[gimp-help-2] Remove some unnecessary indentation
- From: RyoTa SimaMoto <rsimamoto src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [gimp-help-2] Remove some unnecessary indentation
- Date: Mon, 12 Jul 2010 15:42:16 +0000 (UTC)
commit a43cbfd44341cb9db7285090f44dc24f85ecf54b
Author: SimaMoto,RyÅ?Ta <rsimamoto src gnome org>
Date: Tue Jul 13 00:39:24 2010 +0900
Remove some unnecessary indentation
Revert some changes of commit '8f5abec8d1d0281aad402ddd44f2b5714dc12958'
from softglow.xml and sparkle.xml so that they conform to the common style
based on the template.
src/filters/artistic/softglow.xml | 212 ++++++++--------
src/filters/light-and-shadow/sparkle.xml | 428 +++++++++++++++---------------
2 files changed, 320 insertions(+), 320 deletions(-)
---
diff --git a/src/filters/artistic/softglow.xml b/src/filters/artistic/softglow.xml
index ff18230..2304ecc 100644
--- a/src/filters/artistic/softglow.xml
+++ b/src/filters/artistic/softglow.xml
@@ -1,113 +1,113 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
- "http://www.docbook.org/xml/4.3/docbookx.dtd">
+ "http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2007-06-25 Added Spanish translation by AntI
- 2007-05-03 KoSt: added 'no'
- 2005-12-07 replaced <simplesect> by <sect3> by lexa
- 050916 added by axel.wernicke
- -->
- <sect2 id="plug-in-softglow">
- <title>Softglow</title>
+ 2007-06-25 Added Spanish translation by AntI
+ 2007-05-03 KoSt: added 'no'
+ 2005-12-07 replaced <simplesect> by <sect3> by lexa
+ 050916 added by axel.wernicke
+-->
+<sect2 id="plug-in-softglow">
+ <title>Softglow</title>
- <indexterm>
- <primary>Filters</primary>
- <secondary>Artistic</secondary>
- <tertiary>Softglow</tertiary>
- </indexterm>
- <indexterm>
- <primary>Softglow</primary>
- </indexterm>
+ <indexterm>
+ <primary>Filters</primary>
+ <secondary>Artistic</secondary>
+ <tertiary>Softglow</tertiary>
+ </indexterm>
+ <indexterm>
+ <primary>Softglow</primary>
+ </indexterm>
- <sect3>
- <title>Overview</title>
- <figure>
- <title>Example for the <quote>SoftGlow</quote> filter</title>
- <mediaobject>
- <imageobject>
- <imagedata format="JPG"
- fileref="images/filters/examples/taj_orig.jpg"/>
- </imageobject>
- <caption>
- <para>Original image</para>
- </caption>
- </mediaobject>
- <mediaobject>
- <imageobject>
- <imagedata format="JPG"
- fileref="images/filters/examples/artistic-taj-softglow.jpg"/>
- </imageobject>
- <caption>
- <para>Filter <quote>Softglow</quote> applied</para>
- </caption>
- </mediaobject>
- </figure>
- <para><!--Like the old trick smearing vaseline on the lens-->
- This filter lights the image with a soft glow. Softglow produces this
- effect by making bright areas of the image brighter.
- </para>
- </sect3>
+ <sect3>
+ <title>Overview</title>
+ <figure>
+ <title>Example for the <quote>SoftGlow</quote> filter</title>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="JPG"
+ fileref="images/filters/examples/taj_orig.jpg"/>
+ </imageobject>
+ <caption>
+ <para>Original image</para>
+ </caption>
+ </mediaobject>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="JPG"
+ fileref="images/filters/examples/artistic-taj-softglow.jpg"/>
+ </imageobject>
+ <caption>
+ <para>Filter <quote>Softglow</quote> applied</para>
+ </caption>
+ </mediaobject>
+ </figure>
+ <para><!--Like the old trick smearing vaseline on the lens-->
+ This filter lights the image with a soft glow. Softglow produces this
+ effect by making bright areas of the image brighter.
+ </para>
+ </sect3>
- <sect3>
- <title>Starting filter</title>
- <para>
- You can find this file in the Image menu through:
- <menuchoice>
- <guimenu>Filters</guimenu>
- <guisubmenu>Artistic</guisubmenu>
- <guimenuitem>Softglow</guimenuitem>
- </menuchoice>.
