[gbrainy] Spanish fixes
- From: Jordi Mas <jmas src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gbrainy] Spanish fixes
- Date: Tue, 25 May 2010 18:16:24 +0000 (UTC)
commit 0c1783b89d0247f92b5478a3ca1353c618bef993
Author: Jordi Mas <jmas softcatala org>
Date: Tue May 25 20:17:18 2010 +0200
Spanish fixes
po/es.po | 733 ++++++++++++++++++++++++++++++++++++++------------------------
1 files changed, 453 insertions(+), 280 deletions(-)
---
diff --git a/po/es.po b/po/es.po
index bde26b8..44312cd 100644
--- a/po/es.po
+++ b/po/es.po
@@ -9,9 +9,8 @@
msgid ""
msgstr ""
"Project-Id-Version: gbrainy.HEAD\n"
-"Report-Msgid-Bugs-To: http://bugzilla.gnome.org/enter_bug.cgi?"
-"product=gbrainy&component=general\n"
-"POT-Creation-Date: 2010-05-14 15:32+0000\n"
+"Report-Msgid-Bugs-To: \n"
+"POT-Creation-Date: 2010-05-25 20:16+0200\n"
"PO-Revision-Date: 2010-05-14 17:52+0200\n"
"Last-Translator: Jorge González <jorgegonz svn gnome org>\n"
"Language-Team: Español <gnome-es-list gnome org>\n"
@@ -61,515 +60,624 @@ msgid "Anthropophobia"
msgstr "Antropofobia"
#: ../data/verbal_analogies.xml.h:10
+msgid "Apple"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:11
msgid "Attic"
msgstr "Ã?tico"
-#: ../data/verbal_analogies.xml.h:11
+#: ../data/verbal_analogies.xml.h:12
msgid "Bagpipes"
msgstr "Gaitas"
-#: ../data/verbal_analogies.xml.h:12
+#: ../data/verbal_analogies.xml.h:13
msgid "Basketball"
msgstr "Baloncesto"
-#: ../data/verbal_analogies.xml.h:13
+#: ../data/verbal_analogies.xml.h:14
msgid "Bassoon"
msgstr "Fagot"
-#: ../data/verbal_analogies.xml.h:14
+#: ../data/verbal_analogies.xml.h:15
+msgid "Centimeter"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:16
msgid "Column"
msgstr "Columna"
-#: ../data/verbal_analogies.xml.h:15
+#: ../data/verbal_analogies.xml.h:17
msgid "Connoisseur"
msgstr "Experto"
-#: ../data/verbal_analogies.xml.h:16
+#: ../data/verbal_analogies.xml.h:18
msgid "Conspirator"
msgstr "Conspirador"
-#: ../data/verbal_analogies.xml.h:17
+#: ../data/verbal_analogies.xml.h:19
+#, fuzzy
+msgid "Crocodile"
+msgstr "CÃrculo"
+
+#: ../data/verbal_analogies.xml.h:20
msgid "Cycling"
msgstr "Ciclismo"
-#: ../data/verbal_analogies.xml.h:18
+#: ../data/verbal_analogies.xml.h:21
+#, fuzzy
+msgid "Deer"
+msgstr "pimienta"
+
+#: ../data/verbal_analogies.xml.h:22
msgid "Fish"
msgstr "Pescado"
-#: ../data/verbal_analogies.xml.h:19
+#: ../data/verbal_analogies.xml.h:23
msgid "Flower"
msgstr "Flor"
-#: ../data/verbal_analogies.xml.h:20
+#: ../data/verbal_analogies.xml.h:24
msgid "Fossil"
msgstr "Fósil"
-#: ../data/verbal_analogies.xml.h:21
+#: ../data/verbal_analogies.xml.h:25
+msgid "Frog"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:26
+#, fuzzy
+msgid "Gallon"
+msgstr "salmón"
+
+#: ../data/verbal_analogies.xml.h:27
msgid "Golf"
msgstr "Golf"
-#: ../data/verbal_analogies.xml.h:22
+#: ../data/verbal_analogies.xml.h:28
+#, fuzzy
+msgid "Grape"
+msgstr "Juego"
+
+#: ../data/verbal_analogies.xml.h:29
+msgid "Hyena"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:30
msgid "Hypochondria"
msgstr "HipocondrÃa"
-#: ../data/verbal_analogies.xml.h:23
+#: ../data/verbal_analogies.xml.h:31
msgid "It is the only one that does not use a ball in the game."
msgstr "Es la única que no usa pelota en el juego."
-#: ../data/verbal_analogies.xml.h:24
+#: ../data/verbal_analogies.xml.h:32
+#, fuzzy
+msgid "It is the only one that is not a carnivore."
+msgstr "Es el único que no está relacionado con arquitectura."
+
+#: ../data/verbal_analogies.xml.h:33
+#, fuzzy
+msgid "It is the only one that is not a fruit."
+msgstr "Es el único que no es un instrumento de viento."
+
+#: ../data/verbal_analogies.xml.h:34
+#, fuzzy
+msgid "It is the only one that is not a reptile."
+msgstr "Es el único que no está relacionado con arquitectura."
+
+#: ../data/verbal_analogies.xml.h:35
msgid "It is the only one that is not a woodwind instrument."
msgstr "Es el único que no es un instrumento de viento."
-#: ../data/verbal_analogies.xml.h:25
+#: ../data/verbal_analogies.xml.h:36
msgid "It is the only one that is not related to architecture."
msgstr "Es el único que no está relacionado con arquitectura."
-#: ../data/verbal_analogies.xml.h:26
+#: ../data/verbal_analogies.xml.h:37
+#, fuzzy
+msgid "It is the only unit that does not belong to the metric system."
+msgstr "Es la única que no usa pelota en el juego."
+
+#: ../data/verbal_analogies.xml.h:38
msgid "John's father's sister's sister-in-law is also?"
msgstr "¿La cuñada de la hermana del padre de Juan también es?"
-#: ../data/verbal_analogies.xml.h:27
+#: ../data/verbal_analogies.xml.h:39
+#, fuzzy
+msgid "Liter"
+msgstr "morder"
+
+#: ../data/verbal_analogies.xml.h:40
msgid "Loner"
msgstr "Solitario"
-#: ../data/verbal_analogies.xml.h:28
+#: ../data/verbal_analogies.xml.h:41
+#, fuzzy
+msgid "Meter"
+msgstr "Avanzado"
+
+#: ../data/verbal_analogies.xml.h:42
msgid "Oboe"
msgstr "Oboe"
-#: ../data/verbal_analogies.xml.h:29
+#: ../data/verbal_analogies.xml.h:43
+#, fuzzy
+msgid "Orange"
+msgstr "naranja"
+
+#: ../data/verbal_analogies.xml.h:44
msgid "Person expelled from society"
msgstr "Persona rechazada por la sociedad"
-#: ../data/verbal_analogies.xml.h:30
+#: ../data/verbal_analogies.xml.h:45
msgid "Portico"
msgstr "Pórtico"
-#: ../data/verbal_analogies.xml.h:31
+#: ../data/verbal_analogies.xml.h:46
+#, fuzzy
+msgid "Potato"
+msgstr "patata"
+
+#: ../data/verbal_analogies.xml.h:47
+#, fuzzy
+msgid "Snake"
+msgstr "tobillo"
+
+#: ../data/verbal_analogies.xml.h:48
msgid "Specializes in skin diseases"
msgstr "Especialista en enfermedades de la piel"
-#: ../data/verbal_analogies.xml.h:32
+#: ../data/verbal_analogies.xml.h:49
msgid "Sport"
msgstr "Deporte"
-#: ../data/verbal_analogies.xml.h:33
+#: ../data/verbal_analogies.xml.h:50
msgid "Suffers a skin disease"
msgstr "Sufre una enfermedad de la piel"
-#: ../data/verbal_analogies.xml.h:34
+#: ../data/verbal_analogies.xml.h:51
msgid "Tennis"
msgstr "Tenis"
-#: ../data/verbal_analogies.xml.h:35
+#: ../data/verbal_analogies.xml.h:52
+msgid "The first word is the instrument and the second what it measures."
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:53
msgid "The word 'taxidermist' is used to define a person that?"
msgstr "¿La palabra «taxidermista» se usa para definir a una persona que?"
-#: ../data/verbal_analogies.xml.h:36
+#: ../data/verbal_analogies.xml.h:54
msgid "Think of the items used in the game."
msgstr "Piensa en los elementos usados en el juego."
-#: ../data/verbal_analogies.xml.h:37
+#: ../data/verbal_analogies.xml.h:55
+#, fuzzy
+msgid "Tiger"
+msgstr "jengibre"
+
+#: ../data/verbal_analogies.xml.h:56
+#, fuzzy
+msgid "Turtle"
+msgstr "Girar a la izquierda"
+
+#: ../data/verbal_analogies.xml.h:57
msgid "Violin"
msgstr "ViolÃn"
-#: ../data/verbal_analogies.xml.h:38
+#: ../data/verbal_analogies.xml.h:58
msgid "Weapon"
msgstr "Arma"
-#: ../data/verbal_analogies.xml.h:39
+#: ../data/verbal_analogies.xml.h:59
msgid "What is a 'halberd'?"
msgstr "¿Qué es una alabarda?"
