[gnome-shell/overview-relayout: 17/22] overview: Add ViewSelector to the overview



commit 4f9164e01528ab79bacecadc976eca79ee8798b7
Author: Florian Müllner <fmuellner gnome org>
Date:   Thu Jul 29 09:55:08 2010 +0200

    overview: Add ViewSelector to the overview
    
    Add the view selector and adjust the positioning of elements in the
    overview. Unlike the old dash, the view selector is made public to
    indicate that extensions may add additional views or search providers.
    
    https://bugzilla.gnome.org/show_bug.cgi?id=634948

 data/theme/gnome-shell.css |    9 +-
 js/ui/overview.js          |  283 +++++++++++--------------------------------
 js/ui/workspacesView.js    |   61 ++++++----
 3 files changed, 118 insertions(+), 235 deletions(-)
---
diff --git a/data/theme/gnome-shell.css b/data/theme/gnome-shell.css
index e12952c..0544bc5 100644
--- a/data/theme/gnome-shell.css
+++ b/data/theme/gnome-shell.css
@@ -257,6 +257,11 @@ StTooltip StLabel {
 
 /* Overview */
 
+#overview {
+    spacing: 12px;
+    background-color: rgba(0,0,0,0.6);
+}
+
 .new-workspace-area {
     border: 2px solid rgba(255, 255, 255, 0.8);
     border-radius: 10px;
@@ -378,10 +383,6 @@ StTooltip StLabel {
     border-radius: 0px 9px 9px 0px;
 }
 
-#dashSections {
-    spacing: 12px;
-}
-
 #viewSelector {
     spacing: 16px;
 }
diff --git a/js/ui/overview.js b/js/ui/overview.js
index a972ce0..1ff43ba 100644
--- a/js/ui/overview.js
+++ b/js/ui/overview.js
@@ -9,76 +9,27 @@ const St = imports.gi.St;
 const Gettext = imports.gettext.domain('gnome-shell');
 const _ = Gettext.gettext;
 
+const AppDisplay = imports.ui.appDisplay;
+const Dash = imports.ui.dash;
+const DocDisplay = imports.ui.docDisplay;
 const GenericDisplay = imports.ui.genericDisplay;
 const Lightbox = imports.ui.lightbox;
 const Main = imports.ui.main;
 const MessageTray = imports.ui.messageTray;
 const Panel = imports.ui.panel;
-const Dash = imports.ui.dash;
+const PlaceDisplay = imports.ui.placeDisplay;
 const Tweener = imports.ui.tweener;
+const ViewSelector = imports.ui.viewSelector;
 const WorkspacesView = imports.ui.workspacesView;
 
 // Time for initial animation going into Overview mode
 const ANIMATION_TIME = 0.25;
 
-// Time for pane menus to fade in/out
-const PANE_FADE_TIME = 0.1;
-
-// We divide the screen into a grid of rows and columns, which we use
-// to help us position the Overview components, such as the side panel
-// that lists applications and documents, the workspaces display, and 
-// the button for adding additional workspaces.
-// In the regular mode, the side panel takes up one column on the left,
-// and the workspaces display takes up the remaining columns.
-// In the expanded side panel display mode, the side panel takes up two
-// columns, and the workspaces display slides all the way to the right,
-// being visible only in the last quarter of the right-most column.
-// In the future, this mode will have more components, such as a display 
-// of documents which were recently opened with a given application, which 
-// will take up the remaining sections of the display.
-
-const WIDE_SCREEN_CUT_OFF_RATIO = 1.4;
-// A common netbook resolution is 1024x600, which trips the widescreen
-// ratio.  However that leaves way too few pixels for the dash.  So
-// just treat this as a regular screen.
-const WIDE_SCREEN_MINIMUM_HEIGHT = 768;
-
-const COLUMNS_REGULAR_SCREEN = 4;
-const ROWS_REGULAR_SCREEN = 8;
-const COLUMNS_WIDE_SCREEN = 5;
-const ROWS_WIDE_SCREEN = 10;
-
-const DEFAULT_PADDING = 4;
-
-// Padding around workspace grid / Spacing between Dash and Workspaces
-const WORKSPACE_GRID_PADDING = 12;
-
-const COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN = 3;
-const ROWS_FOR_WORKSPACES_REGULAR_SCREEN = 6;
-
-const COLUMNS_FOR_WORKSPACES_WIDE_SCREEN = 4;
-const ROWS_FOR_WORKSPACES_WIDE_SCREEN = 8;
-
-// A multi-state; PENDING is used during animations
-const STATE_ACTIVE = true;
-const STATE_PENDING_INACTIVE = false;
-const STATE_INACTIVE = false;
-
-const SHADOW_COLOR = new Clutter.Color();
-SHADOW_COLOR.from_pixel(0x00000033);
-const TRANSPARENT_COLOR = new Clutter.Color();
-TRANSPARENT_COLOR.from_pixel(0x00000000);
-
-const SHADOW_WIDTH = 6;
-
-const NUMBER_OF_SECTIONS_IN_SEARCH = 2;
+// We split the screen vertically between the dash and the view selector.
+const DASH_SPLIT_FRACTION = 0.1;
 
