[clutter/wip/cogl-winsys-egl: 4/37] cogl: Adds experimental cogl_context_new() API
- From: Robert Bragg <rbragg src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [clutter/wip/cogl-winsys-egl: 4/37] cogl: Adds experimental cogl_context_new() API
- Date: Mon, 4 Apr 2011 12:06:56 +0000 (UTC)
commit 2910fc1d5b2d29e4a1f3f2d6bfa4b17717fee391
Author: Robert Bragg <robert linux intel com>
Date: Fri Nov 5 00:00:25 2010 +0000
cogl: Adds experimental cogl_context_new() API
This adds a new experimental function (you need to define
COGL_ENABLE_EXPERIMENTAL_API to access it) which takes us towards being
able to have a standalone Cogl API. This is really a minor aesthetic
change for now since all the GL context creation code still lives in
Clutter but it's a step forward none the less.
Since our current designs introduce a CoglDisplay object as something
that would be passed to the context constructor this provides a stub
cogl-display.h with CoglDisplay typedef.
_cogl_context_get_default() which Clutter uses to access the Cogl
context has been modified to use cogl_context_new() to initialize
the default context.
There is one rather nasty hack used in this patch which is that the
implementation of cogl_context_new() has to forcibly make the allocated
context become the default context because currently all the code in
Cogl assumes it can access the context using _COGL_GET_CONTEXT including
code used to initialize the context.
clutter/cogl/cogl/Makefile.am | 1 +
clutter/cogl/cogl/cogl-context-private.h | 7 +-
clutter/cogl/cogl/cogl-context.c | 293 ++++++++++++++++--------------
clutter/cogl/cogl/cogl-context.h | 62 +++++++
clutter/cogl/cogl/cogl-display.h | 80 ++++++++
clutter/cogl/cogl/cogl.h | 1 +
6 files changed, 307 insertions(+), 137 deletions(-)
---
diff --git a/clutter/cogl/cogl/Makefile.am b/clutter/cogl/cogl/Makefile.am
index 72b4a03..e697d6e 100644
--- a/clutter/cogl/cogl/Makefile.am
+++ b/clutter/cogl/cogl/Makefile.am
@@ -82,6 +82,7 @@ cogl_public_h = \
$(NULL)
cogl_experimental_h = \
+ $(srcdir)/cogl-context.h \
$(srcdir)/cogl2-path.h \
$(srcdir)/cogl2-clip-state.h \
$(NULL)
diff --git a/clutter/cogl/cogl/cogl-context-private.h b/clutter/cogl/cogl/cogl-context-private.h
index c507e7d..83a9ebd 100644
--- a/clutter/cogl/cogl/cogl-context-private.h
+++ b/clutter/cogl/cogl/cogl-context-private.h
@@ -25,6 +25,7 @@
#define __COGL_CONTEXT_PRIVATE_H
#include "cogl-internal.h"
+#include "cogl-context.h"
#if HAVE_COGL_GL
#include "cogl-context-driver-gl.h"
@@ -50,8 +51,10 @@ typedef struct
GLubyte c[4];
} CoglTextureGLVertex;
-typedef struct
+struct _CoglContext
{
+ CoglObject _parent;
+
/* Features cache */
CoglFeatureFlags feature_flags;
CoglFeatureFlagsPrivate feature_flags_private;
@@ -236,7 +239,7 @@ typedef struct
CoglContextDriver drv;
CoglContextWinsys winsys;
-} CoglContext;
+};
CoglContext *
_cogl_context_get_default ();
diff --git a/clutter/cogl/cogl/cogl-context.c b/clutter/cogl/cogl/cogl-context.c
index c75fb3a..aaefd6e 100644
--- a/clutter/cogl/cogl/cogl-context.c
+++ b/clutter/cogl/cogl/cogl-context.c
@@ -26,6 +26,7 @@
#endif
#include "cogl.h"
+#include "cogl-object.h"
#include "cogl-internal.h"
#include "cogl-profile.h"
#include "cogl-util.h"
@@ -49,6 +50,10 @@
#define GL_POINT_SPRITE 0x8861
#endif
+static void _cogl_context_free (CoglContext *context);
+
+COGL_OBJECT_DEFINE (Context, context);
+
extern void
_cogl_create_context_driver (CoglContext *context);
extern void
@@ -81,16 +86,29 @@ _cogl_init_feature_overrides (CoglContext *ctx)
COGL_FEATURE_TEXTURE_NPOT_REPEAT);
}
-static gboolean
-cogl_create_context (void)
+/* FIXME: We don't report a GError here should we? With non NULL
+ * displays then there should basically be no risk of error I think,
+ * but NULL just says "please do the right thing" and we could hit any
+ * number of problems that should be reported back to the caller!