-#: ../data/verbal_analogies.xml.h:40
+#: ../data/verbal_analogies.xml.h:60
msgid "Which of the following sentences defines better an 'ostracized' person?"
msgstr "¿Cuál de las siguientes frases define mejor una persona «ostracista»?"
#.
#. Translators, please check these recommendations when translating gbrainy: http://live.gnome.org/gbrainy/Localizing
#.
-#: ../data/verbal_analogies.xml.h:44
+#: ../data/verbal_analogies.xml.h:64
msgid "Which of the following sports is the odd one?"
msgstr "¿Cuál de los siguientes deportes es el extraño?"
-#: ../data/verbal_analogies.xml.h:45
+#: ../data/verbal_analogies.xml.h:65
msgid "Which of the following words is the closest in meaning to 'censure'?"
msgstr ""
"¿Cuál de las siguientes palabras es la más cercana en significado a «censura»?"
-#: ../data/verbal_analogies.xml.h:46
+#: ../data/verbal_analogies.xml.h:66
msgid "Which of the following words is the odd one?"
msgstr "¿Cuál de las siguientes palabras es la extraña?"
-#: ../data/verbal_analogies.xml.h:47
+#: ../data/verbal_analogies.xml.h:67
msgid "Which of the following words means fear of people?"
msgstr "¿Cuál de las siguientes palabras significa miedo a las personas?"
-#: ../data/verbal_analogies.xml.h:48
+#: ../data/verbal_analogies.xml.h:68
+#, fuzzy
+msgid "Wolf"
+msgstr "Golf"
+
+#: ../data/verbal_analogies.xml.h:69
msgid "Works with dead animals"
msgstr "Trabaja con animales muertos"
-#: ../data/verbal_analogies.xml.h:49
+#: ../data/verbal_analogies.xml.h:70
msgid "Works with leather"
msgstr "Trabaja con cuero"
-#: ../data/verbal_analogies.xml.h:50
+#: ../data/verbal_analogies.xml.h:71
msgid "airplane | aeroplane | plane"
msgstr "avión | aeroplano | aeronave"
-#: ../data/verbal_analogies.xml.h:51
+#: ../data/verbal_analogies.xml.h:72
msgid "ankle"
msgstr "tobillo"
-#: ../data/verbal_analogies.xml.h:52
+#: ../data/verbal_analogies.xml.h:73
msgid "ant / vertebrate"
msgstr "hormiga / vertebrado"
-#: ../data/verbal_analogies.xml.h:53
+#: ../data/verbal_analogies.xml.h:74
msgid "art / gallery | drama"
msgstr "arte / galerÃa | drama"
-#: ../data/verbal_analogies.xml.h:54
+#: ../data/verbal_analogies.xml.h:75
msgid "bite"
msgstr "morder"
-#: ../data/verbal_analogies.xml.h:55
+#: ../data/verbal_analogies.xml.h:76
msgid "body | skin"
msgstr "cuerpo | piel"
#. Translators: 'open' is used as a verb (open a box)
-#: ../data/verbal_analogies.xml.h:57
+#: ../data/verbal_analogies.xml.h:78
msgid "box / open | banana"
msgstr "caja / abrir | plátano"
-#: ../data/verbal_analogies.xml.h:58
+#: ../data/verbal_analogies.xml.h:79
msgid "bridge / over | tunnel"
msgstr "puente / sobre | túnel"
-#: ../data/verbal_analogies.xml.h:59
+#: ../data/verbal_analogies.xml.h:80
msgid "broken"
msgstr "roto"
-#: ../data/verbal_analogies.xml.h:60
+#: ../data/verbal_analogies.xml.h:81
msgid "burst | pop"
msgstr "reventar | estallar"
#. Translators: key refers to a key used to open a lock
-#: ../data/verbal_analogies.xml.h:62
+#: ../data/verbal_analogies.xml.h:83
msgid "button / push | key (used in a lock)"
msgstr "botón / pulsar | llave (usado en un candado)"
-#: ../data/verbal_analogies.xml.h:63
-msgid "cage | zoo"
-msgstr "jaula | zoo"
+#: ../data/verbal_analogies.xml.h:84
+msgid "cage | zoo | zoological garden"
+msgstr "jaula | zoo | zoológico"
-#: ../data/verbal_analogies.xml.h:64
+#: ../data/verbal_analogies.xml.h:85
msgid "camera"
msgstr "cámara"
-#: ../data/verbal_analogies.xml.h:65
+#: ../data/verbal_analogies.xml.h:86
msgid "car / road | train"
msgstr "coche / carretera | tren"
-#: ../data/verbal_analogies.xml.h:66
+#: ../data/verbal_analogies.xml.h:87
msgid "chicken / bird"
msgstr "pollo / pájaro"
-#: ../data/verbal_analogies.xml.h:67
+#: ../data/verbal_analogies.xml.h:88
msgid "chop"
msgstr "cortar | talar"
-#: ../data/verbal_analogies.xml.h:68
+#: ../data/verbal_analogies.xml.h:89
msgid "coins"
msgstr "monedas"
-#: ../data/verbal_analogies.xml.h:69
+#: ../data/verbal_analogies.xml.h:90
msgid "composer | songwriter | lyricist"
msgstr "compositor | escritor | letrista"
-#: ../data/verbal_analogies.xml.h:70
+#: ../data/verbal_analogies.xml.h:91
msgid "condemn"
msgstr "condenar"
-#: ../data/verbal_analogies.xml.h:71
+#: ../data/verbal_analogies.xml.h:92
msgid "cousin"
msgstr "prima"
#. Translators: 'dance' is used as a noun
-#: ../data/verbal_analogies.xml.h:73
+#: ../data/verbal_analogies.xml.h:94
msgid "dance"
msgstr "bailar"
-#: ../data/verbal_analogies.xml.h:74
+#: ../data/verbal_analogies.xml.h:95
msgid "dish / break | balloon"
msgstr "plato / romper | globo"
-#: ../data/verbal_analogies.xml.h:75
+#: ../data/verbal_analogies.xml.h:96
msgid "dog / cat"
msgstr "perro / gato"
-#: ../data/verbal_analogies.xml.h:76
+#: ../data/verbal_analogies.xml.h:97
msgid "dog / tame | wolf"
msgstr "perro / dócil | lobo"
-#: ../data/verbal_analogies.xml.h:77
+#: ../data/verbal_analogies.xml.h:98
msgid "elbow / knee | wrist"
msgstr "codo / rodilla | muñeca"
-#: ../data/verbal_analogies.xml.h:78
+#: ../data/verbal_analogies.xml.h:99
msgid "erroneous"
msgstr "erróneo"
-#: ../data/verbal_analogies.xml.h:79
+#: ../data/verbal_analogies.xml.h:100
msgid "error / correct | damage"
msgstr "error / corregir | daño"
-#: ../data/verbal_analogies.xml.h:80
+#: ../data/verbal_analogies.xml.h:101
msgid "eyebrow / eye | mustache"
msgstr "ceja / ojo | bigote"
#. Translators: the concept 'toe' (http://en.wikipedia.org/wiki/Toe) does not exist in all languages. Feel free to change it to 'fingers' and adapt the answer accordingly
-#: ../data/verbal_analogies.xml.h:82
+#: ../data/verbal_analogies.xml.h:103
msgid "feet / two | toes"
msgstr "pies / dos | dedos"
-#: ../data/verbal_analogies.xml.h:83
+#: ../data/verbal_analogies.xml.h:104
msgid "fish / aquarium | monkey"
msgstr "pez / acuario | mono"
-#: ../data/verbal_analogies.xml.h:84
+#: ../data/verbal_analogies.xml.h:105
msgid "fish / submarine | bird"
msgstr "pez / submarino | pájaro"
-#: ../data/verbal_analogies.xml.h:85
+#: ../data/verbal_analogies.xml.h:106
msgid "fox / den | bird"
msgstr "zorro / guarida | pájaro"
-#: ../data/verbal_analogies.xml.h:86
+#: ../data/verbal_analogies.xml.h:107
msgid "glass / break | paper"
msgstr "cristal / romper | papel"
-#: ../data/verbal_analogies.xml.h:87
+#: ../data/verbal_analogies.xml.h:108
msgid "hands / grab | teeth"
msgstr "manos / coger | dientes"
-#: ../data/verbal_analogies.xml.h:88
+#: ../data/verbal_analogies.xml.h:109
msgid "has no relation"
msgstr "no tiene relación"
-#: ../data/verbal_analogies.xml.h:89
+#: ../data/verbal_analogies.xml.h:110
msgid "hide"
msgstr "ocultar"
-#: ../data/verbal_analogies.xml.h:90
+#: ../data/verbal_analogies.xml.h:111
msgid "his mother"
msgstr "su madre"
-#: ../data/verbal_analogies.xml.h:91
+#: ../data/verbal_analogies.xml.h:112
msgid "horse / pony"
msgstr "caballo / poni"
-#: ../data/verbal_analogies.xml.h:92
+#: ../data/verbal_analogies.xml.h:113
msgid "hungry / eat | tired"
msgstr "hambriento / comer | cansado"
-#: ../data/verbal_analogies.xml.h:93
+#: ../data/verbal_analogies.xml.h:114
msgid "hunter / rifle | photographer"
msgstr "cazador / rifle | fotógrafo"
-#: ../data/verbal_analogies.xml.h:94
+#: ../data/verbal_analogies.xml.h:115
msgid "ice / slippery | glue"
msgstr "hielo / deslizante | pegamento"
-#: ../data/verbal_analogies.xml.h:95
+#: ../data/verbal_analogies.xml.h:116
msgid "icon"
msgstr "icono"
-#: ../data/verbal_analogies.xml.h:96
+#: ../data/verbal_analogies.xml.h:117
msgid "ignore"
msgstr "ignorar"
