[gimp-help-2] Remove some unnecessary indentation



commit a43cbfd44341cb9db7285090f44dc24f85ecf54b
Author: SimaMoto,RyÅ?Ta <rsimamoto src gnome org>
Date:   Tue Jul 13 00:39:24 2010 +0900

    Remove some unnecessary indentation
    
    Revert some changes of commit '8f5abec8d1d0281aad402ddd44f2b5714dc12958'
    from softglow.xml and sparkle.xml so that they conform to the common style
    based on the template.

 src/filters/artistic/softglow.xml        |  212 ++++++++--------
 src/filters/light-and-shadow/sparkle.xml |  428 +++++++++++++++---------------
 2 files changed, 320 insertions(+), 320 deletions(-)
---
diff --git a/src/filters/artistic/softglow.xml b/src/filters/artistic/softglow.xml
index ff18230..2304ecc 100644
--- a/src/filters/artistic/softglow.xml
+++ b/src/filters/artistic/softglow.xml
@@ -1,113 +1,113 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
-          "http://www.docbook.org/xml/4.3/docbookx.dtd";>
+                       "http://www.docbook.org/xml/4.3/docbookx.dtd";>
 <!-- section history:
-     2007-06-25 Added Spanish translation by AntI
-     2007-05-03 KoSt: added 'no'
-     2005-12-07 replaced <simplesect> by <sect3> by lexa
-         050916 added by axel.wernicke
-         -->
-         <sect2 id="plug-in-softglow">
-           <title>Softglow</title>
+  2007-06-25 Added Spanish translation by AntI
+  2007-05-03 KoSt: added 'no'
+  2005-12-07 replaced <simplesect> by <sect3> by lexa
+  050916 added by axel.wernicke
+-->
+<sect2 id="plug-in-softglow">
+  <title>Softglow</title>
 
-           <indexterm>
-             <primary>Filters</primary>
-             <secondary>Artistic</secondary>
-             <tertiary>Softglow</tertiary>
-           </indexterm>
-           <indexterm>
-             <primary>Softglow</primary>
-           </indexterm>
+  <indexterm>
+    <primary>Filters</primary>
+    <secondary>Artistic</secondary>
+    <tertiary>Softglow</tertiary>
+  </indexterm>
+  <indexterm>
+    <primary>Softglow</primary>
+  </indexterm>
 
-           <sect3>
-             <title>Overview</title>
-             <figure>
-               <title>Example for the <quote>SoftGlow</quote> filter</title>
-               <mediaobject>
-                 <imageobject>
-                   <imagedata format="JPG"
-                              fileref="images/filters/examples/taj_orig.jpg"/>
-                 </imageobject>
-                 <caption>
-                   <para>Original image</para>
-                 </caption>
-               </mediaobject>
-               <mediaobject>
-                 <imageobject>
-                   <imagedata format="JPG"
-                              fileref="images/filters/examples/artistic-taj-softglow.jpg"/>
-                 </imageobject>
-                 <caption>
-                   <para>Filter <quote>Softglow</quote> applied</para>
-                 </caption>
-               </mediaobject>
-             </figure>
-             <para><!--Like the old trick smearing vaseline on the lens-->
-               This filter lights the image with a soft glow. Softglow produces this
-               effect by making bright areas of the image brighter.
-             </para>
-           </sect3>
+  <sect3>
+    <title>Overview</title>
+    <figure>
+      <title>Example for the <quote>SoftGlow</quote> filter</title>
+      <mediaobject>
+        <imageobject>
+          <imagedata format="JPG"
+            fileref="images/filters/examples/taj_orig.jpg"/>
+        </imageobject>
+        <caption>
+          <para>Original image</para>
+        </caption>
+      </mediaobject>
+      <mediaobject>
+        <imageobject>
+          <imagedata format="JPG"
+            fileref="images/filters/examples/artistic-taj-softglow.jpg"/>
+        </imageobject>
+        <caption>
+          <para>Filter <quote>Softglow</quote> applied</para>
+        </caption>
+      </mediaobject>
+    </figure>
+    <para><!--Like the old trick smearing vaseline on the lens-->
+      This filter lights the image with a soft glow. Softglow produces this
+      effect by making bright areas of the image brighter.
+    </para>
+  </sect3>
 