 const SHELL_INFO_HIDE_TIMEOUT = 10;
 
-let wideScreen = false;
-let displayGridColumnWidth = null;
-let displayGridRowHeight = null;
-
 function Source() {
     this._init();
 }
@@ -182,8 +133,19 @@ Overview.prototype = {
         this._background.hide();
         global.overlay_group.add_actor(this._background);
 
+        this._spacing = 0;
+
         this._group = new St.Group({ name: 'overview' });
         this._group._delegate = this;
+        this._group.connect('style-changed',
+            Lang.bind(this, function() {
+                let node = this._group.get_theme_node();
+                let spacing = node.get_length('spacing');
+                if (spacing != this._spacing) {
+                    this._spacing = spacing;
+                    this.relayout();
+                }
+            }));
 
         this.shellInfo = new ShellInfo();
 
@@ -193,10 +155,6 @@ Overview.prototype = {
         this.animationInProgress = false;
         this._hideInProgress = false;
 
-        this._recalculateGridSizes();
-
-        this._activeDisplayPane = null;
-
         // During transitions, we raise this to the top to avoid having the overview
         // area be reactive; it causes too many issues such as double clicks on
         // Dash elements, or mouseover handlers in the workspaces.
@@ -205,31 +163,30 @@ Overview.prototype = {
         this._group.add_actor(this._coverPane);
         this._coverPane.connect('event', Lang.bind(this, function (actor, event) { return true; }));
 
-        // Similar to the cover pane but used for dialogs ("panes"); see the comments
-        // in addPane below.
-        this._transparentBackground = new Clutter.Rectangle({ opacity: 0,
-                                                              reactive: true });
-        this._group.add_actor(this._transparentBackground);
 
         this._group.hide();
         global.overlay_group.add_actor(this._group);
 
+        this.viewSelector = new ViewSelector.ViewSelector();
+        this._group.add_actor(this.viewSelector.actor);
+
+        this._workspacesDisplay = new WorkspacesView.WorkspacesDisplay();
+        this.viewSelector.addViewTab("Windows", this._workspacesDisplay.actor);
+
+        let appView = new AppDisplay.AllAppDisplay();
+        this.viewSelector.addViewTab("Applications", appView.actor);
+
+        // Default search providers
+        this.viewSelector.addSearchProvider(new AppDisplay.AppSearchProvider());
+        this.viewSelector.addSearchProvider(new AppDisplay.PrefsSearchProvider());
+        this.viewSelector.addSearchProvider(new PlaceDisplay.PlaceSearchProvider());
+        this.viewSelector.addSearchProvider(new DocDisplay.DocSearchProvider());
+
         // TODO - recalculate everything when desktop size changes
         this._dash = new Dash.Dash();
         this._group.add_actor(this._dash.actor);
-
-        // Container to hold popup pane chrome.
-        this._paneContainer = new St.BoxLayout({ style_class: 'overview-pane' });
-        // Note here we explicitly don't set the paneContainer to be reactive yet; that's done
-        // inside the notify::visible handler on panes.
-        this._paneContainer.connect('button-release-event', Lang.bind(this, function(background) {
-            this._activeDisplayPane.close();
-            return true;
-        }));
-        this._group.add_actor(this._paneContainer);
-
-        this._transparentBackground.lower_bottom();
-        this._paneContainer.hide();
+        this._dash.actor.add_constraint(this.viewSelector.constraintY);
+        this._dash.actor.add_constraint(this.viewSelector.constraintHeight);
 
         this._coverPane.lower_bottom();
 
