[gbrainy] Updated Norwegian bokmål translation.



commit 7dc9d4681fa2efe4230a21f160afad6d9f87b879
Author: Kjartan Maraas <kmaraas gnome org>
Date:   Thu Oct 28 19:07:12 2010 +0200

    Updated Norwegian bokmål translation.

 po/nb.po | 4091 ++++++++++++++++++++++++++++++++++++++++++++++++++------------
 1 files changed, 3298 insertions(+), 793 deletions(-)
---
diff --git a/po/nb.po b/po/nb.po
index 3020213..b8a5e85 100644
--- a/po/nb.po
+++ b/po/nb.po
@@ -1,1588 +1,3230 @@
 # Norwegian (bokmål) translation of gbrainy.
 # Copyright (C) 2000-2004, 2005, 2006, 2007 Free Software Foundation, Inc.
-# Kjartan Maraas <kmaraas gnome org>, 2000-2008.
+# Kjartan Maraas <kmaraas gnome org>, 2000-2010.
 # Klaus Ade Johnstad <klaus skolelinux no>, 2004, 2005, 2006, 2007.
 #
 msgid ""
 msgstr ""
-"Project-Id-Version: nb\n"
+"Project-Id-Version: gbrainy\n"
 "Report-Msgid-Bugs-To: \n"
-"POT-Creation-Date: 2008-10-08 22:08+0200\n"
-"PO-Revision-Date: 2008-10-08 22:10+0200\n"
+"POT-Creation-Date: 2010-10-28 18:54+0200\n"
+"PO-Revision-Date: 2010-10-28 19:07+0200\n"
 "Last-Translator: Kjartan Maraas <kmaraas gnome org>\n"
 "Language-Team: Norwegian Bokmål < <i18n-nb lister ping uio no>\n"
+"Language: \n"
 "MIME-Version: 1.0\n"
 "Content-Type: text/plain; charset=UTF-8\n"
 "Content-Transfer-Encoding: 8bit\n"
-"X-Generator: KBabel 1.9.1\n"
 
-#: ../gbrainy.desktop.in.h:1
-msgid "A brain teaser game for fun and keep your brain trained"
+#: ../tools/GameXmlGetString.cs:29
+msgid ""
+"How many degrees rotates the minute hand of a clock in 2 hours [num] minute?"
+msgid_plural ""
+"How many degrees rotates the minute hand of a clock in 2 hours [num] minutes?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:33
+msgid ""
+"John is 46 years old. His son is [difference] year younger than half of "
+"John's age. How old is John's son?"
+msgid_plural ""
+"John is 46 years old. His son is [difference] years younger than half of "
+"John's age. How old is John's son?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:37
+msgid ""
+"John's age is nowadays 2 times his son's age. [ago] year ago, John was "
+"[proportion] times older than his son. How old is John's son nowadays?"
+msgid_plural ""
+"John's age is nowadays 2 times his son's age. [ago] years ago, John was "
+"[proportion] times older than his son. How old is John's son nowadays?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:41
+msgid ""
+"[ago] year ago, John's age minus [ago] was equal to [proportion] times his "
+"son's age minus [ago]."
+msgid_plural ""
+"[ago] years ago, John's age minus [ago] was equal to [proportion] times his "
+"son's age minus [ago]."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:45
+msgid ""
+"A file is protected by a password formed by a [digits] digit number (ranging "
+"from 0 to 9). How many different passwords can you have?"
+msgid_plural ""
+"A file is protected by a password formed by a [digits] digits number "
+"(ranging from 0 to 9). How many different passwords can you have?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:49
+msgid ""
+"A file is protected by a password formed by a [digits] digit octal number "
+"(ranging from 0 to 7). How many different passwords can you have?"
+msgid_plural ""
+"A file is protected by a password formed by a [digits] digits octal number "
+"(ranging from 0 to 7). How many different passwords can you have?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:53
+msgid ""
+"There is [games] tennis game played simultaneously. How many different "
+"forecasts are possible?"
+msgid_plural ""
+"There are [games] tennis games played simultaneously. How many different "
+"forecasts are possible?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:57
+msgid ""
+"How many matches does it take to determine the winner of a tennis tournament "
+"that starts with [players] player?"
+msgid_plural ""
+"How many matches does it take to determine the winner of a tennis tournament "
+"that starts with [players] players?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:61
+msgid ""
+"You have [money] monetary unit in your bank account at 10% compound interest "
+"annually. How much money will you have at end of 2 years?"
+msgid_plural ""
+"You have [money] monetary units in your bank account at 10% compound "
+"interest annually. How much money will you have at end of 2 years?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:65 ../data/games.xml.h:21
+msgid ""
+"In a horse race there are people and horses. You can count [eyes] eye and "
+"[legs] leg. How many horses are present?"
+msgid_plural ""
+"In a horse race there are people and horses. You can count [eyes] eyes and "
+"[legs] legs. How many horses are present?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../tools/GameXmlGetString.cs:69 ../data/games.xml.h:34
+msgid "There are [men] people and [horses] horses."
+msgid_plural "There are [men] people and [horses] horses."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../data/games.xml.h:1
+msgid ""
+"A lever is in equilibrium at distances reciprocally proportional to their "
+"weights."
+msgstr ""
+
+#: ../data/games.xml.h:2
+msgid ""
+"A palindromic number remains the same when its digits are reversed (e.g.: "
+"2112)."
+msgstr ""
+
+#: ../data/games.xml.h:3
+msgid "Age"
+msgstr "Alder"
+
+#: ../data/games.xml.h:4
+msgid "Bank interest"
+msgstr "Bankrente"
+
+#: ../data/games.xml.h:5
+msgid "Box"
+msgstr "Boks"
+
+#: ../data/games.xml.h:6
+msgid "Boxes"
+msgstr "Bokser"
+
+#: ../data/games.xml.h:7
+msgid "Brothers and sisters"
+msgstr "Brødre og søstre"
+
+#: ../data/games.xml.h:8
+msgid "Clock Rotation"
+msgstr "Rotasjon for klokke"
+
+#: ../data/games.xml.h:9
+msgid ""
+"Compound interest is paid on the original amount and on the accumulated past "
+"interest."
+msgstr ""
+
+#: ../data/games.xml.h:10
+msgid ""
+"Consider the sentence attributed to Archimedes: give me a lever long enough "
+"and a place to stand, and I can move the Earth."
+msgstr ""
+
+#: ../data/games.xml.h:11
+msgid "Container"
+msgstr ""
+
+#: ../data/games.xml.h:12
+msgid "Dartboard"
+msgstr ""
+
+#: ../data/games.xml.h:13
+msgid ""
+"Every digit has 10 possibilities. The total number of possibilities is 10 at "
+"the power of [digits]."
+msgstr ""
+
+#: ../data/games.xml.h:14
+msgid ""
+"Every digit has 8 possibilities. The total number of possibilities is 8 at "
+"the power of [digits]."
+msgstr ""
+
+#: ../data/games.xml.h:15
+msgid ""
+"Every game is an independent event with 2 possible results. The total number "
+"of possibilities is 2 at the power of [games]."
+msgstr ""
+
+#: ../data/games.xml.h:16
+msgid "Every hour rotates 360 degrees."
+msgstr ""
+
+#: ../data/games.xml.h:17
+msgid ""
+"From year 1000 to year 10000, palindrome years occur at 110 year intervals "
+"except for the end of each millennium that occur at a 11 years interval."
+msgstr ""
+
+#: ../data/games.xml.h:18
+msgid "Horse race"
+msgstr ""
+
+#: ../data/games.xml.h:19
+msgid ""
+"How many boxes measuring 1 x 1 x 0.5 can be packed into a container "
+"measuring 6 x 5 x [z]?"
+msgstr ""
+
+#: ../data/games.xml.h:20
+msgid ""
+"How much weight is need at the point indicated by the question mark to "
+"balance the lever?"
+msgstr ""
+
+#: ../data/games.xml.h:22
+msgid ""
+"In every match you eliminate one player, you need the total number of games "
+"minus 1 to find out the winner."
+msgstr ""
+
+#: ../data/games.xml.h:23
+msgid "It is the result of the operation [num_a] * [num_b]."
+msgstr ""
+
+#: ../data/games.xml.h:24
+msgid "It is the result of the operation [num_a] + [num_b]."
+msgstr ""
+
+#: ../data/games.xml.h:25
+msgid "It is the result of the operation [num_b] - [num_a]."
+msgstr ""
+
+#: ../data/games.xml.h:26
+msgid "It is the result of the operation [num_b] / [num_a]."
+msgstr ""
+
+#: ../data/games.xml.h:27
+msgid "Lever"
+msgstr ""
+
+#: ../data/games.xml.h:28
+msgid ""
+"On the dartboard below, where you have to hit the darts to add 120 points in "
+"5 throws? Answer using a list of numbers (e.g.: 4, 5, 6, 3, 2)"
+msgstr ""
+
+#: ../data/games.xml.h:29
+msgid ""
+"Out of [people] people, [brothers] have brothers, [sisters] have sisters and "
+"[both] have both. How many people have neither brothers nor sisters?"
+msgstr ""
+
+#: ../data/games.xml.h:30
+msgid "Palindromic years"
+msgstr ""
+
+#: ../data/games.xml.h:31
+msgid "Password"
+msgstr ""
+
+#: ../data/games.xml.h:32
+msgid "Simple equations"
+msgstr ""
+
+#: ../data/games.xml.h:33
+msgid "Tennis game"
+msgstr ""
+
+#: ../data/games.xml.h:35
+msgid "What number divided by [num_a] equals [num_b]?"
+msgstr ""
+
+#: ../data/games.xml.h:36
+msgid "What number minus [num_a] equals [num_b]?"
+msgstr ""
+
+#: ../data/games.xml.h:37
+msgid "What number multiplied by [num_a] equals [num_b]?"
+msgstr ""
+
+#: ../data/games.xml.h:38
+msgid "What number plus [num_a] equals [num_b]?"
+msgstr ""
+
+#: ../data/games.xml.h:39
+msgid "You can fit 6 * 5 * [z] * 2 boxes."
+msgstr ""
+
+#: ../data/games.xml.h:40
+msgid ""
+"[brothers_only] people have brothers only, [sisters_only] sisters only and "
+"[both] have sisters and brothers."
+msgstr ""
+
+#: ../data/games.xml.h:41
+msgid "[rslt_a] and [rslt_b]"
+msgstr ""
+
+#: ../data/games.xml.h:42
+msgid ""
+"[year_start] is a palindromic year as [year_end] is, a gap of 11 years. What "
+"are the next two consecutive palindromic years after [year_end] with the "
+"same gap?"
+msgstr ""
+
+#: ../data/games.xml.h:43
+msgid "x * [num_a] = [num_b]"
+msgstr ""
+
+#: ../data/games.xml.h:44
+msgid "x + [num_a] = [num_b]"
+msgstr ""
+
+#: ../data/games.xml.h:45
+msgid "x - [num_a] = [num_b]"
+msgstr ""
+
+#: ../data/games.xml.h:46
+msgid "x / [num_a] = [num_b]"
 msgstr ""
 
-#: ../gbrainy.desktop.in.h:2
+#: ../data/gbrainy.desktop.in.h:1
 msgid "Game"
 msgstr "Spill"
 
-#: ../gbrainy.desktop.in.h:3 ../src/gbrainy.glade.h:32
+#: ../data/gbrainy.desktop.in.h:2
+msgid ""
+"Play games that challenge your logic, verbal, calculation and memory "
+"abilities"
+msgstr ""
+
+#: ../data/gbrainy.desktop.in.h:3 ../src/Clients/Classical/gbrainy.ui.h:23
 msgid "gbrainy"
 msgstr "gbrainy"
 
-#: ../src/CalculationGames/CalculationArithmetical.cs:41
-#, fuzzy
-msgid "Arithmetical"
-msgstr "Nord-Amerika"
+#: ../data/verbal_analogies.xml.h:1
+msgid "A car engine that is poorly designed and lacking of sophistication is?"
+msgstr ""
 
-#: ../src/CalculationGames/CalculationArithmetical.cs:49
-msgid "What is the result of the arithmetical operation?"
+#: ../data/verbal_analogies.xml.h:2
+msgid "A figure of speech that combines contradicting terms."
 msgstr ""
 
-#: ../src/CalculationGames/CalculationFractions.cs:58
-msgid "Fractions"
-msgstr "Brøker"
+#: ../data/verbal_analogies.xml.h:3
+msgid "A fish in an aquarium lives in captivity."
+msgstr ""
 
-#: ../src/CalculationGames/CalculationFractions.cs:66
-#, csharp-format
-msgid ""
-"What is the result of the given operation? You can answer using either a "
-"fraction or a number."
+#: ../data/verbal_analogies.xml.h:4
+msgid "A pen is used to write and a fork is used to eat."
 msgstr ""
 
-#: ../src/CalculationGames/CalculationGreatestDivisor.cs:33
-msgid "Greatest divisor"
+#: ../data/verbal_analogies.xml.h:5
+msgid "A person with excessive preoccupation for his health has?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:6
+msgid "A terrier is to a dog like a?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:7
+msgid "A turtle is inside a shell and a letter is inside an envelop."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:8
+msgid "Abstinence"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:9
+msgid "Acrophobia"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:10
+msgid "Agoraphobia"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:11
+msgid "Aircraft"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:12
+msgid "Airline"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationGreatestDivisor.cs:41
+#: ../data/verbal_analogies.xml.h:13
+msgid "Amphibians"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:14
+msgid "An artist whose work has become the defining style of that genre is?"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:15
 msgid ""
-"Which of the possible divisors is the greatest that divides all numbers?"
+"An oasis is an isolated area of vegetation in a desert and an island is a "
+"piece of isolated land that is surrounded by water."
 msgstr ""
 
-#: ../src/CalculationGames/CalculationGreatestDivisor.cs:205
-msgid "Numbers"
-msgstr "Tall"
+#: ../data/verbal_analogies.xml.h:16
+msgid "Angle"
+msgstr ""
 
-#: ../src/CalculationGames/CalculationGreatestDivisor.cs:220
-msgid "Possible divisors"
+#: ../data/verbal_analogies.xml.h:17
+msgid "Ant / Vertebrate"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationOperator.cs:33
-msgid "Operator"
-msgstr "Operator"
+#: ../data/verbal_analogies.xml.h:18
+msgid "Anthophobia"
+msgstr ""
 
-#: ../src/CalculationGames/CalculationOperator.cs:37
-#, csharp-format
-msgid "The first operator is {0}."
+#: ../data/verbal_analogies.xml.h:19
+msgid "Anthropophobia"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationOperator.cs:45
-#, csharp-format
-msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
+#: ../data/verbal_analogies.xml.h:20
+msgid "Apple"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationOperator.cs:81
-#: ../src/CalculationGames/CalculationTwoNumbers.cs:62
-#, csharp-format
-msgid "{0} and {1}"
-msgstr "{0} og {1}"
+#: ../data/verbal_analogies.xml.h:21
+msgid "Attic"
+msgstr ""
 
-#: ../src/CalculationGames/CalculationTwoNumbers.cs:31
-msgid "Two numbers"
-msgstr "To tall"
+#: ../data/verbal_analogies.xml.h:22
+msgid "Authority"
+msgstr ""
 
-#: ../src/CalculationGames/CalculationTwoNumbers.cs:39
-#, csharp-format
-msgid "Which two numbers when added are {0} and when multiplied are {1}?"
+#: ../data/verbal_analogies.xml.h:23
+msgid "Bagpipes"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationTwoNumbers.cs:74
-#, csharp-format
-msgid "number1 + number2 = {0}"
+#: ../data/verbal_analogies.xml.h:24
+msgid "Basketball"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationTwoNumbers.cs:77
-#, csharp-format
-msgid "number1 * number2 = {0}"
+#: ../data/verbal_analogies.xml.h:25
+msgid "Bassoon"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationWhichNumber.cs:34
-#, fuzzy
-msgid "Closer fraction"
-msgstr "Lær subtraksjon"
+#: ../data/verbal_analogies.xml.h:26
+msgid "Beach"
+msgstr ""
 