- </para>
- </sect3>
+ <sect3>
+ <title>Starting filter</title>
+ <para>
+ You can find this file in the Image menu through:
+ <menuchoice>
+ <guimenu>Filters</guimenu>
+ <guisubmenu>Artistic</guisubmenu>
+ <guimenuitem>Softglow</guimenuitem>
+ </menuchoice>.
+ </para>
+ </sect3>
- <sect3>
- <title>Options</title>
- <figure>
- <title><quote>Softglow</quote> filter options</title>
- <mediaobject>
- <imageobject>
- <imagedata format="PNG"
- fileref="images/filters/options-artistic-softglow.png"/>
- </imageobject>
- </mediaobject>
- </figure>
- <variablelist>
- <varlistentry>
- <term>Preview</term>
- <listitem>
- <para>
- Your changes are displayed in this preview before being applied
- to your image.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Glow radius</term>
- <listitem>
- <para>
- The glow radius parameter controls the sharpness of the effect,
- giving a "vaseline-on-the-lens" effect.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Brightness</term>
- <listitem>
- <para>
- The brightness parameter controls the degree of intensification
- applied to image highlights.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Sharpness</term>
- <listitem>
- <para>
- The sharpness parameter controls how defined or alternatively
- diffuse the glow effect should be.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </sect3>
- </sect2>
+ <sect3>
+ <title>Options</title>
+ <figure>
+ <title><quote>Softglow</quote> filter options</title>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="PNG"
+ fileref="images/filters/options-artistic-softglow.png"/>
+ </imageobject>
+ </mediaobject>
+ </figure>
+ <variablelist>
+ <varlistentry>
+ <term>Preview</term>
+ <listitem>
+ <para>
+ Your changes are displayed in this preview before being applied
+ to your image.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Glow radius</term>
+ <listitem>
+ <para>
+ The glow radius parameter controls the sharpness of the effect,
+ giving a "vaseline-on-the-lens" effect.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Brightness</term>
+ <listitem>
+ <para>
+ The brightness parameter controls the degree of intensification
+ applied to image highlights.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Sharpness</term>
+ <listitem>
+ <para>
+ The sharpness parameter controls how defined or alternatively
+ diffuse the glow effect should be.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </sect3>
+</sect2>
diff --git a/src/filters/light-and-shadow/sparkle.xml b/src/filters/light-and-shadow/sparkle.xml
index 86eaa97..e421810 100644
--- a/src/filters/light-and-shadow/sparkle.xml
+++ b/src/filters/light-and-shadow/sparkle.xml
@@ -1,221 +1,221 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE sect2 PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN"
- "http://www.docbook.org/xml/4.3/docbookx.dtd">
+ "http://www.docbook.org/xml/4.3/docbookx.dtd">
<!-- section history:
- 2008-01-03 MikaS: updated 'fr'
- 2007-08-31 AntI: added 'es'
- 2007-04-19 KoSt: added 'no'
- 2005-12-07 replaced <simplesect> by <sect3> by lexa
- 2005-08-30 de replaced informalfigure by axel.wernicke
- 2005-09-04 de added by axel.wernicke
- -->
- <sect2 id="plug-in-sparkle">
- <title>Sparkle</title>
+ 2008-01-03 MikaS: updated 'fr'
+ 2007-08-31 AntI: added 'es'
+ 2007-04-19 KoSt: added 'no'
+ 2005-12-07 replaced <simplesect> by <sect3> by lexa
+ 2005-08-30 de replaced informalfigure by axel.wernicke
+ 2005-09-04 de added by axel.wernicke
+-->
+<sect2 id="plug-in-sparkle">
+ <title>Sparkle</title>
- <indexterm>
- <primary>Filters</primary>
- <secondary>Light and Shadow</secondary>
- <tertiary>Sparkle</tertiary>
- </indexterm>
- <indexterm>
- <primary>Sparkle</primary>
- </indexterm>
+ <indexterm>
+ <primary>Filters</primary>
+ <secondary>Light and Shadow</secondary>
+ <tertiary>Sparkle</tertiary>
+ </indexterm>
+ <indexterm>
+ <primary>Sparkle</primary>
+ </indexterm>
- <sect3>
- <title>Overview</title>
- <figure>
- <title>Applying example for the Sparkle filter</title>
- <mediaobject>
- <imageobject>
- <imagedata format="JPG"
- fileref="images/filters/examples/taj_orig.jpg"/>
- </imageobject>
- <caption>
- <para>Original image</para>
- </caption>
- </mediaobject>
- <mediaobject>
- <imageobject>
- <imagedata format="JPG"
- fileref="images/filters/examples/light-taj-sparkle.jpg"/>
- </imageobject>
- <caption>
- <para>Filter <quote>Sparkle</quote> applied</para>
- </caption>
- </mediaobject>
- </figure>
- <para>
- This filter adds sparkles to your image. It uses the lightest points
- according to a threshold you have determined. It is difficult to foresee
- where sparkles will appear. But you can put white points on your image
- where you want sparkles to be.
