[mutter] Support and require Clutter 1.2
- From: Owen Taylor <otaylor src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [mutter] Support and require Clutter 1.2
- Date: Thu, 11 Mar 2010 20:07:00 +0000 (UTC)
commit ff4f096f1d9ec3d8113286ade9e9aa53da84b198
Author: Owen W. Taylor <otaylor fishsoup net>
Date: Tue Feb 23 12:36:56 2010 -0500
Support and require Clutter 1.2
- Specify a minimum version of Clutter-1.2.0
- Remove conditionalizatin and always use Clutter-1.1 framebuffer
API rather than raw GL fbos
- Replace deprecated cogl_material/texture_unref() with
cogl_handle_unref()
https://bugzilla.gnome.org/show_bug.cgi?id=610862
configure.in | 2 +-
src/compositor/mutter-shaped-texture.c | 8 +-
src/compositor/mutter-texture-tower.c | 194 +-----------------------------
src/compositor/tidy/tidy-texture-frame.c | 4 +-
4 files changed, 10 insertions(+), 198 deletions(-)
---
diff --git a/configure.in b/configure.in
index 5fe02c0..cb4df73 100644
--- a/configure.in
+++ b/configure.in
@@ -249,7 +249,7 @@ else
AC_MSG_ERROR([no. Mutter requires the Xcomposite extension to build.])
fi
-CLUTTER_VERSION=1.0.0
+CLUTTER_VERSION=1.2.0
CLUTTER_PACKAGE=clutter-1.0
AC_SUBST(CLUTTER_PACKAGE)
if $PKG_CONFIG --atleast-version $CLUTTER_VERSION $CLUTTER_PACKAGE ; then
diff --git a/src/compositor/mutter-shaped-texture.c b/src/compositor/mutter-shaped-texture.c
index a335cf1..347af0c 100644
--- a/src/compositor/mutter-shaped-texture.c
+++ b/src/compositor/mutter-shaped-texture.c
@@ -124,18 +124,18 @@ mutter_shaped_texture_dispose (GObject *object)
if (priv->material != COGL_INVALID_HANDLE)
{
- cogl_material_unref (priv->material);
+ cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
}
if (priv->material_unshaped != COGL_INVALID_HANDLE)
{
- cogl_material_unref (priv->material_unshaped);
+ cogl_handle_unref (priv->material_unshaped);
priv->material_unshaped = COGL_INVALID_HANDLE;
}
#if 1 /* see comment in mutter_shaped_texture_paint */
if (priv->material_workaround != COGL_INVALID_HANDLE)
{
- cogl_material_unref (priv->material_workaround);
+ cogl_handle_unref (priv->material_workaround);
priv->material_workaround = COGL_INVALID_HANDLE;
}
#endif
@@ -194,7 +194,7 @@ mutter_shaped_texture_dirty_mask (MutterShapedTexture *stex)
if (mask_gl_target == GL_TEXTURE_RECTANGLE_ARB)
glDeleteTextures (1, &mask_gl_tex);
- cogl_texture_unref (priv->mask_texture);
+ cogl_handle_unref (priv->mask_texture);
priv->mask_texture = COGL_INVALID_HANDLE;
}
}
diff --git a/src/compositor/mutter-texture-tower.c b/src/compositor/mutter-texture-tower.c
index ce5be59..67f878b 100644
--- a/src/compositor/mutter-texture-tower.c
+++ b/src/compositor/mutter-texture-tower.c
@@ -31,15 +31,6 @@
#define M_LOG2E 1.4426950408889634074
#endif
-#if !CLUTTER_CHECK_VERSION(1,1,3)
-static PFNGLACTIVETEXTUREARBPROC activeTexture;
-static PFNGLGENFRAMEBUFFERSPROC genFramebuffers;
-static PFNGLDELETEFRAMEBUFFERSPROC deleteFramebuffers;
-static PFNGLBINDFRAMEBUFFERPROC bindFramebuffer;
-static PFNGLFRAMEBUFFERTEXTURE2DPROC framebufferTexture2D;
-#endif
-
-
#define MAX_TEXTURE_LEVELS 12
/* If the texture format in memory doesn't match this, then Mesa
@@ -68,11 +59,7 @@ struct _MutterTextureTower
{
int n_levels;
CoglHandle textures[MAX_TEXTURE_LEVELS];
-#if CLUTTER_CHECK_VERSION(1,1,3)
CoglHandle fbos[MAX_TEXTURE_LEVELS];
-#else
- GLuint fbos[MAX_TEXTURE_LEVELS];
-#endif
Box invalid[MAX_TEXTURE_LEVELS];
};
@@ -131,7 +118,7 @@ free_texture (CoglHandle texture)
if (gl_target == GL_TEXTURE_RECTANGLE_ARB)
glDeleteTextures (1, &gl_tex);
- cogl_texture_unref (texture);
+ cogl_handle_unref (texture);
}
/**
@@ -165,22 +152,14 @@ mutter_texture_tower_set_base_texture (MutterTextureTower *tower,
tower->textures[i] = COGL_INVALID_HANDLE;
}
-#if CLUTTER_CHECK_VERSION(1,1,3)
if (tower->fbos[i] != COGL_INVALID_HANDLE)
{
cogl_handle_unref (tower->fbos[i]);
tower->fbos[i] = COGL_INVALID_HANDLE;
}
-#else
- if (tower->fbos[i] != 0)
- {
- (*deleteFramebuffers) (1, &tower->fbos[i]);
- tower->fbos[i] = 0;
- }
-#endif
}
- cogl_texture_unref (tower->textures[0]);
+ cogl_handle_unref (tower->textures[0]);
}
tower->textures[0] = texture;
@@ -189,7 +168,7 @@ mutter_texture_tower_set_base_texture (MutterTextureTower *tower,
{
int width, height;
- cogl_texture_ref (tower->textures[0]);
