[empathy] sound-manager: move repeating_sounds to EmpathySoundManagerPrivate
- From: Guillaume Desmottes <gdesmott src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [empathy] sound-manager: move repeating_sounds to EmpathySoundManagerPrivate
- Date: Tue, 30 Nov 2010 12:00:51 +0000 (UTC)
commit 7c0d36e3d1604a4056934bc1a44e89d0e0875051
Author: Guillaume Desmottes <guillaume desmottes collabora co uk>
Date: Tue Nov 30 11:42:33 2010 +0100
sound-manager: move repeating_sounds to EmpathySoundManagerPrivate
libempathy-gtk/empathy-sound-manager.c | 137 +++++++++++++++++--------------
1 files changed, 75 insertions(+), 62 deletions(-)
---
diff --git a/libempathy-gtk/empathy-sound-manager.c b/libempathy-gtk/empathy-sound-manager.c
index d0da9e5..d98b7ea 100644
--- a/libempathy-gtk/empathy-sound-manager.c
+++ b/libempathy-gtk/empathy-sound-manager.c
@@ -42,6 +42,7 @@ typedef struct {
gint sound_id;
guint play_interval;
guint replay_timeout_id;
+ EmpathySoundManager *self;
} EmpathyRepeatableSound;
/* NOTE: these entries MUST be in the same order than EmpathySound enum */
@@ -72,20 +73,73 @@ G_DEFINE_TYPE (EmpathySoundManager, empathy_sound_manager, G_TYPE_OBJECT)
struct _EmpathySoundManagerPrivate
{
- gpointer unused;
+ /* An hash table containing currently repeating sounds. The format is the
+ * following:
+ * Key: An EmpathySound
+ * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
+ GHashTable *repeating_sounds;
};
static void
+empathy_sound_manager_dispose (GObject *object)
+{
+ EmpathySoundManager *self = (EmpathySoundManager *) object;
+
+ tp_clear_pointer (&self->priv->repeating_sounds, g_hash_table_unref);
+
+ G_OBJECT_CLASS (empathy_sound_manager_parent_class)->dispose (object);
+}
+
+static void
empathy_sound_manager_class_init (EmpathySoundManagerClass *cls)
{
+ GObjectClass *object_class = G_OBJECT_CLASS (cls);
+
+ object_class->dispose = empathy_sound_manager_dispose;
+
g_type_class_add_private (cls, sizeof (EmpathySoundManagerPrivate));
}
static void
+empathy_sound_widget_destroyed_cb (GtkWidget *widget,
+ gpointer user_data)
+{
+ EmpathyRepeatableSound *repeatable_sound = user_data;
+
+ /* The sound must be stopped... If it is waiting for replay, remove
+ * it from hash table to cancel. Otherwise playing_finished_cb will be
+ * called with an error. */
+ if (repeatable_sound->replay_timeout_id != 0)
+ {
+ g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
+ GINT_TO_POINTER (repeatable_sound->sound_id));
+ }
+}
+
+static void
+repeating_sounds_item_delete (gpointer data)
+{
+ EmpathyRepeatableSound *repeatable_sound = data;
+
+ if (repeatable_sound->replay_timeout_id != 0)
+ g_source_remove (repeatable_sound->replay_timeout_id);
+
+ g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
+ empathy_sound_widget_destroyed_cb, repeatable_sound);
+
+ g_object_unref (repeatable_sound->self);
+
+ g_slice_free (EmpathyRepeatableSound, repeatable_sound);
+}
+
+static void
empathy_sound_manager_init (EmpathySoundManager *self)
{
self->priv = G_TYPE_INSTANCE_GET_PRIVATE (self,
EMPATHY_TYPE_SOUND_MANAGER, EmpathySoundManagerPrivate);
+
+ self->priv->repeating_sounds = g_hash_table_new_full (NULL, NULL,
+ NULL, repeating_sounds_item_delete);
}
EmpathySoundManager *
@@ -102,12 +156,6 @@ empathy_sound_manager_dup_singleton (void)
return manager;
}
-/* An hash table containing currently repeating sounds. The format is the
- * following:
- * Key: An EmpathySound
- * Value : The EmpathyRepeatableSound associated with that EmpathySound. */
-static GHashTable *repeating_sounds;
-
static gboolean
empathy_sound_pref_is_enabled (EmpathySound sound_id)
{
@@ -160,28 +208,25 @@ empathy_sound_manager_stop (EmpathySoundManager *self,
EmpathySound sound_id)
{
EmpathySoundEntry *entry;
+ EmpathyRepeatableSound *repeatable_sound;
g_return_if_fail (sound_id < LAST_EMPATHY_SOUND);
entry = &(sound_entries[sound_id]);
g_return_if_fail (entry->sound_id == sound_id);
- if (repeating_sounds != NULL)
+ repeatable_sound = g_hash_table_lookup (self->priv->repeating_sounds,
+ GINT_TO_POINTER (sound_id));
+ if (repeatable_sound != NULL)
{
- EmpathyRepeatableSound *repeatable_sound;
-
- repeatable_sound = g_hash_table_lookup (repeating_sounds,
