[gnome-games/applygsoc2009: 32/76] FIX: Fix indentation issues



commit 855e76aef956622d68c86d349bf8c2a0da64ffc3
Author: Pablo Castellano <pablog src gnome org>
Date:   Thu Aug 26 14:16:52 2010 +0200

    FIX: Fix indentation issues

 gnome-sudoku/src/lib/gsudoku.py     |    6 ++--
 gnome-sudoku/src/lib/main.py        |   63 +++++++++++++++++------------------
 gnome-sudoku/src/lib/number_box.py  |    2 +-
 gnome-sudoku/src/lib/tracker_box.py |   13 ++++---
 4 files changed, 42 insertions(+), 42 deletions(-)
---
diff --git a/gnome-sudoku/src/lib/gsudoku.py b/gnome-sudoku/src/lib/gsudoku.py
index dba341b..391cc6c 100644
--- a/gnome-sudoku/src/lib/gsudoku.py
+++ b/gnome-sudoku/src/lib/gsudoku.py
@@ -163,8 +163,8 @@ class SudokuGameDisplay (SudokuNumberGrid, gobject.GObject):
 
     def _highlight_cells (self):
         focused = self.get_focus()
-		if not focused: # no need to do anything if no box has focus
-		    return
+        if not focused: # no need to do anything if no box has focus
+            return
         if not self.do_highlight_cells:
             return
         self._unhighlight_cells() # first clear all the cells
@@ -572,7 +572,7 @@ class SudokuGameDisplay (SudokuNumberGrid, gobject.GObject):
         return retval
 
     def auto_fill_current_entry (self):
-	    focused = self.get_focus()
+        focused = self.get_focus()
         if not focused:
             return
         filled = self.grid.auto_fill_for_xy(focused.x, focused.y)
diff --git a/gnome-sudoku/src/lib/main.py b/gnome-sudoku/src/lib/main.py
index 3a5f0b1..cf25f32 100644
--- a/gnome-sudoku/src/lib/main.py
+++ b/gnome-sudoku/src/lib/main.py
@@ -68,8 +68,8 @@ class UI (gconf_wrapper.GConfWrapper):
         self._auto_open_game()
 
         self.show()
-		# generate puzzles while our use is working...
-		self._run_background_generator()
+        # generate puzzles while our use is working...
+        self._run_background_generator()
 
     def _auto_open_game(self):
         game = self._auto_load_saved() or self._auto_load_new()
@@ -98,11 +98,10 @@ class UI (gconf_wrapper.GConfWrapper):
         # TODO should use preconfigured level
         level = self.gconf['game-level']
         new_puzzle = self.sudoku_maker.get_puzzles(1, [level])
-		if new_puzzle:
-	        # get_puzzles returns a list of (<puzzle>, <difficulty>)
-		    logger.info("%s game generated" % level)
-            return (game_selector.NewOrSavedGameSelector.NEW_GAME,
-                    new_puzzle[0][0])
+        if new_puzzle:
+            # get_puzzles returns a list of (<puzzle>, <difficulty>)
+            logger.info("%s game generated" % level)
+            return (game_selector.NewOrSavedGameSelector.NEW_GAME, new_puzzle[0][0])
         else:
             logger.warning("failed to genereate new puzzle")
             return None
@@ -115,7 +114,7 @@ class UI (gconf_wrapper.GConfWrapper):
             saver.open_game(self, puzzle)
         self._post_open_setup()
 
-	def _post_open_setup(self):
+    def _post_open_setup(self):
         """Properly do the setup after entering game
 
         Like show highlight, update hints, start timer, etc."""
@@ -134,15 +133,15 @@ class UI (gconf_wrapper.GConfWrapper):
         gobject.timeout_add_seconds(1, lambda *args: self.start_worker_thread() and True)
 
     def _select_game (self):
-		"""Run the game-selector
+        """Run the game-selector
 
         Return (chosen-game-type, chosen-puzzle),
         Return None if user cancels."""
-		self.update_statusbar() # make the statusbar empty
+        self.update_statusbar() # make the statusbar empty
         selector = game_selector.NewOrSavedGameSelector()
         choice = selector.run_dialog()
         selector.dialog.destroy()
-		return choice
+        return choice
 
     def show (self):
         self.gsd.show()
@@ -199,10 +198,10 @@ class UI (gconf_wrapper.GConfWrapper):
         # setup background colors
         bgcol = self.gconf['bg_color']
         if bgcol != '':
-        self.gsd.set_bg_color(bgcol)
+            self.gsd.set_bg_color(bgcol)
 
     def _setup_actions (self):
-	    toggle_actions = [
+        toggle_actions = [
             ("AlwaysShowPossible", self.auto_hint_cb),
             ("ShowImpossibleImplications", self.impossible_implication_cb),
             ("ToggleTracker", self.tracker_toggle_cb),
@@ -234,8 +233,8 @@ class UI (gconf_wrapper.GConfWrapper):
             action.connect("activate", callback)
 
     def setup_undo (self):
-	    #TODO
-		return
+        #TODO
+        return
         self.cleared = [] # used for Undo memory
         self.cleared_notes = [] # used for Undo memory
         # Set up our UNDO stuff
@@ -334,26 +333,26 @@ class UI (gconf_wrapper.GConfWrapper):
     def new_cb (self, *args):
         if self._close_current_game():
             choice = self.select_game()
-			if choice:
-			    self._open_game(choice[0], choice[1])
+        if choice:
+            self._open_game(choice[0], choice[1])
 