+ *
+ * Also is it acceptable for construction to report an error
+ * or should there be a separate cogl_context_check_status()
+ * API of some kind?
+ */
+CoglContext *
+cogl_context_new (CoglDisplay *display)
{
+ CoglContext *context;
GLubyte default_texture_data[] = { 0xff, 0xff, 0xff, 0x0 };
- unsigned long enable_flags = 0;
+ unsigned long enable_flags = 0;
CoglHandle window_buffer;
int i;
- if (_context != NULL)
- return FALSE;
+ /* A NULL display means "please just do something sensible"
+ * and since we haven't implemented anything for CoglDisplay
+ * yet that's the only kind of context construction we allow
+ * for now. */
+ g_return_val_if_fail (display == NULL, NULL);
#ifdef CLUTTER_ENABLE_PROFILE
/* We need to be absolutely sure that uprof has been initialized
@@ -109,105 +127,114 @@ cogl_create_context (void)
#endif
/* Allocate context memory */
- _context = (CoglContext*) g_malloc (sizeof (CoglContext));
+ context = g_malloc (sizeof (CoglContext));
+
+ /* XXX: Gross hack!
+ * Currently everything in Cogl just assumes there is a default
+ * context which it can access via _COGL_GET_CONTEXT() including
+ * code used to construct a CoglContext. Until all of that code
+ * has been updated to take an explicit context argument we have
+ * to immediatly make our pointer the default context.
+ */
+ _context = context;
/* Init default values */
_context->feature_flags = 0;
_context->feature_flags_private = 0;
- _context->texture_types = NULL;
- _context->buffer_types = NULL;
+ context->texture_types = NULL;
+ context->buffer_types = NULL;
/* Initialise the driver specific state */
/* TODO: combine these two into one function */
- _cogl_create_context_driver (_context);
+ _cogl_create_context_driver (context);
_cogl_features_init ();
_cogl_init_feature_overrides (_context);
- _cogl_create_context_winsys (_context);
+ _cogl_create_context_winsys (context);
_cogl_pipeline_init_default_pipeline ();
_cogl_pipeline_init_default_layers ();
_cogl_pipeline_init_state_hash_functions ();
_cogl_pipeline_init_layer_state_hash_functions ();
- _context->enable_flags = 0;
+ context->enable_flags = 0;
- _context->enable_backface_culling = FALSE;
- _context->flushed_front_winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
+ context->enable_backface_culling = FALSE;
+ context->flushed_front_winding = COGL_FRONT_WINDING_COUNTER_CLOCKWISE;
- _context->indirect = gl_is_indirect;
+ context->indirect = gl_is_indirect;
- cogl_matrix_init_identity (&_context->identity_matrix);
- cogl_matrix_init_identity (&_context->y_flip_matrix);
- cogl_matrix_scale (&_context->y_flip_matrix, 1, -1, 1);
+ cogl_matrix_init_identity (&context->identity_matrix);
+ cogl_matrix_init_identity (&context->y_flip_matrix);
+ cogl_matrix_scale (&context->y_flip_matrix, 1, -1, 1);
- _context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;
+ context->flushed_matrix_mode = COGL_MATRIX_MODELVIEW;
- _context->texture_units =
+ context->texture_units =
g_array_new (FALSE, FALSE, sizeof (CoglTextureUnit));
/* See cogl-pipeline.c for more details about why we leave texture unit 1
* active by default... */
- _context->active_texture_unit = 1;
+ context->active_texture_unit = 1;
GE (glActiveTexture (GL_TEXTURE1));
