame.TERMINATE_DEATH;
break;
}
@@ -819,8 +819,8 @@ public class Application
"<span weight=\"bold\" size=\"larger\">%s</span>",
_("Save this game before starting a new one?"));
dialog.add_button (Gtk.Stock.CANCEL, Gtk.ResponseType.CANCEL);
- dialog.add_button ("_Abandon game", Gtk.ResponseType.NO);
- dialog.add_button ("_Save game for later", Gtk.ResponseType.YES);
+ dialog.add_button (_("_Abandon game"), Gtk.ResponseType.NO);
+ dialog.add_button (_("_Save game for later"), Gtk.ResponseType.YES);
var result = dialog.run ();
dialog.destroy ();
if (result == Gtk.ResponseType.CANCEL)
@@ -1340,12 +1340,12 @@ public class Application
about_dialog.copyright = "Copyright 2010 Robert Ancell <robert ancell gmail com>";
about_dialog.license_type = Gtk.License.GPL_2_0;
about_dialog.wrap_license = true;
- about_dialog.comments = "The 2D/3D chess game for GNOME. \n\nglChess is a part of GNOME Games.";
+ about_dialog.comments = _("The 2D/3D chess game for GNOME. \n\nglChess is a part of GNOME Games.");
about_dialog.authors = authors;
about_dialog.artists = artists;
about_dialog.translator_credits = "translator-credits";
about_dialog.website = "http://www.gnome.org/projects/gnome-games/";
- about_dialog.website_label = "GNOME Games web site";
+ about_dialog.website_label = _("GNOME Games web site");
about_dialog.logo_icon_name = "glchess";
about_dialog.response.connect (about_response_cb);
about_dialog.show ();
@@ -1443,7 +1443,7 @@ public class Application
}
catch (Error e)
{
- save_dialog_error_label.set_text ("Failed to save game: %s".printf (e.message));
+ save_dialog_error_label.set_text (_("Failed to save game: %s").printf (e.message));
save_dialog_info_bar.set_message_type (Gtk.MessageType.ERROR);
save_dialog_info_bar.show ();
return;
@@ -1509,7 +1509,7 @@ public class Application
}
catch (Error e)
{
- open_dialog_error_label.set_text ("Failed to open game: %s".printf (e.message));
+ open_dialog_error_label.set_text (_("Failed to open game: %s").printf (e.message));
open_dialog_info_bar.set_message_type (Gtk.MessageType.ERROR);
open_dialog_info_bar.show ();
return;
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