-           <sect3>
-             <title>Starting filter</title>
-             <para>
-               You can find this file in the Image menu through:
-               <menuchoice>
-                 <guimenu>Filters</guimenu>
-                 <guisubmenu>Artistic</guisubmenu>
-                 <guimenuitem>Softglow</guimenuitem>
-               </menuchoice>.
-             </para>
-           </sect3>
+  <sect3>
+    <title>Starting filter</title>
+    <para>
+      You can find this file in the Image menu through:
+      <menuchoice>
+        <guimenu>Filters</guimenu>
+        <guisubmenu>Artistic</guisubmenu>
+        <guimenuitem>Softglow</guimenuitem>
+      </menuchoice>.
+    </para>
+  </sect3>
 
-           <sect3>
-             <title>Options</title>
-             <figure>
-               <title><quote>Softglow</quote> filter options</title>
-               <mediaobject>
-                 <imageobject>
-                   <imagedata format="PNG"
-                              fileref="images/filters/options-artistic-softglow.png"/>
-                 </imageobject>
-               </mediaobject>
-             </figure>
-             <variablelist>
-               <varlistentry>
-                 <term>Preview</term>
-                 <listitem>
-                   <para>
-                     Your changes are displayed in this preview before being applied
-                     to your image.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Glow radius</term>
-                 <listitem>
-                   <para>
-                     The glow radius parameter controls the sharpness of the effect,
-                     giving a "vaseline-on-the-lens" effect.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Brightness</term>
-                 <listitem>
-                   <para>
-                     The brightness parameter controls the degree of intensification
-                     applied to image highlights.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Sharpness</term>
-                 <listitem>
-                   <para>
-                     The sharpness parameter controls how defined or alternatively
-                     diffuse the glow effect should be.
-                   </para>
-                 </listitem>
-               </varlistentry>
-             </variablelist>
-           </sect3>
-         </sect2>
+  <sect3>
+    <title>Options</title>
+    <figure>
+      <title><quote>Softglow</quote> filter options</title>
+      <mediaobject>
+        <imageobject>
+          <imagedata format="PNG"
+            fileref="images/filters/options-artistic-softglow.png"/>
+        </imageobject>
+      </mediaobject>
+    </figure>
+    <variablelist>
+      <varlistentry>
+        <term>Preview</term>
+        <listitem>
+          <para>
+            Your changes are displayed in this preview before being applied
+            to your image.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Glow radius</term>
+        <listitem>
+          <para>
+            The glow radius parameter controls the sharpness of the effect,
+            giving a "vaseline-on-the-lens" effect.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Brightness</term>
+        <listitem>
+          <para>
+            The brightness parameter controls the degree of intensification
+            applied to image highlights.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Sharpness</term>
+        <listitem>
+          <para>
+            The sharpness parameter controls how defined or alternatively
+            diffuse the glow effect should be.
+          </para>
+        </listitem>
+      </varlistentry>
+    </variablelist>
+  </sect3>
+</sect2>
diff --git a/src/filters/light-and-shadow/sparkle.xml b/src/filters/light-and-shadow/sparkle.xml
index 86eaa97..e421810 100644
--- a/src/filters/light-and-shadow/sparkle.xml
+++ b/src/filters/light-and-shadow/sparkle.xml
@@ -1,221 +1,221 @@
 <?xml version="1.0" encoding="UTF-8"?>
 <!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
-          "http://www.docbook.org/xml/4.3/docbookx.dtd";>
+                       "http://www.docbook.org/xml/4.3/docbookx.dtd";>
 <!-- section history:
-     2008-01-03 MikaS: updated 'fr'
-     2007-08-31 AntI: added 'es'
-     2007-04-19 KoSt: added 'no'
-     2005-12-07 replaced <simplesect> by <sect3> by lexa
-         2005-08-30 de replaced informalfigure by axel.wernicke
-         2005-09-04 de added by axel.wernicke
-         -->
-         <sect2 id="plug-in-sparkle">
-           <title>Sparkle</title>
+  2008-01-03 MikaS: updated 'fr'
+  2007-08-31 AntI: added 'es'
+  2007-04-19 KoSt: added 'no'
+  2005-12-07 replaced <simplesect> by <sect3> by lexa
+  2005-08-30 de replaced informalfigure by axel.wernicke
+  2005-09-04 de added by axel.wernicke
+-->
+<sect2 id="plug-in-sparkle">
+  <title>Sparkle</title>
 