- _context->legacy_fog_state.enabled = FALSE;
+ context->legacy_fog_state.enabled = FALSE;
- _context->opaque_color_pipeline = cogl_pipeline_new ();
- _context->blended_color_pipeline = cogl_pipeline_new ();
- _context->texture_pipeline = cogl_pipeline_new ();
- _context->codegen_header_buffer = g_string_new ("");
- _context->codegen_source_buffer = g_string_new ("");
- _context->source_stack = NULL;
+ context->opaque_color_pipeline = cogl_pipeline_new ();
+ context->blended_color_pipeline = cogl_pipeline_new ();
+ context->texture_pipeline = cogl_pipeline_new ();
+ context->codegen_header_buffer = g_string_new ("");
+ context->codegen_source_buffer = g_string_new ("");
+ context->source_stack = NULL;
- _context->legacy_state_set = 0;
+ context->legacy_state_set = 0;
- _context->default_gl_texture_2d_tex = COGL_INVALID_HANDLE;
- _context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;
+ context->default_gl_texture_2d_tex = COGL_INVALID_HANDLE;
+ context->default_gl_texture_rect_tex = COGL_INVALID_HANDLE;
- _context->framebuffers = NULL;
+ context->framebuffers = NULL;
- _context->journal_flush_attributes_array =
+ context->journal_flush_attributes_array =
g_array_new (TRUE, FALSE, sizeof (CoglAttribute *));
- _context->journal_clip_bounds = NULL;
+ context->journal_clip_bounds = NULL;
- _context->polygon_vertices = g_array_new (FALSE, FALSE, sizeof (float));
+ context->polygon_vertices = g_array_new (FALSE, FALSE, sizeof (float));
- _context->current_pipeline = NULL;
- _context->current_pipeline_changes_since_flush = 0;
- _context->current_pipeline_skip_gl_color = FALSE;
+ context->current_pipeline = NULL;
+ context->current_pipeline_changes_since_flush = 0;
+ context->current_pipeline_skip_gl_color = FALSE;
- _context->pipeline0_nodes =
+ context->pipeline0_nodes =
g_array_sized_new (FALSE, FALSE, sizeof (CoglHandle), 20);
- _context->pipeline1_nodes =
+ context->pipeline1_nodes =
g_array_sized_new (FALSE, FALSE, sizeof (CoglHandle), 20);
- _cogl_bitmask_init (&_context->arrays_enabled);
- _cogl_bitmask_init (&_context->temp_bitmask);
- _cogl_bitmask_init (&_context->arrays_to_change);
+ _cogl_bitmask_init (&context->arrays_enabled);
+ _cogl_bitmask_init (&context->temp_bitmask);
+ _cogl_bitmask_init (&context->arrays_to_change);
- _context->max_texture_units = -1;
- _context->max_texture_image_units = -1;
- _context->max_activateable_texture_units = -1;
+ context->max_texture_units = -1;
+ context->max_texture_image_units = -1;
+ context->max_activateable_texture_units = -1;
- _context->current_program = COGL_INVALID_HANDLE;
+ context->current_program = COGL_INVALID_HANDLE;
- _context->current_fragment_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
- _context->current_vertex_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
- _context->current_gl_program = 0;
+ context->current_fragment_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
+ context->current_vertex_program_type = COGL_PIPELINE_PROGRAM_TYPE_FIXED;
+ context->current_gl_program = 0;
- _context->gl_blend_enable_cache = FALSE;
+ context->gl_blend_enable_cache = FALSE;
- _context->depth_test_enabled_cache = FALSE;
- _context->depth_test_function_cache = COGL_DEPTH_TEST_FUNCTION_LESS;
