[gnome-shell] Make panel more menu-like, initial application menu
- From: Colin Walters <walters src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-shell] Make panel more menu-like, initial application menu
- Date: Tue, 11 May 2010 18:13:13 +0000 (UTC)
commit fdcb73d93e662bfaa3eda8e15bada025821a2ae2
Author: Colin Walters <walters verbum org>
Date: Wed May 5 10:03:48 2010 -0400
Make panel more menu-like, initial application menu
Change the panel into a menu-like actor, where elements can
add menu items.
Implement the initial application menu.
https://bugzilla.gnome.org/show_bug.cgi?id=613804
data/theme/gnome-shell.css | 46 +++++
js/ui/panel.js | 392 ++++++++++++++++++++++++++++++++++++++++++--
2 files changed, 421 insertions(+), 17 deletions(-)
---
diff --git a/data/theme/gnome-shell.css b/data/theme/gnome-shell.css
index 33175a3..83d8465 100644
--- a/data/theme/gnome-shell.css
+++ b/data/theme/gnome-shell.css
@@ -114,7 +114,53 @@ StTooltip {
padding-left: 4px;
}
+.panel-button:pressed {
+ background-color: rgba(50,76,111,0.98);
+ border-radius: 4px;
+}
+
+.panel-menu-boxpointer {
+ -arrow-border-radius: 9px;
+ -arrow-background-color: rgba(0,0,0,0.9);
+ -arrow-border-width: 2px;
+ -arrow-border-color: #5f5f5f;
+ -arrow-base: 30px;
+ -arrow-rise: 15px;
+}
+
+.panel-menu {
+ color: #ffffff;
+ font-size: 16px;
+}
+
+.panel-menu-content {
+ padding: 20px 0px;
+}
+
+.panel-menu-item {
+ padding: 6px 30px;
+}
+
+.panel-menu-item:hover {
+ background-color: #4c4c4c;
+}
+
+.panel-image-menu-item {
+ spacing: 6px;
+}
+
+.panel-separator-menu-item {
+ background: #4c4c4c;
+ height: 1px;
+}
+
#appMenu {
+ spacing: 4px;
+}
+
+.app-menu-icon {
+ width: 24px;
+ height: 24px;
}
.panel-button {
diff --git a/js/ui/panel.js b/js/ui/panel.js
index 632016b..e4e72e1 100644
--- a/js/ui/panel.js
+++ b/js/ui/panel.js
@@ -16,6 +16,7 @@ const AppDisplay = imports.ui.appDisplay;
const Calendar = imports.ui.calendar;
const Main = imports.ui.main;
const StatusMenu = imports.ui.statusMenu;
+const BoxPointer = imports.ui.boxpointer;
const PANEL_HEIGHT = 26;
@@ -123,36 +124,379 @@ TextShadower.prototype = {
}
};
+function PanelMenuItem(text) {
+ this._init(text);
+}
+
+PanelMenuItem.prototype = {
+ _init: function (text) {
+ this.actor = new St.Bin({ style_class: 'panel-menu-item',
+ reactive: true,
+ track_hover: true,
+ x_fill: true,
+ y_fill: true,
+ x_align: St.Align.START });
+ this.actor.set_child(new St.Label({ text: text }));
+ this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
+ this.emit('activate', event);
+ }));
+ }
+}
+Signals.addSignalMethods(PanelMenuItem.prototype);
+
+function PanelSeparatorMenuItem(text) {
+ this._init(text);
+}
+
+PanelSeparatorMenuItem.prototype = {
+ _init: function (text) {
+ this.actor = new St.Bin({ x_fill: true, y_fill: true });
+ this.actor.set_child(new St.Bin({ style_class: 'panel-separator-menu-item' }));
+ }
+}
+Signals.addSignalMethods(PanelSeparatorMenuItem.prototype);
+
+function PanelImageMenuItem(text, iconName) {
+ this._init(text, iconName);
+}
+
+PanelImageMenuItem.prototype = {
+ _init: function (text, iconName) {
+ this.actor = new St.BoxLayout({ style_class: 'panel-menu-item panel-image-menu-item',
+ reactive: true,
+ track_hover: true });
+ this.actor.add(St.TextureCache.get_default().load_icon_name(iconName, 16), { y_fill: false });
+ this.actor.add(new St.Label({ text: text }), { expand: true });
+ this.actor.connect('button-release-event', Lang.bind(this, function (actor, event) {
+ this.emit('activate', event);
+ }));
+ }
+}
+
+Signals.addSignalMethods(PanelImageMenuItem.prototype);
+
+function PanelMenu(sourceButton) {
+ this._init(sourceButton);
+}
+
+PanelMenu.prototype = {
+ _init: function(sourceButton) {
+ this._sourceButton = sourceButton;
+ this._boxPointer = new BoxPointer.BoxPointer(St.Side.TOP, this._sourceButton,
+ { x_fill: true, y_fill: true, x_align: St.Align.START });
+ this.actor = this._boxPointer.actor;
+ this.actor.style_class = 'panel-menu-boxpointer';
+ this._box = new St.BoxLayout({ style_class: 'panel-menu-content',
+ vertical: true });
+ this._boxPointer.bin.set_child(this._box);