-           <indexterm>
-             <primary>Filters</primary>
-             <secondary>Light and Shadow</secondary>
-             <tertiary>Sparkle</tertiary>
-           </indexterm>
-           <indexterm>
-             <primary>Sparkle</primary>
-           </indexterm>
+  <indexterm>
+    <primary>Filters</primary>
+    <secondary>Light and Shadow</secondary>
+    <tertiary>Sparkle</tertiary>
+  </indexterm>
+  <indexterm>
+    <primary>Sparkle</primary>
+  </indexterm>
 
-           <sect3>
-             <title>Overview</title>
-             <figure>
-               <title>Applying example for the Sparkle filter</title>
-               <mediaobject>
-                 <imageobject>
-                   <imagedata format="JPG"
-                              fileref="images/filters/examples/taj_orig.jpg"/>
-                 </imageobject>
-                 <caption>
-                   <para>Original image</para>
-                 </caption>
-               </mediaobject>
-               <mediaobject>
-                 <imageobject>
-                   <imagedata format="JPG"
-                              fileref="images/filters/examples/light-taj-sparkle.jpg"/>
-                 </imageobject>
-                 <caption>
-                   <para>Filter <quote>Sparkle</quote> applied</para>
-                 </caption>
-               </mediaobject>
-             </figure>
-             <para>
-               This filter adds sparkles to your image. It uses the lightest points
-               according to a threshold you have determined. It is difficult to foresee
-               where sparkles will appear. But you can put white points on your image
-               where you want sparkles to be.
-             </para>
-           </sect3>
+  <sect3>
+    <title>Overview</title>
+    <figure>
+      <title>Applying example for the Sparkle filter</title>
+      <mediaobject>
+        <imageobject>
+          <imagedata format="JPG"
+            fileref="images/filters/examples/taj_orig.jpg"/>
+        </imageobject>
+        <caption>
+          <para>Original image</para>
+        </caption>
+      </mediaobject>
+      <mediaobject>
+        <imageobject>
+          <imagedata format="JPG"
+            fileref="images/filters/examples/light-taj-sparkle.jpg"/>
+        </imageobject>
+        <caption>
+          <para>Filter <quote>Sparkle</quote> applied</para>
+        </caption>
+      </mediaobject>
+    </figure>
+    <para>
+      This filter adds sparkles to your image. It uses the lightest points
+      according to a threshold you have determined. It is difficult to foresee
+      where sparkles will appear. But you can put white points on your image
+      where you want sparkles to be.
+    </para>
+  </sect3>
 
-           <sect3>
-             <title>Activate the filter</title>
-             <para>
-               This filter is found in the image window menu under
-               <menuchoice>
-                 <guimenu>Filters</guimenu>
-                 <guisubmenu>Light and Shadow</guisubmenu>
-                 <guimenuitem>Sparkle</guimenuitem>
-               </menuchoice>.
-             </para>
-           </sect3>
+  <sect3>
+    <title>Activate the filter</title>
+    <para>
+      This filter is found in the image window menu under
+      <menuchoice>
+        <guimenu>Filters</guimenu>
+        <guisubmenu>Light and Shadow</guisubmenu>
+        <guimenuitem>Sparkle</guimenuitem>
+      </menuchoice>.
+    </para>
+  </sect3>
 