- _context->depth_writing_enabled_cache = TRUE;
- _context->depth_range_near_cache = 0;
- _context->depth_range_far_cache = 1;
+ context->depth_test_enabled_cache = FALSE;
+ context->depth_test_function_cache = COGL_DEPTH_TEST_FUNCTION_LESS;
+ context->depth_writing_enabled_cache = TRUE;
+ context->depth_range_near_cache = 0;
+ context->depth_range_far_cache = 1;
- _context->point_size_cache = 1.0f;
+ context->point_size_cache = 1.0f;
- _context->legacy_depth_test_enabled = FALSE;
+ context->legacy_depth_test_enabled = FALSE;
#ifdef HAVE_COGL_GL
_context->arbfp_cache = g_hash_table_new (_cogl_pipeline_fragend_arbfp_hash,
@@ -215,9 +242,9 @@ cogl_create_context (void)
#endif
for (i = 0; i < COGL_BUFFER_BIND_TARGET_COUNT; i++)
- _context->current_buffer[i] = NULL;
+ context->current_buffer[i] = NULL;
- _context->framebuffer_stack = _cogl_create_framebuffer_stack ();
+ context->framebuffer_stack = _cogl_create_framebuffer_stack ();
_context->current_clip_stack_valid = FALSE;
@@ -225,26 +252,26 @@ cogl_create_context (void)
cogl_set_framebuffer (window_buffer);
/* XXX: the deprecated _cogl_set_draw_buffer API expects to
* find the window buffer here... */
- _context->window_buffer = window_buffer;
+ context->window_buffer = window_buffer;
- _context->dirty_bound_framebuffer = TRUE;
- _context->dirty_gl_viewport = TRUE;
+ context->dirty_bound_framebuffer = TRUE;
+ context->dirty_gl_viewport = TRUE;
- _context->current_path = cogl2_path_new ();
- _context->stencil_pipeline = cogl_pipeline_new ();
+ context->current_path = cogl2_path_new ();
+ context->stencil_pipeline = cogl_pipeline_new ();
- _context->in_begin_gl_block = FALSE;
+ context->in_begin_gl_block = FALSE;
- _context->quad_buffer_indices_byte = COGL_INVALID_HANDLE;
- _context->quad_buffer_indices = COGL_INVALID_HANDLE;
- _context->quad_buffer_indices_len = 0;
+ context->quad_buffer_indices_byte = COGL_INVALID_HANDLE;
+ context->quad_buffer_indices = COGL_INVALID_HANDLE;
+ context->quad_buffer_indices_len = 0;
- _context->rectangle_byte_indices = NULL;
- _context->rectangle_short_indices = NULL;
- _context->rectangle_short_indices_len = 0;
+ context->rectangle_byte_indices = NULL;
+ context->rectangle_short_indices = NULL;
+ context->rectangle_short_indices_len = 0;
- _context->texture_download_pipeline = COGL_INVALID_HANDLE;
- _context->blit_texture_pipeline = COGL_INVALID_HANDLE;
+ context->texture_download_pipeline = COGL_INVALID_HANDLE;
+ context->blit_texture_pipeline = COGL_INVALID_HANDLE;
#ifndef HAVE_COGL_GLES2
/* The default for GL_ALPHA_TEST is to always pass which is equivalent to
@@ -262,7 +289,7 @@ cogl_create_context (void)
#endif
/* Create default textures used for fall backs */
- _context->default_gl_texture_2d_tex =
+ context->default_gl_texture_2d_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
COGL_TEXTURE_NO_SLICING,
@@ -271,7 +298,7 @@ cogl_create_context (void)
COGL_PIXEL_FORMAT_RGBA_8888_PRE,
0, /* auto calc row stride */
default_texture_data);
- _context->default_gl_texture_rect_tex =
+ context->default_gl_texture_rect_tex =
cogl_texture_new_from_data (1, /* width */
1, /* height */
COGL_TEXTURE_NO_SLICING,
@@ -281,12 +308,12 @@ cogl_create_context (void)
