[gnome-games] lightsoff: Fix extra black padding on right/bottom of puzzle board
- From: Tim Horton <hortont src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gnome-games] lightsoff: Fix extra black padding on right/bottom of puzzle board
- Date: Sat, 8 May 2010 04:50:06 +0000 (UTC)
commit 082a2496a3e30fc95722c0cee2ea1f44e43e9cce
Author: Tim Horton <hortont424 gmail com>
Date: Sat May 8 00:49:32 2010 -0400
lightsoff: Fix extra black padding on right/bottom of puzzle board
lightsoff/src/Game.js | 14 +++++++++-----
1 files changed, 9 insertions(+), 5 deletions(-)
---
diff --git a/lightsoff/src/Game.js b/lightsoff/src/Game.js
index 505afab..54b6e26 100644
--- a/lightsoff/src/Game.js
+++ b/lightsoff/src/Game.js
@@ -280,15 +280,19 @@ GameView = new GType({
}
// Implementation
-
+
+ board_view.show_all();
+ var real_board_width = 5 * Settings.theme.light[0].width + 4;
+ var real_board_height = 5 * Settings.theme.light[0].height + 4;
+
score_view.set_width(5);
score_changed(Settings.score);
- backing_view.set_position(0, board_view.height);
+ backing_view.set_position(0, real_board_height);
this.add_actor(backing_view);
score_view.set_anchor_point(score_view.width / 2, 0);
- score_view.set_position(board_view.width / 2, board_view.height + 18);
+ score_view.set_position(real_board_width / 2, real_board_height + 18);
this.add_actor(score_view);
// TODO: The -10 term in the next two Y locations makes me sad.
@@ -298,14 +302,14 @@ GameView = new GType({
this.add_actor(left_arrow);
right_arrow.flip_arrow();
- right_arrow.set_position(board_view.width - left_arrow.x,
+ right_arrow.set_position(real_board_width - left_arrow.x,
score_view.y + (score_view.height / 2) - 10);
this.add_actor(right_arrow);
left_arrow.signal.button_release_event.connect(swap_board, {direction: -1});
right_arrow.signal.button_release_event.connect(swap_board, {direction: 1});
- this.set_size(board_view.width, score_view.y + score_view.height);
+ this.set_size(real_board_width, score_view.y + score_view.height);
keycursor_view.set_position(-100, -100);
keycursor_view.anchor_gravity = Clutter.Gravity.CENTER;
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