@@ -250,127 +207,39 @@ Overview.prototype = {
         return clone;
     },
 
-    _recalculateGridSizes: function () {
-        let primary = global.get_primary_monitor();
-        wideScreen = (primary.width/primary.height > WIDE_SCREEN_CUT_OFF_RATIO) &&
-                     (primary.height >= WIDE_SCREEN_MINIMUM_HEIGHT);
-
-        // We divide the screen into an imaginary grid which helps us determine the layout of
-        // different visual components.
-        if (wideScreen) {
-            displayGridColumnWidth = Math.floor(primary.width / COLUMNS_WIDE_SCREEN);
-            displayGridRowHeight = Math.floor(primary.height / ROWS_WIDE_SCREEN);
-        } else {
-            displayGridColumnWidth = Math.floor(primary.width / COLUMNS_REGULAR_SCREEN);
-            displayGridRowHeight = Math.floor(primary.height / ROWS_REGULAR_SCREEN);
-        }
-    },
-
     relayout: function () {
         let primary = global.get_primary_monitor();
         let rtl = (St.Widget.get_default_direction () == St.TextDirection.RTL);
 
-        this._recalculateGridSizes();
-
-        this._group.set_position(primary.x, primary.y);
-        this._group.set_size(primary.width, primary.height);
-
         let contentY = Panel.PANEL_HEIGHT;
-        let contentHeight = primary.height - contentY;
+        let contentHeight = primary.height - contentY - Main.messageTray.actor.height;
 
         this._coverPane.set_position(0, contentY);
         this._coverPane.set_size(primary.width, contentHeight);
 
-        let workspaceColumnsUsed = wideScreen ? COLUMNS_FOR_WORKSPACES_WIDE_SCREEN : COLUMNS_FOR_WORKSPACES_REGULAR_SCREEN;
-        let workspaceRowsUsed = wideScreen ? ROWS_FOR_WORKSPACES_WIDE_SCREEN : ROWS_FOR_WORKSPACES_REGULAR_SCREEN;
-
-        this._workspacesWidth = displayGridColumnWidth * workspaceColumnsUsed
-                                  - WORKSPACE_GRID_PADDING * 2;
-        // We scale the vertical padding by (primary.height / primary.width)
-        // so that the workspace preserves its aspect ratio.
-        this._workspacesHeight = Math.floor(displayGridRowHeight * workspaceRowsUsed
-                                   - WORKSPACE_GRID_PADDING * (primary.height / primary.width) * 2);
-
-        if (rtl) {
-            this._workspacesX = WORKSPACE_GRID_PADDING;
-        } else {
-            this._workspacesX = displayGridColumnWidth + WORKSPACE_GRID_PADDING;
-        }
-        this._workspacesY = Math.floor(displayGridRowHeight + WORKSPACE_GRID_PADDING * (primary.height / primary.width));
+        let viewWidth = (1.0 - DASH_SPLIT_FRACTION) * primary.width - this._spacing;
+        let viewHeight = contentHeight - 2 * this._spacing;
+        let viewY = contentY + this._spacing;
+        let viewX = rtl ? 0
+                        : Math.floor(DASH_SPLIT_FRACTION * primary.width) + this._spacing;
 
+        // Set the dash's x position - y is handled by a constraint
+        let dashX;
         if (rtl) {
-            this._dash.actor.set_position(primary.width - displayGridColumnWidth - WORKSPACE_GRID_PADDING / 2,
-                                          this._workspacesY);
+            this._dash.actor.set_anchor_point_from_gravity(Clutter.Gravity.NORTH_EAST);
+            dashX = primary.width;
         } else {
-            this._dash.actor.set_position(0, this._workspacesY);
+            dashX = 0;
         }
-        this._dash.actor.height = this._workspacesHeight;
+        this._dash.actor.set_x(dashX);
 