-#: ../src/CalculationGames/CalculationWhichNumber.cs:43
-#, csharp-format
-msgid ""
-"Which of the following numbers is closer to {0:###.###}? Answer {1}, {2}, "
-"{3} or {4}."
+#: ../data/verbal_analogies.xml.h:27
+msgid "Birds"
 msgstr ""
 
-#: ../src/CalculationGames/CalculationWhichNumber.cs:52
-#, csharp-format
-msgid "The result of the operation {0} / {1} is {2:###.###}"
+#: ../data/verbal_analogies.xml.h:28
+msgid "Broken"
 msgstr ""
 
-#: ../src/ColorPalette.cs:63
-msgid "red"
-msgstr "rød"
+#: ../data/verbal_analogies.xml.h:29
+msgid "Bunker"
+msgstr ""
 
-#: ../src/ColorPalette.cs:64
-msgid "green"
-msgstr "grønn"
+#: ../data/verbal_analogies.xml.h:30
+msgid "Carbon"
+msgstr ""
 
-#: ../src/ColorPalette.cs:65
-msgid "blue"
-msgstr "blå"
+#: ../data/verbal_analogies.xml.h:31
+msgid "Cardiology"
+msgstr ""
 
-#: ../src/ColorPalette.cs:66
-msgid "yellow"
-msgstr "gul"
+#: ../data/verbal_analogies.xml.h:32
+msgid "Cellulose"
+msgstr ""
 
-#: ../src/ColorPalette.cs:67
-msgid "magenta"
-msgstr "magentarød"
+#: ../data/verbal_analogies.xml.h:33
+msgid "Chicken / Bird"
+msgstr ""
 
-#: ../src/ColorPalette.cs:68
-msgid "orange"
-msgstr "oransje"
+#: ../data/verbal_analogies.xml.h:34
+msgid "Chord"
+msgstr ""
 
-#: ../src/ColorPalette.cs:69
-msgid "black"
-msgstr "sort"
+#: ../data/verbal_analogies.xml.h:35
+msgid "Coast"
+msgstr ""
 
-#: ../src/ColorPalette.cs:70
-msgid "white"
-msgstr "hvit"
+#: ../data/verbal_analogies.xml.h:36
+msgid "Collectivism"
+msgstr ""
 
-#. Define columns
-#: ../src/CustomGameDialog.cs:55
-msgid "Game Name"
-msgstr "Navn på spill"
+#: ../data/verbal_analogies.xml.h:37
+msgid "Column"
+msgstr "Kolonne"
 
-#: ../src/CustomGameDialog.cs:61
-msgid "Type"
-msgstr "Type"
+#: ../data/verbal_analogies.xml.h:38
+msgid "Condemn"
+msgstr ""
 
-#: ../src/CustomGameDialog.cs:68
-#, fuzzy
-msgid "Enabled"
-msgstr "seng"
+#: ../data/verbal_analogies.xml.h:39
+msgid "Connoisseur"
+msgstr "Kjenner"
 
-#: ../src/CustomGameDialog.cs:86 ../src/GameDrawingArea.cs:189
-#: ../src/gbrainy.cs:100 ../src/gbrainy.glade.h:11
-#: ../src/PlayerHistoryDialog.cs:102
-msgid "Logic"
-msgstr "Logikk"
+#: ../data/verbal_analogies.xml.h:40
+msgid "Conspirator"
+msgstr "Konspiratør"
 
-#: ../src/CustomGameDialog.cs:89 ../src/GameDrawingArea.cs:197
-#: ../src/gbrainy.cs:111 ../src/gbrainy.glade.h:16
-#: ../src/PlayerHistoryDialog.cs:112
-msgid "Memory"
-msgstr "Hukommelse"
+#: ../data/verbal_analogies.xml.h:41
+msgid "Contradictory"
+msgstr ""
 
-#: ../src/CustomGameDialog.cs:92
-#, fuzzy
-msgid "Mental Calculation"
-msgstr "Bruk av mus"
+#: ../data/verbal_analogies.xml.h:42
+msgid "Corn"
+msgstr "Korn"
 
-#: ../src/Game.cs:71
-#, csharp-format
-msgid "The correct answer is {0}."
+#: ../data/verbal_analogies.xml.h:43
+msgid "Cousin"
 msgstr ""
 
-#. Translators Note
-#. The following serie of answers may need to be adapted
-#. in cultures with alphabets different to the Latin one.
-#. The idea is to enumerate a sequence of possible answers
-#. For languages represented with the Latin alphabet use
-#. the same than English
-#. First possible answer for a serie (e.g.: Figure A)
-#: ../src/Game.cs:241
-msgid "A"
+#: ../data/verbal_analogies.xml.h:44
+msgid "Crocodile"
+msgstr "Krokodille"
+
+#: ../data/verbal_analogies.xml.h:45
+msgid "Cycling"
+msgstr "Sykling"
+
+#: ../data/verbal_analogies.xml.h:46
+msgid "Decagon"
 msgstr ""
 
-#. Second possible answer for a serie
-#: ../src/Game.cs:243
-msgid "B"
+#: ../data/verbal_analogies.xml.h:47
+msgid "Decimal"
+msgstr "Desimal"
+
+#: ../data/verbal_analogies.xml.h:48
+msgid "Deer"
 msgstr ""
 
-#. Third possible answer for a serie
-#: ../src/Game.cs:245
-msgid "C"
+#: ../data/verbal_analogies.xml.h:49
+msgid "Democracy"
+msgstr "Demokrati"
+
+#: ../data/verbal_analogies.xml.h:50
+msgid "Dog / Cat"
+msgstr "Hund / katt"
+
+#: ../data/verbal_analogies.xml.h:51
+msgid "Enneagram"
 msgstr ""
 
-#. Fourth possible answer for a serie
-#: ../src/Game.cs:247
-msgid "D"
+#: ../data/verbal_analogies.xml.h:52
+msgid "Envelop"
 msgstr ""
 
-#. Fifth possible answer for a serie
-#: ../src/Game.cs:249
-msgid "E"
+#: ../data/verbal_analogies.xml.h:53
+msgid "Erroneous"
 msgstr ""
 
-#. Sixth possible answer for a serie
-#: ../src/Game.cs:251
-msgid "F"
+#: ../data/verbal_analogies.xml.h:54
+msgid "Fish"
+msgstr "Fisk"
+
+#: ../data/verbal_analogies.xml.h:55
+msgid "Fishes"
+msgstr "Fisk"
+
+#: ../data/verbal_analogies.xml.h:56
+msgid "Flower"
+msgstr "Blomst"
+
+#: ../data/verbal_analogies.xml.h:57
+msgid "Fork"
+msgstr "Gaffel"
+
+#: ../data/verbal_analogies.xml.h:58
+msgid "Fossil"
+msgstr "Fossil"
+
+#: ../data/verbal_analogies.xml.h:59
+msgid "Frog"
+msgstr "Frosk"
+
+#: ../data/verbal_analogies.xml.h:60
+msgid "Gallon"
 msgstr ""
 
-#. Seventh possible answer for a serie
-#: ../src/Game.cs:253
-msgid "G"
+#: ../data/verbal_analogies.xml.h:61
+msgid "Golf"
+msgstr "Golf"
+
+#: ../data/verbal_analogies.xml.h:62
+msgid "Grain"
 msgstr ""
 
-#. Eighth possible answer for a serie
-#: ../src/Game.cs:255
-msgid "H"
+#: ../data/verbal_analogies.xml.h:63
+msgid "Grape"
+msgstr "Grape"
+
+#: ../data/verbal_analogies.xml.h:64
+msgid "Hangar"
+msgstr "Hangar"
+
+#: ../data/verbal_analogies.xml.h:65
+msgid "Has no relation"
+msgstr "Har ingen relasjon"
+
+#: ../data/verbal_analogies.xml.h:66
+msgid "Hectogram"
+msgstr "Hektogram"
+
+#: ../data/verbal_analogies.xml.h:67
+msgid "Hematology"
 msgstr ""
 
-#: ../src/Game.cs:263
-#, csharp-format
-msgid "Figure {0}"
+#: ../data/verbal_analogies.xml.h:68
+msgid "Hide"
+msgstr "Skjul"
+
+#: ../data/verbal_analogies.xml.h:69
+msgid "His father"
+msgstr "Hans far"
+
+#: ../data/verbal_analogies.xml.h:70
+msgid "His mother"
+msgstr "Hans mor"
+
+#: ../data/verbal_analogies.xml.h:71
+msgid "Homeless"
+msgstr "Hjemløs"
+
+#: ../data/verbal_analogies.xml.h:72
+msgid "Horse / Pony"
+msgstr "Hest / ponni"
+
+#: ../data/verbal_analogies.xml.h:73
+msgid "Hyena"
+msgstr "Hyene"
+
+#: ../data/verbal_analogies.xml.h:74
+msgid "Hypochondria"
+msgstr "Hypokondri"
+
+#: ../data/verbal_analogies.xml.h:75
+msgid "Icon"
+msgstr "Ikon"
+
+#: ../data/verbal_analogies.xml.h:76
+msgid "Icosagon"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:119
-#, csharp-format
-msgid "Welcome to gbrainy {0}"
+#: ../data/verbal_analogies.xml.h:77
+msgid "Ignore"
+msgstr "Ignorer"
+
+#: ../data/verbal_analogies.xml.h:78
+msgid "Ink"
+msgstr "Blekk"
+
+#: ../data/verbal_analogies.xml.h:79
+msgid "Innovator"
+msgstr "Innovatør"
+
+#: ../data/verbal_analogies.xml.h:80
+msgid "Insects"
+msgstr "Insekter"
+
+#: ../data/verbal_analogies.xml.h:81
+msgid "Ironic"
+msgstr "Ironisk"
+
+#: ../data/verbal_analogies.xml.h:82
+msgid "Island"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:122
-msgid ""
-"gbrainy is a brain teaser game and trainer to have fun and to keep your "
-"brain trained. It includes:"
+#: ../data/verbal_analogies.xml.h:83
+msgid "It is the only one that does not use a ball in the game."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:84
+msgid "It is the only one that is not a carnivore."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:85
+msgid "It is the only one that is not a cereal."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:86
+msgid "It is the only one that is not a fruit."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:87
+msgid "It is the only one that is not a medical specialty."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:88
+msgid "It is the only one that is not a metal."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:89
+msgid "It is the only one that is not a reptile."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:90
+msgid "It is the only one that is not a woodwind instrument."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:91
+msgid "It is the only one that is not related to architecture."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:92
+msgid "It is the only unit that does not belong to the metric system."
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:128
+#: ../data/verbal_analogies.xml.h:93
 msgid ""
-"Logic puzzles. Designed to challenge your reasoning and thinking skills."
+"John's father's sister's sister-in-law is also? Do not assume that John has "
+"any relative that has not been mentioned."
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:135
+#: ../data/verbal_analogies.xml.h:94
 msgid ""
-"Mental calculation. Based on arithmetical operations that test your mental "
-"calculation abilities."
+"John's mother's brother's brother-in-law is also is also? Do not assume that "
+"John has any relative that has not been mentioned."
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:141
-msgid "Memory trainers. To prove and enhance your short term memory."
+#: ../data/verbal_analogies.xml.h:95
+msgid "Kilometer"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:144 ../src/GameDrawingArea.cs:399
-msgid "Use the Settings to adjust the difficulty level of the game."
+#: ../data/verbal_analogies.xml.h:96
+msgid "Lentils"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:185 ../src/gbrainy.glade.h:27
-#: ../src/PlayerHistoryDialog.cs:93
-msgid "Total"
-msgstr "Total"
+#: ../data/verbal_analogies.xml.h:97
+msgid "Liter"
+msgstr ""
 
-#: ../src/GameDrawingArea.cs:193 ../src/gbrainy.cs:105
-#: ../src/gbrainy.glade.h:6 ../src/PlayerHistoryDialog.cs:121
-msgid "Calculation"
-msgstr "Beregning"
+#: ../data/verbal_analogies.xml.h:98
+msgid "Loner"
+msgstr ""
 
-#: ../src/GameDrawingArea.cs:211
-msgid "Score"
-msgstr "Poeng"
+#: ../data/verbal_analogies.xml.h:99
+msgid "Lychee"
+msgstr ""
 
-#: ../src/GameDrawingArea.cs:219
-#, csharp-format
-msgid "Outstanding results"
+#: ../data/verbal_analogies.xml.h:100
+msgid "Mango"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:221
-#, csharp-format
-msgid "Excellent results"
+#: ../data/verbal_analogies.xml.h:101
+msgid "Martyr"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:223
-#, csharp-format
-msgid "Good results"
+#: ../data/verbal_analogies.xml.h:102
+msgid "Money"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:225
-#, csharp-format
-msgid "Poor results"
+#: ../data/verbal_analogies.xml.h:103
+msgid "Oboe"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:226
-#, csharp-format
-msgid "Disappointing results"
+#: ../data/verbal_analogies.xml.h:104
+msgid "Obscure"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:232
-#, csharp-format
-msgid "Games won: {0} ({1} played)"
+#: ../data/verbal_analogies.xml.h:105
+msgid "Offensive"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:234
-#, csharp-format
-msgid "{0}. Games won: {1} ({2} played)"
+#: ../data/verbal_analogies.xml.h:106
+msgid "Oligarchy"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:238
-#, csharp-format
-msgid "Time played {0} (average per game {1})"
+#: ../data/verbal_analogies.xml.h:107
+msgid "Olive"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:245
-msgid "Tips for your next games"
+#: ../data/verbal_analogies.xml.h:108
+msgid "Onion"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:347
-msgid "Get ready to memorize the next objects..."
+#. Translators: refers to the fruit
+#: ../data/verbal_analogies.xml.h:110
+msgid "Orange"
+msgstr "Appelsin"
+
+#: ../data/verbal_analogies.xml.h:111
+msgid "Ostentation"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:383
-msgid "Read the instructions carefully and identify the data and given clues."
+#: ../data/verbal_analogies.xml.h:112
+msgid "Pain"
+msgstr "Smerte"
+
+#: ../data/verbal_analogies.xml.h:113
+msgid "Paleontology"
+msgstr "Paleontologi"
+
+#: ../data/verbal_analogies.xml.h:114
+msgid "Person expelled from society"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:385
-msgid ""
-"To score the player gbrainy uses the time and tips needed to complete each "
-"game."
+#: ../data/verbal_analogies.xml.h:115
+msgid "Pioneer"
+msgstr "Pioner"
+
+#: ../data/verbal_analogies.xml.h:116
+msgid "Pleasure"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:387
-msgid ""
-"In logic games, elements that may seem irrelevant can be very important."
+#: ../data/verbal_analogies.xml.h:117
+msgid "Portico"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:389
-msgid "Break the mental blocks and look into the boundaries of problems."
+#: ../data/verbal_analogies.xml.h:118
+msgid "Positivism"
+msgstr "Positivisme"
+
+#: ../data/verbal_analogies.xml.h:119
+msgid "Potato"
+msgstr "Potet"
+
+#: ../data/verbal_analogies.xml.h:120
+msgid "Printer"
+msgstr "Skriver"
+
+#: ../data/verbal_analogies.xml.h:121
+msgid "Property"
+msgstr "Egenskap"
+
+#: ../data/verbal_analogies.xml.h:122
+msgid "Psychiatry"
+msgstr "Psykiatri"
+
+#: ../data/verbal_analogies.xml.h:123
+msgid "Radius"
+msgstr "Radius"
+
+#: ../data/verbal_analogies.xml.h:124
+msgid "Related"
+msgstr "Relatert"
+
+#: ../data/verbal_analogies.xml.h:125
+msgid "Repugnance"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:391
-msgid "Enjoy making mistakes, they are part of the learning process."
+#: ../data/verbal_analogies.xml.h:126
+msgid "Restaurant"
+msgstr "Restaurant"
+
+#: ../data/verbal_analogies.xml.h:127
+msgid "Rice"
+msgstr "Ris"
+
+#: ../data/verbal_analogies.xml.h:128
+msgid "River"
+msgstr "Elv"
+
+#: ../data/verbal_analogies.xml.h:129
+msgid "Shame"
+msgstr "Skam"
+
+#: ../data/verbal_analogies.xml.h:130
+msgid "Simplistic"
+msgstr "Simplistisk"
+
+#: ../data/verbal_analogies.xml.h:131
+msgid "Snake"
+msgstr "Slange"
+
+#: ../data/verbal_analogies.xml.h:132
+msgid "Sodium"
+msgstr "Sodium"
+
+#: ../data/verbal_analogies.xml.h:133
+msgid "Son-in-law"
+msgstr "Svigersønn"
+
+#: ../data/verbal_analogies.xml.h:134
+msgid "Specializes in skin diseases"
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:393
+#: ../data/verbal_analogies.xml.h:135
+msgid "Sport"
+msgstr "Sport"
+
+#: ../data/verbal_analogies.xml.h:136
+msgid "Suffers a skin disease"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:137
+msgid "Sugarcane"
+msgstr "Sukkerrør"
+
+#: ../data/verbal_analogies.xml.h:138
+msgid "Sweet corn"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:139
+msgid "Synonym"
+msgstr "Synonym"
+
+#: ../data/verbal_analogies.xml.h:140
+msgid "Table"
+msgstr "Bord"
+
+#: ../data/verbal_analogies.xml.h:141
+msgid "Tangent"
+msgstr "Tangent"
+
+#: ../data/verbal_analogies.xml.h:142
+msgid "Tennis"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:143
 msgid ""
-"Do all the problems, even the difficult ones. Improvement comes from "
-"practising."
+"The ethical doctrine holding that only what is pleasant is an intrinsic good."
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:395
-msgid "Play on a daily basis, you will notice progress soon."
+#: ../data/verbal_analogies.xml.h:144
+msgid "The first word is the instrument and the second what it measures."
 msgstr ""
 
