[gnome-shell] [environment] use St.describe_actor for Clutter.Actor.prototype.toString



commit ab61017041ed30e02c6fc7df59d308393a3d789e
Author: Dan Winship <danw gnome org>
Date:   Thu Jun 17 13:19:07 2010 -0400

    [environment] use St.describe_actor for Clutter.Actor.prototype.toString
    
    https://bugzilla.gnome.org/show_bug.cgi?id=621668

 js/ui/environment.js  |    3 +++
 js/ui/lookingGlass.js |    3 +--
 2 files changed, 4 insertions(+), 2 deletions(-)
---
diff --git a/js/ui/environment.js b/js/ui/environment.js
index 27cce08..98caa55 100644
--- a/js/ui/environment.js
+++ b/js/ui/environment.js
@@ -71,6 +71,9 @@ function init() {
     _patchContainerClass(St.BoxLayout);
     _patchContainerClass(St.Table);
 
+    Clutter.Actor.prototype.toString = function() {
+        return St.describe_actor(this);
+    };
     Clutter.Actor.prototype.contains = function(child) {
         while (child != null && child != this)
             child = child.get_parent();
diff --git a/js/ui/lookingGlass.js b/js/ui/lookingGlass.js
index cbb8e71..39241c2 100644
--- a/js/ui/lookingGlass.js
+++ b/js/ui/lookingGlass.js
@@ -404,8 +404,7 @@ Inspector.prototype = {
                                                        stageY);
             let position = '[inspect x: ' + stageX + ' y: ' + stageY + ']';
             displayText.text = '';
-            let description = St.describe_actor(target);
-            displayText.text = position + ' ' + description;
+            displayText.text = position + ' ' + target;
             if (borderPaintTarget != null)
                 borderPaintTarget.disconnect(borderPaintId);
             borderPaintTarget = target;



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