0, /* auto calc row stride */
default_texture_data);
- cogl_push_source (_context->opaque_color_pipeline);
- _cogl_pipeline_flush_gl_state (_context->opaque_color_pipeline, FALSE, 0);
+ cogl_push_source (context->opaque_color_pipeline);
+ _cogl_pipeline_flush_gl_state (context->opaque_color_pipeline, FALSE, 0);
_cogl_enable (enable_flags);
_cogl_flush_face_winding ();
- _context->atlases = NULL;
+ context->atlases = NULL;
_context->buffer_map_fallback_array = g_byte_array_new ();
_context->buffer_map_fallback_in_use = FALSE;
@@ -303,79 +330,75 @@ cogl_create_context (void)
GE (glEnable (GL_POINT_SPRITE));
#endif
- return TRUE;
+ return _cogl_context_object_new (context);
}
-void
-_cogl_destroy_context (void)
+static void
+_cogl_context_free (CoglContext *context)
{
-
- if (_context == NULL)
- return;
-
- _cogl_destroy_context_winsys (_context);
+ _cogl_destroy_context_winsys (context);
_cogl_destroy_texture_units ();
- _cogl_free_framebuffer_stack (_context->framebuffer_stack);
+ _cogl_free_framebuffer_stack (context->framebuffer_stack);
- if (_context->current_path)
- cogl_handle_unref (_context->current_path);
+ if (context->current_path)
+ cogl_handle_unref (context->current_path);
- if (_context->default_gl_texture_2d_tex)
- cogl_handle_unref (_context->default_gl_texture_2d_tex);
- if (_context->default_gl_texture_rect_tex)
- cogl_handle_unref (_context->default_gl_texture_rect_tex);
+ if (context->default_gl_texture_2d_tex)
+ cogl_handle_unref (context->default_gl_texture_2d_tex);
+ if (context->default_gl_texture_rect_tex)
+ cogl_handle_unref (context->default_gl_texture_rect_tex);
- if (_context->opaque_color_pipeline)
- cogl_handle_unref (_context->opaque_color_pipeline);
- if (_context->blended_color_pipeline)
- cogl_handle_unref (_context->blended_color_pipeline);
- if (_context->texture_pipeline)
- cogl_handle_unref (_context->texture_pipeline);
+ if (context->opaque_color_pipeline)
+ cogl_handle_unref (context->opaque_color_pipeline);
+ if (context->blended_color_pipeline)
+ cogl_handle_unref (context->blended_color_pipeline);
+ if (context->texture_pipeline)
+ cogl_handle_unref (context->texture_pipeline);
- if (_context->blit_texture_pipeline)
- cogl_handle_unref (_context->blit_texture_pipeline);
+ if (context->blit_texture_pipeline)
+ cogl_handle_unref (context->blit_texture_pipeline);
- if (_context->journal_flush_attributes_array)
- g_array_free (_context->journal_flush_attributes_array, TRUE);
- if (_context->journal_clip_bounds)
- g_array_free (_context->journal_clip_bounds, TRUE);
+ if (context->journal_flush_attributes_array)
+ g_array_free (context->journal_flush_attributes_array, TRUE);
+ if (context->journal_clip_bounds)
+ g_array_free (context->journal_clip_bounds, TRUE);
- if (_context->polygon_vertices)
- g_array_free (_context->polygon_vertices, TRUE);
+ if (context->polygon_vertices)
+ g_array_free (context->polygon_vertices, TRUE);
- if (_context->quad_buffer_indices_byte)
- cogl_handle_unref (_context->quad_buffer_indices_byte);
- if (_context->quad_buffer_indices)
- cogl_handle_unref (_context->quad_buffer_indices);
+ if (context->quad_buffer_indices_byte)
+ cogl_handle_unref (context->quad_buffer_indices_byte);