-#. Translators: Custom Game Selection is a menu option
-#: ../src/GameDrawingArea.cs:397
+#: ../data/verbal_analogies.xml.h:145
 msgid ""
-"Use the 'Custom Game Selection' to choose exactly which games you want to "
-"play."
+"The practice of austere self-discipline in order to achieve a higher or "
+"spiritual idea."
 msgstr ""
 
-#: ../src/GameDrawingArea.cs:401
-msgid "Association of elements is a common technique for remembering things."
+#: ../data/verbal_analogies.xml.h:146
+msgid "The radius of a circle is half the diameter."
 msgstr ""
 
-#: ../src/GameSession.cs:223
-#, csharp-format
-msgid "Games played: {0} ({1}% score)"
+#: ../data/verbal_analogies.xml.h:147
+msgid "The word 'taxidermist' is used to define a person that?"
 msgstr ""
 
-#: ../src/GameSession.cs:224
-#, csharp-format
-msgid " - Time: {0}"
+#: ../data/verbal_analogies.xml.h:148
+msgid "Think of the items used in the game."
 msgstr ""
 
-#: ../src/GameSession.cs:227
-#, csharp-format
-msgid "- Game: {0}"
+#: ../data/verbal_analogies.xml.h:149
+msgid "Tiger"
 msgstr ""
 
-#: ../src/GameSession.cs:279
-#, fuzzy
-msgid "Paused"
-msgstr "vase"
+#: ../data/verbal_analogies.xml.h:150
+msgid "Titanium"
+msgstr ""
 
-#: ../src/gbrainy.cs:93
-msgid "Play all the games"
+#: ../data/verbal_analogies.xml.h:151
+msgid "Totalitarianism"
 msgstr ""
 
-#: ../src/gbrainy.cs:94
-msgid "All"
-msgstr "Alle"
+#: ../data/verbal_analogies.xml.h:152
+msgid "Turtle"
+msgstr ""
 
-#: ../src/gbrainy.cs:99
-msgid "Play games that challenge your reasoning and thinking"
+#: ../data/verbal_analogies.xml.h:153
+msgid "Unorthodox"
 msgstr ""
 
-#: ../src/gbrainy.cs:106
-msgid "Play games that challenge your mental calculation skills"
+#: ../data/verbal_analogies.xml.h:154
+msgid "Violin"
 msgstr ""
 
-#: ../src/gbrainy.cs:112
-msgid "Play games that challenge your short term memory"
+#: ../data/verbal_analogies.xml.h:155
+msgid "Wealthy"
 msgstr ""
 
-#: ../src/gbrainy.cs:117
-msgid "Pause"
-msgstr "Pause"
+#: ../data/verbal_analogies.xml.h:156
+msgid "Weapon"
+msgstr ""
 
-#: ../src/gbrainy.cs:118
-#, fuzzy
-msgid "Pause the game"
-msgstr "Etternavn"
+#: ../data/verbal_analogies.xml.h:157
+msgid "What is a 'halberd'?"
+msgstr ""
 
-#: ../src/gbrainy.cs:123
-msgid "End the game and show score"
+#: ../data/verbal_analogies.xml.h:158
+msgid "Wheat"
 msgstr ""
 
-#: ../src/gbrainy.cs:124
-msgid "Finish"
+#: ../data/verbal_analogies.xml.h:159
+msgid "Which of the following sentences defines better an 'ostracized' person?"
 msgstr ""
 
-#. Name of the people that translated the application
-#: ../src/gbrainy.cs:323
-msgid "translator-credits"
-msgstr "Kjartan Maraas <kmaraas gnome org>"
+#.
+#. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
+#.
+#: ../data/verbal_analogies.xml.h:163
+msgid "Which of the following sports is the odd one?"
+msgstr ""
 
-#: ../src/gbrainy.cs:328
-msgid ""
-"This program is free software; you can redistribute it and/or modify it "
-"under the terms of the GNU General Public License as  published by the Free "
-"Software Foundation; either version 2 of the License, or (at your option) "
-"any later version.\n"
-"\n"
+#: ../data/verbal_analogies.xml.h:164
+msgid "Which of the following words is closer to the meaning of 'asceticism'?"
 msgstr ""
 
-#: ../src/gbrainy.cs:329
-msgid ""
-"This program is distributed in the hope that it will be useful, but WITHOUT "
-"ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
-"FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for "
-"more details.\n"
-"\n"
+#: ../data/verbal_analogies.xml.h:165
+msgid "Which of the following words is closer to the meaning of 'hedonism'?"
 msgstr ""
 
-#: ../src/gbrainy.cs:330
-msgid ""
-"You should have received a copy of the GNU General Public License along with "
-"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
-"Place - Suite 330, Boston, MA 02111-1307, USA."
+#: ../data/verbal_analogies.xml.h:166
+msgid "Which of the following words is closer to the meaning of 'oxymoron'?"
 msgstr ""
 
-#: ../src/gbrainy.cs:339
-msgid "Based on ideas by Terry Stickels, MENSA books and Jordi Mas."
+#: ../data/verbal_analogies.xml.h:167
+msgid "Which of the following words is the closest in meaning to 'censure'?"
 msgstr ""
 
-#: ../src/gbrainy.cs:341
-msgid ""
-"A brain teaser and trainer game to have fun and to keep your brain trained."
+#: ../data/verbal_analogies.xml.h:168
+msgid "Which of the following words is the odd one?"
 msgstr ""
 
-#: ../src/gbrainy.cs:343
-msgid "gbrainy web site"
+#: ../data/verbal_analogies.xml.h:169
+msgid "Which of the following words means fear of people?"
 msgstr ""
 
-#: ../src/gbrainy.cs:374
-msgid "Congratulations."
+#: ../data/verbal_analogies.xml.h:170
+msgid "Winery"
 msgstr ""
 
-#: ../src/gbrainy.cs:376
-msgid "Incorrect answer."
+#: ../data/verbal_analogies.xml.h:171
+msgid "Wolf"
 msgstr ""
 
-#: ../src/gbrainy.cs:433
-msgid ""
-"Once you have an answer type it in the \"Answer:\" entry box and press the "
-"\"OK\" button."
+#: ../data/verbal_analogies.xml.h:172
+msgid "Works with dead animals"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:1
-msgid "<b>Difficulty Level</b>"
-msgstr "<b>Vanskelighetsnivå</b>"
+#: ../data/verbal_analogies.xml.h:173
+msgid "Works with leather"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:2
-msgid "<b>Memory games</b>"
-msgstr "<b>Hukommelsespill</b>"
+#: ../data/verbal_analogies.xml.h:174
+msgid "Zinc"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:3
-msgid "<b>Player's history</b>"
+#: ../data/verbal_analogies.xml.h:175
+msgid "airplane | aeroplane | plane"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:4
-msgid "All Games and Trainers (Logic, Mental Calculation and Memory)"
+#: ../data/verbal_analogies.xml.h:176
+msgid "ankle"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:5
-msgid "Answer:"
-msgstr "Svar:"
+#: ../data/verbal_analogies.xml.h:177
+msgid "art / gallery | drama"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:7
-msgid "Clear player's history"
+#: ../data/verbal_analogies.xml.h:178
+msgid "atlas"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:8
-#, fuzzy
-msgid "Custom Game"
-msgstr "Etternavn"
+#: ../data/verbal_analogies.xml.h:179
+msgid "bite"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:9
-msgid "Custom Game Selection..."
+#: ../data/verbal_analogies.xml.h:180
+msgid "body | skin"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:10
-msgid "Easy"
-msgstr "Lett"
+#: ../data/verbal_analogies.xml.h:181
+msgid "book | magazine | document"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:12
-msgid "Logic Puzzles Only"
+#. Translators: 'open' is used as a verb (open a box)
+#: ../data/verbal_analogies.xml.h:183
+msgid "box / open | banana"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:13
-#, fuzzy
-msgid "Master"
-msgstr "alabaster"
+#: ../data/verbal_analogies.xml.h:184
+msgid "bridge / over | tunnel"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:14
-msgid "Maximum number of stored games in the player's history:"
+#: ../data/verbal_analogies.xml.h:185
+msgid "burst | pop"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:15
-msgid "Medium"
-msgstr "Middels"
+#. Translators: key refers to a key used to open a lock
+#: ../data/verbal_analogies.xml.h:187
+msgid "button / push | key (used in a lock)"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:17
-#, fuzzy
-msgid "Memory Trainers Only"
-msgstr "Hukommelsestrening"
+#: ../data/verbal_analogies.xml.h:188
+msgid "cage | zoo | zoological garden"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:18
-#, fuzzy
-msgid "Mental Calculation Trainers Only"
-msgstr "Hoderegning."
+#: ../data/verbal_analogies.xml.h:189
+msgid "camera"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:19
-msgid "Minimum number of played games to store the game:"
+#: ../data/verbal_analogies.xml.h:190
+msgid "car / garage | plane"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:20
-msgid "Player's Game History"
+#: ../data/verbal_analogies.xml.h:191
+msgid "car / road | train"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:21
-msgid "Preferences"
-msgstr "Brukervalg"
+#: ../data/verbal_analogies.xml.h:192
+msgid "chop"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:22
-msgid "Select All"
-msgstr "Velg alt"
+#: ../data/verbal_analogies.xml.h:193
+msgid "circle / semicircle | diameter"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:23
-msgid "Show countdown message"
+#: ../data/verbal_analogies.xml.h:194
+msgid "coins"
+msgstr "mynter"
+
+#: ../data/verbal_analogies.xml.h:195
+msgid "composer | songwriter | lyricist"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:24
-msgid "Show:"
-msgstr "Vis:"
+#: ../data/verbal_analogies.xml.h:196
+msgid "constellation / stars | archipelago"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:25
-msgid "Time in seconds to memorize the challenge:"
+#. Translators: 'dance' is used as a noun
+#: ../data/verbal_analogies.xml.h:198
+msgid "dance"
+msgstr "dans"
+
+#: ../data/verbal_analogies.xml.h:199
+msgid "desert / oasis | sea"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:26
-msgid "Toolbar"
-msgstr "Verktøylinje"
+#: ../data/verbal_analogies.xml.h:200
+msgid "dish / break | balloon"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:28
-msgid "Trainers Only (Mental Calculation and Memory)"
+#: ../data/verbal_analogies.xml.h:201
+msgid "dog / tame | wolf"
 msgstr ""
 
-#: ../src/gbrainy.glade.h:29
-msgid "Unselect all"
-msgstr "Fravelg alt"
+#: ../data/verbal_analogies.xml.h:202
+msgid "elbow / knee | wrist"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:30
-msgid "_Next"
-msgstr "_Neste"
+#: ../data/verbal_analogies.xml.h:203
+msgid "error / correct | damage"
+msgstr ""
 
-#: ../src/gbrainy.glade.h:31
-msgid "_Tip"
-msgstr "_Tips"
+#: ../data/verbal_analogies.xml.h:204
+msgid "eyebrow / eye | mustache"
+msgstr ""
 