     def _close_current_game (self):
         """Close current running game
 
         Return True if game is closed, or else return False"""
-         if (self.gsd.grid and self.gsd.grid.is_changed() and not self.won):
-             try:
-                 if dialog_extras.getBoolean(
-                     label = _("Save current game?"),
-                     custom_yes = _("_Save"),
-                     custom_no = _("_Abandon"),
-                     ):
-                     self.save_game()
-                 else:
-                     self.sudoku_tracker.abandon_game(self)
-                 except dialog_extras.UserCancelledError:
-                     # User cancelled; current game is not closed
-					 return False
+        if (self.gsd.grid and self.gsd.grid.is_changed() and not self.won):
+            try:
+                if dialog_extras.getBoolean(
+                    label = _("Save current game?"),
+                    custom_yes = _("_Save"),
+                    custom_no = _("_Abandon"),
+                    ):
+                    self.save_game()
+                else:
+                    self.sudoku_tracker.abandon_game(self)
+            except dialog_extras.UserCancelledError:
+                # User cancelled; current game is not closed
+                return False
         return True # also return True if game is not changed at all
 
     def do_stop (self):
@@ -589,7 +588,7 @@ class UI (gconf_wrapper.GConfWrapper):
 def start_game (debug=False):
     if debug:
         print 'Starting GNOME Sudoku in debug mode'
-		logger.setLevel(logging.DEBUG)
+        logger.setLevel(logging.DEBUG)
     else:
         logger.setLevel(logging.INFO)
 
@@ -598,7 +597,7 @@ def start_game (debug=False):
     gobject.threads_init()
 
     u = UI()
-	try:
+    try:
     	gtk.main()
     except KeyboardInterrupt:
         # properly quit on a keyboard interrupt...
diff --git a/gnome-sudoku/src/lib/number_box.py b/gnome-sudoku/src/lib/number_box.py
index 99e409f..f9ea537 100644
--- a/gnome-sudoku/src/lib/number_box.py
+++ b/gnome-sudoku/src/lib/number_box.py
@@ -302,7 +302,7 @@ class _NumberBox (gtk.Widget):
 
     def _number_changed_cb (self, num_selector, new_number):
         self.destroy_npicker()
-		self._emit_number_changed_signal(new_number)
+        self._emit_number_changed_signal(new_number)
 
     def show_number_picker (self):
         w = gtk.Window(type = gtk.WINDOW_POPUP)
diff --git a/gnome-sudoku/src/lib/tracker_box.py b/gnome-sudoku/src/lib/tracker_box.py
index 83c7be0..5f3345a 100644
--- a/gnome-sudoku/src/lib/tracker_box.py
+++ b/gnome-sudoku/src/lib/tracker_box.py
@@ -13,7 +13,8 @@ ICON_FACTORY = gtk.IconFactory()
 STOCK_PIXBUFS = {}
 for filename, stock_id in [('footprints.png', 'tracks'), ]:
     try:
-        pb = gtk.gdk.pixbuf_new_from_file(os.path.join(IMAGE_DIR, filename))
+        pb = gtk.gdk.pixbuf_new_from_file(os.path.join(defaults.IMAGE_DIR,
+            filename))
     except gobject.GError, e:
         print 'Failed to load pixbuf: %s' % e
         continue
@@ -154,7 +155,7 @@ class TrackerBox (gtk.VBox):
         track_row = self.find_tracker(tracker_id)
         if track_row:
             self.tracker_tree.get_selection().select_iter(track_row.iter)
-           self.tinfo.set_tracker(tracker_id)
+            self.tinfo.set_tracker(tracker_id)
 
     def redraw_row(self, tracker_id):
         track_row = self.find_tracker(tracker_id)
@@ -220,7 +221,7 @@ class TrackerBox (gtk.VBox):
             )
         applyer.perform()
 
-   def do_apply_tracker(self):
+    def do_apply_tracker(self):
         '''Apply the showing tracker to untracked
 
         All of the values and notes will be transferred to untracked and
@@ -234,14 +235,14 @@ class TrackerBox (gtk.VBox):
         # Apply the values
         for x, y, val, tid in cleared_values:
             self.main_ui.gsd.set_value(x, y, val)
-       # Then apply the notes
+        # Then apply the notes
         self.main_ui.gsd.apply_notelist(cleared_notes, True)
         # Store the undo counts
         self.main_ui.cleared.append(len(cleared_values))
         self.main_ui.cleared_notes.append(len(cleared_notes))
 
     def undo_apply_tracker(self):
-       '''Undo a previous tracker apply
+        '''Undo a previous tracker apply
 
         The number of cleared values and notes are stored during the apply.
         The undo is called for each of them, then the tracker delete is
@@ -250,7 +251,7 @@ class TrackerBox (gtk.VBox):
         # Undo all of the applied values and notes
         value_count = self.main_ui.cleared.pop()
         note_count = self.main_ui.cleared_notes.pop()
-       count = 0
+        count = 0
         while count < (value_count + note_count):
             self.main_ui.history.undo()
             count += 1



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]