[longomatch] Don't destroy the dialog until we have read the properties
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch] Don't destroy the dialog until we have read the properties
- Date: Sat, 24 Jul 2010 22:40:29 +0000 (UTC)
commit af7c08c796bad536fbcd0ee81f92fef01f4f62cf
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Sun Jul 25 00:39:40 2010 +0200
Don't destroy the dialog until we have read the properties
LongoMatch/Gui/Component/PlayListWidget.cs | 2 +-
1 files changed, 1 insertions(+), 1 deletions(-)
---
diff --git a/LongoMatch/Gui/Component/PlayListWidget.cs b/LongoMatch/Gui/Component/PlayListWidget.cs
index 71f4494..13e2783 100644
--- a/LongoMatch/Gui/Component/PlayListWidget.cs
+++ b/LongoMatch/Gui/Component/PlayListWidget.cs
@@ -265,7 +265,6 @@ namespace LongoMatch.Gui.Component
Catalog.GetString("Please, select a video file."));
response=vep.Run();
}
- vep.Destroy();
if (response ==(int)ResponseType.Ok) {
//FIXME:Create a new instance of the video editor until we fix the audio swith enable/disabled
LoadEditor();
@@ -296,6 +295,7 @@ namespace LongoMatch.Gui.Component
catch (Exception ex) {
MessagePopup.PopupMessage(this, MessageType.Error, Catalog.GetString(ex.Message));
}
+ vep.Destroy();
}
}
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