-#: ../src/Memory.cs:50
-msgid "Memorize the objects below in the given time"
+#. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
+#: ../data/verbal_analogies.xml.h:206
+msgid "feet / two | toes"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryColouredFigures.cs:49
-msgid "Colored figures"
+#: ../data/verbal_analogies.xml.h:207
+msgid "fish / aquarium | monkey"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:208
+msgid "fish / submarine | bird"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:209
+msgid "five / pentagon | ten"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:210
+msgid "fox / den | bird"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:211
+msgid "glass / break | paper"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:212
+msgid "hands / grab | teeth"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:213
+msgid "herbivorous | herbivore"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:214
+msgid "horticulture / plants | ornithology"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:215
+msgid "hour / minute | minute"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:216
+msgid "hungry / eat | tired"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:217
+msgid "hunter / rifle | photographer"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:218
+msgid "ice / slippery | glue"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:219
+msgid "in | under | through"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:220
+msgid "islands"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryColouredFigures.cs:54
+#: ../data/verbal_analogies.xml.h:221
+msgid "leopard / spots | tiger"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:222
+msgid "letter / word | page"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:223
+msgid "lip | mouth"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:224
+msgid "nest"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:225
+msgid "nose"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:226
+msgid "novel / author | song"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:227
+msgid "orange / fruit | spinach"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:228
+msgid "pediatrics / children | numismatics"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:229
+msgid "peel"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:230
+msgid "pessimist / optimist | poor"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:231
+msgid "poems / anthology | maps"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:232
+msgid "puzzle / solve | game"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:233
+msgid "repair | fix"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:234
+msgid "ring / finger | bracelet"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:235
+msgid "seal / flippers | bird"
+msgstr ""
+
+#. Translators: refers to the unit of time
+#: ../data/verbal_analogies.xml.h:237
+msgid "second"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:238
+msgid "shovel / dig | axe"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:239
+msgid "sink"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:240
+msgid "sleep | rest"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:241
+msgid "slurp / tongue | snort"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:242
+msgid "sour"
+msgstr ""
+
+#. Translators: stick refers to a piece of wood
+#: ../data/verbal_analogies.xml.h:244
+msgid "stick / float | stone"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:245
+msgid "sticky"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:246
+msgid "stripes"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:247
+msgid "sugar / sweet | vinegar"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:248
+msgid "talk / yell | dislike"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:249
+msgid "tear | rip"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:250
+msgid "tears / eyes | sweat"
+msgstr ""
+
+#. Translators: referred to 'feet / two | toes'
+#: ../data/verbal_analogies.xml.h:252
+msgid "ten | 10"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:253
+msgid "tennis / sport | ballet"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:254
+msgid "thankful / ingratitude | despotism"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:255
+msgid "theatre | theater"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:256
+msgid "thermometer / temperature | clock"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:257
+msgid "tiger / carnivore | cow"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:258
+msgid "time"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:259
+msgid "toy / play | tool"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:260
+msgid "track | railway | rails"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:261
+msgid "turn"
+msgstr ""
+
+#. Translators: letter refers to letter (in paper form)
+#: ../data/verbal_analogies.xml.h:263
+msgid "turtle / shell | letter"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:264
+msgid "vegetable"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:265
+msgid "whirlpool / water | tornado"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:266
+msgid "wild | savage"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:267
+msgid "win | play"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:268
+msgid "wind | air"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:269
+msgid "wine / grape | rum"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:270
+msgid "wings"
+msgstr "vinger"
+
+#. Translators: 'work' is used as a verb (to work)
+#: ../data/verbal_analogies.xml.h:272
+msgid "work"
+msgstr "arbeid"
+
+#: ../data/verbal_analogies.xml.h:273
+msgid "wrist | arm"
+msgstr "håndledd | arm"
+
+#: ../data/verbal_analogies.xml.h:274
+msgid "write / pen | eat"
+msgstr ""
+
+#: ../src/Core/Views/CountDownView.cs:81
+msgid "Get ready to memorize the next objects..."
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:97
+#: ../src/Core/Views/PlayerHistoryView.cs:67
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:66
+msgid "Total"
+msgstr "Total"
+
+#: ../src/Core/Views/FinishView.cs:104 ../src/Core/Main/GameTypes.cs:44
+#: ../src/Clients/Classical/gbrainy.cs:366
+msgid "Logic"
+msgstr "Logikk"
+
+#: ../src/Core/Views/FinishView.cs:111 ../src/Core/Main/GameTypes.cs:48
+#: ../src/Clients/Classical/gbrainy.cs:371
+msgid "Calculation"
+msgstr "Beregning"
+
+#: ../src/Core/Views/FinishView.cs:118 ../src/Core/Main/GameTypes.cs:46
+#: ../src/Clients/Classical/gbrainy.cs:377
+msgid "Memory"
+msgstr "Hukommelse"
+
+#: ../src/Core/Views/FinishView.cs:125 ../src/Core/Main/GameTypes.cs:50
+#: ../src/Clients/Classical/gbrainy.cs:383
+msgid "Verbal"
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:141
+msgid "Score"
+msgstr "Poeng"
+
+#: ../src/Core/Views/FinishView.cs:151
 #, csharp-format
-msgid ""
-"Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
+msgid "Games won: {0} ({1} played)"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryColouredText.cs:35
-#, fuzzy
-msgid "Colored text"
-msgstr "Koordinat"
+#: ../src/Core/Views/FinishView.cs:153
+#, csharp-format
+msgid "{0}. Games won: {1} ({2} played)"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryColouredText.cs:40
+#: ../src/Core/Views/FinishView.cs:157
 #, csharp-format
-msgid "What was the color of the text that said '{0}'?"
+msgid "Time played {0} (average per game {1})"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryCountDots.cs:40
-#, fuzzy
-msgid "Counting dots"
-msgstr "Telleferdighet"
+#. Translators: translated string should not be longer that the English original (space restriction on the UI)
+#: ../src/Core/Views/FinishView.cs:166
+msgid "For details on how gbrainy's scoring works refer to the help."
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:176
+msgid "Tips for your next games"
+msgstr ""
+
+#: ../src/Core/Views/FinishView.cs:204
+msgid "Congratulations! New personal record"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryCountDots.cs:44
+#: ../src/Core/Views/FinishView.cs:214
 #, csharp-format
-msgid "How many {0} dots were in the previous image? Answer using numbers."
+msgid ""
+"By scoring {0} in logic puzzle games you have established a new personal "
+"record. Your previous record was {1}."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryFigures.cs:53
-#, fuzzy
-msgid "Memory figures"
-msgstr "Hukommelsespill"
+#: ../src/Core/Views/FinishView.cs:220
+#, csharp-format
+msgid ""
+"By scoring {0} in calculation games you have established a new personal "
+"record. Your previous record was {1}."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryFigures.cs:58
+#: ../src/Core/Views/FinishView.cs:226
+#, csharp-format
 msgid ""
-"In which cell is the other figure like the one shown below? Answer the cell "
-"number."
+"By scoring {0} in memory games you have established a new personal record. "
+"Your previous record was {1}."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:128
-#, fuzzy, csharp-format
-msgid "Start at point number {0}"
-msgstr "Lær om primtall"
+#: ../src/Core/Views/FinishView.cs:232
+#, csharp-format
+msgid ""
+"By scoring {0} in verbal analogies you have established a new personal "
+"record. Your previous record was {1}."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:132
-#, fuzzy
-msgid "Turn right"
-msgstr "høyre"
+#: ../src/Core/Views/WelcomeView.cs:61
+msgid "Logic puzzles. Challenge your reasoning and thinking skills."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:134
-#, fuzzy
-msgid "Turn left"
-msgstr "venstre"
+#: ../src/Core/Views/WelcomeView.cs:82
+msgid ""
+"Mental calculation. Arithmetical operations that test your mental "
+"calculation abilities."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:136
-#, fuzzy
-msgid "Go up"
-msgstr "Gruppe"
+#: ../src/Core/Views/WelcomeView.cs:103
+msgid "Memory trainers. To prove your short term memory."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:138
-msgid "Go down"
+#: ../src/Core/Views/WelcomeView.cs:124
+msgid "Verbal analogies. Challenge your verbal aptitude."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:143
+#. Translators: {0} is the version number of the program
+#: ../src/Core/Views/WelcomeView.cs:141
 #, csharp-format
-msgid "End at point {0}"
+msgid "Welcome to gbrainy {0}"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:157
-msgid "Memorize indications"
+#: ../src/Core/Views/WelcomeView.cs:145
+msgid ""
+"gbrainy is a brain teaser game and trainer to have fun and to keep your "
+"brain trained. It includes:"
+msgstr ""
+
+#: ../src/Core/Views/WelcomeView.cs:149 ../src/Core/Main/GameTips.cs:67
+msgid "Use the Settings to adjust the difficulty level of the game."
+msgstr ""
+
+#: ../src/Core/Main/ColorPalette.cs:48
+msgid "red"
+msgstr "rød"
+
+#: ../src/Core/Main/ColorPalette.cs:49
+msgid "green"
+msgstr "grønn"
+
+#: ../src/Core/Main/ColorPalette.cs:50
+msgid "blue"
+msgstr "blå"
+
+#: ../src/Core/Main/ColorPalette.cs:51
+msgid "yellow"
+msgstr "gul"
+
+#: ../src/Core/Main/ColorPalette.cs:52
+msgid "magenta"
+msgstr "magentarød"
+
+#: ../src/Core/Main/ColorPalette.cs:53
+msgid "orange"
+msgstr "oransje"
+
+#: ../src/Core/Main/ColorPalette.cs:54
+msgid "black"
+msgstr "sort"
+
+#: ../src/Core/Main/ColorPalette.cs:55
+msgid "white"
+msgstr "hvit"
+
+#: ../src/Core/Main/Game.cs:151
+#, csharp-format
+msgid "The correct answer is {0}."
+msgstr ""
+
+#. Translators: answer + rationale of the answer
+#. Translators: "The graph below" +  "It is built using" sentences
+#. Translators: Concadenating two strings (rationale of answer + extra information).
+#: ../src/Core/Main/Game.cs:157 ../src/Core/Main/Verbal/Analogies.cs:62
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:60
+#: ../src/Games/Logic/PuzzleCountSeries.cs:93
+#, csharp-format
+msgid "{0} {1}"
+msgstr "{0} {1}"
+
+#. Translators Note
+#. The following series of answers may need to be adapted
+#. in cultures with alphabets different to the Latin one.
+#. The idea is to enumerate a sequence of possible answers
+#. For languages represented with the Latin alphabet use
+#. the same than English
+#. First possible answer for a series (e.g.: Figure A)
+#: ../src/Core/Main/Game.cs:317
+msgid "A"
+msgstr "A"
+
+#. Second possible answer for a series
+#: ../src/Core/Main/Game.cs:319
+msgid "B"
+msgstr "B"
+
+#. Third possible answer for a series
+#: ../src/Core/Main/Game.cs:321
+msgid "C"
+msgstr "C"
+
+#. Fourth possible answer for a series
+#: ../src/Core/Main/Game.cs:323
+msgid "D"
+msgstr "D"
+
+#. Fifth possible answer for a series
+#: ../src/Core/Main/Game.cs:325
+msgid "E"
+msgstr "E"
+
+#. Sixth possible answer for a series
+#: ../src/Core/Main/Game.cs:327
+msgid "F"
+msgstr "F"
+
+#. Seventh possible answer for a series
+#: ../src/Core/Main/Game.cs:329
+msgid "G"
+msgstr "G"
+
+#. Eighth possible answer for a series
+#: ../src/Core/Main/Game.cs:331
+msgid "H"
+msgstr "H"
+
+#: ../src/Core/Main/Game.cs:339
+#, csharp-format
+msgid "Figure {0}"
+msgstr "Figur {0}"
+
+#: ../src/Core/Main/GameManager.cs:319
+msgid "Extensions database:"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryIndications.cs:163
+#. Translators: 'Games registered' is the games know to gbrainy (build-in and load from addins-in and external files)
+#: ../src/Core/Main/GameManager.cs:325
 #, csharp-format
 msgid ""
-"Which of the following graphics represent the indications previously given? "
-"Answer {0}, {1}, {2} or {3}."
+"Games registered: {0}: {1} logic puzzles, {2} calculation trainers, {3} "
+"memory trainers, {4} verbal analogies"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryFiguresNumbers.cs:36
-msgid "Figures with numbers"
+#: ../src/Core/Main/GameSession.cs:177
+#, csharp-format
+msgid "Games played: {0} (Score: {1})"
 msgstr ""
 
-#: ../src/MemoryGames/MemoryFiguresNumbers.cs:41
+#: ../src/Core/Main/GameSession.cs:178
 #, csharp-format
+msgid "Time: {0}"
+msgstr ""
+
+#. Translators: {0} is the name of the game
+#: ../src/Core/Main/GameSession.cs:182
+#, csharp-format
+msgid "Game: {0}"
+msgstr "Spill: {0}"
+
+#. Translators: text in the status bar: games played - time - game name
+#: ../src/Core/Main/GameSession.cs:184
+#, csharp-format
+msgid "{0} - {1} - {2}"
+msgstr "{0} - {1} - {2}"
+
+#. Translators: text in the status bar: games played - time
+#: ../src/Core/Main/GameSession.cs:187
+#, csharp-format
+msgid "{0} - {1}"
+msgstr "{0} - {1}"
+
+#: ../src/Core/Main/GameSession.cs:200
+msgid "Outstanding results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:202
+msgid "Excellent results"
+msgstr ""
+
+#: ../src/Core/Main/GameSession.cs:204
+msgid "Good results"
+msgstr "Gode resultater"
+
+#: ../src/Core/Main/GameSession.cs:206
+msgid "Poor results"
+msgstr "DÃ¥rlige resultater"
+
+#: ../src/Core/Main/GameSession.cs:207
+msgid "Disappointing results"
+msgstr "Skuffende resultater"
+
+#: ../src/Core/Main/GameSession.cs:269
+msgid "Paused"
+msgstr "Satt på pause"
+
+#: ../src/Core/Main/GameTips.cs:51
+msgid "Read the instructions carefully and identify the data and given clues."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:53
 msgid ""
-"Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
+"To score the player gbrainy uses the time and tips needed to complete each "
+"game."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryNumbers.cs:54
-msgid "How many odd numbers were in the previous image? Answer using numbers."
+#: ../src/Core/Main/GameTips.cs:55
+msgid ""
+"In logic games, elements that may seem irrelevant can be very important."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryNumbers.cs:74
-msgid "How many even numbers were in the previous image? Answer using numbers."
+#: ../src/Core/Main/GameTips.cs:57
+msgid "Break the mental blocks and look into the boundaries of problems."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryNumbers.cs:94
+#: ../src/Core/Main/GameTips.cs:59
+msgid "Enjoy making mistakes, they are part of the learning process."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:61
 msgid ""
-"How many numbers with more than one digit were in the previous image? Answer "
-"using numbers."
+"Do all the problems, even the difficult ones. Improvement comes from "
+"practicing."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryNumbers.cs:111
-#, fuzzy
-msgid "Memorize numbers"
-msgstr "Lær om primtall"
+#: ../src/Core/Main/GameTips.cs:63
+msgid "Play on a daily basis, you will notice progress soon."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:36
-msgid "Memorize words"
+#. Translators: Custom Game Selection is a menu option
+#: ../src/Core/Main/GameTips.cs:65
+msgid ""
+"Use the 'Custom Game Selection' to choose exactly which games you want to "
+"play."
 msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:41
+#: ../src/Core/Main/GameTips.cs:69
+msgid "Association of elements is a common technique for remembering things."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:71
+msgid ""
+"Grouping elements into categories is a common technique for remembering "
+"things."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:73
+msgid "Build acronyms using the first letter of each fact to be remembered."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:75
+msgid ""
+"The enjoyment obtained from a puzzle is proportional to the time spent on it."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:77
+msgid "Think of breaking down every problem into simpler components."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:79
+msgid "When answering verbal analogies pay attention to the verb tense."
+msgstr ""
+
+#: ../src/Core/Main/Memory.cs:53
+msgid "Memorize the objects below in the given time"
+msgstr ""
+
+#: ../src/Core/Main/Memory.cs:217
+msgid "Time left"
+msgstr "Gjenstående tid"
+
+#: ../src/Core/Main/Verbal/Analogies.cs:56
+#, csharp-format
+msgid "Possible correct answers are: {0}."
+msgstr ""
+
+#. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
+#. For example: "Possible correct answers are: sleep, rest."
+#. Translators: this the separator used when concatenating possible options for answering verbal analogies
+#. For example: "Possible correct answers are: a, b, c, d."
+#: ../src/Core/Main/Verbal/Analogies.cs:91
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:63
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:64
+msgid ", "
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:43
+#, csharp-format
+msgid "Multiple options #{0}"
+msgstr ""
+
+#. Translators: {0} is replaced by a question and {1} by the suggestions on how to answer
+#. E.g: What is the correct option? Answer A, B, C.
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:69
+#, csharp-format
+msgid "{0} Answer {1}."
+msgstr "{0} svar {1}."
+
+#. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:105
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:112
+#: ../src/Games/Logic/PuzzleOstracism.cs:159
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:177
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:161
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:143
+#, csharp-format
+msgid "{0}) {1}"
+msgstr "{0} {1}"
+
+#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:119
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:129
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:190
+#: ../src/Games/Logic/PuzzleLargerShape.cs:302
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:172
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:216
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:312
+#: ../src/Games/Logic/PuzzleNextFigure.cs:165
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:190
+#: ../src/Games/Logic/PuzzleSquareDots.cs:320
+#: ../src/Games/Logic/PuzzleTetris.cs:171
+msgid "Possible answers are:"
+msgstr "Mulige svar er:"
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:42
+#, csharp-format
+msgid "Pair of words compare #{0}"
+msgstr ""
+
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:58
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:69
 #, csharp-format
 msgid ""
-"There is a missing word from the previous list. Which one is the missing "
-"word?"
+"Given the relationship between the two words below, which word has the same "
+"relationship to '{0}'?"
 msgstr ""
 
-#. Body parts
-#: ../src/MemoryGames/MemoryWords.cs:50
-msgid "wrist"
-msgstr "håndledd"
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsCompare.cs:94
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:133
+#, csharp-format
+msgid "Words: {0}"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:51
-msgid "elbow"
-msgstr "albu"
+#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:40
+#, csharp-format
+msgid "Pair of words #{0}"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:52
-msgid "armpit"
-msgstr "armhule"
+#: ../src/Core/Main/Verbal/AnalogiesQuestionAnswer.cs:38
+#, csharp-format
+msgid "Question and answer #{0}"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:53
-msgid "hand"
-msgstr "hånd"
+#: ../src/Clients/Classical/gbrainy.cs:359
+msgid "Play all the games"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:54
-msgid "chest"
-msgstr "bryst"
+#: ../src/Clients/Classical/gbrainy.cs:360
+msgid "All"
+msgstr "Alle"
 
-#. Fishes
-#: ../src/MemoryGames/MemoryWords.cs:57
-msgid "sardine"
-msgstr "sardin"
+#: ../src/Clients/Classical/gbrainy.cs:365
+msgid "Play games that challenge your reasoning and thinking"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:58
-msgid "trout"
-msgstr "ørret"
+#: ../src/Clients/Classical/gbrainy.cs:372
+msgid "Play games that challenge your mental calculation skills"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:378
+msgid "Play games that challenge your short term memory"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:59
+#: ../src/Clients/Classical/gbrainy.cs:384
+msgid "Play games that challenge your verbal aptitude"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.cs:389
+#: ../src/Clients/Classical/gbrainy.cs:623
+msgid "Pause"
+msgstr "Pause"
+
+#: ../src/Clients/Classical/gbrainy.cs:390
 #, fuzzy
-msgid "monkfish"
-msgstr "fisk"
+msgid "Pause or resume the game"
+msgstr "Etternavn"
 
-#: ../src/MemoryGames/MemoryWords.cs:60
-msgid "cod"
-msgstr "ku"
+#: ../src/Clients/Classical/gbrainy.cs:395
+msgid "End the game and show score"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:61
-msgid "salmon"
-msgstr "laks"
+#: ../src/Clients/Classical/gbrainy.cs:396
+msgid "Finish"
+msgstr "Fullfør"
 
-#. Vegetables
-#: ../src/MemoryGames/MemoryWords.cs:64
-msgid "potato"
-msgstr "potet"
+#: ../src/Clients/Classical/gbrainy.cs:486
+msgid "Congratulations."
+msgstr "Gratulerer."
 