-#: ../data/verbal_analogies.xml.h:97
+#: ../data/verbal_analogies.xml.h:118
msgid "in | under | through"
msgstr "dentro | debajo | a través de"
-#: ../data/verbal_analogies.xml.h:98
+#: ../data/verbal_analogies.xml.h:119
msgid "innovator"
msgstr "innovador"
-#: ../data/verbal_analogies.xml.h:99
+#: ../data/verbal_analogies.xml.h:120
msgid "leopard / spots | tiger"
msgstr "leopardo / manchas | tigre"
-#: ../data/verbal_analogies.xml.h:100
+#: ../data/verbal_analogies.xml.h:121
msgid "lip | mouth"
msgstr "labio | boca"
-#: ../data/verbal_analogies.xml.h:101
+#: ../data/verbal_analogies.xml.h:122
msgid "martyr"
msgstr "mártir"
-#: ../data/verbal_analogies.xml.h:102
+#: ../data/verbal_analogies.xml.h:123
msgid "nest"
msgstr "nido"
-#: ../data/verbal_analogies.xml.h:103
+#: ../data/verbal_analogies.xml.h:124
msgid "nose"
msgstr "nariz"
-#: ../data/verbal_analogies.xml.h:104
+#: ../data/verbal_analogies.xml.h:125
msgid "novel / author | song"
msgstr "novela / autor | canción"
-#: ../data/verbal_analogies.xml.h:105
+#: ../data/verbal_analogies.xml.h:126
msgid "obscure"
msgstr "oscuro"
-#: ../data/verbal_analogies.xml.h:106
+#: ../data/verbal_analogies.xml.h:127
msgid "orange / fruit | spinach"
msgstr "naranja / fruta | espinacas"
-#: ../data/verbal_analogies.xml.h:107
+#: ../data/verbal_analogies.xml.h:128
msgid "pediatrics / children | numismatics"
msgstr "pediatra / niños | numismática"
-#: ../data/verbal_analogies.xml.h:108
+#: ../data/verbal_analogies.xml.h:129
msgid "peel"
msgstr "pelar"
-#: ../data/verbal_analogies.xml.h:109
+#: ../data/verbal_analogies.xml.h:130
msgid "pioneer"
msgstr "pionero"
-#: ../data/verbal_analogies.xml.h:110
+#: ../data/verbal_analogies.xml.h:131
msgid "puzzle / solve | game"
msgstr "puzle / resolver | juego"
-#: ../data/verbal_analogies.xml.h:111
+#: ../data/verbal_analogies.xml.h:132
msgid "repair | fix"
msgstr "reparar | arreglar"
-#: ../data/verbal_analogies.xml.h:112
+#: ../data/verbal_analogies.xml.h:133
msgid "ring / finger | bracelet"
msgstr "anillo / dedo | brazalete"
-#: ../data/verbal_analogies.xml.h:113
+#: ../data/verbal_analogies.xml.h:134
msgid "seal / flippers | bird"
msgstr "foca / aletas | pájaro"
-#: ../data/verbal_analogies.xml.h:114
+#: ../data/verbal_analogies.xml.h:135
msgid "shovel / dig | axe"
msgstr "pala / cavar | hacha"
-#: ../data/verbal_analogies.xml.h:115
+#: ../data/verbal_analogies.xml.h:136
msgid "simplistic"
msgstr "simplista"
-#: ../data/verbal_analogies.xml.h:116
+#: ../data/verbal_analogies.xml.h:137
msgid "sink"
msgstr "hundir"
-#: ../data/verbal_analogies.xml.h:117
+#: ../data/verbal_analogies.xml.h:138
msgid "sleep | rest"
msgstr "dormir | descansar"
-#: ../data/verbal_analogies.xml.h:118
+#: ../data/verbal_analogies.xml.h:139
msgid "slurp / tongue | snort"
msgstr "sorbo / lengua | bufido"
-#: ../data/verbal_analogies.xml.h:119
+#: ../data/verbal_analogies.xml.h:140
msgid "son-in-law"
msgstr "yerno"
-#: ../data/verbal_analogies.xml.h:120
+#: ../data/verbal_analogies.xml.h:141
msgid "sour"
msgstr "agrio"
#. Translators: stick refers to a piece of wood
-#: ../data/verbal_analogies.xml.h:122
+#: ../data/verbal_analogies.xml.h:143
msgid "stick / float | stone"
msgstr "palo / flotar | piedra"
-#: ../data/verbal_analogies.xml.h:123
+#: ../data/verbal_analogies.xml.h:144
msgid "sticky"
msgstr "pegajoso"
-#: ../data/verbal_analogies.xml.h:124
+#: ../data/verbal_analogies.xml.h:145
msgid "stripes"
msgstr "rayas"
-#: ../data/verbal_analogies.xml.h:125
+#: ../data/verbal_analogies.xml.h:146
msgid "sugar / sweet | vinegar"
msgstr "azucar / dulce | vinagre"
-#: ../data/verbal_analogies.xml.h:126
+#: ../data/verbal_analogies.xml.h:147
msgid "tear | rip"
msgstr "desgarro | rotura"
-#: ../data/verbal_analogies.xml.h:127
+#: ../data/verbal_analogies.xml.h:148
msgid "tears / eyes | sweat"
msgstr "lágrimas / ojos | sudor"
# N.T.: En inglés hace referencia a 'toes' que son 10 pero en español a dedos que son 20
#. Translators: referred to 'feet / two | toes'
-#: ../data/verbal_analogies.xml.h:129
+#: ../data/verbal_analogies.xml.h:150
msgid "ten | 10"
msgstr "veinte | 20"
-#: ../data/verbal_analogies.xml.h:130
+#: ../data/verbal_analogies.xml.h:151
msgid "tennis / sport | ballet"
msgstr "tenis / deporte | ballet"
-#: ../data/verbal_analogies.xml.h:131
+#: ../data/verbal_analogies.xml.h:152
msgid "theatre | theater"
msgstr "teatro"
-#: ../data/verbal_analogies.xml.h:132
+#: ../data/verbal_analogies.xml.h:153
+msgid "thermometer / temperature | clock"
+msgstr ""
+
+#: ../data/verbal_analogies.xml.h:154
+#, fuzzy
+msgid "time"
+msgstr "Primos"
+
+#: ../data/verbal_analogies.xml.h:155
msgid "toy / play | tool"
msgstr "juguete / jugar | herramienta"
-#: ../data/verbal_analogies.xml.h:133
+#: ../data/verbal_analogies.xml.h:156
msgid "track | railway | rails"
msgstr "vÃa | vÃa férrea"
-#: ../data/verbal_analogies.xml.h:134
+#: ../data/verbal_analogies.xml.h:157
msgid "turn"
msgstr "girar"
-#: ../data/verbal_analogies.xml.h:135
+#: ../data/verbal_analogies.xml.h:158
msgid "unorthodox"
msgstr "poco ortodoxo"
-#: ../data/verbal_analogies.xml.h:136
+#: ../data/verbal_analogies.xml.h:159
msgid "vegetable"
msgstr "vegetal | verdura | hortaliza"
-#: ../data/verbal_analogies.xml.h:137
+#: ../data/verbal_analogies.xml.h:160
msgid "whirlpool / water | tornado"
msgstr "remolino / agua | tornado"
-#: ../data/verbal_analogies.xml.h:138
+#: ../data/verbal_analogies.xml.h:161
msgid "wild"
msgstr "salvaje"
-#: ../data/verbal_analogies.xml.h:139
+#: ../data/verbal_analogies.xml.h:162
msgid "win"
msgstr "ganar"
-#: ../data/verbal_analogies.xml.h:140
+#: ../data/verbal_analogies.xml.h:163
msgid "wind | air"
msgstr "viento | aire"
-#: ../data/verbal_analogies.xml.h:141
+#: ../data/verbal_analogies.xml.h:164
msgid "wings"
msgstr "alas"
#. Translators: 'work' is used as a verb (to work)
-#: ../data/verbal_analogies.xml.h:143
+#: ../data/verbal_analogies.xml.h:166
msgid "work"
msgstr "trabajar"
#. Body parts
-#: ../data/verbal_analogies.xml.h:144 ../src/Games/Memory/MemoryWords.cs:53
+#: ../data/verbal_analogies.xml.h:167 ../src/Games/Memory/MemoryWords.cs:53
msgid "wrist"
msgstr "muñeca"
@@ -599,23 +707,23 @@ msgstr "Prepárate para memorizar los siguientes objetos�"
msgid "Total"
msgstr "Total"
-#: ../src/Core/Views/FinishView.cs:99 ../src/Core/Main/Game.cs:392
-#: ../src/Clients/Classical/gbrainy.cs:312
+#: ../src/Core/Views/FinishView.cs:99 ../src/Core/Main/GameTypes.cs:44
+#: ../src/Clients/Classical/gbrainy.cs:322
msgid "Logic"
msgstr "Lógica"
-#: ../src/Core/Views/FinishView.cs:106 ../src/Core/Main/Game.cs:398
-#: ../src/Clients/Classical/gbrainy.cs:317
+#: ../src/Core/Views/FinishView.cs:106 ../src/Core/Main/GameTypes.cs:48
+#: ../src/Clients/Classical/gbrainy.cs:327
msgid "Calculation"
msgstr "Cálculo"
-#: ../src/Core/Views/FinishView.cs:113 ../src/Core/Main/Game.cs:395
-#: ../src/Clients/Classical/gbrainy.cs:323
+#: ../src/Core/Views/FinishView.cs:113 ../src/Core/Main/GameTypes.cs:46
+#: ../src/Clients/Classical/gbrainy.cs:333
msgid "Memory"
msgstr "Memoria"
-#: ../src/Core/Views/FinishView.cs:120 ../src/Core/Main/Game.cs:401
-#: ../src/Clients/Classical/gbrainy.cs:329
+#: ../src/Core/Views/FinishView.cs:120 ../src/Core/Main/GameTypes.cs:50
+#: ../src/Clients/Classical/gbrainy.cs:339
msgid "Verbal"
msgstr "Verbal"
@@ -755,7 +863,7 @@ msgstr "negro"
msgid "white"
msgstr "blanco"
-#: ../src/Core/Main/Game.cs:109
+#: ../src/Core/Main/Game.cs:119
#, csharp-format
msgid "The correct answer is {0}."