+ this.actor.add_style_class_name('panel-menu');
+ },
+
+ addAction: function(title, callback) {
+ var menuItem = new PanelMenuItem(title);
+ this.addMenuItem(menuItem);
+ menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
+ callback(event);
+ }));
+ },
+
+ addMenuItem: function(menuItem) {
+ this._box.add(menuItem.actor);
+ menuItem.connect('activate', Lang.bind(this, function (menuItem, event) {
+ this.emit('activate');
+ }));
+ },
+
+ addActor: function(actor) {
+ this._box.add(actor);
+ },
+
+ setArrowOrigin: function(origin) {
+ this._boxPointer.setArrowOrigin(origin);
+ }
+}
+
+Signals.addSignalMethods(PanelMenu.prototype);
+
+function PanelMenuButton(menuAlignment) {
+ this._init(menuAlignment);
+}
+
+PanelMenuButton.prototype = {
+ State: {
+ OPEN: 0,
+ TRANSITIONING: 1,
+ CLOSED: 2
+ },
+
+ _init: function(menuAlignment) {
+ this._menuAlignment = menuAlignment;
+ this.actor = new St.Bin({ style_class: 'panel-button',
+ reactive: true,
+ x_fill: true,
+ y_fill: true,
+ track_hover: true });
+ this.actor.connect('button-press-event', Lang.bind(this, this._onButtonPress));
+ // FIXME - this will trigger a warning about a queued allocation from inside
+ // allocate; hard to solve without a way to express a high level positioning
+ // constraint between actors
+ this.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenu));
+ this._state = this.State.CLOSED;
+ this.menu = new PanelMenu(this.actor);
+ this.menu.connect('activate', Lang.bind(this, this._onActivated));
+ this.menu.actor.connect('notify::allocation', Lang.bind(this, this._repositionMenuArrow));
+ Main.chrome.addActor(this.menu.actor, { visibleInOverview: true,
+ affectsStruts: false });
+ this.menu.actor.hide();
+ },
+
+ open: function() {
+ if (this._state != this.State.CLOSED)
+ return;
+ this._state = this.State.OPEN;
+
+ let panelActor = Main.panel.actor;
+ this.menu.actor.lower(panelActor);
+ this.menu.actor.show();
+ this._repositionMenu();
+
+ this.actor.add_style_pseudo_class('pressed');
+ this.emit('open-state-changed', true);
+ },
+
+ _onActivated: function(button) {
+ this.emit('activate');
+ this.close();
+ },
+
+ _onButtonPress: function(actor, event) {
+ this.toggle();
+ },
+
+ _repositionMenu: function() {
+ let primary = global.get_primary_monitor();
+
+ // Positioning for the source button
+ let [buttonX, buttonY] = this.actor.get_transformed_position();
+ let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
+
+ // We need to reset the size here; otherwise get_preferred_size will
+ // just return what we set below
+ this.menu.actor.set_size(-1, -1);
+ let [minWidth, minHeight, natWidth, natHeight] = this.menu.actor.get_preferred_size();
+
+ // Adjust X position for alignment
+ let stageX = buttonX;
+ switch (this._menuAlignment) {
+ case St.Align.END:
+ stageX -= (natWidth - buttonWidth);
+ break;
+ case St.Align.MIDDLE:
+ stageX -= Math.floor((natWidth - buttonWidth) / 2);
+ break;
+ }
+
+ // Ensure we fit on the x position
+ stageX = Math.min(stageX, primary.x + primary.width - natWidth);
+ stageX = Math.max(stageX, primary.x);
+
+ // Actually set the position
+ let panelActor = Main.panel.actor;
+ this.menu.actor.x = stageX;
+ this.menu.actor.width = natWidth;
+ this.menu.actor.y = Math.floor(panelActor.y + panelActor.height);
+ // TODO - we could scroll here
+ this.menu.actor.height = natHeight;
+ },
+
+ _repositionMenuArrow: function() {
+ let [buttonX, buttonY] = this.actor.get_transformed_position();
+ let [buttonWidth, buttonHeight] = this.actor.get_transformed_size();
+ let [menuX, menuY] = this.menu.actor.get_transformed_position();
+ this.menu.setArrowOrigin((buttonX - menuX) + Math.floor(buttonWidth / 2));
+ },
+
+ close: function() {
+ if (this._state != this.State.OPEN)
+ return;
+ this._state = this.State.CLOSED;
+ this.menu.actor.hide();
+ this.actor.remove_style_pseudo_class('pressed');
+ this.emit('open-state-changed', false);
+ },
+
+ toggle: function() {
+ if (this._state == this.State.OPEN)
+ this.close();
+ else
+ this.open();
+ }
+}
+
+Signals.addSignalMethods(PanelMenuButton.prototype);
+
+
+/* Basic implementation of a menu container.