-#: ../src/MemoryGames/MemoryWords.cs:65
-msgid "ginger"
-msgstr "ingefær"
+#: ../src/Clients/Classical/gbrainy.cs:488
+msgid "Incorrect answer."
+msgstr "Feil svar."
 
-#: ../src/MemoryGames/MemoryWords.cs:66
-msgid "pepper"
-msgstr "pepper"
+#: ../src/Clients/Classical/gbrainy.cs:546
+msgid ""
+"Once you have an answer type it in the \"Answer:\" entry box and press the "
+"\"OK\" button."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:67
-msgid "garlic"
-msgstr "hvitløk"
+#: ../src/Clients/Classical/gbrainy.cs:627
+msgid "Resume"
+msgstr "Gjenoppta"
 
-#: ../src/MemoryGames/MemoryWords.cs:68
-msgid "pumpkin"
-msgstr "gresskar"
+#: ../src/Clients/Classical/gbrainy.cs:742
+#, fuzzy, csharp-format
+msgid "Startup time {0}"
+msgstr "Lær om primtall"
 
-#. Bicycle
-#: ../src/MemoryGames/MemoryWords.cs:71
-msgid "brake"
-msgstr "brems"
+#. Translators: {0} is a date
+#: ../src/Clients/Classical/CommandLine.cs:106
+#, csharp-format
+msgid "(built on {0})"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:72
-msgid "pedal"
-msgstr "pedal"
+#: ../src/Clients/Classical/CommandLine.cs:118
+msgid "List of available games"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:73
-msgid "chain"
-msgstr "kjede"
+#: ../src/Clients/Classical/CommandLine.cs:181
+msgid "Usage: gbrainy [options]"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:74
-msgid "wheel"
-msgstr "hjul"
+#: ../src/Clients/Classical/CommandLine.cs:182
+msgid "  --version\t\t\tPrint version information."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:75
-msgid "handlebar"
-msgstr "styre"
+#: ../src/Clients/Classical/CommandLine.cs:183
+msgid "  --help\t\t\tPrint this usage message."
+msgstr ""
 
-#. Music
-#: ../src/MemoryGames/MemoryWords.cs:78
-msgid "drummer"
-msgstr "trommeslager"
+#: ../src/Clients/Classical/CommandLine.cs:184
+msgid "  --gamelist\t\t\tShows the list of available games."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:79
-msgid "speaker"
-msgstr "høyttaler"
+#: ../src/Clients/Classical/CommandLine.cs:185
+msgid ""
+"  --customgame [game1, gameN]\tSpecifies a list of games to play during a "
+"custom game."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:80
-msgid "lyrics"
-msgstr "tekster"
+#: ../src/Clients/Classical/CommandLine.cs:186
+msgid ""
+"  --norandom \t\t\tThe custom game list provided will not be randomized."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:81
-msgid "beat"
-msgstr "rytme"
+#: ../src/Clients/Classical/CommandLine.cs:187
+msgid "  --versions \t\t\tShow dependencies."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:82
-msgid "song"
-msgstr "sang"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:34
+msgid "Software"
+msgstr ""
 
-#. Weather
-#: ../src/MemoryGames/MemoryWords.cs:85
-msgid "cloud"
-msgstr "sky"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:37
+msgid "Based on ideas by"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:86
-msgid "rain"
-msgstr "regn"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:41
+msgid "MENSA works"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:87
-msgid "storm"
-msgstr "storm"
+#. Translators: Replace by the name of the people that translated the application
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:61
+msgid "translator-credits"
+msgstr "Kjartan Maraas <kmaraas gnome org>"
 
-#: ../src/MemoryGames/MemoryWords.cs:88
-msgid "fog"
-msgstr "tåke"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:66
+msgid ""
+"This program is free software; you can redistribute it and/or modify it "
+"under the terms of the GNU General Public License as  published by the Free "
+"Software Foundation; either version 2 of the License, or (at your option) "
+"any later version.\n"
+"\n"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:89
-msgid "rainbow"
-msgstr "regnbue"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:67
+msgid ""
+"This program is distributed in the hope that it will be useful, but WITHOUT "
+"ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or "
+"FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for "
+"more details.\n"
+"\n"
+msgstr ""
 
-#. Animals
-#: ../src/MemoryGames/MemoryWords.cs:92
-msgid "rabbit"
-msgstr "kanin"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:68
+msgid ""
+"You should have received a copy of the GNU General Public License along with "
+"this program; if not, write to the Free Software Foundation, Inc., 59 Temple "
+"Place - Suite 330, Boston, MA 02111-1307, USA."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:93
-msgid "mouse"
-msgstr "mus"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:78
+msgid "A brain teaser game for fun and to keep your brain trained."
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:94
-msgid "monkey"
-msgstr "ape"
+#: ../src/Clients/Classical/Dialogs/AboutDialog.cs:80
+msgid "gbrainy web site"
+msgstr ""
 
-#: ../src/MemoryGames/MemoryWords.cs:95
-msgid "bear"
-msgstr "bjørn"
+#. Column: Game Name
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:67
+msgid "Game Name"
+msgstr "Navn på spill"
 
-#: ../src/MemoryGames/MemoryWords.cs:96
-msgid "wolf"
-msgstr "ulv"
+#. Column: Type
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:89
+msgid "Type"
+msgstr "Type"
+
+#: ../src/Clients/Classical/Dialogs/CustomGameDialog.cs:111
+msgid "Enabled"
+msgstr "Slått på"
 
-#: ../src/PlayerHistoryDialog.cs:39
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:45
+msgid "The graph below shows the player's game score evolution."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:49
+msgid ""
+"You need more than one game session recorded to see the score evolution."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/PlayerHistoryDialog.cs:53
 #, csharp-format
+msgid "It is built using the results of {0} recorded game session."
+msgid_plural ""
+"It is built using the results of the last {0} recorded game sessions."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:81
+msgid "You are about to delete the player's game session history."
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:82
 msgid ""
-"The graphic below shows the player's game score evolution. It is built using "
-"the results of {0} last recorded games."
+"If you proceed, you will lose the history of the previous game sessions. Do "
+"you want to continue?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleBalance.cs:47
+#: ../src/Clients/Classical/Dialogs/PreferencesDialog.cs:83
+msgid "_Delete"
+msgstr "_Slett"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:1
+msgid "Custom Game"
+msgstr "Egendefinert spill"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:2
+msgid "Select All"
+msgstr "Velg alt"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:3
+msgid "Unselect all"
+msgstr "Fravelg alt"
+
+#: ../src/Clients/Classical/Dialogs/ui/CustomGameDialog.ui.h:4
+msgid "_Start"
+msgstr "_Start"
+
+#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:1
+#: ../src/Clients/Classical/gbrainy.ui.h:9
+msgid "Player's Game Session History"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PlayerHistoryDialog.ui.h:2
+msgid "Show:"
+msgstr "Vis:"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:1
+msgid "<b>Difficulty Level</b>"
+msgstr "<b>Vanskelighetsnivå</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:2
+msgid "<b>General Settings</b>"
+msgstr "<b>Generelle innstillinger</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:3
+msgid "<b>Memory Games</b>"
+msgstr "<b>Hukommelsespill</b>"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:4
+msgid "<b>Player's Game Session History</b>"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:5
+msgid "Delete Player's Game Session History"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:6
+msgid "Easy"
+msgstr "Lett"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:7
+msgid "Master"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:8
+msgid "Maximum number of records in the player's game session history:"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:9
+msgid "Medium"
+msgstr "Middels"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:10
+msgid "Minimum number of played games to store the game session:"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:11
+#: ../src/Clients/Classical/gbrainy.ui.h:10
+msgid "Preferences"
+msgstr "Brukervalg"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:12
+msgid "Show countdown message"
+msgstr "Vis nedtellingsmelding"
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:13
+msgid "Skip games that use colors (friendly to colorblind users)"
+msgstr ""
+
+#: ../src/Clients/Classical/Dialogs/ui/PreferencesDialog.ui.h:14
+msgid "Time in seconds to memorize the challenge:"
+msgstr ""
+
+#: ../src/Games/Logic/Puzzle3DCube.cs:32
+msgid "3D Cube"
+msgstr "3D kube"
+
+#: ../src/Games/Logic/Puzzle3DCube.cs:36
+msgid ""
+"How many small cubes does it take to build the large cube below? Answer "
+"using a number."
+msgstr ""
+
+#: ../src/Games/Logic/Puzzle3DCube.cs:40
+msgid "A cube is a regular solid object having six congruent square faces."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleBalance.cs:49
 msgid "Balance"
 msgstr "Balanse"
 
-#: ../src/PuzzleGames/PuzzleBalance.cs:51
+#: ../src/Games/Logic/PuzzleBalance.cs:53
 msgid ""
 "How many triangles are needed in the right part of the last figure to keep "
 "it balanced?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleBalance.cs:57
-msgid "Every triangle counts as 1, each diamond as 2 and each square as 3."
+#: ../src/Games/Logic/PuzzleBalance.cs:58
+msgid "Every triangle counts as 1, each circle as 2 and each square as 3."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleBalance.cs:63
-msgid "Every diamond counts as two triangles."
+#: ../src/Games/Logic/PuzzleBalance.cs:63
+msgid "Every circle counts as two triangles."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleBuildTriangle.cs:48
-#, fuzzy
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:51
 msgid "Build a triangle"
-msgstr "Bulgarer"
+msgstr "Bygg en trekant"
 
-#: ../src/PuzzleGames/PuzzleBuildTriangle.cs:53
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:56
 #, csharp-format
 msgid ""
 "Which three pieces can you use together to build a triangle? Answer using "
 "the three figure names, e.g.: {0}{1}{2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleBuildTriangle.cs:58
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:61
 msgid "The resulting triangle is isosceles."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleBuildTriangle.cs:167
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:182
 #, fuzzy
 msgid "The triangle is:"
 msgstr "Bruk rektangler"
 
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:27
-#, fuzzy
-msgid "Circles in a rectangle"
-msgstr "Bruk rektangler"
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:30
+msgid "Circles in a square"
+msgstr "Sirkler i en firkant"
 
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:31
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:34
 msgid ""
 "What is the maximum number of circles (as shown) that fit in the square "
 "below?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:35
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:38
 msgid "You can fit more than 64 circles."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:41
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:43
 #, csharp-format
 msgid ""
 "In the layout shown {0} units of height are gained in each row. This allows "
 "using an additional row."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:82
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:103
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:77
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:98
 msgid "8 units"
 msgstr "8 enheter"
 
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:122
-#: ../src/PuzzleGames/PuzzleCirclesRectangle.cs:141
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:117
+#: ../src/Games/Logic/PuzzleCirclesSquare.cs:136
 msgid "1 unit"
 msgstr "1 enhet"
 
-#: ../src/PuzzleGames/PuzzleClocks.cs:34
-#, fuzzy
+#: ../src/Games/Logic/PuzzleClocks.cs:38
 msgid "Clocks"
-msgstr "Farger"
+msgstr "Klokker"
 
-#: ../src/PuzzleGames/PuzzleClocks.cs:39
+#. Translators: {0} is replaced by 'Figure X'
+#: ../src/Games/Logic/PuzzleClocks.cs:44
 #, csharp-format
 msgid ""
 "To what number should the large handle of the '{0}' clock point? Answer "
 "using numbers."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleClocks.cs:46
+#: ../src/Games/Logic/PuzzleClocks.cs:50
 #, csharp-format
 msgid ""
 "Starting from the first clock sum {0} to the value indicated by the hands."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleClocks.cs:52
+#: ../src/Games/Logic/PuzzleClocks.cs:55
 msgid "The clocks do not follow the time logic."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCountCircles.cs:45
-#, fuzzy
+#: ../src/Games/Logic/PuzzleCountCircles.cs:48
 msgid "Count circles"
-msgstr "Bruk sirkler"
+msgstr "Tell sirkler"
 
-#: ../src/PuzzleGames/PuzzleCountCircles.cs:49
+#: ../src/Games/Logic/PuzzleCountCircles.cs:52
 msgid "How many circles do you count?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCountCircles.cs:53
+#: ../src/Games/Logic/PuzzleCountCircles.cs:56
 msgid "It is an easy exercise if you systematically count the circles."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCountSeries.cs:37
-#, fuzzy
+#: ../src/Games/Logic/PuzzleCounting.cs:41
+msgid "Counting"
+msgstr "Teller"
+
+#: ../src/Games/Logic/PuzzleCounting.cs:64
+#, csharp-format
+msgid "We have a {0} meter piece of fabric."
+msgid_plural "We have a {0} meters piece of fabric."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:68
+#, csharp-format
+msgid ""
+"Machine A takes {0} second to cut 1 meter of this fabric. How many seconds "
+"does Machine A take to cut the entire piece of fabric into 1 meter pieces?"
+msgid_plural ""
+"Machine A takes {0} seconds to cut 1 meter of this fabric. How many seconds "
+"does Machine A take to cut the entire piece of fabric into 1 meter pieces?"
+msgstr[0] ""
+msgstr[1] ""
+
+#. Translators: {0} is always a number greater than 1
+#: ../src/Games/Logic/PuzzleCounting.cs:73
+#, csharp-format
+msgid "With the {0} cut, Machine A creates two 1 meter pieces."
+msgstr ""
+
+#. Translators: {0} is always a number greater than 20
+#: ../src/Games/Logic/PuzzleCounting.cs:83
+#, csharp-format
+msgid ""
+"A fence is built to enclose a square shaped region. {0} fence poles are used "
+"in each side of the square. How many fence poles are used in total?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:87
+#, csharp-format
+msgid ""
+"There are {0} fence poles since the poles on the corners of the square are "
+"shared."
+msgstr ""
+
+#. Translators: {0} is always a number greater than 5
+#: ../src/Games/Logic/PuzzleCounting.cs:96
+#, csharp-format
+msgid ""
+"Wrapping an anniversary present costs one euro. The anniversary present "
+"costs {0} euros more than the cost to wrap it. How much does it cost to both "
+"purchase and wrap the present?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCounting.cs:98
+msgid "Individually, the present costs one euro more to purchase than to wrap."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:40
 msgid "Count series"
-msgstr "Tell gjenstandene"
+msgstr "Tell rekker"
 