-
-        this._paneContainer.set_position(this._dash.actor.x + this._dash.actor.width + DEFAULT_PADDING,
-                                         this._workspacesY);
-        // Dynamic width
-        this._paneContainer.height = this._workspacesHeight;
-        if (rtl) {
-            this._paneContainer.connect('notify::width', Lang.bind(this, function (paneContainer) {
-                paneContainer.x = this._dash.actor.x - (DEFAULT_PADDING + paneContainer.width);
-            }));
-        }
-
-        this._transparentBackground.set_position(primary.x, primary.y);
-        this._transparentBackground.set_size(primary.width, primary.height);
-
-    },
-
-    addPane: function (pane, align) {
-        pane.actor.height = .9 * this._workspacesHeight;
-        this._paneContainer.add(pane.actor, { expand: true,
-                                              y_fill: false,
-                                              y_align: align });
-        // When a pane is displayed, we raise the transparent background to the top
-        // and connect to button-release-event on it, then raise the pane above that.
-        // The idea here is that clicking anywhere outside the pane should close it.
-        // When the active pane is closed, undo the effect.
-        let backgroundEventId = null;
-        pane.connect('open-state-changed', Lang.bind(this, function (pane, isOpen) {
-            if (isOpen) {
-                this._activeDisplayPane = pane;
-                this._transparentBackground.raise_top();
-                this._paneContainer.raise_top();
-                this._paneContainer.show();
-                this._paneReady = false;
-                if (backgroundEventId != null)
-                    this._transparentBackground.disconnect(backgroundEventId);
-                backgroundEventId = this._transparentBackground.connect('captured-event', Lang.bind(this, function (actor, event) {
-                    if (event.get_source() != this._transparentBackground)
-                        return false;
-                    if (event.type() == Clutter.EventType.BUTTON_PRESS)
-                        this._paneReady = true;
-                    if (event.type() == Clutter.EventType.BUTTON_RELEASE
-                        && this._paneReady)
-                        this._activeDisplayPane.close();
-                    return true;
-                }));
-            } else if (pane == this._activeDisplayPane) {
-                this._activeDisplayPane = null;
-                if (backgroundEventId != null) {
-                    this._transparentBackground.disconnect(backgroundEventId);
-                    backgroundEventId = null;
-                }
-                this._transparentBackground.lower_bottom();
-                this._paneContainer.hide();
-            }
-        }));
+        this.viewSelector.actor.set_position(viewX, viewY);
+        this.viewSelector.actor.set_size(viewWidth, viewHeight);
     },
 
     //// Public methods ////
 
     beginItemDrag: function(source) {
-        // Close any active panes if @source is a GenericDisplayItem.
-        // This allows the user to place the item on any workspace.
-        if (source instanceof GenericDisplay.GenericDisplayItem)
-            if (this._activeDisplayPane != null)
-                this._activeDisplayPane.close();
         this.emit('item-drag-begin');
     },
 
@@ -406,28 +275,27 @@ Overview.prototype = {
     show : function() {
         if (this.visible)
             return;
-        if (!Main.pushModal(this._dash.actor))
+        if (!Main.pushModal(this.viewSelector.actor))
             return;
 
         this.visible = true;
         this.animationInProgress = true;
 
-        /* TODO: make this stuff dynamic */
-        this._workspacesDisplay =
-            new WorkspacesView.WorkspacesDisplay(this._workspacesWidth,
-                                                 this._workspacesHeight,
-                                                 this._workspacesX,
-                                                 this._workspacesY);
-        this._workspacesDisplay.actor.set_size(this._workspacesWidth,
-                                               this._workspacesHeight);
-        this._workspacesDisplay.actor.set_position(this._workspacesX,
-                                                   this._workspacesY);
-        this._group.add_actor(this._workspacesDisplay.actor);
+        // All the the actors in the window group are completely obscured,
+        // hiding the group holding them while the Overview is displayed greatly
+        // increases performance of the Overview especially when there are many
+        // windows visible.
+        //
+        // If we switched to displaying the actors in the Overview rather than
+        // clones of them, this would obviously no longer be necessary.
+        global.window_group.hide();
+        this._group.show();
+        this._background.show();
 
+        this.viewSelector.show();
         this._workspacesDisplay.show();
-        this.workspaces = this._workspacesDisplay.workspacesView;
 
-        // Show new workspacesView
+        this.workspaces = this._workspacesDisplay.workspacesView;
         this._group.add_actor(this.workspaces.actor);
 
         if (!this._desktopFade.child)
@@ -443,17 +311,6 @@ Overview.prototype = {
                              });
         }
 
-        // All the the actors in the window group are completely obscured,
-        // hiding the group holding them while the Overview is displayed greatly
-        // increases performance of the Overview especially when there are many
-        // windows visible.
-        //
-        // If we switched to displaying the actors in the Overview rather than
-        // clones of them, this would obviously no longer be necessary.
-        global.window_group.hide();
-        this._group.show();
-        this._background.show();
-
         // Create a zoom out effect. First scale the Overview group up and
         // position it so that the active workspace fills up the whole screen,
         // then transform the group to its normal dimensions and position.
@@ -500,8 +357,6 @@ Overview.prototype = {
                                transition: 'easeOutQuad' });
         }
 
-        if (this._activeDisplayPane != null)
-            this._activeDisplayPane.close();
         this.workspaces.hide();
 
         // Create a zoom in effect by transforming the Overview group so that
@@ -569,20 +424,28 @@ Overview.prototype = {
         this.workspaces.destroy();
         this.workspaces = null;
 