-           <sect3>
-             <title>Parameter Settings</title>
-             <figure>
-               <title><quote>Sparkle</quote> filter options</title>
-               <mediaobject>
-                 <imageobject>
-                   <imagedata format="PNG"
-                              fileref="images/filters/light-and-shadow/sparkle.png"/>
-                 </imageobject>
-               </mediaobject>
-             </figure>
-             <para>
-               Sliders and input boxes allow you to set values.
-             </para>
-             <variablelist>
-               <varlistentry>
-                 <term>Preview</term>
-                 <listitem>
-                   <para>
-                     If checked, parameter setting results are interactively displayed
-                     in preview. Scroll bars allow you to move around the image.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Luminosity threshold</term>
-                 <listitem>
-                   <para>
-                     The higher the threshold, the more areas are concerned by
-                     sparkling (0.0-0.1).
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Flare intensity</term>
-                 <listitem>
-                   <para>
-                     When this value increases, the central spot and rays widen
-                     (0.0-1.0).
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Spike length</term>
-                 <listitem>
-                   <para>
-                     This is ray length (1-100). When you reduce it, small spikes
-                     decrease first.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Spike points</term>
-                 <listitem>
-                   <para>
-                     Number of starting points for spikes (0-16). It's the number of
-                     big spikes. There is the same number of small spikes. When
-                     number is odd, small spikes are opposite the big ones. When
-                     number is even, big spikes are opposite another big spike.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Spike angle</term>
-                 <listitem>
-                   <para>
-                     This is angle of first big spike with horizontal (-1 +360). -1
-                     determines this value at random.  If a spot has several pixels
-                     within required threshold, each of them will generate a
-                     sparkle.  If angle is positive, they will all be
-                     superimposed. With -1, each sparkle will have a random rotation
-                     resulting in numerous thin spikes.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Spike density</term>
-                 <listitem>
-                   <para>
-                     This option determines the number of sparkles on your image. It
-                     indicates the percentage (0.0-1.0) of all possible sparkles that
-                     will be preserved.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Transparency</term>
-                 <listitem>
-                   <para>
-                     When you increase transparency (0.0-1.0), sparkles become more
-                     transparent and the layer beneath becomes visible. If there is no
-                     other layer, sparkle saturation decreases.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Random hue</term>
-                 <listitem>
-                   <para><!--FIXME: How does the numbers influence the randomness? -->
-                     This option should change sparkle hue at random... (0.0-1.0).
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Random saturation</term>
-                 <listitem>
-                   <para>
-                     This option should change sparkle saturation at random...
-                     (0.0-1.0).
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Preserve luminosity</term>
-                 <listitem>
-                   <para>
-                     Gives to all central pixels the luminosity of the brightest pixel,
-                     resulting in increasing the whole sparkle luminosity.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Inverse</term>
-                 <listitem>
-                   <para>
-                     Instead of selecting brightest pixels in image, Sparkle will
-                     select the darkest ones, resulting in dark sparkles.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Add border</term>
-                 <listitem>
-                   <para>
-                     Instead of creating sparkles on brightest pixels, this option
-                     creates an image border made up of numerous sparkles.
-                   </para>
-                 </listitem>
-               </varlistentry>
-               <varlistentry>
-                 <term>Natural color</term>
-                 <term>Foreground color</term>
-                 <term>Background color</term>
-                 <listitem>
-                   <para>
-                     You can change there the color of central pixels. This color will
