[banshee/gapless-ng] [PlayerEngine] Fix a few typos in log messages



commit dd4b03010fcaae10cff354d71e128497be940ec5
Author: Bertrand Lorentz <bertrand lorentz gmail com>
Date:   Tue Mar 9 21:57:40 2010 +0100

    [PlayerEngine] Fix a few typos in log messages

 .../Banshee.GStreamer/PlayerEngine.cs              |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs b/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs
index 6d4daa2..1c851a5 100644
--- a/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs
@@ -285,7 +285,7 @@ namespace Banshee.GStreamer
             } else if (pending_uri != null) {
                 Log.Warning ("[Gapless] EOS signalled while waiting for next track.  This means that Banshee " +
                     "was too slow at calculating what track to play next.  " +
-                    "If this happenrs frequently, please file a bug");
+                    "If this happens frequently, please file a bug");
                 OnStateChanged (PlayerState.Loading);
                 OpenUri (pending_uri);
                 Play ();
@@ -295,7 +295,7 @@ namespace Banshee.GStreamer
                 // and so blocks the bus callback from delivering the EOS message.
                 //
                 // Playback should continue as normal from here, when the RequestNextTrack message gets handled.
-                Log.Warning ("[Gapless] EndOfStream message recieved before the next track has been set.  " +
+                Log.Warning ("[Gapless] EndOfStream message received before the next track has been set.  " +
                     "If this happens frequently, please file a bug");
             }
         }



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]