-        this._workspacesDisplay.actor.destroy();
-        this._workspacesDisplay = null;
+        this._workspacesDisplay.hide();
+        this.viewSelector.hide();
 
         this._desktopFade.hide();
         this._background.hide();
         this._group.hide();
 
+        // Reset the overview actor's scale/position, so that other elements
+        // can calculate their position correctly the next time the overview
+        // is shown
+        let primary = global.get_primary_monitor();
+        this._group.set_scale(1, 1);
+        this._group.set_position(primary.x, primary.y);
+        this._group.set_size(primary.width, primary.height);
+
         this.visible = false;
         this.animationInProgress = false;
         this._hideInProgress = false;
 
         this._coverPane.lower_bottom();
 
-        Main.popModal(this._dash.actor);
+        Main.popModal(this.viewSelector.actor);
         this.emit('hidden');
     }
 };
diff --git a/js/ui/workspacesView.js b/js/ui/workspacesView.js
index 0a41b8a..3a573d5 100644
--- a/js/ui/workspacesView.js
+++ b/js/ui/workspacesView.js
@@ -999,30 +999,20 @@ WorkspaceControlsContainer.prototype = {
     }
 };
 
-function WorkspacesDisplay(width, height, x, y) {
-    this._init(width, height, x, y);
+function WorkspacesDisplay() {
+    this._init();
 }
 
 WorkspacesDisplay.prototype = {
-    _init: function(width, height, x, y) {
-        this._workspacesWidth = width;
-        this._workspacesHeight = height;
-        this._workspacesX = x;
-        this._workspacesY = y;
-
-        this._workspaces = [];
-        for (let w = 0; w < global.screen.n_workspaces; w++) {
-            let metaWorkspace = global.screen.get_workspace_by_index(w);
-            this._workspaces[w] = new Workspace.Workspace(metaWorkspace);
-        }
-
+    _init: function() {
         this.actor = new St.BoxLayout();
 
         let workspacesBox = new St.BoxLayout({ vertical: true });
         this.actor.add(workspacesBox, { expand: true });
 
         // placeholder for window previews
-        workspacesBox.add(new St.Bin(), { expand: true });
+        this._workspacesBin = new St.Bin();
+        workspacesBox.add(this._workspacesBin, { expand: true });
 
         this._workspaceIndicatorPanel = new WorkspaceIndicatorPanel();
         workspacesBox.add(this._workspaceIndicatorPanel.actor);
@@ -1057,14 +1047,43 @@ WorkspacesDisplay.prototype = {
         controls.add(this._addButton, { expand: true });
 
         this.workspacesView = null;
+        this._nWorkspacesNotifyId = 0;
     },
 
-   show: function() {
-        let newView = new WorkspacesView(this._workspacesWidth,
-                                         this._workspacesHeight,
-                                         this._workspacesX,
-                                         this._workspacesY,
-                                         this._workspaces);
+    show: function() {
+        this._workspaces = [];
+        for (let i = 0; i < global.screen.n_workspaces; i++) {
+            let metaWorkspace = global.screen.get_workspace_by_index(i);
+            this._workspaces[i] = new Workspace.Workspace(metaWorkspace);
+        }
+
+        this._nWorkspacesNotifyId =
+            global.screen.connect('notify::n-workspaces',
+                                  Lang.bind(this, this._workspacesChanged));
+
+        let binAllocation = this._workspacesBin.allocation;
+        let binWidth = binAllocation.x2 - binAllocation.x1;
+        let binHeight = binAllocation.y2 - binAllocation.y1;
+
+        // Workspaces expect to have the same ratio as the screen, so take
+        // this into account when fitting the workspace into the bin
+        let width, height;
+        let binRatio = binWidth / binHeight;
+        let wsRatio = global.screen_width / global.screen_height;
+        if (wsRatio > binRatio) {
+            width = binWidth;
+            height = Math.floor(binWidth / wsRatio);
+        } else {
+            width = Math.floor(binHeight * wsRatio);
+            height = binHeight;
+        }
+
+        // Position workspaces as if they were parented to this._workspacesBin
+        let [x, y] = this._workspacesBin.get_transformed_position();
+        x = Math.floor(x + Math.abs(binWidth - width) / 2);
+        y = Math.floor(y + Math.abs(binHeight - height) / 2);
+
+        let newView = new WorkspacesView(width, height, x, y, this._workspaces);
 
         if (this.workspacesView)
             this.workspacesView.destroy();



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