- GINT_TO_POINTER (sound_id));
- if (repeatable_sound != NULL)
+ /* The sound must be stopped... If it is waiting for replay, remove
+ * it from hash table to cancel. Otherwise we'll cancel the sound
+ * being played. */
+ if (repeatable_sound->replay_timeout_id != 0)
{
- /* The sound must be stopped... If it is waiting for replay, remove
- * it from hash table to cancel. Otherwise we'll cancel the sound
- * being played. */
- if (repeatable_sound->replay_timeout_id != 0)
- {
- g_hash_table_remove (repeating_sounds, GINT_TO_POINTER (sound_id));
- return;
- }
+ g_hash_table_remove (self->priv->repeating_sounds,
+ GINT_TO_POINTER (sound_id));
+ return;
}
}
@@ -270,8 +315,8 @@ empathy_sound_manager_play_full (EmpathySoundManager *self,
/* The sound might already be playing repeatedly. If it's the case, we
* immediadely return since there's no need to make it play again */
- if (repeating_sounds != NULL &&
- g_hash_table_lookup (repeating_sounds, GINT_TO_POINTER (sound_id)) != NULL)
+ if (g_hash_table_lookup (self->priv->repeating_sounds,
+ GINT_TO_POINTER (sound_id)) != NULL)
return FALSE;
return empathy_sound_play_internal (widget, sound_id, callback, user_data);
@@ -316,7 +361,7 @@ playing_timeout_cb (gpointer data)
if (!playing)
{
DEBUG ("Failed to replay sound, stop repeating");
- g_hash_table_remove (repeating_sounds,
+ g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
GINT_TO_POINTER (repeatable_sound->sound_id));
}
@@ -332,7 +377,7 @@ playing_finished_cb (ca_context *c, guint id, int error_code,
if (error_code != CA_SUCCESS)
{
DEBUG ("Error: %s", ca_strerror (error_code));
- g_hash_table_remove (repeating_sounds,
+ g_hash_table_remove (repeatable_sound->self->priv->repeating_sounds,
GINT_TO_POINTER (repeatable_sound->sound_id));
return;
}
@@ -341,35 +386,6 @@ playing_finished_cb (ca_context *c, guint id, int error_code,
repeatable_sound->play_interval, playing_timeout_cb, user_data);
}
-static void
-empathy_sound_widget_destroyed_cb (GtkWidget *widget, gpointer user_data)
-{
- EmpathyRepeatableSound *repeatable_sound = user_data;
-
- /* The sound must be stopped... If it is waiting for replay, remove
- * it from hash table to cancel. Otherwise playing_finished_cb will be
- * called with an error. */
- if (repeatable_sound->replay_timeout_id != 0)
- {
- g_hash_table_remove (repeating_sounds,
- GINT_TO_POINTER (repeatable_sound->sound_id));
- }
-}
-
-static void
-repeating_sounds_item_delete (gpointer data)
-{
- EmpathyRepeatableSound *repeatable_sound = data;
-
- if (repeatable_sound->replay_timeout_id != 0)
- g_source_remove (repeatable_sound->replay_timeout_id);
-
- g_signal_handlers_disconnect_by_func (repeatable_sound->widget,
- empathy_sound_widget_destroyed_cb, repeatable_sound);
-
- g_slice_free (EmpathyRepeatableSound, repeatable_sound);
-}
-
/**
* empathy_sound_manager_start_playing:
* @self: a #EmpathySoundManager
@@ -400,12 +416,7 @@ empathy_sound_manager_start_playing (EmpathySoundManager *self,
if (!empathy_sound_pref_is_enabled (sound_id))
return FALSE;
- if (repeating_sounds == NULL)
- {
- repeating_sounds = g_hash_table_new_full (g_direct_hash, g_direct_equal,
- NULL, repeating_sounds_item_delete);
- }
- else if (g_hash_table_lookup (repeating_sounds,
+ if (g_hash_table_lookup (self->priv->repeating_sounds,
GINT_TO_POINTER (sound_id)) != NULL)
{
/* The sound is already playing in loop. No need to continue. */
@@ -417,8 +428,9 @@ empathy_sound_manager_start_playing (EmpathySoundManager *self,
repeatable_sound->sound_id = sound_id;
repeatable_sound->play_interval = timeout_before_replay;
repeatable_sound->replay_timeout_id = 0;
+ repeatable_sound->self = g_object_ref (self);
- g_hash_table_insert (repeating_sounds, GINT_TO_POINTER (sound_id),
+ g_hash_table_insert (self->priv->repeating_sounds, GINT_TO_POINTER (sound_id),
repeatable_sound);
g_signal_connect (G_OBJECT (widget), "destroy",
@@ -429,7 +441,8 @@ empathy_sound_manager_start_playing (EmpathySoundManager *self,
repeatable_sound);
if (!playing)
- g_hash_table_remove (repeating_sounds, GINT_TO_POINTER (sound_id));
+ g_hash_table_remove (self->priv->repeating_sounds,
+ GINT_TO_POINTER (sound_id));
return playing;
}
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