msgstr "La respuesta correcta es {0}."
@@ -767,46 +875,46 @@ msgstr "La respuesta correcta es {0}."
#. For languages represented with the Latin alphabet use
#. the same than English
#. First possible answer for a series (e.g.: Figure A)
-#: ../src/Core/Main/Game.cs:317
+#: ../src/Core/Main/Game.cs:319
msgid "A"
msgstr "A"
#. Second possible answer for a series
-#: ../src/Core/Main/Game.cs:319
+#: ../src/Core/Main/Game.cs:321
msgid "B"
msgstr "B"
#. Third possible answer for a series
-#: ../src/Core/Main/Game.cs:321
+#: ../src/Core/Main/Game.cs:323
msgid "C"
msgstr "C"
#. Fourth possible answer for a series
-#: ../src/Core/Main/Game.cs:323
+#: ../src/Core/Main/Game.cs:325
msgid "D"
msgstr "D"
#. Fifth possible answer for a series
-#: ../src/Core/Main/Game.cs:325
+#: ../src/Core/Main/Game.cs:327
msgid "E"
msgstr "E"
#. Sixth possible answer for a series
-#: ../src/Core/Main/Game.cs:327
+#: ../src/Core/Main/Game.cs:329
msgid "F"
msgstr "F"
#. Seventh possible answer for a series
-#: ../src/Core/Main/Game.cs:329
+#: ../src/Core/Main/Game.cs:331
msgid "G"
msgstr "G"
#. Eighth possible answer for a series
-#: ../src/Core/Main/Game.cs:331
+#: ../src/Core/Main/Game.cs:333
msgid "H"
msgstr "H"
-#: ../src/Core/Main/Game.cs:339
+#: ../src/Core/Main/Game.cs:341
#, csharp-format
msgid "Figure {0}"
msgstr "Figura {0}"
@@ -820,47 +928,47 @@ msgstr ""
"Juegos registrados: {0}: {1} puzles lógicos, {2} entrenadores de cálculo, "
"{3} entrenadores de memoria, {4} analogÃas verbales"
-#: ../src/Core/Main/GameSession.cs:247
+#: ../src/Core/Main/GameSession.cs:176
#, csharp-format
msgid "Games played: {0} ({1}% score)"
msgstr "Partidas jugadas: {0} (puntuación {1}%)"
-#: ../src/Core/Main/GameSession.cs:248
+#: ../src/Core/Main/GameSession.cs:177
#, csharp-format
msgid " - Time: {0}"
msgstr " - Tiempo: {0}"
-#: ../src/Core/Main/GameSession.cs:251
+#: ../src/Core/Main/GameSession.cs:180
#, csharp-format
msgid "- Game: {0}"
msgstr " - Juego: {0}"
-#: ../src/Core/Main/GameSession.cs:264
+#: ../src/Core/Main/GameSession.cs:193
#, csharp-format
msgid "Outstanding results"
msgstr "Resultados asombrosos"
-#: ../src/Core/Main/GameSession.cs:266
+#: ../src/Core/Main/GameSession.cs:195
#, csharp-format
msgid "Excellent results"
msgstr "Resultados excelentes"
-#: ../src/Core/Main/GameSession.cs:268
+#: ../src/Core/Main/GameSession.cs:197
#, csharp-format
msgid "Good results"
msgstr "Buenos resultados"
-#: ../src/Core/Main/GameSession.cs:270
+#: ../src/Core/Main/GameSession.cs:199
#, csharp-format
msgid "Poor results"
msgstr "Resultados pobres"
-#: ../src/Core/Main/GameSession.cs:271
+#: ../src/Core/Main/GameSession.cs:200
#, csharp-format
msgid "Disappointing results"
msgstr "Resultados decepcionantes"
-#: ../src/Core/Main/GameSession.cs:334
+#: ../src/Core/Main/GameSession.cs:262
msgid "Paused"
msgstr "Pausado"
@@ -934,29 +1042,42 @@ msgid ""
msgstr ""
"La diversión obtenida de un puzle es proporcional al tiempo empleado en él."
+#: ../src/Core/Main/GameTips.cs:77
+msgid "Think of breaking down every problem into simpler components."
+msgstr ""
+
+#: ../src/Core/Main/GameTips.cs:79
+msgid "When answering verbal analogies pay attention to the verb tense."
+msgstr ""
+
#: ../src/Core/Main/Memory.cs:54
msgid "Memorize the objects below in the given time"
msgstr "Memoriza los siguientes objetos en el tiempo dado"
+#: ../src/Core/Main/Memory.cs:218
+#, fuzzy
+msgid "Time left"
+msgstr "Mover a la izquierda"
+
#: ../src/Core/Main/Verbal/Analogies.cs:33
msgid "Verbal analogies"
msgstr "AnalogÃas verbales"
+#: ../src/Core/Main/Verbal/Analogies.cs:64
+#, csharp-format
+msgid "Possible correct answers are: {0}."
+msgstr "Las posibles respuestas correctas son: {0}."
+
#. Translators: this the separator used when concatenating multiple possible answers for verbal analogies
#. For example: "Possible correct answers are: sleep, rest."
#. Translators: this the separator used when concatenating possible options for answering verbal analogies
#. For example: "Possible correct answers are: a, b, c, d."
-#: ../src/Core/Main/Verbal/Analogies.cs:76
+#: ../src/Core/Main/Verbal/Analogies.cs:98
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:65
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:78
msgid ", "
msgstr ", "
-#: ../src/Core/Main/Verbal/Analogies.cs:79
-#, csharp-format
-msgid "Possible correct answers are: {0}."
-msgstr "Las posibles respuestas correctas son: {0}."
-
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:45
msgid "Multiple options"
msgstr "Múltiples opciones"
@@ -971,9 +1092,9 @@ msgstr "{0} Responde {1}."