- </para>
- </sect3>
+ <sect3>
+ <title>Overview</title>
+ <figure>
+ <title>Applying example for the Sparkle filter</title>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="JPG"
+ fileref="images/filters/examples/taj_orig.jpg"/>
+ </imageobject>
+ <caption>
+ <para>Original image</para>
+ </caption>
+ </mediaobject>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="JPG"
+ fileref="images/filters/examples/light-taj-sparkle.jpg"/>
+ </imageobject>
+ <caption>
+ <para>Filter <quote>Sparkle</quote> applied</para>
+ </caption>
+ </mediaobject>
+ </figure>
+ <para>
+ This filter adds sparkles to your image. It uses the lightest points
+ according to a threshold you have determined. It is difficult to foresee
+ where sparkles will appear. But you can put white points on your image
+ where you want sparkles to be.
+ </para>
+ </sect3>
- <sect3>
- <title>Activate the filter</title>
- <para>
- This filter is found in the image window menu under
- <menuchoice>
- <guimenu>Filters</guimenu>
- <guisubmenu>Light and Shadow</guisubmenu>
- <guimenuitem>Sparkle</guimenuitem>
- </menuchoice>.
- </para>
- </sect3>
+ <sect3>
+ <title>Activate the filter</title>
+ <para>
+ This filter is found in the image window menu under
+ <menuchoice>
+ <guimenu>Filters</guimenu>
+ <guisubmenu>Light and Shadow</guisubmenu>
+ <guimenuitem>Sparkle</guimenuitem>
+ </menuchoice>.
+ </para>
+ </sect3>
- <sect3>
- <title>Parameter Settings</title>
- <figure>
- <title><quote>Sparkle</quote> filter options</title>
- <mediaobject>
- <imageobject>
- <imagedata format="PNG"
- fileref="images/filters/light-and-shadow/sparkle.png"/>
- </imageobject>
- </mediaobject>
- </figure>
- <para>
- Sliders and input boxes allow you to set values.
- </para>
- <variablelist>
- <varlistentry>
- <term>Preview</term>
- <listitem>
- <para>
- If checked, parameter setting results are interactively displayed
- in preview. Scroll bars allow you to move around the image.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Luminosity threshold</term>
- <listitem>
- <para>
- The higher the threshold, the more areas are concerned by
- sparkling (0.0-0.1).
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Flare intensity</term>
- <listitem>
- <para>
- When this value increases, the central spot and rays widen
- (0.0-1.0).
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Spike length</term>
- <listitem>
- <para>
- This is ray length (1-100). When you reduce it, small spikes
- decrease first.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Spike points</term>
- <listitem>
- <para>
- Number of starting points for spikes (0-16). It's the number of
- big spikes. There is the same number of small spikes. When
- number is odd, small spikes are opposite the big ones. When
- number is even, big spikes are opposite another big spike.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Spike angle</term>
- <listitem>
- <para>
- This is angle of first big spike with horizontal (-1 +360). -1
- determines this value at random. If a spot has several pixels
- within required threshold, each of them will generate a
- sparkle. If angle is positive, they will all be
- superimposed. With -1, each sparkle will have a random rotation
- resulting in numerous thin spikes.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Spike density</term>
- <listitem>
- <para>
- This option determines the number of sparkles on your image. It
- indicates the percentage (0.0-1.0) of all possible sparkles that
- will be preserved.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Transparency</term>
- <listitem>
- <para>
- When you increase transparency (0.0-1.0), sparkles become more
- transparent and the layer beneath becomes visible. If there is no
- other layer, sparkle saturation decreases.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Random hue</term>
- <listitem>
- <para><!--FIXME: How does the numbers influence the randomness? -->
- This option should change sparkle hue at random... (0.0-1.0).
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Random saturation</term>
- <listitem>
- <para>
- This option should change sparkle saturation at random...
- (0.0-1.0).