+ cogl_handle_ref (tower->textures[0]);
width = cogl_texture_get_width (tower->textures[0]);
height = cogl_texture_get_height (tower->textures[0]);
@@ -429,17 +408,6 @@ texture_tower_create_texture (MutterTextureTower *tower,
tower->invalid[level].y2 = height;
}
-/* The COGL fbo (render-to-texture) support is pretty hard to use in
- * Clutter 1.0; there's no way to save and restore the old projection
- * matrix and viewport without ugly workarounds that require explicit
- * access to the ClutterStage. In Clutter 1.2, the save/restore is
- * automatic. For now, until we depend on Clutter 1.2, we use GL
- * directly for render-to-texture. The main downside (other than
- * a lot of verbosity) is that we have to save the state, reset anything
- * that we think COGL might have left in a way we don't want it, then
- * restore the old state.
- */
-#if CLUTTER_CHECK_VERSION(1,1,3)
static gboolean
texture_tower_revalidate_fbo (MutterTextureTower *tower,
int level)
@@ -478,162 +446,6 @@ texture_tower_revalidate_fbo (MutterTextureTower *tower,
return TRUE;
}
-#else
-static void
-initialize_gl_functions (void)
-{
- static gboolean initialized = FALSE;
-
- if (!initialized)
- {
- initialized = TRUE;
-
- activeTexture = (PFNGLACTIVETEXTUREARBPROC) cogl_get_proc_address ("glActiveTextureARB");
- genFramebuffers = (PFNGLGENFRAMEBUFFERSPROC) cogl_get_proc_address ("glGenFramebuffersEXT");
- deleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC) cogl_get_proc_address ("glDeleteFramebuffersEXT");
- bindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC) cogl_get_proc_address ("glBindFramebufferEXT");
- framebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC) cogl_get_proc_address ("glFramebufferTexture2D");
- }
-}
-
-static gboolean
-texture_tower_revalidate_fbo (MutterTextureTower *tower,
- int level)
-{
- CoglHandle source_texture = tower->textures[level - 1];
- int source_texture_width = cogl_texture_get_width (source_texture);
- int source_texture_height = cogl_texture_get_height (source_texture);
- CoglHandle dest_texture = tower->textures[level];
- int dest_texture_width = cogl_texture_get_width (dest_texture);
- int dest_texture_height = cogl_texture_get_height (dest_texture);
- ClutterActorBox source_box;
- Box *dest_box;
-
- GLuint source_gl_tex;
- GLenum source_gl_target;
-
- if (!cogl_features_available (COGL_FEATURE_OFFSCREEN))
- return FALSE;
-
- initialize_gl_functions ();
-
- /* Create the frame-buffer object that renders to the texture, if
- * it doesn't exist; just bind it for rendering if it does */
- if (tower->fbos[level] == 0)
- {
- GLuint dest_gl_tex;
- GLenum dest_gl_target;
-
- cogl_texture_get_gl_texture (dest_texture, &dest_gl_tex, &dest_gl_target);
-
- (*genFramebuffers) (1, &tower->fbos[level]);
- (*bindFramebuffer) (GL_FRAMEBUFFER_EXT, tower->fbos[level]);
- (*framebufferTexture2D) (GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT,
- dest_gl_target, dest_gl_tex, 0);
- }
- else
- {
- (*bindFramebuffer) (GL_FRAMEBUFFER_EXT, tower->fbos[level]);
- }
-
- /* Save the old state (other than the transformation matrices) */
- glPushAttrib (GL_ENABLE_BIT | GL_COLOR_BUFFER_BIT | GL_TEXTURE_BIT | GL_VIEWPORT_BIT);
-
- /* And set up the state we need */
- glDisable (GL_BLEND);
- glDisable (GL_SCISSOR_TEST);
- glDisable (GL_STENCIL_TEST);
-
- glDisable (GL_CLIP_PLANE3);
- glDisable (GL_CLIP_PLANE2);
- glDisable (GL_CLIP_PLANE1);
- glDisable (GL_CLIP_PLANE0);
-
- cogl_texture_get_gl_texture (source_texture, &source_gl_tex, &source_gl_target);
-
- (*activeTexture) (GL_TEXTURE0_ARB);
- if (source_gl_target == GL_TEXTURE_2D)
- glDisable (GL_TEXTURE_RECTANGLE_ARB);
- else
- glDisable (GL_TEXTURE_2D);
- glEnable (source_gl_target);
- glBindTexture (source_gl_target, source_gl_tex);
- glTexParameteri (source_gl_target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri (source_gl_target, GL_TEXTURE_WRAP_S, GL_CLAMP);
- glTexParameteri (source_gl_target, GL_TEXTURE_WRAP_T, GL_CLAMP);
-
- glTexEnvi (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
-
- /* In theory, we should loop over all the texture units supported
- * by the GL implementation, but here we just assume that no more
- * than three are used by Mutter and all GL implementations we care
- * about will support at least 3.