-#: ../src/PuzzleGames/PuzzleCountSeries.cs:56
+#: ../src/Games/Logic/PuzzleCountSeries.cs:62
 msgid ""
-"How many numbers \"9\" are required to represent the numbers between 10 to "
-"100?"
+"How many numbers '9' are required to represent the numbers between 10 to 100?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCountSeries.cs:61
+#: ../src/Games/Logic/PuzzleCountSeries.cs:68
 msgid ""
 "How many two digit numbers occur where the first digit is larger than the "
 "second (e.g.: 20 and 21)?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCountSeries.cs:66
+#: ../src/Games/Logic/PuzzleCountSeries.cs:74
 msgid ""
 "How many two digit numbers occur where the first digit is smaller than the "
 "second (e.g.: 12 and 13)?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCoverPercentage.cs:32
+#. Translators: A sequence of numbers 1, 2, 3, etc.
+#: ../src/Games/Logic/PuzzleCountSeries.cs:86
+#, csharp-format
+msgid "{0}, {1}"
+msgstr "{0}, {1}"
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:89
+#, csharp-format
+msgid "The numbers are: {0}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCountSeries.cs:94
+msgid "Notice that 99 contains two numbers '9'."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:35
 msgid "Cover percentage"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCoverPercentage.cs:36
+#: ../src/Games/Logic/PuzzleCoverPercentage.cs:39
 msgid "What percentage of the figure is colored?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleCube.cs:38
+#: ../src/Games/Logic/PuzzleCube.cs:45
 msgid "Cube"
 msgstr "Kube"
 
-#: ../src/PuzzleGames/PuzzleCube.cs:42
+#: ../src/Games/Logic/PuzzleCube.cs:49
 #, csharp-format
 msgid ""
 "When folded as a cube, which face on the figure is opposite the face with a "
 "{0} drawn on it? Answer the number written on face."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleDivideCircle.cs:42
-#, fuzzy
+#: ../src/Games/Logic/PuzzleDice.cs:50
+msgid ""
+"What is the probability of getting a '2' or a '6' in a single throw of a "
+"fair 6 sided die? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:52
+msgid "There are 2 of 6 possibilities."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:54
+msgid ""
+"What is the probability of not getting a '5' in a single throw of a fair 6 "
+"sided die? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:56
+msgid "There are 5 of 6 possibilities."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:58
+msgid ""
+"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
+"getting two even numbers? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:60
+msgid "There are 9 of 36 possibilities of getting two even numbers."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:62
+msgid ""
+"Two fair 6 sided dices are thrown simultaneously. What is the probability of "
+"getting two '6'? Answer using a fraction (e.g.: 1/2)."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:64
+msgid ""
+"There is 1 of 6 possibilities of getting a '6' on the first die and the same "
+"for the second die."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleDice.cs:68
+msgid "Dice"
+msgstr "Terninger"
+
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:45
 msgid "Divide circles"
-msgstr "Bruk sirkler"
+msgstr "Del opp sirkler"
 
-#: ../src/PuzzleGames/PuzzleDivideCircle.cs:46
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:49
 msgid ""
 "In the last figure, in how many regions is the circle divided into when all "
 "dots are connected?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleDivideCircle.cs:110
-#: ../src/PuzzleGames/PuzzleDivideCircle.cs:125
-#: ../src/PuzzleGames/PuzzleDivideCircle.cs:142
+#: ../src/Games/Logic/PuzzleDivideCircle.cs:179
 #, csharp-format
-msgid "Has {0} regions"
-msgstr ""
+msgid "Has {0} region"
+msgid_plural "Has {0} regions"
+msgstr[0] ""
+msgstr[1] ""
 
-#: ../src/PuzzleGames/PuzzleEquation.cs:30
-#, fuzzy
+#: ../src/Games/Logic/PuzzleEquation.cs:33
 msgid "Equation"
-msgstr "Varighet"
+msgstr "Likning"
 
-#: ../src/PuzzleGames/PuzzleEquation.cs:34
+#: ../src/Games/Logic/PuzzleEquation.cs:37
 msgid "What is the result of the equation below?"
-msgstr ""
+msgstr "Hva er resultatet av likningen under?"
 
-#: ../src/PuzzleGames/PuzzleEquation.cs:40
+#: ../src/Games/Logic/PuzzleEquation.cs:42
 msgid ""
 "The order of arithmetical operations is always as follows: exponents and "
 "roots, multiplication and division, addition and subtraction."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleExtraCircle.cs:38
-#, fuzzy
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:41
 msgid "Extra circle"
-msgstr "Bruk sirkler"
+msgstr "Ekstra sirkel"
 
-#: ../src/PuzzleGames/PuzzleExtraCircle.cs:43
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:50
 #, csharp-format
 msgid ""
 "Which circle does not belong to the group? It is not a sequence of elements. "
 "Answer {0}, {1}, {2} or {3}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleExtraCircle.cs:48
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:55
 msgid "All circles share a common property except for one."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleExtraCircle.cs:54
-#, csharp-format
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:60
 msgid ""
 "In all circles the color slices follow the same order except for this one."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigureLetter.cs:37
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:40
 msgid "Figures and text"
 msgstr "Figurer og tekst"
 
-#: ../src/PuzzleGames/PuzzleFigureLetter.cs:41
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:44
 msgid ""
 "The figures and the text are related. What text should go under the last "
 "figure?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigureLetter.cs:45
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:48
 msgid "Every character of the text represents a property of the figure."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigureLetter.cs:51
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:53
 msgid ""
-"'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that "
-"are circles, 'D' that the figures are separated, 'E' that there are three "
+"'A' indicates that the figures overlap, 'B' that are squares, 'C' that are "
+"circles, 'D' that the figures are separated, 'E' that there are three "
 "figures and 'F' that there are two figures."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigurePattern.cs:37
-#, fuzzy
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:40
 msgid "Figure pattern"
-msgstr "Valg av mønster"
+msgstr "Figurmønster"
 
-#: ../src/PuzzleGames/PuzzleFigurePattern.cs:42
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:45
 #, csharp-format
 msgid "What figure should replace the question mark? Answer {0}, {1} or {2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigurePattern.cs:47
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:50
 msgid ""
 "The third figure of every row involves somehow combining the first two "
 "figures."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigurePattern.cs:53
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:55
 msgid ""
 "Superpose the first and second figures and remove the lines that they have "
 "in common, then rotate the resulting figure 45 degrees."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigurePattern.cs:189
-#: ../src/PuzzleGames/PuzzleLargerShape.cs:234
-#: ../src/PuzzleGames/PuzzleMissingPiece.cs:149
-#: ../src/PuzzleGames/PuzzleMissingSlice.cs:178
-#: ../src/PuzzleGames/PuzzleMostInCommon.cs:284
-#: ../src/PuzzleGames/PuzzleNextFigure.cs:126
-#: ../src/PuzzleGames/PuzzleSquareDots.cs:180
-#: ../src/PuzzleGames/PuzzleTetris.cs:148
-msgid "Possible answers are:"
-msgstr ""
-
-#: ../src/PuzzleGames/PuzzleFigures.cs:38
+#: ../src/Games/Logic/PuzzleFigures.cs:42
 msgid "Figures"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigures.cs:42
+#: ../src/Games/Logic/PuzzleFigures.cs:46
 msgid ""
 "What is the next logical sequence of objects in the last column? See below "
 "the convention when giving the answer."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigures.cs:50
+#: ../src/Games/Logic/PuzzleFigures.cs:51
 msgid ""
 "It is the only combination that you can build with the given elements "
 "without repeating them."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigures.cs:76
-msgid "Convention when giving the answer is:"
-msgstr ""
-
-#: ../src/PuzzleGames/PuzzleFigures.cs:79
-#: ../src/PuzzleGames/PuzzleFigures.cs:86
-#: ../src/PuzzleGames/PuzzleFigures.cs:94
+#: ../src/Games/Logic/PuzzleFigures.cs:78
+#: ../src/Games/Logic/PuzzleFigures.cs:90
+#: ../src/Games/Logic/PuzzleFigures.cs:103
 #, csharp-format
 msgid "{0} ->"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFigures.cs:102
+#: ../src/Games/Logic/PuzzleFigures.cs:159
+msgid "Convention when giving the answer is:"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleFigures.cs:163
 #, csharp-format
-msgid "E.g: {0}{1}{2} (diamond, triangle, circle)"
+msgid "E.g: {0}{1}{2} (pentagon, triangle, circle)"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFourSided.cs:29
-#, fuzzy
+#: ../src/Games/Logic/PuzzleFourSided.cs:32
 msgid "Four sided"
-msgstr "Dine venner"
+msgstr "Firesidet"
 
-#: ../src/PuzzleGames/PuzzleFourSided.cs:33
+#: ../src/Games/Logic/PuzzleFourSided.cs:36
 msgid "How many four sided figures do you count in the figure below?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFourSided.cs:37
+#: ../src/Games/Logic/PuzzleFourSided.cs:40
 msgid "A four sided figure can be embedded inside another figure."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleFourSided.cs:44
+#: ../src/Games/Logic/PuzzleFourSided.cs:45
 #, csharp-format
 msgid "The four sided figures are made by connecting the following points: {0}"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleLargerShape.cs:108
+#: ../src/Games/Logic/PuzzleHandshakes.cs:32
+msgid "Handshakes"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleHandshakes.cs:37
+#, csharp-format
+msgid ""
+"All attendees to a party are introduced to one another. {0} handshakes are "
+"made in total. How many people are attending the party?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleHandshakes.cs:42
+msgid ""
+"Try to imagine a situation in which you are meeting a small number of people."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleLargerShape.cs:113
 msgid "Larger shape"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleLargerShape.cs:113
+#: ../src/Games/Logic/PuzzleLargerShape.cs:122
 #, csharp-format
 msgid ""
 "Which larger shape can you make combining the first two figures? Answer {0}, "
 "{1}, {2} or {3}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleLines.cs:31
+#: ../src/Games/Logic/PuzzleLines.cs:34
 msgid "Lines"
 msgstr "Linjer"
 
-#: ../src/PuzzleGames/PuzzleLines.cs:35
+#: ../src/Games/Logic/PuzzleLines.cs:38
 msgid ""
-"How many lines do you count of in the figures below? Consider a line a "
-"segment between two points with no crossing lines."
+"How many line segments in total are in the figures below? A line segment is "
+"a line between two points with no crossing lines."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleLines.cs:41
+#: ../src/Games/Logic/PuzzleLines.cs:43
 #, csharp-format
 msgid ""
 "There are {0} lines in the figure to the left and {1} in the figure to the "
 "right."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleLines.cs:47
+#: ../src/Games/Logic/PuzzleLines.cs:48
 msgid "It is an easy exercise if you systematically count the lines."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixGroups.cs:32
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:35
 msgid "Matrix groups"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixGroups.cs:36
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:39
 msgid "One of numbers in the matrix must be circled. Which one?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixGroups.cs:40
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:43
 msgid "All circled numbers share an arithmetical property."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixGroups.cs:46
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:48
 #, csharp-format
 msgid "Every circled number can be divided by {0}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:41
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:44
 #, fuzzy
 msgid "Matrix numbers"
 msgstr "Lær om primtall"
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:45
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:48
 msgid ""
-"The numbers in the matrix follow a logic. Which is the number that should "
-"replace the question mark?"
+"The numbers in the matrix follow a pattern. Which number should replace the "
+"question mark?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:51
-msgid "The logic is arithmetical and works vertically."
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:54
+msgid "The pattern is arithmetical and works vertically."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:53
-msgid "The logic is arithmetical and works horizontally."
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:56
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:167
+msgid "The pattern is arithmetical and works horizontally."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:64
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:65
 msgid ""
 "The fourth row is calculated by multiplying the first two rows and adding "
 "the third."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:66
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:67
 msgid ""
 "The fourth column is calculated by multiplying the first two columns and "
 "adding the third."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:71
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:71
 msgid ""
 "The fourth row is calculated by multiplying the first two rows and "
 "subtracting the third."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:73
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:73
 msgid ""
 "The fourth column is calculated by multiplying the first two columns and "
 "subtracting the third."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:78
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:77
 msgid ""
 "The fourth row is calculated by adding the first two rows and subtracting "
 "the third."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMatrixNumbers.cs:80
-#, csharp-format
+#: ../src/Games/Logic/PuzzleMatrixNumbers.cs:79
 msgid ""
 "The fourth column is calculated by adding the first two columns and "
 "subtracting the third."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMissingPiece.cs:32
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:35
 #, fuzzy
 msgid "Missing piece"
 msgstr "Manglende bokstav"
 
-#: ../src/PuzzleGames/PuzzleMissingPiece.cs:37
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:40
 #, csharp-format
 msgid "Which square completes the figure below? Answer {0}, {1} or {2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMissingPiece.cs:42
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:45
 msgid "The logic works at row level."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMissingPiece.cs:48
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:50
 msgid ""
 "In every row the third square is made by flipping the first square and "
 "superimposing it on the second square, followed by removing the matching "
 "lines."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMissingSlice.cs:58
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:62
 #, fuzzy
 msgid "Missing slice"
 msgstr "Manglende bokstav"
 
-#: ../src/PuzzleGames/PuzzleMissingSlice.cs:63
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:67
 #, csharp-format
 msgid ""
 "Some slices have a common property. Which is the missing slice in the circle "
 "below? Answer {0}, {1} or {2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMissingSlice.cs:68
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:72
 msgid "Each slice is related to the opposite one."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMissingSlice.cs:74
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:77
 #, csharp-format
 msgid ""
 "All numbers of each slice, when added to the ones of the opposite slice, add "
 "always {0}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMostInCommon.cs:71
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:76
 msgid "Most in common"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMostInCommon.cs:76
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:81
 #, csharp-format
 msgid ""
 "Which of the possible answers have the most in common with the four given "
 "figures? Answer {0}, {1}, {2} or {3}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMostInCommon.cs:81
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:86
 msgid "Think of the common elements that the given figures have inside them."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMostInCommon.cs:89
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:92
 msgid ""
 "It has the same number of elements inside the figure as the given figures."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMostInCommon.cs:91
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:94
 msgid ""
 "It is the figure with the most elements in common compared to the given "
 "figures."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMoveFigure.cs:30
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:33
 msgid "Move figure"
 msgstr "Flytt figur"
 
-#: ../src/PuzzleGames/PuzzleMoveFigure.cs:34
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:37
 msgid ""
 "What is the minimum number of circles to be moved in order to convert the "
 "left figure into the right figure?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMoveFigure.cs:43
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:44
 msgid ""
 "Move the circle from the first line to the second and move two circles from "
 "the fourth line to the second and the fifth lines."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleMoveFigure.cs:46
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:46
 msgid ""
 "Move the first line to the seventh; move the two circles of the second line "
 "to third; and move first and last circles of the fifth line to the sixth."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNextFigure.cs:47
+#: ../src/Games/Logic/PuzzleNextFigure.cs:53
 msgid "Next figure"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNextFigure.cs:52
+#: ../src/Games/Logic/PuzzleNextFigure.cs:58
 #, csharp-format
 msgid ""
 "Which is the next logical figure in the sequence? Answer {0}, {1} or {2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNextFigure.cs:61
-#, csharp-format
+#: ../src/Games/Logic/PuzzleNextFigure.cs:65
 msgid ""
 "From first figure, the top circle advances by two positions clockwise, while "
 "the left circle goes backwards one position."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericRelation.cs:35
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:38
 msgid "Numeric relation"
 msgstr "Tallrelasjoner"
 
-#: ../src/PuzzleGames/PuzzleNumericRelation.cs:39
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:42
 msgid "What number should replace the question mark?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericRelation.cs:43
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:46
 #, fuzzy
 msgid "The numbers are related arithmetically."
 msgstr "Tallmumsere er spill med aritmetikk."
 