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Preserve luminosity</term>
- <listitem>
- <para>
- Gives to all central pixels the luminosity of the brightest pixel,
- resulting in increasing the whole sparkle luminosity.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Inverse</term>
- <listitem>
- <para>
- Instead of selecting brightest pixels in image, Sparkle will
- select the darkest ones, resulting in dark sparkles.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Add border</term>
- <listitem>
- <para>
- Instead of creating sparkles on brightest pixels, this option
- creates an image border made up of numerous sparkles.
- </para>
- </listitem>
- </varlistentry>
- <varlistentry>
- <term>Natural color</term>
- <term>Foreground color</term>
- <term>Background color</term>
- <listitem>
- <para>
- You can change there the color of central pixels. This color will
- be added in Screen mode (Multiply if <guilabel>Inverse</guilabel>
- is checked). <quote>Natural color</quote> is the color of the
- pixel in the image.
- </para>
- </listitem>
- </varlistentry>
- </variablelist>
- </sect3>
- </sect2>
+ <sect3>
+ <title>Parameter Settings</title>
+ <figure>
+ <title><quote>Sparkle</quote> filter options</title>
+ <mediaobject>
+ <imageobject>
+ <imagedata format="PNG"
+ fileref="images/filters/light-and-shadow/sparkle.png"/>
+ </imageobject>
+ </mediaobject>
+ </figure>
+ <para>
+ Sliders and input boxes allow you to set values.
+ </para>
+ <variablelist>
+ <varlistentry>
+ <term>Preview</term>
+ <listitem>
+ <para>
+ If checked, parameter setting results are interactively displayed
+ in preview. Scroll bars allow you to move around the image.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Luminosity threshold</term>
+ <listitem>
+ <para>
+ The higher the threshold, the more areas are concerned by
+ sparkling (0.0-0.1).
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Flare intensity</term>
+ <listitem>
+ <para>
+ When this value increases, the central spot and rays widen
+ (0.0-1.0).
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Spike length</term>
+ <listitem>
+ <para>
+ This is ray length (1-100). When you reduce it, small spikes
+ decrease first.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Spike points</term>
+ <listitem>
+ <para>
+ Number of starting points for spikes (0-16). It's the number of
+ big spikes. There is the same number of small spikes. When
+ number is odd, small spikes are opposite the big ones. When
+ number is even, big spikes are opposite another big spike.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Spike angle</term>
+ <listitem>
+ <para>
+ This is angle of first big spike with horizontal (-1 +360). -1
+ determines this value at random. If a spot has several pixels
+ within required threshold, each of them will generate a
+ sparkle. If angle is positive, they will all be
+ superimposed. With -1, each sparkle will have a random rotation
+ resulting in numerous thin spikes.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Spike density</term>
+ <listitem>
+ <para>
+ This option determines the number of sparkles on your image. It
+ indicates the percentage (0.0-1.0) of all possible sparkles that
+ will be preserved.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Transparency</term>
+ <listitem>
+ <para>
+ When you increase transparency (0.0-1.0), sparkles become more
+ transparent and the layer beneath becomes visible. If there is no
+ other layer, sparkle saturation decreases.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Random hue</term>
+ <listitem>
+ <para><!--FIXME: How does the numbers influence the randomness? -->
+ This option should change sparkle hue at random... (0.0-1.0).
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Random saturation</term>
+ <listitem>
+ <para>
+ This option should change sparkle saturation at random...
+ (0.0-1.0).
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Preserve luminosity</term>
+ <listitem>
+ <para>
+ Gives to all central pixels the luminosity of the brightest pixel,
+ resulting in increasing the whole sparkle luminosity.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Inverse</term>
+ <listitem>
+ <para>
+ Instead of selecting brightest pixels in image, Sparkle will
+ select the darkest ones, resulting in dark sparkles.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Add border</term>
+ <listitem>
+ <para>
+ Instead of creating sparkles on brightest pixels, this option
+ creates an image border made up of numerous sparkles.
+ </para>
+ </listitem>
+ </varlistentry>
+ <varlistentry>
+ <term>Natural color</term>
+ <term>Foreground color</term>
+ <term>Background color</term>
+ <listitem>
+ <para>
+ You can change there the color of central pixels. This color will
+ be added in Screen mode (Multiply if <guilabel>Inverse</guilabel>
+ is checked). <quote>Natural color</quote> is the color of the
+ pixel in the image.
+ </para>
+ </listitem>
+ </varlistentry>
+ </variablelist>
+ </sect3>
+</sect2>
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