[gnome-games/applygsoc2009: 11/76] No need to inactivate buttons/menuitems now



commit 3c29ab2cac4c4845803d2ba92b5ca49c1f1fb731
Author: Pablo Castellano <pablog src gnome org>
Date:   Thu Aug 26 04:44:13 2010 +0200

    No need to inactivate buttons/menuitems now
    
    Don't have to do this activate/inactivate since the swallower has gone.

 gnome-sudoku/src/lib/main.py |   29 -----------------------------
 1 files changed, 0 insertions(+), 29 deletions(-)
---
diff --git a/gnome-sudoku/src/lib/main.py b/gnome-sudoku/src/lib/main.py
index 8249a34..542af09 100644
--- a/gnome-sudoku/src/lib/main.py
+++ b/gnome-sudoku/src/lib/main.py
@@ -190,35 +190,6 @@ class UI (gconf_wrapper.GConfWrapper):
             saver.open_game(self, choice[1])
 		self._post_open_setup()
 
-    def _activate_in_game_actions (self, sensitive):
-        """Inactivate some actions if we are in game-selector
-
-        Some actions should only be active during a game, and be disabled when
-        we are choosing game. We call them 'in-game actions'."""
-        in_game_actions = [
-            '/MenuBar/Game/New',
-            '/MenuBar/Game/NewWithContact',
-            '/MenuBar/Game/Reset',
-            '/MenuBar/Game/PuzzleInfo',
-            '/MenuBar/Game/Print',
-            # undo/redo is handled elsewhere as it can't simply be turned on/off.
-            '/MenuBar/Settings/ToggleToolbar',
-            '/MenuBar/Settings/ToggleHighlight',
-            '/MenuBar/Settings/AlwaysShowPossible',
-            '/MenuBar/Settings/ShowImpossibleImplications',
-            '/MenuBar/Tools/ShowPossible',
-            '/MenuBar/Tools/ClearTopNotes',
-            '/MenuBar/Tools/ClearBottomNotes',
-            '/MenuBar/Tools/Tracker']
-        for path in in_game_actions:
-            action = uimanager.get_action(path)
-            if not action:
-                action = uimanager.get_widget(path)
-            if action:
-                action.set_sensitive(sensitive)
-            else:
-                print 'No action at path', path
-
     def show (self):
         self.gsd.show()
         self.w.show()



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