-#: ../src/PuzzleGames/PuzzleNumericRelation.cs:52
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:53
 #, csharp-format
 msgid "Every group of {0} numbers sums exactly {1}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericRelation.cs:55
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:55
 msgid ""
 "Divide the sequence in groups of three numbers. Every third number is "
 "calculated by multiplying by the two previous ones."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericRelation.cs:59
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
 msgid ""
 "Divide the sequence in groups of three numbers. Every third number is "
 "calculated by subtracting the second number from the first."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericSequence.cs:32
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:35
 msgid "Numeric sequence"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericSequence.cs:36
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:39
 msgid ""
 "The next sequence follows a logic. What number should replace the question "
 "mark?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericSequence.cs:40
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:43
 msgid "Every number in the sequence is related to the previous one."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericSequence.cs:49
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:50
 msgid ""
 "Every number in the sequence is the result of subtracting 1 from the "
 "previous number and multiplying it by 2."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericSequence.cs:52
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:52
 msgid ""
 "Every number in the sequence is the result of adding 1 to the previous "
 "number and multiplying it by 3."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleNumericSequence.cs:55
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
 msgid ""
 "Every number in the sequence is the result of subtracting 2 from the "
 "previous number and multiplying it by -2."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleOstracism.cs:38
+#: ../src/Games/Logic/PuzzleOstracism.cs:53
 msgid "Ostracism"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleOstracism.cs:43
+#: ../src/Games/Logic/PuzzleOstracism.cs:58
 #, csharp-format
 msgid ""
-"Which equation does not belong to the group? Answer {0}, {1}, {2}, {3} or "
-"{4}."
+"Which element does not belong to the group? It is not related to "
+"divisibility of the numbers. Answer {0}, {1}, {2}, {3} or {4}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleOstracism.cs:49
+#: ../src/Games/Logic/PuzzleOstracism.cs:66
 msgid ""
 "The criteria for deciding if an equation belongs to the group is not "
 "arithmetical."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleOstracism.cs:55
+#: ../src/Games/Logic/PuzzleOstracism.cs:68
+msgid ""
+"Consider that every number that belongs to the group has two parts that are "
+"related."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleOstracism.cs:79
 msgid ""
-"In all equations the digits from the left side should also appear in the "
+"In all the other equations the digits from the left side appear also in the "
 "right side."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePencil.cs:33
+#: ../src/Games/Logic/PuzzleOstracism.cs:81
+msgid ""
+"In all the other numbers the last three digits are the square of the first "
+"two digits."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:56
+#, csharp-format
+msgid ""
+"If all painters are artists and some citizens of Barcelona are artists. "
+"Which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:58
+msgid "Some citizens of Barcelona are painters"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:59
+msgid "All citizens of Barcelona are painters"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:60
+msgid "No citizen of Barcelona is a painter"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:61
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:69
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:77
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:85
+msgid "None of the other options"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:64
+#, csharp-format
+msgid ""
+"If no ill artist is happy and some artists are happy. Which of the following "
+"conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:66
+msgid "Some artist are not ill"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:67
+msgid "Some painters are not artists"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:68
+msgid "All artists are happy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:72
+#, csharp-format
+msgid ""
+"People that travel always buy a map. You are not going to travel. Which of "
+"the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:74
+msgid "You do not have any map"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:75
+msgid "You do not buy a map"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:76
+msgid "All people have a map"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:80
+#, csharp-format
+msgid ""
+"If you whistle if you are happy and you always smile when you whistle, which "
+"of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:82
+msgid "You smile if you are happy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:83
+msgid "You are only happy if you whistle"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:84
+msgid "You whistle if you are not happy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:88
+#, csharp-format
+msgid ""
+"If your course is always honest and your course is always the best policy, "
+"which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:90
+msgid "Honesty is sometimes the best policy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:91
+msgid "Honesty is always the best policy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:92
+msgid "Honesty is not always the best policy"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:93
+msgid "Some of the best policies are dishonest"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:96
+#, csharp-format
+msgid ""
+"If no old misers are cheerful and some old misers are thin, which of the "
+"following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:98
+msgid "Some thin people are not cheerful"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:99
+msgid "Thin people are not cheerful"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:100
+msgid "Cheerful people are not thin"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:101
+msgid "Some cheerful people are not thin"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:104
+#, csharp-format
+msgid ""
+"If all pigs are fat and nothing that is fed on barley-water is fat, which of "
+"the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:106
+msgid "All animals fed on barley-water are non pigs"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:107
+msgid "No pigs are fed on barley-water"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:108
+msgid "Pigs are not fed on barley-water"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:109
+msgid "All the other options"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:112
+#, csharp-format
+msgid ""
+"If some pictures are first attempts and no first attempts are really good, "
+"which of the following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:114
+msgid "Some bad pictures are not first attempts"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:115
+msgid "Some pictures are not really good"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:116
+msgid "All bad pictures are first attempts"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:117
+msgid "All the others"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:120
+#, csharp-format
+msgid ""
+"If you have been out for a walk and you are feeling better, which of the "
+"following conclusions is correct? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:122
+msgid "To feel better, you must go out for a walk"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:123
+msgid "If you go out for a walk, you will feel better"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:124
+msgid "Some who go out for a walk feel better"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:125
+msgid "No one feels better who does not go out for a walk"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:130
+msgid "Predicate Logic"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePencil.cs:38
 msgid "Pencil"
 msgstr "Blyant"
 
-#: ../src/PuzzleGames/PuzzlePencil.cs:38
+#: ../src/Games/Logic/PuzzlePencil.cs:43
 #, csharp-format
 msgid ""
 "Which of the following figures cannot be drawn without crossing any previous "
 "lines nor lifting the pencil? Answer {0}, {1}, {2}, {3} or {4}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:42
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:45
 msgid "People at a table"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:46
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:49
 #, csharp-format
 msgid ""
 "A group of people are sitting at round table, evenly spaced out. How many "
 "people are there if the {0} person is across from the {1}?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:52
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:54
 msgid ""
 "Subtracting the two positions you find out how many people are seated half "
 "way around the table. Doubling this number leaves you with the total amount "
 "of people."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:61
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:62
 msgid "5th"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:62
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:63
 msgid "19th"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:66
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
 msgid "4th"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:67
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:68
 msgid "12th"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:71
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
 msgid "9th"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzlePeopleTable.cs:72
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:73
 msgid "22nd"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:41
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:113
+msgid "Two people in the table sitting across each other"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:41
+msgid "Percentage"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:78
+#, csharp-format
+msgid ""
+"After getting {0}% discount you have paid {1} monetary units for a TV set. "
+"What was the original price of the TV set?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:96
+#, csharp-format
+msgid ""
+"John's shop had sales of {0} monetary units. This was an increase of {1}% "
+"over last month. What were last month sales?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:112
+#, csharp-format
+msgid ""
+"The amount of water in a bucket decreases by {0}%. By what percentage must "
+"the amount of water increase to reach its original value?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzlePercentage.cs:115
+msgid "The objective is to obtain the same total amount."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:44
 msgid "Quadrilaterals"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:46
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:49
 #, csharp-format
 msgid ""
 "Which of the following figures does not belong to the group? Answer {0}, "
 "{1}, {2}, {3}, {4} or {5}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleQuadrilaterals.cs:54
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:56
 msgid "It is the only figure with all lines of equal length."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquareDots.cs:87
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:159
+msgid "Related numbers"
+msgstr "Relaterte tall"
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:163
+msgid "In the matrix below, which number should replace the question mark?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:174
+msgid ""
+"The number on the middle in every row is equal to half of the sum of the "
+"other numbers of the row."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:176
+msgid ""
+"The number on the middle in every row is equal the sum of the other numbers "
+"of the row."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleRelatedNumbers.cs:178
+msgid ""
+"The number on the middle in every row is equal to the double of the sum of "
+"the other numbers of the row."
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleSquareDots.cs:204
 msgid "Square with dots"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquareDots.cs:92
+#: ../src/Games/Logic/PuzzleSquareDots.cs:209
 #, csharp-format
 msgid ""
 "What is the letter of the figure that represents the next logical figure in "
 "the sequence? Answer {0}, {1} or {2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquaresAndLetters.cs:32
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:35
 msgid "Squares and letters"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquaresAndLetters.cs:36
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:39
 msgid ""
-"The letters around the squares follow a logic. Which letter should replace "
+"The letters around the squares follow a pattern. Which letter should replace "
 "the question mark in the last square?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquaresAndLetters.cs:42
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:44
 #, csharp-format
 msgid ""
 "Every letter is calculated by taking the alphabetical position of the "
@@ -1590,101 +3232,964 @@ msgid ""
 "new letter."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquares.cs:29
+#: ../src/Games/Logic/PuzzleSquares.cs:32
 msgid "Squares"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquares.cs:33
+#: ../src/Games/Logic/PuzzleSquares.cs:36
 msgid "How many squares of any size do you count in the figure below?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquares.cs:37
+#: ../src/Games/Logic/PuzzleSquares.cs:40
 msgid ""
 "A square is a rectangle with sides of equal length. A square can also be "
 "built from other squares."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquares.cs:46
+#: ../src/Games/Logic/PuzzleSquares.cs:47
 msgid ""
 "There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
 "made by 9 single squares and 1 square made by 16 single squares."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquares.cs:49
+#: ../src/Games/Logic/PuzzleSquares.cs:49
 msgid ""
 "There are 9 single squares, 4 squares made by 4 single squares and 1 square "
 "made by 9 single squares."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquareSheets.cs:28
-msgid "Squares sheets"
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:29
+msgid "Square sheets"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquareSheets.cs:32
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:33
 msgid ""
 "What is the minimum number of square sheets of paper of any size required to "
 "create the figure? Lines indicate frontiers between different sheets."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquareSheets.cs:36
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:37
 msgid "The sheets should overlap."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleSquareSheets.cs:42
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:42
 msgid ""
 "The numbers in the figure reflect the different areas covered by each one of "
 "the sheets."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTetris.cs:31
-#, fuzzy
+#: ../src/Games/Logic/PuzzleTetris.cs:35
 msgid "Tetris"
-msgstr "Tyrkisk"
+msgstr "Tetris"
 
-#: ../src/PuzzleGames/PuzzleTetris.cs:36
+#: ../src/Games/Logic/PuzzleTetris.cs:40
 #, csharp-format
 msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTetris.cs:43
+#: ../src/Games/Logic/PuzzleTetris.cs:46
 msgid ""
 "It is the figure that completes all possible combinations with four blocks "
 "without taking into account rotations."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTriangles.cs:29
+#: ../src/Games/Logic/PuzzleTimeNow.cs:34
+msgid "Time now"
+msgstr ""
+
+#. TimeNow Puzzle. Translators: {1}, {2} {3} are replaced by hours. Use the right time format specification for your culture
+#. Explanation of the date and time format specifications can be found here:
+#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
+#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
+#.
+#: ../src/Games/Logic/PuzzleTimeNow.cs:44
+#, csharp-format
+msgid ""
+"{0} hours ago it was as long after {1:h tt} as it was before {2:h tt} on the "
+"same day. What is the time now? Answer using the hour (e.g.: {3:h tt})"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTimeNow.cs:50
+#, csharp-format
+msgid ""
+"You have to calculate the hour from which the distance is the same for the "
+"given times, and then add the {0} hours to convert it to present time."
+msgstr ""
+
+#. TimeNow Puzzle. Translators: {0} is used to check the hour answered by the user.
+#. Use the right time format specification for your culture
+#. Explanation of the date and time format specifications can be found here:
+#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
+#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
+#: ../src/Games/Logic/PuzzleTimeNow.cs:76
+#, csharp-format
+msgid "{0:h tt}"
+msgstr ""
+
+#. No hands
+#: ../src/Games/Logic/PuzzleTimeNow.cs:85
+msgid "Sample clock"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTrains.cs:41
+msgid "Trains"
+msgstr "Tog"
+
+#: ../src/Games/Logic/PuzzleTrains.cs:53
+msgid "The distance formula is 'distance = rate x time'."
+msgstr ""
+
+#. Translators:
+#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
+#. / - The translated string should not use more characters than the original sentence
+#: ../src/Games/Logic/PuzzleTrains.cs:82
+#, csharp-format
+msgid ""
+"A train leaves the station traveling at {0} mph. {1} hour later a second "
+"train leaves the station traveling in the same direction at {2} mph. How "
+"many hours does it take the second train to overtake the first train?"
+msgid_plural ""
+"A train leaves the station traveling at {0} mph. {1} hours later a second "
+"train leaves the station traveling in the same direction at {2} mph. How "
+"many hours does it take the second train to overtake the first train?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../src/Games/Logic/PuzzleTrains.cs:86
+msgid ""
+"You can calculate the answer multiplying the speed of the first train by the "
+"time and dividing it by the difference of speeds."
+msgstr ""
+
+#. Translators:
+#. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:102
+#, csharp-format
+msgid ""
+"Two trains separated by {0} mile are heading towards each other on straight "
+"parallel tracks. One travels at {1} mph and the other at {2} mph. In how "
+"many hours do they meet?"
+msgid_plural ""
+"Two trains separated by {0} miles are heading towards each other on straight "
+"parallel tracks. One travels at {1} mph and the other at {2} mph. In how "
+"many hours do they meet?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../src/Games/Logic/PuzzleTrains.cs:107
+#: ../src/Games/Logic/PuzzleTrains.cs:129
+msgid ""
+"You can calculate the answer dividing the distance by the sum of both speeds."
+msgstr ""
+
+#. Translators:
+#. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:124
+#, csharp-format
+msgid ""
+"Two trains on straight parallel tracks leave from the same point and time "
+"traveling in opposite directions at {0} and {1} mph respectively. In how "
+"many hours they will be {2} mile apart?"
+msgid_plural ""
+"Two trains on straight parallel tracks leave from the same point and time "
+"traveling in opposite directions at {0} and {1} mph respectively. In how "
+"many hours they will be {2} miles apart?"
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../src/Games/Logic/PuzzleTriangles.cs:32
 msgid "Triangles"
 msgstr "Trekanter"
 
-#: ../src/PuzzleGames/PuzzleTriangles.cs:33
+#: ../src/Games/Logic/PuzzleTriangles.cs:36
 msgid "How many triangles of any size do you count in the figure below?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTriangles.cs:37
+#: ../src/Games/Logic/PuzzleTriangles.cs:40
 msgid "A triangle can be embedded inside another triangle."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTriangles.cs:44
+#: ../src/Games/Logic/PuzzleTriangles.cs:45
 #, csharp-format
 msgid "The triangles are made by connecting the following points: {0}"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:55
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:58
 msgid "Triangles with numbers"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:59
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:62
 msgid "Which number should replace the question mark below?"
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:64
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:67
 msgid "All the triangles share a property and are independent of the rest."
 msgstr ""
 
-#: ../src/PuzzleGames/PuzzleTrianglesWithNumbers.cs:70
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:72
 #, csharp-format
 msgid "The result of multiplying the two numbers inside every triangle is {0}."
 msgstr ""
 