+ * Call _addMenu to add menu buttons.
+ */
+function PanelMenuBar() {
+ this._init();
+}
+
+PanelMenuBar.prototype = {
+ _init: function() {
+ this.actor = new St.BoxLayout({ style_class: 'menu-bar',
+ reactive: true });
+ this.isMenuOpen = false;
+
+ // these are more "private"
+ this._eventCaptureId = 0;
+ this._activeMenuButton = null;
+ this._menus = [];
+ },
+
+ _addMenu: function(button) {
+ this._menus.push(button);
+ button.actor.connect('enter-event', Lang.bind(this, this._onMenuEnter, button));
+ button.actor.connect('leave-event', Lang.bind(this, this._onMenuLeave, button));
+ button.actor.connect('button-press-event', Lang.bind(this, this._onMenuPress, button));
+ button.connect('open-state-changed', Lang.bind(this, this._onMenuOpenState));
+ button.connect('activate', Lang.bind(this, this._onMenuActivated));
+ },
+
+ _onMenuOpenState: function(button, isOpen) {
+ if (!isOpen && button == this._activeMenuButton) {
+ this._activeMenuButton = null;
+ } else if (isOpen) {
+ this._activeMenuButton = button;
+ }
+ },
+
+ _onMenuEnter: function(actor, event, button) {
+ if (!this.isMenuOpen || button == this._activeMenuButton)
+ return false;
+
+ if (this._activeMenuButton != null)
+ this._activeMenuButton.close();
+ button.open();
+ return false;
+ },
+
+ _onMenuLeave: function(actor, event, button) {
+ return false;
+ },
+
+ _onMenuPress: function(actor, event, button) {
+ if (this.isMenuOpen)
+ return false;
+ Main.pushModal(this.actor);
+ this._eventCaptureId = global.stage.connect('captured-event', Lang.bind(this, this._onEventCapture));
+ this.isMenuOpen = true;
+ return false;
+ },
+
+ _onMenuActivated: function(button) {
+ if (this.isMenuOpen)
+ this._closeMenu();
+ },
+
+ _containsActor: function(container, actor) {
+ let parent = actor;
+ while (parent != null) {
+ if (parent == container)
+ return true;
+ parent = parent.get_parent();
+ }
+ return false;
+ },
+
+ _eventIsOnActiveMenu: function(event) {
+ let src = event.get_source();
+ return this._activeMenuButton != null
+ && (this._containsActor(this._activeMenuButton.actor, src) ||
+ this._containsActor(this._activeMenuButton.menu.actor, src));
+ },
+
+ _eventIsOnAnyMenuButton: function(event) {
+ let src = event.get_source();
+ for (let i = 0; i < this._menus.length; i++) {
+ let actor = this._menus[i].actor;
+ if (this._containsActor(actor, src))
+ return true;
+ }
+ return false;
+ },
+
+ _onEventCapture: function(actor, event) {
+ if (!this.isMenuOpen)
+ return false;
+ let activeMenuContains = this._eventIsOnActiveMenu(event);
+ let eventType = event.type();
+ if (eventType == Clutter.EventType.BUTTON_RELEASE) {
+ if (activeMenuContains) {
+ return false;
+ } else {
+ if (this._activeMenuButton != null)
+ this._activeMenuButton.close();
+ this._closeMenu();
+ return true;
+ }
+ } else if ((eventType == Clutter.EventType.BUTTON_PRESS && !activeMenuContains)
+ || (eventType == Clutter.EventType.KEY_PRESS && event.get_key_symbol() == Clutter.Escape)) {
+ if (this._activeMenuButton != null)
+ this._activeMenuButton.close();
+ this._closeMenu();
+ return true;
+ } else if (activeMenuContains || this._eventIsOnAnyMenuButton(event)) {
+ return false;
+ }
+ return true;
+ },
+
+ _closeMenu: function() {
+ global.stage.disconnect(this._eventCaptureId);
+ this._eventCaptureId = 0;
+ Main.popModal(this.actor);
+ this.isMenuOpen = false;
+ }
+}
+
/**
- * AppPanelMenu:
+ * AppMenuButton:
*
* This class manages the "application menu" component. It tracks the
* currently focused application. However, when an app is launched,
* this menu also handles startup notification for it. So when we
* have an active startup notification, we switch modes to display that.