-                     be added in Screen mode (Multiply if <guilabel>Inverse</guilabel>
-                     is checked). <quote>Natural color</quote> is the color of the
-                     pixel in the image.
-                   </para>
-                 </listitem>
-               </varlistentry>
-             </variablelist>
-           </sect3>
-         </sect2>
+  <sect3>
+    <title>Parameter Settings</title>
+    <figure>
+      <title><quote>Sparkle</quote> filter options</title>
+      <mediaobject>
+        <imageobject>
+          <imagedata format="PNG"
+            fileref="images/filters/light-and-shadow/sparkle.png"/>
+        </imageobject>
+      </mediaobject>
+    </figure>
+    <para>
+      Sliders and input boxes allow you to set values.
+    </para>
+    <variablelist>
+      <varlistentry>
+        <term>Preview</term>
+        <listitem>
+          <para>
+            If checked, parameter setting results are interactively displayed
+            in preview. Scroll bars allow you to move around the image.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Luminosity threshold</term>
+        <listitem>
+          <para>
+            The higher the threshold, the more areas are concerned by
+            sparkling (0.0-0.1).
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Flare intensity</term>
+        <listitem>
+          <para>
+            When this value increases, the central spot and rays widen
+            (0.0-1.0).
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Spike length</term>
+        <listitem>
+          <para>
+            This is ray length (1-100). When you reduce it, small spikes
+            decrease first.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Spike points</term>
+        <listitem>
+          <para>
+            Number of starting points for spikes (0-16). It's the number of
+            big spikes. There is the same number of small spikes. When
+            number is odd, small spikes are opposite the big ones. When
+            number is even, big spikes are opposite another big spike.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Spike angle</term>
+        <listitem>
+          <para>
+            This is angle of first big spike with horizontal (-1 +360). -1
+            determines this value at random.  If a spot has several pixels
+            within required threshold, each of them will generate a
+            sparkle.  If angle is positive, they will all be
+            superimposed. With -1, each sparkle will have a random rotation
+            resulting in numerous thin spikes.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Spike density</term>
+        <listitem>
+          <para>
+            This option determines the number of sparkles on your image. It
+            indicates the percentage (0.0-1.0) of all possible sparkles that
+            will be preserved.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Transparency</term>
+        <listitem>
+          <para>
+            When you increase transparency (0.0-1.0), sparkles become more
+            transparent and the layer beneath becomes visible. If there is no
+            other layer, sparkle saturation decreases.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Random hue</term>
+        <listitem>
+          <para><!--FIXME: How does the numbers influence the randomness? -->
+            This option should change sparkle hue at random... (0.0-1.0).
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Random saturation</term>
+        <listitem>
+          <para>
+            This option should change sparkle saturation at random...
+            (0.0-1.0).
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Preserve luminosity</term>
+        <listitem>
+          <para>
+            Gives to all central pixels the luminosity of the brightest pixel,
+            resulting in increasing the whole sparkle luminosity.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Inverse</term>
+        <listitem>
+          <para>
+            Instead of selecting brightest pixels in image, Sparkle will
+            select the darkest ones, resulting in dark sparkles.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Add border</term>
+        <listitem>
+          <para>
+            Instead of creating sparkles on brightest pixels, this option
+            creates an image border made up of numerous sparkles.
+          </para>
+        </listitem>
+      </varlistentry>
+      <varlistentry>
+        <term>Natural color</term>
+        <term>Foreground color</term>
+        <term>Background color</term>
+        <listitem>
+          <para>
+            You can change there the color of central pixels. This color will
+            be added in Screen mode (Multiply if <guilabel>Inverse</guilabel>
+            is checked). <quote>Natural color</quote> is the color of the
+            pixel in the image.
+          </para>
+        </listitem>
+      </varlistentry>
+    </variablelist>
+  </sect3>
+</sect2>



[Date Prev][Date Next]   [Thread Prev][Thread Next]   [Thread Index] [Date Index] [Author Index]