#. Translators: this "option) answer" for example "a) "21 x 60 = 1260". This should not be changed for most of the languages
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:117
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:116
-#: ../src/Games/Logic/PuzzleOstracism.cs:167
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:146
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:165
+#: ../src/Games/Logic/PuzzleOstracism.cs:161
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:139
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:163
#: ../src/Games/Calculation/CalculationGreatestDivisor.cs:145
#, csharp-format
msgid "{0}) {1}"
@@ -981,15 +1102,15 @@ msgstr "{0}) {1}"
#: ../src/Core/Main/Verbal/AnalogiesMultipleOptions.cs:131
#: ../src/Core/Main/Verbal/AnalogiesPairOfWordsOptions.cs:110
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:194
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:192
#: ../src/Games/Logic/PuzzleLargerShape.cs:303
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:175
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:219
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:317
-#: ../src/Games/Logic/PuzzleNextFigure.cs:169
-#: ../src/Games/Logic/PuzzlePredicateLogic.cs:159
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:173
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:217
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:313
+#: ../src/Games/Logic/PuzzleNextFigure.cs:166
+#: ../src/Games/Logic/PuzzlePredicateLogic.cs:152
#: ../src/Games/Logic/PuzzleSquareDots.cs:207
-#: ../src/Games/Logic/PuzzleTetris.cs:175
+#: ../src/Games/Logic/PuzzleTetris.cs:173
msgid "Possible answers are:"
msgstr "Respuestas posibles:"
@@ -1028,67 +1149,67 @@ msgstr ""
msgid "Question and answer"
msgstr "Pregunta y respuesta"
-#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:148
+#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:156
#, csharp-format
msgid "Read {0} verbal analogies of type {1}"
msgstr "Lee {0} analogÃas verbales del tipo {1}"
-#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:153
+#: ../src/Core/Main/Verbal/AnalogiesFactory.cs:161
#, csharp-format
msgid "Read a total of {0} verbal analogies"
msgstr "Lee un total de {0} analogÃas verbales"
-#: ../src/Clients/Classical/gbrainy.cs:305
+#: ../src/Clients/Classical/gbrainy.cs:315
msgid "Play all the games"
msgstr "Jugar a todos los juegos"
-#: ../src/Clients/Classical/gbrainy.cs:306
+#: ../src/Clients/Classical/gbrainy.cs:316
msgid "All"
msgstr "Todo"
-#: ../src/Clients/Classical/gbrainy.cs:311
+#: ../src/Clients/Classical/gbrainy.cs:321
msgid "Play games that challenge your reasoning and thinking"
msgstr "Jugar a los juegos que desafÃen mi razonamiento y pensamiento"
-#: ../src/Clients/Classical/gbrainy.cs:318
+#: ../src/Clients/Classical/gbrainy.cs:328
msgid "Play games that challenge your mental calculation skills"
msgstr "Jugar a los juegos que desafÃen mis capacidades de cálculo mental"
-#: ../src/Clients/Classical/gbrainy.cs:324
+#: ../src/Clients/Classical/gbrainy.cs:334
msgid "Play games that challenge your short term memory"
msgstr "Jugar a los juegos que desafÃen mi memoria a corto plazo"
-#: ../src/Clients/Classical/gbrainy.cs:330
+#: ../src/Clients/Classical/gbrainy.cs:340
msgid "Play games that challenge your verbal aptitude"
msgstr "Jugar a los juegos que desafÃen mi aptitud verbal"
-#: ../src/Clients/Classical/gbrainy.cs:335
-#: ../src/Clients/Classical/gbrainy.cs:560
+#: ../src/Clients/Classical/gbrainy.cs:345
+#: ../src/Clients/Classical/gbrainy.cs:571
msgid "Pause"
msgstr "Pausar"
-#: ../src/Clients/Classical/gbrainy.cs:336
+#: ../src/Clients/Classical/gbrainy.cs:346
msgid "Pause or resume the game"
msgstr "Pausar o resumir el juego"
-#: ../src/Clients/Classical/gbrainy.cs:341
+#: ../src/Clients/Classical/gbrainy.cs:351
msgid "End the game and show score"
msgstr "Terminar el juego y mostrar la puntuación"
-#: ../src/Clients/Classical/gbrainy.cs:342
+#: ../src/Clients/Classical/gbrainy.cs:352
msgid "Finish"
msgstr "Terminar"
-#: ../src/Clients/Classical/gbrainy.cs:431
+#: ../src/Clients/Classical/gbrainy.cs:442
msgid "Congratulations."
msgstr "Enhorabuena."
-#: ../src/Clients/Classical/gbrainy.cs:433
+#: ../src/Clients/Classical/gbrainy.cs:444
msgid "Incorrect answer."
msgstr "Respuesta incorrecta."
#
-#: ../src/Clients/Classical/gbrainy.cs:482
+#: ../src/Clients/Classical/gbrainy.cs:493
msgid ""
"Once you have an answer type it in the \"Answer:\" entry box and press the "
"\"OK\" button."
@@ -1096,7 +1217,7 @@ msgstr ""
"Una vez que tengas la respuesta escrÃbela en «Respuesta:» y pulsa el botón "
"«Aceptar»."
-#: ../src/Clients/Classical/gbrainy.cs:564
+#: ../src/Clients/Classical/gbrainy.cs:575
msgid "Resume"
msgstr "Reanudar"
@@ -1276,9 +1397,6 @@ msgstr "Cubo 3D"
#: ../src/Games/Logic/Puzzle3DCube.cs:38
#, csharp-format
-#| msgid ""
-#| "How many single small cubes do you count in the figure below? Answer "
-#| "using a number."
msgid ""
"How many small cubes does it take to build the large cube below? Answer "
"using a number."
@@ -1304,12 +1422,12 @@ msgstr ""
"¿Cuántos triángulos se necesitan en la parte derecha de la última figura "
"para mantener el equilibrio?"
-#: ../src/Games/Logic/PuzzleBalance.cs:61
+#: ../src/Games/Logic/PuzzleBalance.cs:60
msgid "Every triangle counts as 1, each diamond as 2 and each square as 3."
msgstr ""
"Cada triángulo cuenta como 1, cada diamante como 2 y cada cuadrado como 3."
-#: ../src/Games/Logic/PuzzleBalance.cs:67
+#: ../src/Games/Logic/PuzzleBalance.cs:65
msgid "Every diamond counts as two triangles."
msgstr "Cada diamante cuenta como dos triángulos."
@@ -1330,7 +1448,7 @@ msgstr ""
msgid "The resulting triangle is isosceles."
msgstr "El triángulo resultante es isósceles."
-#: ../src/Games/Logic/PuzzleBuildTriangle.cs:172
+#: ../src/Games/Logic/PuzzleBuildTriangle.cs:184
msgid "The triangle is:"
msgstr "El triángulo es:"
@@ -1350,7 +1468,7 @@ msgstr ""
msgid "You can fit more than 64 circles."
msgstr "Puedes incluir más de 64 cÃrculos."
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:46
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:45
#, csharp-format
msgid ""
"In the layout shown {0} units of height are gained in each row. This allows "
@@ -1359,13 +1477,13 @@ msgstr ""
"En el esquema mostrado {0} unidades de altura se ganan en cada fila. Esto "
"permite usar otra fila adicional."
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:81
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:102
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:79
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:100
msgid "8 units"
msgstr "8 unidades"
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:121
-#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:140
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:119
+#: ../src/Games/Logic/PuzzleCirclesRectangle.cs:138
msgid "1 unit"
msgstr "1 unidad"
@@ -1383,14 +1501,14 @@ msgstr ""
"¿A qué número debe apuntar la aguja grande del reloj «{0}»? Responde usando "
"números."
-#: ../src/Games/Logic/PuzzleClocks.cs:53
+#: ../src/Games/Logic/PuzzleClocks.cs:52
#, csharp-format
msgid ""
"Starting from the first clock sum {0} to the value indicated by the hands."
msgstr ""
"A partir de la primera suma de reloj {0} con el valor indicado por las manos."
-#: ../src/Games/Logic/PuzzleClocks.cs:59
+#: ../src/Games/Logic/PuzzleClocks.cs:57
msgid "The clocks do not follow the time logic."
msgstr "Los relojes no siguen la lógica del tiempo."
@@ -1467,14 +1585,14 @@ msgstr "Individualmente, el regalo cuesta un euro más que envolverlo."
msgid "Count series"
msgstr "Contar series"
-#: ../src/Games/Logic/PuzzleCountSeries.cs:61
+#: ../src/Games/Logic/PuzzleCountSeries.cs:54
msgid ""
"How many numbers '9' are required to represent the numbers between 10 to 100?"
msgstr ""
"¿Cuántos números «9» son necesarios para representar los números entre 10 y "
"100?"
-#: ../src/Games/Logic/PuzzleCountSeries.cs:66
+#: ../src/Games/Logic/PuzzleCountSeries.cs:59
msgid ""
"How many two digit numbers occur where the first digit is larger than the "
"second (e.g.: 20 and 21)?"
@@ -1482,7 +1600,7 @@ msgstr ""
"¿CuaÅ?tos números de dos dÃgitos existen donde el primer dÃgito es mayor que "
"el segundo (ej. 20 y 21)?"
-#: ../src/Games/Logic/PuzzleCountSeries.cs:71
+#: ../src/Games/Logic/PuzzleCountSeries.cs:64
msgid ""
"How many two digit numbers occur where the first digit is smaller than the "
"second (e.g.: 12 and 13)?"
@@ -1595,7 +1713,7 @@ msgstr "Ecuación"
msgid "What is the result of the equation below?"
msgstr "¿Cuál es el resultado de la siguiente ecuación?"
-#: ../src/Games/Logic/PuzzleEquation.cs:45
+#: ../src/Games/Logic/PuzzleEquation.cs:44
msgid ""
"The order of arithmetical operations is always as follows: exponents and "
"roots, multiplication and division, addition and subtraction."