+ if (context->quad_buffer_indices)
+ cogl_handle_unref (context->quad_buffer_indices);
- if (_context->rectangle_byte_indices)
- cogl_object_unref (_context->rectangle_byte_indices);
- if (_context->rectangle_short_indices)
- cogl_object_unref (_context->rectangle_short_indices);
+ if (context->rectangle_byte_indices)
+ cogl_object_unref (context->rectangle_byte_indices);
+ if (context->rectangle_short_indices)
+ cogl_object_unref (context->rectangle_short_indices);
- if (_context->default_pipeline)
- cogl_handle_unref (_context->default_pipeline);
+ if (context->default_pipeline)
+ cogl_handle_unref (context->default_pipeline);
- if (_context->dummy_layer_dependant)
- cogl_handle_unref (_context->dummy_layer_dependant);
- if (_context->default_layer_n)
- cogl_handle_unref (_context->default_layer_n);
- if (_context->default_layer_0)
- cogl_handle_unref (_context->default_layer_0);
+ if (context->dummy_layer_dependant)
+ cogl_handle_unref (context->dummy_layer_dependant);
+ if (context->default_layer_n)
+ cogl_handle_unref (context->default_layer_n);
+ if (context->default_layer_0)
+ cogl_handle_unref (context->default_layer_0);
- if (_context->current_clip_stack_valid)
- _cogl_clip_stack_unref (_context->current_clip_stack);
+ if (context->current_clip_stack_valid)
+ _cogl_clip_stack_unref (context->current_clip_stack);
- g_slist_free (_context->atlases);
+ g_slist_free (context->atlases);
- _cogl_bitmask_destroy (&_context->arrays_enabled);
- _cogl_bitmask_destroy (&_context->temp_bitmask);
- _cogl_bitmask_destroy (&_context->arrays_to_change);
+ _cogl_bitmask_destroy (&context->arrays_enabled);
+ _cogl_bitmask_destroy (&context->temp_bitmask);
+ _cogl_bitmask_destroy (&context->arrays_to_change);
- g_slist_free (_context->texture_types);
- g_slist_free (_context->buffer_types);
+ g_slist_free (context->texture_types);
+ g_slist_free (context->buffer_types);
#ifdef HAVE_COGL_GLES2
if (_context->flushed_modelview_stack)
@@ -385,12 +408,12 @@ _cogl_destroy_context (void)
#endif
#ifdef HAVE_COGL_GL
- g_hash_table_unref (_context->arbfp_cache);
+ g_hash_table_unref (context->arbfp_cache);
#endif
- g_byte_array_free (_context->buffer_map_fallback_array, TRUE);
+ g_byte_array_free (context->buffer_map_fallback_array, TRUE);
- g_free (_context);
+ g_free (context);
}
CoglContext *
@@ -398,7 +421,7 @@ _cogl_context_get_default (void)
{
/* Create if doesn't exist yet */
if (_context == NULL)
- cogl_create_context ();
+ _context = cogl_context_new (NULL);
return _context;
}
diff --git a/clutter/cogl/cogl/cogl-context.h b/clutter/cogl/cogl/cogl-context.h
new file mode 100644
index 0000000..d8cab2a
--- /dev/null
+++ b/clutter/cogl/cogl/cogl-context.h
@@ -0,0 +1,62 @@
+/*
+ * Cogl
+ *
+ * An object oriented GL/GLES Abstraction/Utility Layer
+ *
+ * Copyright (C) 2010 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Robert Bragg <robert linux intel com>
+ *
+ */
+
+#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
+#error "Only <cogl/cogl.h> can be included directly."
+#endif
+
+#ifndef __COGL_CONTEXT_H__
+#define __COGL_CONTEXT_H__
+
+#include <cogl/cogl-display.h>
+
+G_BEGIN_DECLS
+
+/**
+ * SECTION:cogl-context
+ * @short_description: The top level application context.