*/
-function AppPanelMenu() {
+function AppMenuButton() {
this._init();
}
-AppPanelMenu.prototype = {
+AppMenuButton.prototype = {
+ __proto__: PanelMenuButton.prototype,
+
_init: function() {
+ PanelMenuButton.prototype._init.call(this, St.Align.START);
this._metaDisplay = global.screen.get_display();
this._focusedApp = null;
- this.actor = new St.Bin({ name: 'appMenu' });
+ let bin = new St.Bin({ name: 'appMenu' });
+ this.actor.set_child(bin);
this._container = new Shell.GenericContainer();
- this.actor.set_child(this._container);
- this._container.connect('get-preferred-width', Lang.bind(this, this._getPreferredWidth));
- this._container.connect('get-preferred-height', Lang.bind(this, this._getPreferredHeight));
- this._container.connect('allocate', Lang.bind(this, this._allocate));
+ bin.set_child(this._container);
+ this._container.connect('get-preferred-width', Lang.bind(this, this._getContentPreferredWidth));
+ this._container.connect('get-preferred-height', Lang.bind(this, this._getContentPreferredHeight));
+ this._container.connect('allocate', Lang.bind(this, this._contentAllocate));
this._iconBox = new Shell.Slicer({ name: 'appMenuIcon' });
this._container.add_actor(this._iconBox);
this._label = new TextShadower();
this._container.add_actor(this._label.actor);
+ this.menu.addAction(_("Quit"), Lang.bind(this, this._onQuit));
+
Main.overview.connect('hiding', Lang.bind(this, function () {
this.actor.opacity = 255;
}));
@@ -171,7 +515,7 @@ AppPanelMenu.prototype = {
this._sync();
},
- _getPreferredWidth: function(actor, forHeight, alloc) {
+ _getContentPreferredWidth: function(actor, forHeight, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_width(forHeight);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
@@ -180,18 +524,18 @@ AppPanelMenu.prototype = {
alloc.natural_size = alloc.natural_size + Math.max(0, naturalSize - Math.floor(alloc.natural_size / 2));
},
- _getPreferredHeight: function(actor, forWidth, alloc) {
+ _getContentPreferredHeight: function(actor, forWidth, alloc) {
let [minSize, naturalSize] = this._iconBox.get_preferred_height(forWidth);
alloc.min_size = minSize;
alloc.natural_size = naturalSize;
- [minSize, naturalSize] = this._label.actor.get_preferred_height(forWidth);
+ [minSizfe, naturalSize] = this._label.actor.get_preferred_height(forWidth);
if (minSize > alloc.min_size)
alloc.min_size = minSize;
if (naturalSize > alloc.natural_size)
alloc.natural_size = naturalSize;
},
- _allocate: function(actor, box, flags) {
+ _contentAllocate: function(actor, box, flags) {
let allocWidth = box.x2 - box.x1;
let allocHeight = box.y2 - box.y1;
let childBox = new Clutter.ActorBox();
@@ -230,6 +574,12 @@ AppPanelMenu.prototype = {
this._label.actor.allocate(childBox, flags);
},
+ _onQuit: function() {
+ if (this._focusedApp == null)
+ return;
+ this._focusedApp.request_quit();
+ },
+
_sync: function() {
let tracker = Shell.WindowTracker.get_default();
@@ -255,16 +605,18 @@ AppPanelMenu.prototype = {
}
};
-Signals.addSignalMethods(AppPanelMenu.prototype);
+Signals.addSignalMethods(AppMenuButton.prototype);
function Panel() {
this._init();
}
Panel.prototype = {
- _init : function() {
+ __proto__: PanelMenuBar.prototype,
- this.actor = new St.BoxLayout({ name: 'panel' });
+ _init : function() {
+ PanelMenuBar.prototype._init.call(this);
+ this.actor.name = 'panel';
this.actor._delegate = this;
this._leftBox = new St.BoxLayout({ name: 'panelLeft' });
@@ -398,8 +750,10 @@ Panel.prototype = {
this._leftBox.add(this._hotCornerEnvirons);
this._leftBox.add(this._hotCorner);
- let appMenu = new AppPanelMenu();
- this._leftBox.add(appMenu.actor);
+ let appMenuButton = new AppMenuButton();
+ this._leftBox.add(appMenuButton.actor);
+
+ this._addMenu(appMenuButton);
/* center */
@@ -656,6 +1010,8 @@ Panel.prototype = {
},
_onHotCornerEntered : function() {
+ if (this.isMenuOpen)
+ return false;
if (!this._hotCornerEntered) {
this._hotCornerEntered = true;
if (!Main.overview.animationInProgress) {
@@ -676,6 +1032,8 @@ Panel.prototype = {
},
_onHotCornerClicked : function() {
+ if (this.isMenuOpen)
+ return false;
if (!Main.overview.animationInProgress) {
this._maybeToggleOverviewOnClick();
}
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