@@ -1620,7 +1738,7 @@ msgstr ""
msgid "All circles share a common property except for one."
msgstr "Todos los cÃrculos comparten una propiedad común excepto uno."
-#: ../src/Games/Logic/PuzzleExtraCircle.cs:62
+#: ../src/Games/Logic/PuzzleExtraCircle.cs:61
#, csharp-format
msgid ""
"In all circles the color slices follow the same order except for this one."
@@ -1644,7 +1762,7 @@ msgstr ""
msgid "Every character of the text represents a property of the figure."
msgstr "Cada letra del texto representa una propiedad de la figura."
-#: ../src/Games/Logic/PuzzleFigureLetter.cs:56
+#: ../src/Games/Logic/PuzzleFigureLetter.cs:55
msgid ""
"'A' indicates that the figures overlap, 'B' that are rectangles, 'C' that "
"are circles, 'D' that the figures are separated, 'E' that there are three "
@@ -1671,7 +1789,7 @@ msgstr ""
"La tercera figura de cada fila implica combinar de alguna manera las dos "
"primeras figuras."
-#: ../src/Games/Logic/PuzzleFigurePattern.cs:58
+#: ../src/Games/Logic/PuzzleFigurePattern.cs:57
msgid ""
"Superpose the first and second figures and remove the lines that they have "
"in common, then rotate the resulting figure 45 degrees."
@@ -1691,7 +1809,7 @@ msgstr ""
"¿Cuál es la siguiente secuencia lógica de objetos en la última columna? Mira "
"debajo la convención para dar la respuesta."
-#: ../src/Games/Logic/PuzzleFigures.cs:55
+#: ../src/Games/Logic/PuzzleFigures.cs:53
msgid ""
"It is the only combination that you can build with the given elements "
"without repeating them."
@@ -1699,18 +1817,18 @@ msgstr ""
"Es la única combinación que puedes construir con los elementos dados sin "
"repetirlos."
-#: ../src/Games/Logic/PuzzleFigures.cs:84
-#: ../src/Games/Logic/PuzzleFigures.cs:96
-#: ../src/Games/Logic/PuzzleFigures.cs:109
+#: ../src/Games/Logic/PuzzleFigures.cs:80
+#: ../src/Games/Logic/PuzzleFigures.cs:92
+#: ../src/Games/Logic/PuzzleFigures.cs:105
#, csharp-format
msgid "{0} ->"
msgstr "{0} ->"
-#: ../src/Games/Logic/PuzzleFigures.cs:165
+#: ../src/Games/Logic/PuzzleFigures.cs:161
msgid "Convention when giving the answer is:"
msgstr "Convención para dar la respuesta es:"
-#: ../src/Games/Logic/PuzzleFigures.cs:169
+#: ../src/Games/Logic/PuzzleFigures.cs:165
#, csharp-format
msgid "E.g: {0}{1}{2} (diamond, triangle, circle)"
msgstr "Por ejemplo: {0}{1}{2} (diamante, triángulo, cÃrculo)"
@@ -1727,7 +1845,7 @@ msgstr "¿Cuántas figuras de cuatro caras cuentas en la figura de abajo?"
msgid "A four sided figure can be embedded inside another figure."
msgstr "Una figura de cuatro caras se puede empotrar dentro de otra figura."
-#: ../src/Games/Logic/PuzzleFourSided.cs:49
+#: ../src/Games/Logic/PuzzleFourSided.cs:47
#, csharp-format
msgid "The four sided figures are made by connecting the following points: {0}"
msgstr ""
@@ -1779,7 +1897,7 @@ msgstr ""
"¿Cuántos segmentos en total hay en las figuras inferiores? Un segmento es "
"una lÃnea entre dos puntos sin lÃneas que lo corten.."
-#: ../src/Games/Logic/PuzzleLines.cs:46
+#: ../src/Games/Logic/PuzzleLines.cs:45
#, csharp-format
msgid ""
"There are {0} lines in the figure to the left and {1} in the figure to the "
@@ -1787,7 +1905,7 @@ msgid ""
msgstr ""
"Hay {0} lÃneas en la figura de la izquierda y {1} en la figura de la derecha."
-#: ../src/Games/Logic/PuzzleLines.cs:52
+#: ../src/Games/Logic/PuzzleLines.cs:50
msgid "It is an easy exercise if you systematically count the lines."
msgstr ""
"Es un ejercicio fácil si usas una forma sistemática de contar las lÃneas."
@@ -1804,7 +1922,7 @@ msgstr "Uno de los números de la matriz se debe rodear. ¿Cuál?"
msgid "All circled numbers share an arithmetical property."
msgstr "Todos los números rodeados comparten una propiedad aritmética."
-#: ../src/Games/Logic/PuzzleMatrixGroups.cs:51
+#: ../src/Games/Logic/PuzzleMatrixGroups.cs:50
#, csharp-format
msgid "Every circled number can be divided by {0}."
msgstr "Cada numerado rodeado se puede dividir por {0}."
@@ -1896,7 +2014,7 @@ msgstr "¿Qué cuadrado completa la figura de abajo? Responde {0}, {1} o {2}."
msgid "The logic works at row level."
msgstr "La lógica trabaja a nivel de fila."
-#: ../src/Games/Logic/PuzzleMissingPiece.cs:52
+#: ../src/Games/Logic/PuzzleMissingPiece.cs:51
msgid ""
"In every row the third square is made by flipping the first square and "
"superimposing it on the second square, followed by removing the matching "
@@ -1922,7 +2040,7 @@ msgstr ""
msgid "Each slice is related to the opposite one."
msgstr "Cada pieza está relacionada con la opuesta."
-#: ../src/Games/Logic/PuzzleMissingSlice.cs:79
+#: ../src/Games/Logic/PuzzleMissingSlice.cs:78
#, csharp-format
msgid ""
"All numbers of each slice, when added to the ones of the opposite slice, add "
@@ -1949,14 +2067,14 @@ msgid "Think of the common elements that the given figures have inside them."
msgstr ""
"Piensa en los elementos comunes que las figuras dadas tienen dentro de ellas."
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:93
msgid ""
"It has the same number of elements inside the figure as the given figures."
msgstr ""
"Tiene el mismo número de elementos dentro de la figura como las figuras "
"dadas."
-#: ../src/Games/Logic/PuzzleMostInCommon.cs:97
+#: ../src/Games/Logic/PuzzleMostInCommon.cs:95
msgid ""
"It is the figure with the most elements in common compared to the given "
"figures."
@@ -1975,7 +2093,7 @@ msgstr ""
"¿Cuál es el mÃnimo número de cÃrculos que se han de mover para convertir la "
"figura de la izquierda en la figura de la derecha?"
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:48
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:46
msgid ""
"Move the circle from the first line to the second and move two circles from "
"the fourth line to the second and the fifth lines."
@@ -1983,7 +2101,7 @@ msgstr ""
"Mueve el cÃrculo de la primera lÃnea a la segunda y mueve los dos cÃrculos "
"de la cuarta lÃnea a la segunda y quinta lÃneas."
-#: ../src/Games/Logic/PuzzleMoveFigure.cs:51
+#: ../src/Games/Logic/PuzzleMoveFigure.cs:48
msgid ""
"Move the first line to the seventh; move the two circles of the second line "
"to third; and move first and last circles of the fifth line to the sixth."
@@ -2003,7 +2121,7 @@ msgid ""
msgstr ""
"¿Cuál es la siguiente figura lógica en la secuencia? Responde {0}, {1} o {2}."
-#: ../src/Games/Logic/PuzzleNextFigure.cs:68
+#: ../src/Games/Logic/PuzzleNextFigure.cs:66
#, csharp-format
msgid ""
"From first figure, the top circle advances by two positions clockwise, while "
@@ -2024,12 +2142,12 @@ msgstr "¿Qué número ha de reemplazar el interrogante?"
msgid "The numbers are related arithmetically."
msgstr "La relación de números es aritmética."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:55
#, csharp-format
msgid "Every group of {0} numbers sums exactly {1}."
msgstr "Cada grupo de {0} números suma exactamente {1}."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:60
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:57
msgid ""
"Divide the sequence in groups of three numbers. Every third number is "
"calculated by multiplying by the two previous ones."
@@ -2037,7 +2155,7 @@ msgstr ""
"Divide la secuencia en grupos de tres números. Cada tercer número se calcula "
"multiplicando los dos anteriores."
-#: ../src/Games/Logic/PuzzleNumericRelation.cs:64
+#: ../src/Games/Logic/PuzzleNumericRelation.cs:59
msgid ""
"Divide the sequence in groups of three numbers. Every third number is "
"calculated by subtracting the second number from the first."
@@ -2061,7 +2179,7 @@ msgstr ""
msgid "Every number in the sequence is related to the previous one."
msgstr "Cada número de la secuencia está relacionado con el anterior."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:52
msgid ""
"Every number in the sequence is the result of subtracting 1 from the "
"previous number and multiplying it by 2."