+ *
+ * A CoglContext is the topmost sandbox of Cogl state for an
+ * application or toolkit. Its main purpose is to bind together the
+ * key state objects at any one time; with the most significant being
+ * the current framebuffer being drawn too (See #CoglFramebuffer for
+ * more details) and the current GPU pipeline configuration (See
+ * #CoglPipeline for more details).
+ */
+
+typedef struct _CoglContext CoglContext;
+
+#define COGL_CONTEXT(OBJECT) ((CoglContext *)OBJECT)
+
+#define cogl_context_new cogl_context_new_EXP
+
+CoglContext *
+cogl_context_new (CoglDisplay *display);
+
+G_END_DECLS
+
+#endif /* __COGL_CONTEXT_H__ */
+
diff --git a/clutter/cogl/cogl/cogl-display.h b/clutter/cogl/cogl/cogl-display.h
new file mode 100644
index 0000000..3e3cc07
--- /dev/null
+++ b/clutter/cogl/cogl/cogl-display.h
@@ -0,0 +1,80 @@
+/*
+ * Cogl
+ *
+ * An object oriented GL/GLES Abstraction/Utility Layer
+ *
+ * Copyright (C) 2010 Intel Corporation.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library. If not, see
+ * <http://www.gnu.org/licenses/>.
+ *
+ * Authors:
+ * Robert Bragg <robert linux intel com>
+ *
+ */
+
+#if !defined(__COGL_H_INSIDE__) && !defined(CLUTTER_COMPILATION)
+#error "Only <cogl/cogl.h> can be included directly."
+#endif
+
+#ifndef __COGL_DISPLAY_H__
+#define __COGL_DISPLAY_H__
+
+#include <cogl/cogl-display.h>
+
+G_BEGIN_DECLS
+
+/**
+ * SECTION:cogl-display
+ * @short_description: Represents a display pipeline
+ *
+ * TODO: We still need to decide if we really need this object or if
+ * it's enough to just have the CoglSwapChain CoglOnscreenTemplate
+ * objects.
+ *
+ * The basic intention is for this object to let the application
+ * specify its display preferences before creating a context, and
+ * there are a few different aspects to this...
+ *
+ * Firstly there is the physical display pipeline that is currently
+ * being used including the digital to analogue conversion hardware
+ * and the screen the user sees. Although we don't have a plan to
+ * expose all the advanced features of arbitrary display hardware with
+ * a Cogl API, some backends may want to expose limited control over
+ * this hardware via Cogl and simpler features like providing a list
+ * of modes to choose from in a UI could be nice too.
+ *
+ * Another aspect is that the display configuration may be tightly
+ * related to how onscreen framebuffers should be configured. In fact
+ * one of the early rationals for this object was to let us handle
+ * GLX's requirement that framebuffers must be "compatible" with the
+ * fbconfig associated with the current context meaning we have to
+ * force the user to describe how they would like to create their
+ * onscreen windows before we can choose a suitable fbconfig and
+ * create a GLContext.
+ *
+ * TODO: continue this thought process and come to a decision...
+ */
+
+typedef struct _CoglDisplay CoglDisplay;
+
+#define COGL_DISPLAY(OBJECT) ((CoglDisplay *)OBJECT)
+
+CoglDisplay *
+cogl_display_new (CoglDisplay *display);
+
+G_END_DECLS
+
+#endif /* __COGL_DISPLAY_H__ */
+
diff --git a/clutter/cogl/cogl/cogl.h b/clutter/cogl/cogl/cogl.h
index e3df2eb..6eed72c 100644
--- a/clutter/cogl/cogl/cogl.h
+++ b/clutter/cogl/cogl/cogl.h
@@ -68,6 +68,7 @@
#include <cogl/cogl-deprecated.h>
#if defined (COGL_ENABLE_EXPERIMENTAL_API)
+#include <cogl/cogl-context.h>
#include <cogl/cogl-buffer.h>
#include <cogl/cogl-pixel-array.h>
#include <cogl/cogl-vector.h>
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