- */
- (*activeTexture) (GL_TEXTURE1_ARB);
- glDisable (GL_TEXTURE_2D);
- glDisable (GL_TEXTURE_RECTANGLE_ARB);
- (*activeTexture) (GL_TEXTURE2_ARB);
- glDisable (GL_TEXTURE_2D);
- glDisable (GL_TEXTURE_RECTANGLE_ARB);
-
- glViewport (0, 0, dest_texture_width, dest_texture_height);
-
- /* Save the transformation matrices and set up new ones that map
- * coordinates directly onto the destination texture */
- glMatrixMode (GL_MODELVIEW);
- glPushMatrix ();
- glLoadIdentity ();
-
- glMatrixMode (GL_PROJECTION);
- glPushMatrix();
- glLoadIdentity ();
- glOrtho (0, dest_texture_width, 0, dest_texture_height, -1., 1.);
-
- /* Draw */
-
- dest_box = &tower->invalid[level];
- if (texture_is_rectangle (source_texture))
- {
- source_box.x1 = 2 * dest_box->x1;
- source_box.y1 = 2 * dest_box->y1;
- source_box.x2 = 2 * dest_box->x2;
- source_box.y2 = 2 * dest_box->y2;
- }
- else
- {
- source_box.x1 = (2. * dest_box->x1) / source_texture_width;
- source_box.y1 = (2. * dest_box->y1) / source_texture_height;
- source_box.x2 = (2. * dest_box->x2) / source_texture_width;
- source_box.y2 = (2. * dest_box->y2) / source_texture_height;
- }
-
- glColor3f (0., 1., 1.);
-
- glBegin (GL_QUADS);
- glTexCoord2f (source_box.x1, source_box.y1);
- glVertex2f (dest_box->x1, dest_box->y1);
- glTexCoord2f (source_box.x2, source_box.y1);
- glVertex2f (dest_box->x2, dest_box->y1);
- glTexCoord2f (source_box.x2, source_box.y2);
- glVertex2f (dest_box->x2, dest_box->y2);
- glTexCoord2f (source_box.x1, source_box.y2);
- glVertex2f (dest_box->x1, dest_box->y2);
- glEnd ();
-
- /* And restore everything back the way we found it */
-
- glMatrixMode (GL_PROJECTION);
- glPopMatrix ();
- glMatrixMode (GL_MODELVIEW);
- glPopMatrix ();
-
- glPopAttrib ();
-
- (*bindFramebuffer) (GL_FRAMEBUFFER_EXT, 0);
-
- return TRUE;
-}
-#endif
static void
fill_copy (guchar *buf,
diff --git a/src/compositor/tidy/tidy-texture-frame.c b/src/compositor/tidy/tidy-texture-frame.c
index 1ea70ec..7ba4671 100644
--- a/src/compositor/tidy/tidy-texture-frame.c
+++ b/src/compositor/tidy/tidy-texture-frame.c
@@ -155,7 +155,7 @@ tidy_texture_frame_unrealize (ClutterActor *self)
if (priv->material == COGL_INVALID_HANDLE)
return;
- cogl_material_unref (priv->material);
+ cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
CLUTTER_ACTOR_UNSET_FLAGS (self, CLUTTER_ACTOR_REALIZED);
@@ -415,7 +415,7 @@ tidy_texture_frame_dispose (GObject *gobject)
if (priv->material)
{
- cogl_material_unref (priv->material);
+ cogl_handle_unref (priv->material);
priv->material = COGL_INVALID_HANDLE;
}
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