@@ -2069,7 +2187,7 @@ msgstr ""
"Cada número de la secuencia es el resultado de restar 1 al número anterior y "
"multiplicarlo por 2."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:57
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:54
msgid ""
"Every number in the sequence is the result of adding 1 to the previous "
"number and multiplying it by 3."
@@ -2077,7 +2195,7 @@ msgstr ""
"Cada número de la secuencia es el resultado de sumar 1 al número anterior y "
"multiplicarlo por 3."
-#: ../src/Games/Logic/PuzzleNumericSequence.cs:60
+#: ../src/Games/Logic/PuzzleNumericSequence.cs:56
msgid ""
"Every number in the sequence is the result of subtracting 2 from the "
"previous number and multiplying it by -2."
@@ -2111,7 +2229,7 @@ msgstr ""
"Considera que cada número que pertenece al grupo tiene dos partes que están "
"relacionadas."
-#: ../src/Games/Logic/PuzzleOstracism.cs:83
+#: ../src/Games/Logic/PuzzleOstracism.cs:81
msgid ""
"In all the other equations the digits from the left side appear also in the "
"right side."
@@ -2119,7 +2237,7 @@ msgstr ""
"En el resto de ecuaciones los dÃgitos de la parte izquierda deben aparecer "
"también en la parte derecha."
-#: ../src/Games/Logic/PuzzleOstracism.cs:86
+#: ../src/Games/Logic/PuzzleOstracism.cs:83
msgid ""
"In all the other numbers the last three digits are the square of the first "
"two digits."
@@ -2250,7 +2368,7 @@ msgstr ""
"Un grupo de personas separadas la misma distancia y sentadas en una mesa "
"redonda. ¿Cuántas personas hay si la persona {0} está en frente de {1}?"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:57
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:56
msgid ""
"Subtracting the two positions you find out how many people are seated half "
"way around the table. Doubling this number leaves you with the total amount "
@@ -2259,31 +2377,31 @@ msgstr ""
"Restando las dos posiciones obtendrás cuántas personas están sentadas en la "
"mitad de la mesa, entonces el doble es la cantidad total de personas."
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:66
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:64
msgid "5th"
msgstr "5º"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:67
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:65
msgid "19th"
msgstr "19º"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:71
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:69
msgid "4th"
msgstr "4º"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:72
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:70
msgid "12th"
msgstr "12º"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:76
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:74
msgid "9th"
msgstr "9º"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:77
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:75
msgid "22nd"
msgstr "22º"
-#: ../src/Games/Logic/PuzzlePeopleTable.cs:117
+#: ../src/Games/Logic/PuzzlePeopleTable.cs:115
msgid "Two people in the table sitting across each other"
msgstr "Dos personas en la mesa sentadas a cada lado"
@@ -2336,7 +2454,7 @@ msgstr ""
"¿Cuál de las siguientes figuras no pertenece al grupo? Responde {0}, {1}, "
"{2}, {3}, {4} o {5}."
-#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:59
+#: ../src/Games/Logic/PuzzleQuadrilaterals.cs:58
msgid "It is the only figure with all lines of equal length."
msgstr "Es la única figura con todas las lÃneas de igual longitud."
@@ -2365,7 +2483,7 @@ msgstr ""
"Las letras alrededor de los cuadrados siguen un patrón. ¿Qué letra debe "
"reemplazar el interrogante en el ultimo cuadrado?"
-#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:47
+#: ../src/Games/Logic/PuzzleSquaresAndLetters.cs:46
#, csharp-format
msgid ""
"Every letter is calculated by taking the alphabetical position of the "
@@ -2392,7 +2510,7 @@ msgstr ""
"Un cuadrado es un rectángulo que tiene los cuatro lados de igual longitud. "
"Un cuadrado también puede construirse a partir de otros cuadrados."
-#: ../src/Games/Logic/PuzzleSquares.cs:51
+#: ../src/Games/Logic/PuzzleSquares.cs:49
msgid ""
"There are 16 single squares, 9 squares made by 4 single squares, 4 squares "
"made by 9 single squares and 1 square made by 16 single squares."
@@ -2401,7 +2519,7 @@ msgstr ""
"simples, 4 cuadrados están compuestos por 9 cuadrados y 1 cuadrado esta "
"compuesto por 16 cuadrados simples."
-#: ../src/Games/Logic/PuzzleSquares.cs:54
+#: ../src/Games/Logic/PuzzleSquares.cs:51
msgid ""
"There are 9 single squares, 4 squares made by 4 single squares and 1 square "
"made by 9 single squares."
@@ -2426,7 +2544,7 @@ msgstr ""
msgid "The sheets should overlap."
msgstr "Las hojas no se deben superponer."
-#: ../src/Games/Logic/PuzzleSquareSheets.cs:46
+#: ../src/Games/Logic/PuzzleSquareSheets.cs:45
msgid ""
"The numbers in the figure reflect the different areas covered by each one of "
"the sheets."
@@ -2443,7 +2561,7 @@ msgstr "Tetris"
msgid "What figure completes the sequence below? Answer {0}, {1} or {2}."
msgstr "¿Qué figura completa la secuencia de abajo? Responde {0}, {1} o {2}."
-#: ../src/Games/Logic/PuzzleTetris.cs:49
+#: ../src/Games/Logic/PuzzleTetris.cs:48
msgid ""
"It is the figure that completes all possible combinations with four blocks "
"without taking into account rotations."
@@ -2469,7 +2587,7 @@ msgstr ""
"Hace {0} horas faltaba tanto para las {1:%H} que para las {2:%H} del mismo "
"dÃa. ¿Qué hora es ahora? Responde usando la hora (ej.: {3:%H})"
-#: ../src/Games/Logic/PuzzleTimeNow.cs:54
+#: ../src/Games/Logic/PuzzleTimeNow.cs:52
#, csharp-format
msgid ""
"You have to calculate the hour from which the distance is the same for the "
@@ -2483,16 +2601,72 @@ msgstr ""
#. Explanation of the date and time format specifications can be found here:
#. http://msdn.microsoft.com/en-us/library/system.globalization.datetimeformatinfo.aspx
#. For 12-hour clock format use {0:%h} and for 24-hour clock format use {0:%H}. The date formats {0:h} and {0:H} are invalid.
-#: ../src/Games/Logic/PuzzleTimeNow.cs:77
+#: ../src/Games/Logic/PuzzleTimeNow.cs:78
#, csharp-format
msgid "{0:h tt}"
msgstr "{0:%H}"
#. No hands
-#: ../src/Games/Logic/PuzzleTimeNow.cs:86
+#: ../src/Games/Logic/PuzzleTimeNow.cs:87
msgid "Sample clock"
msgstr "Reloj de ejemplo"
+#: ../src/Games/Logic/PuzzleTrains.cs:43
+#, fuzzy
+msgid "Trains"
+msgstr "lluvia"
+
+#: ../src/Games/Logic/PuzzleTrains.cs:55
+msgid "The distance formula is 'distance = rate x time'."
+msgstr ""
+
+#. Translators:
+#. - {0}, {1} and {2} are always greater than 2
+#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:84
+#, csharp-format
+msgid ""
+"A train leaves the station traveling at {0} mph. {1} hours later a second "
+"train leaves the station traveling in the same direction at {2} mph. How "
+"many hours does it take the second train to overtake the first train?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTrains.cs:87
+#, csharp-format
+msgid ""
+"You can calculate the answer multiplying the second train speed by the time "
+"and dividing it by the difference of speeds."
+msgstr ""
+
+#. Translators:
+#. - {0}, {1} and {3} are always greater than 2
+#. - mph (miles per hour) and miles must be localized this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:105
+#, csharp-format
+msgid ""
+"Two trains separated by {0} miles are heading towards each other on straight "
+"parallel tracks. One travels at {1} mph and the other at {2} mph. In how "
+"many hours do they meet?"
+msgstr ""
+
+#: ../src/Games/Logic/PuzzleTrains.cs:108
+#: ../src/Games/Logic/PuzzleTrains.cs:129
+#, csharp-format
+msgid ""
+"You can calculate the answer dividing the distance by the sum of both speeds."
+msgstr ""
+
+#. Translators:
+#. - {0}, {1} and {2} are always greater than 2
+#. - mph (miles per hour). You must localize this using the right unit of speed for your locale
+#: ../src/Games/Logic/PuzzleTrains.cs:126
+#, csharp-format
+msgid ""
+"Two trains on straight parallel tracks leave from the same point and time "
+"traveling in opposite directions at {0} and {1} mph respectively. In how "
+"many hours they will be {2} miles apart?"
+msgstr ""
+
#: ../src/Games/Logic/PuzzleTriangles.cs:34
msgid "Triangles"
msgstr "Triángulos"
@@ -2507,7 +2681,7 @@ msgstr ""
msgid "A triangle can be embedded inside another triangle."
msgstr "Un triángulo puede ser incluido dentro de otro triángulo."