-#~ msgid "cyan"
-#~ msgstr "cyanblå"
+#: ../src/Games/Memory/MemoryColouredFigures.cs:51
+msgid "Colored figures"
+msgstr "Fargede figurer"
+
+#: ../src/Games/Memory/MemoryColouredFigures.cs:60
+#, csharp-format
+msgid ""
+"Which of these figures was previously shown? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryColouredText.cs:36
+msgid "Colored text"
+msgstr "Farget tekst"
+
+#: ../src/Games/Memory/MemoryColouredText.cs:45
+#, csharp-format
+msgid "What was the color of the text that said '{0}'?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryCountDots.cs:41
+msgid "Counting dots"
+msgstr "Tell punkter"
+
+#. Translators: {0} is the name of the color. The color name is always singular
+#: ../src/Games/Memory/MemoryCountDots.cs:52
+#, csharp-format
+msgid ""
+"How many dots of {0} color were in the previous image? Answer using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:49
+msgid "Memorize facts"
+msgstr "Husk fakta"
+
+#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
+#: ../src/Games/Memory/MemoryFacts.cs:108
+#, csharp-format
+msgid ""
+"Shiny Cars had already announced a {0} day production halt next month, but "
+"before that it had not cut production since {1}."
+msgid_plural ""
+"Shiny Cars had already announced a {0} days production halt next month, but "
+"before that it had not cut production since {1}."
+msgstr[0] ""
+msgstr[1] ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:112
+msgid "For how many days did Shiny Cars halt its production?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:113
+msgid "In what year did Shiny Cars last halt its production?"
+msgstr ""
+
+#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
+#: ../src/Games/Memory/MemoryFacts.cs:121
+#, csharp-format
+msgid ""
+"Shiny Cars sales fell {0}% this past December, the worse decline since {1}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:123
+msgid "By how much did company sales fall last December?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:124
+msgid ""
+"In what year did Shiny Cars record a sales total lower than that of last "
+"December?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:129
+#, csharp-format
+msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:131
+msgid ""
+"What percentage of all Shiny Cars produced worldwide are sold in Europe?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:137
+#, csharp-format
+msgid ""
+"About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
+"electric."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:139
+msgid "What percentage of Shiny Cars use diesel?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFacts.cs:140
+msgid "What percentage of Shiny Cars use gasoline?"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFigures.cs:55
+msgid "Memory figures"
+msgstr "Husk figurer"
+
+#: ../src/Games/Memory/MemoryFigures.cs:60
+msgid ""
+"In which cell is the other figure like the one shown below? Answer the cell "
+"number."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:51
+msgid "Triangle"
+msgstr "Trekant"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:53
+msgid "Square"
+msgstr "Firkant"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:55
+msgid "Pentagon"
+msgstr "Pentagon"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:57
+msgid "Circle"
+msgstr "Sirkel"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:65
+msgid "Memorize figures and text"
+msgstr "Husk figurer og tekst"
+
+#: ../src/Games/Memory/MemoryFiguresAndText.cs:69
+msgid ""
+"The list below enumerates the figures shown in the previous image except for "
+"one. Which is the missing figure? Possible answers are triangle, square, "
+"pentagon and circle."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:39
+msgid "Figures with numbers"
+msgstr "Figurer med tall"
+
+#: ../src/Games/Memory/MemoryFiguresNumbers.cs:44
+#, csharp-format
+msgid ""
+"Which one of these squares was previously shown? Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryIndications.cs:130
+#, fuzzy, csharp-format
+msgid "Start at point number {0}"
+msgstr "Lær om primtall"
+
+#: ../src/Games/Memory/MemoryIndications.cs:134
+msgid "Move right"
+msgstr "Flytt til høyre"
+
+#: ../src/Games/Memory/MemoryIndications.cs:136
+msgid "Move left"
+msgstr "Flytt til venstre"
+
+#: ../src/Games/Memory/MemoryIndications.cs:138
+msgid "Move up"
+msgstr "Flytt opp"
+
+#: ../src/Games/Memory/MemoryIndications.cs:140
+msgid "Move down"
+msgstr "Flytt ned"
+
+#: ../src/Games/Memory/MemoryIndications.cs:145
+#, csharp-format
+msgid "End at point {0}"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryIndications.cs:159
+msgid "Memorize indications"
+msgstr ""
+
+#: ../src/Games/Memory/MemoryIndications.cs:165
+#, csharp-format
+msgid ""
+"Which of the following graphics represent the indications previously given? "
+"Answer {0}, {1}, {2} or {3}."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:56
+msgid "How many odd numbers were in the previous image? Answer using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:76
+msgid "How many even numbers were in the previous image? Answer using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:96
+msgid ""
+"How many numbers with more than one digit were in the previous image? Answer "
+"using numbers."
+msgstr ""
+
+#: ../src/Games/Memory/MemoryNumbers.cs:113
+msgid "Memorize numbers"
+msgstr "Husk tall"
+
+#: ../src/Games/Memory/MemoryWords.cs:37
+msgid "Memorize words"
+msgstr "Husk ord"
+
+#: ../src/Games/Memory/MemoryWords.cs:42
+msgid ""
+"There is a missing word from the previous list. Which one is the missing "
+"word?"
+msgstr ""
+
+#. Body parts
+#: ../src/Games/Memory/MemoryWords.cs:51
+msgid "wrist"
+msgstr "håndledd"
+
+#: ../src/Games/Memory/MemoryWords.cs:52
+msgid "elbow"
+msgstr "albu"
+
+#: ../src/Games/Memory/MemoryWords.cs:53
+msgid "armpit"
+msgstr "armhule"
+
+#: ../src/Games/Memory/MemoryWords.cs:54
+msgid "hand"
+msgstr "hånd"
+
+#: ../src/Games/Memory/MemoryWords.cs:55
+msgid "chest"
+msgstr "bryst"
+
+#. Fishes
+#: ../src/Games/Memory/MemoryWords.cs:58
+msgid "sardine"
+msgstr "sardin"
+
+#: ../src/Games/Memory/MemoryWords.cs:59
+msgid "trout"
+msgstr "ørret"
+
+#: ../src/Games/Memory/MemoryWords.cs:60
+#, fuzzy
+msgid "monkfish"
+msgstr "fisk"
+
+#: ../src/Games/Memory/MemoryWords.cs:61
+msgid "cod"
+msgstr "ku"
+
+#: ../src/Games/Memory/MemoryWords.cs:62
+msgid "salmon"
+msgstr "laks"
+
+#. Vegetables
+#: ../src/Games/Memory/MemoryWords.cs:65
+msgid "potato"
+msgstr "potet"
+
+#: ../src/Games/Memory/MemoryWords.cs:66
+msgid "ginger"
+msgstr "ingefær"
+
+#: ../src/Games/Memory/MemoryWords.cs:67
+msgid "pepper"
+msgstr "pepper"
+
+#: ../src/Games/Memory/MemoryWords.cs:68
+msgid "garlic"
+msgstr "hvitløk"
+
+#: ../src/Games/Memory/MemoryWords.cs:69
+msgid "pumpkin"
+msgstr "gresskar"
+
+#. Bicycle
+#: ../src/Games/Memory/MemoryWords.cs:72
+msgid "brake"
+msgstr "brems"
+
+#: ../src/Games/Memory/MemoryWords.cs:73
+msgid "pedal"
+msgstr "pedal"
+
+#: ../src/Games/Memory/MemoryWords.cs:74
+msgid "chain"
+msgstr "kjede"
+
+#: ../src/Games/Memory/MemoryWords.cs:75
+msgid "wheel"
+msgstr "hjul"
+
+#: ../src/Games/Memory/MemoryWords.cs:76
+msgid "handlebar"
+msgstr "styre"
+
+#. Music
+#: ../src/Games/Memory/MemoryWords.cs:79
+msgid "drummer"
+msgstr "trommeslager"
+
+#: ../src/Games/Memory/MemoryWords.cs:80
+msgid "speaker"
+msgstr "høyttaler"
+
+#: ../src/Games/Memory/MemoryWords.cs:81
+msgid "lyrics"
+msgstr "tekster"
+
+#: ../src/Games/Memory/MemoryWords.cs:82
+msgid "beat"
+msgstr "rytme"
+
+#: ../src/Games/Memory/MemoryWords.cs:83
+msgid "song"
+msgstr "sang"
+
+#. Weather
+#: ../src/Games/Memory/MemoryWords.cs:86
+msgid "cloud"
+msgstr "sky"
+
+#: ../src/Games/Memory/MemoryWords.cs:87
+msgid "rain"
+msgstr "regn"
+
+#: ../src/Games/Memory/MemoryWords.cs:88
+msgid "storm"
+msgstr "storm"
+
+#: ../src/Games/Memory/MemoryWords.cs:89
+msgid "fog"
+msgstr "tåke"
+
+#: ../src/Games/Memory/MemoryWords.cs:90
+msgid "rainbow"
+msgstr "regnbue"
+
+#. Animals
+#: ../src/Games/Memory/MemoryWords.cs:93
+msgid "rabbit"
+msgstr "kanin"
+
+#: ../src/Games/Memory/MemoryWords.cs:94
+msgid "mouse"
+msgstr "mus"
+
+#: ../src/Games/Memory/MemoryWords.cs:95
+msgid "monkey"
+msgstr "ape"
+
+#: ../src/Games/Memory/MemoryWords.cs:96
+msgid "bear"
+msgstr "bjørn"
+
+#: ../src/Games/Memory/MemoryWords.cs:97
+msgid "wolf"
+msgstr "ulv"
+
+#: ../src/Games/Calculation/CalculationArithmetical.cs:42
+msgid "Arithmetical"
+msgstr "Aritmetisk"
+
+#: ../src/Games/Calculation/CalculationArithmetical.cs:50
+msgid "What is the result of the arithmetical operation?"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationAverage.cs:38
+msgid "Average"
+msgstr "Gjennomsnitt"
+
+#: ../src/Games/Calculation/CalculationAverage.cs:55
+#, csharp-format
+msgid ""
+"Given the numbers: {0}. Which of the following numbers is the nearest to the "
+"average? Answer {1}, {2}, {3} or {4}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationAverage.cs:60
+msgid ""
+"The average of a list of numbers is the sum of all of the numbers divided by "
+"the number of items in the list."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationAverage.cs:65
+#, csharp-format
+msgid "The result of the operation is {0:##0.###}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:37
+#, fuzzy
+msgid "Closer fraction"
+msgstr "Lær subtraksjon"
+
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:46
+#, csharp-format
+msgid ""
+"Which of the following numbers is closer to {0:##0.###}? Answer {1}, {2}, "
+"{3} or {4}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:54
+#, csharp-format
+msgid "The result of the operation {0} / {1} is {2:##0.###}"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationFractions.cs:60
+msgid "Fractions"
+msgstr "Brøker"
+
+#: ../src/Games/Calculation/CalculationFractions.cs:68
+msgid ""
+"What is the result of the given operation? Answer using either a fraction or "
+"a number."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:37
+msgid "Greatest divisor"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:45
+msgid ""
+"Which of the possible divisors is the greatest that divides all numbers?"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:236
+#: ../src/Games/Calculation/CalculationPrimes.cs:233
+msgid "Numbers"
+msgstr "Tall"
+
+#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:250
+msgid "Possible divisors"
+msgstr "Mulige divisorer"
+
+#: ../src/Games/Calculation/CalculationOperator.cs:35
+msgid "Operators"
+msgstr "Operatorer"
+
+#: ../src/Games/Calculation/CalculationOperator.cs:39
+#, csharp-format
+msgid "The first operator is {0}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationOperator.cs:47
+#, csharp-format
+msgid "Which operators make {0}, {1}, and {2} equal {3}? Answer using '+-/*'."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationOperator.cs:59
+#: ../src/Games/Calculation/CalculationRatio.cs:67
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:71
+#, csharp-format
+msgid "{0} and {1}"
+msgstr "{0} og {1}"
+
+#: ../src/Games/Calculation/CalculationPrimes.cs:153
+msgid "Primes"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationPrimes.cs:161
+msgid ""
+"In the set of numbers below, which of the following numbers is a prime? A "
+"prime number is a positive integer that has exactly two different positive "
+"divisors, 1 and itself."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationPrimes.cs:165
+msgid ""
+"If the sum of all digits in a given number is divisible by 3, then so is the "
+"number. For example 15 = 1 + 5 = 6, which is divisible by 3."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationProportions.cs:37
+msgid "Proportions"
+msgstr "Proporsjoner"
+
+#: ../src/Games/Calculation/CalculationProportions.cs:47
+#, csharp-format
+msgid "What is {0}% of {1}/{2}? Answer {3}, {4}, {5} or {6}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:32
+msgid "Ratio"
+msgstr "Rate"
+
+#: ../src/Games/Calculation/CalculationRatio.cs:42
+#, csharp-format
+msgid ""
+"Two numbers sum {0} and have a ratio of {1} to {2}. Which are these numbers? "
+"Answer using two numbers (e.g.: 1 and 2)."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:49
+#, csharp-format
+msgid ""
+"The second number is calculated by multiplying the first by {0} and dividing "
+"it by {1}."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:55
+msgid ""
+"A ratio specifies a proportion between two numbers. A ratio a:b means that "
+"for every 'a' parts you have 'b' parts."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:108
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:126
+#, csharp-format
+msgid "x + y = {0}"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationRatio.cs:111
+#, csharp-format
+msgid "have a ratio of {0}:{1}"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:42
+msgid "Two numbers"
+msgstr "To tall"
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:53
+#, csharp-format
+msgid ""
+"Which two numbers when added are {0} and when multiplied are {1}? Answer "
+"using two numbers (e.g.: 1 and 2)."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:55
+#, csharp-format
+msgid ""
+"Which two numbers when subtracted are {0} and when multiplied are {1}? "
+"Answer using two numbers (e.g.: 1 and 2)."
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:129
+#, csharp-format
+msgid "x - y = {0}"
+msgstr ""
+
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:136
+#, csharp-format
+msgid "x * y = {0}"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:1
+msgid "All Games (Logic, Mental Calculation, Memory and Verbal Analogies)"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:2
+msgid "Answer:"
+msgstr "Svar:"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:3
+msgid "Custom Game Selection..."
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:4
+msgid "Extensions"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:5
+msgid "How to Extend gbrainy's Functionality"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:6
+msgid "Logic Puzzles Only"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:7
+#, fuzzy
+msgid "Memory Trainers Only"
+msgstr "Hukommelsestrening"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:8
+#, fuzzy
+msgid "Mental Calculation Trainers Only"
+msgstr "Hoderegning."
+
+#: ../src/Clients/Classical/gbrainy.ui.h:11
+msgid "Toolbar"
+msgstr "Verktøylinje"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:12
+msgid "Verbal Analogies Only"
+msgstr ""
+
+#: ../src/Clients/Classical/gbrainy.ui.h:13
+msgid "_Contents"
+msgstr "_Innhold"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:14
+msgid "_End Game"
+msgstr "A_vslutt spill"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:15
+msgid "_Game"
+msgstr "_Spill"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:16
+msgid "_Help"
+msgstr "_Hjelp"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:17
+msgid "_New Game"
+msgstr "_Nytt spill"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:18
+msgid "_Next"
+msgstr "_Neste"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:19
+msgid "_Pause Game"
+msgstr "Sett s_pillet på pause"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:20
+msgid "_Settings"
+msgstr "Inn_stillinger"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:21
+msgid "_Tip"
+msgstr "_Tips"
+
+#: ../src/Clients/Classical/gbrainy.ui.h:22
+msgid "_View"
+msgstr "_Vis"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:1
+msgid "<b>Select the add-ins to install and click on Next</b>"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:2
+msgid "<big><b>Add-in Manager</b></big>"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:3
+msgid "Add-in"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:4
+msgid "Add-in Dependencies:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:5
+msgid "Add-in Installation"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:6
+msgid "Add-in Manager"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:7
+msgid "Additional extensions are required to perform this operation."
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:8
+msgid "All registered repositories"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:9
+msgid "Author:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:10
+msgid "Browse..."
+msgstr "Bla gjennom..."
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:11
+msgid "Copyright:"
+msgstr "Opphavsrett:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:12
+msgid "Disable"
+msgstr "Slå av"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:13
+msgid "Enable"
+msgstr "Slå på"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:14
+msgid "Install from:"
+msgstr "Installer fra:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:15
+msgid "Name"
+msgstr "Navn"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:16
+msgid "Other"
+msgstr "Annet"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:17
+msgid "Path:"
+msgstr "Sti:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:18
+msgid "Register a local repository"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:19
+msgid "Register an on-line repository"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:20
+msgid "Repository"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:21
+msgid "Select _All"
+msgstr "Velg _alle"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:22
+msgid "Select the location of the repository you want to register:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:23
+msgid "Show all packages"
+msgstr "Vis alle pakker"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:24
+msgid "Show new versions only"
+msgstr "Vis kun nye versjoner"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:25
+msgid "Show updates only"
+msgstr "Vis kun oppdateringer"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:26
+msgid "The following add-ins are currently installed:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:27
+msgid "The following add-ins will be installed:"
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:28
+msgid "Url"
+msgstr "Url"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:29
+msgid "Url:"
+msgstr "URL:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:30
+msgid "Version"
+msgstr "Versjon"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:31
+msgid "Version:"
+msgstr "Versjon:"
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:32
+msgid "_Install Add-ins..."
+msgstr "_Installer tillegg..."
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:33
+msgid "_Repositories..."
+msgstr ""
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:34
+msgid "_Uninstall..."
+msgstr "_Avinstaller..."
+
+#: ../src/Clients/Classical/mono-addins-strings.xml.h:35
+msgid "_Unselect All"
+msgstr "_Velg bort alle"



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