-#: ../src/Games/Logic/PuzzleTriangles.cs:49
+#: ../src/Games/Logic/PuzzleTriangles.cs:47
#, csharp-format
msgid "The triangles are made by connecting the following points: {0}"
msgstr "Los triángulos se forman conectando los siguientes puntos: {0}"
@@ -2525,7 +2699,7 @@ msgid "All the triangles share a property and are independent of the rest."
msgstr ""
"Todos los triángulos comparten una propiedad y son independientes del resto."
-#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:75
+#: ../src/Games/Logic/PuzzleTrianglesWithNumbers.cs:74
#, csharp-format
msgid "The result of multiplying the two numbers inside every triangle is {0}."
msgstr ""
@@ -2570,7 +2744,7 @@ msgid "Memorize facts"
msgstr "Memoriza hechos"
#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:107
+#: ../src/Games/Memory/MemoryFacts.cs:111
#, csharp-format
msgid ""
"Shiny Cars had already announced a {0} days production halt next month, but "
@@ -2579,16 +2753,16 @@ msgstr ""
"Coches Brillantes anunció un parón de la producción de {0} dÃas el mes que "
"viene, pero antes de ello no habÃa parado la producción desde {1}."
-#: ../src/Games/Memory/MemoryFacts.cs:109
+#: ../src/Games/Memory/MemoryFacts.cs:113
msgid "For how many days did Shiny Cars halt its production?"
msgstr "¿Cuántos dÃas paró la producción Coches Brillantes?"
-#: ../src/Games/Memory/MemoryFacts.cs:110
+#: ../src/Games/Memory/MemoryFacts.cs:114
msgid "In what year did Shiny Cars last halt its production?"
msgstr "En qué año paró la producción Coches Brillantes?"
#. Translators: {0} is replaced by a number, {1} by a year (like 1940)
-#: ../src/Games/Memory/MemoryFacts.cs:118
+#: ../src/Games/Memory/MemoryFacts.cs:122
#, csharp-format
msgid ""
"Shiny Cars sales fell {0}% this past December, the worse decline since {1}."
@@ -2596,11 +2770,11 @@ msgstr ""
"Las ventas de Coches Brillantes cayeron un {0}% el pasado diciembre, la peor "
"caÃda desde {1}."
-#: ../src/Games/Memory/MemoryFacts.cs:120
+#: ../src/Games/Memory/MemoryFacts.cs:124
msgid "By how much did company sales fall last December?"
msgstr "¿Cuánto cayeron las ventas de la empresa el pasado diciembre?"
-#: ../src/Games/Memory/MemoryFacts.cs:121
+#: ../src/Games/Memory/MemoryFacts.cs:125
msgid ""
"In what year did Shiny Cars record a sales total lower than that of last "
"December?"
@@ -2608,21 +2782,21 @@ msgstr ""
"¿En qué año las ventas totales de Coches Brillantes fueron peores que el "
"pasado diciembre?"
-#: ../src/Games/Memory/MemoryFacts.cs:126
+#: ../src/Games/Memory/MemoryFacts.cs:130
#, csharp-format
msgid "About {0}% of Shiny Cars produced worldwide are sold in Europe."
msgstr ""
"Cerca del {0}% de los coches producidos en el mundo por Coches Brillantes se "
"venden en Europa."
-#: ../src/Games/Memory/MemoryFacts.cs:128
+#: ../src/Games/Memory/MemoryFacts.cs:132
msgid ""
"What percentage of all Shiny Cars produced worldwide are sold in Europe?"
msgstr ""
"¿Qué porcentaje de todos los coches producidos por Coches Brillantes se "
"vende en Europa?"
-#: ../src/Games/Memory/MemoryFacts.cs:134
+#: ../src/Games/Memory/MemoryFacts.cs:138
#, csharp-format
msgid ""
"About {0}% of Shiny Cars use diesel, {1}% use gasoline and the remainder use "
@@ -2631,11 +2805,11 @@ msgstr ""
"Cerca del {0}% de los coches de Coches Brillantes usan diesel, {1}% usa "
"gasolina y el resto son eléctricos."
-#: ../src/Games/Memory/MemoryFacts.cs:136
+#: ../src/Games/Memory/MemoryFacts.cs:140
msgid "What percentage of Shiny Cars use diesel?"
msgstr "¿Qué porcentaje de Coches Brillantes usa diesel?"
-#: ../src/Games/Memory/MemoryFacts.cs:137
+#: ../src/Games/Memory/MemoryFacts.cs:141
msgid "What percentage of Shiny Cars use gasoline?"
msgstr "¿Qué porcentaje de Coches Brillantes usa gasolina?"
@@ -2937,7 +3111,7 @@ msgstr ""
"La media de una lista de números es la suma de todos los números dividida "
"por el número de elementos en la lista."
-#: ../src/Games/Calculation/CalculationAverage.cs:69
+#: ../src/Games/Calculation/CalculationAverage.cs:67
#, csharp-format
msgid "The result of the operation is {0:##0.###}."
msgstr "El resultado de la operación es {0:##0.###}."
@@ -2955,7 +3129,7 @@ msgstr ""
"¿Cuál de los siguientes números está más cerca de {0:###0.###}? Responde "
"{1}, {2}, {3} o {4}."
-#: ../src/Games/Calculation/CalculationCloserFraction.cs:57
+#: ../src/Games/Calculation/CalculationCloserFraction.cs:56
#, csharp-format
msgid "The result of the operation {0} / {1} is {2:##0.###}"
msgstr "El resultado de la operación {0} / {1} es {2:###0.###}"
@@ -2993,7 +3167,8 @@ msgid "Possible divisors"
msgstr "Posibles divisores"
#: ../src/Games/Calculation/CalculationOperator.cs:37
-msgid "Operator"
+#, fuzzy
+msgid "Operators"
msgstr "Operador"
#: ../src/Games/Calculation/CalculationOperator.cs:41
@@ -3008,9 +3183,9 @@ msgstr ""
"¿Qué operadores hacen que {0}, {1} y {2} sean iguales a {3}? Responde usando "
"«+-/*»."
-#: ../src/Games/Calculation/CalculationOperator.cs:85
-#: ../src/Games/Calculation/CalculationRatio.cs:89
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:102
+#: ../src/Games/Calculation/CalculationOperator.cs:61
+#: ../src/Games/Calculation/CalculationRatio.cs:69
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:73
#, csharp-format
msgid "{0} and {1}"
msgstr "{0} y {1}"
@@ -3059,7 +3234,7 @@ msgstr ""
"Dos números suman {0} y tienen una proporción de {1} a {2}. ¿Cuáles son "
"estos números?"
-#: ../src/Games/Calculation/CalculationRatio.cs:53
+#: ../src/Games/Calculation/CalculationRatio.cs:51
#, csharp-format
msgid ""
"The second number is calculated by multiplying the first by {0} and dividing "
@@ -3068,7 +3243,7 @@ msgstr ""
"El segundo número se calcula multiplicando el primero por {0} y dividiéndolo "
"por {1}."
-#: ../src/Games/Calculation/CalculationRatio.cs:60
+#: ../src/Games/Calculation/CalculationRatio.cs:57
msgid ""
"A ratio specifies a proportion between two numbers. A ratio a:b means that "
"for every 'a' parts you have 'b' parts."
@@ -3076,13 +3251,13 @@ msgstr ""
"Una proporción especifica una relación entre dos números. Una proporción a:b "
"significa que para cada parte de «a» tienes «b» partes."
-#: ../src/Games/Calculation/CalculationRatio.cs:101
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:117
+#: ../src/Games/Calculation/CalculationRatio.cs:110
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:128
#, csharp-format
msgid "number1 + number2 = {0}"
msgstr "número1 + número2 = {0}"
-#: ../src/Games/Calculation/CalculationRatio.cs:104
+#: ../src/Games/Calculation/CalculationRatio.cs:113
#, csharp-format
msgid "have a ratio of {0}:{1}"
msgstr "tienen una proporción de {0}:{1}"
@@ -3101,12 +3276,12 @@ msgstr "¿Qué dos números al sumarse dan {0} y al multiplicarse dan {1}?"
msgid "Which two numbers when subtracted are {0} and when multiplied are {1}?"
msgstr "¿Qué dos números al restarse dan {0} y al multiplicarse dan {1}?"
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:120
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:131
#, csharp-format
msgid "number1 - number2 = {0}"
msgstr "número1 - número2 = {0}"
-#: ../src/Games/Calculation/CalculationTwoNumbers.cs:127
+#: ../src/Games/Calculation/CalculationTwoNumbers.cs:138
#, csharp-format
msgid "number1 * number2 = {0}"
msgstr "número1 * número2 = {0}"
@@ -3332,6 +3507,7 @@ msgstr "_Desinstalarâ?¦"
msgid "_Unselect All"
msgstr "_Deseleccionar todo"
+
#~ msgid "Water polo"
#~ msgstr "Water polo"
@@ -3380,9 +3556,6 @@ msgstr "_Deseleccionar todo"
#~ msgid "Turn right"
#~ msgstr "Girar a la derecha"
-#~ msgid "Turn left"
-#~ msgstr "Girar a la izquierda"
-
#~ msgid "Go up"
#~ msgstr "Arriba"
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