[banshee/gapless-ng: 147/836] [Gapless] Fix typo: PlayerEvent.RequestNexttrack -> RequestNextTrack



commit 7fdd963403a18355824600a3fb1b9f26dfbd7fbf
Author: Christopher James Halse Rogers <raof ubuntu com>
Date:   Sat Oct 3 15:34:32 2009 +1000

    [Gapless] Fix typo: PlayerEvent.RequestNexttrack -> RequestNextTrack

 .../Banshee.GStreamer/PlayerEngine.cs              |    4 ++--
 .../Banshee.MediaEngine/PlayerEngineService.cs     |    2 +-
 .../Banshee.MediaEngine/PlayerEvent.cs             |    2 +-
 .../PlaybackControllerService.cs                   |    4 ++--
 4 files changed, 6 insertions(+), 6 deletions(-)
---
diff --git a/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs b/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs
index 2feac19..1805af9 100644
--- a/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs
+++ b/src/Backends/Banshee.GStreamer/Banshee.GStreamer/PlayerEngine.cs
@@ -264,7 +264,7 @@ namespace Banshee.GStreamer
         {
             Close (false);
             OnEventChanged (PlayerEvent.EndOfStream);
-            OnEventChanged (PlayerEvent.RequestNexttrack);
+            OnEventChanged (PlayerEvent.RequestNextTrack);
         }
 
         private void OnNextTrackStarting (IntPtr player)
@@ -288,7 +288,7 @@ namespace Banshee.GStreamer
             CurrentTrack.LastPlayed = DateTime.Now;
             CurrentTrack.Save ();
             
-            OnEventChanged (PlayerEvent.RequestNexttrack);
+            OnEventChanged (PlayerEvent.RequestNextTrack);
             // Gapless playback with Playbin2 requires that the about-to-finish callback does not return until
             // the next uri has been set.  Block here for a second or until the RequestNextTrack event has 
             // finished triggering.
diff --git a/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEngineService.cs b/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEngineService.cs
index 358b334..15b4aa8 100644
--- a/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEngineService.cs
+++ b/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEngineService.cs
@@ -684,7 +684,7 @@ namespace Banshee.MediaEngine
             | PlayerEvent.Volume
             | PlayerEvent.Metadata
             | PlayerEvent.TrackInfoUpdated
-            | PlayerEvent.RequestNexttrack;
+            | PlayerEvent.RequestNextTrack;
         
         private const PlayerEvent event_default_mask = event_all_mask & ~PlayerEvent.Iterate;
         
diff --git a/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEvent.cs b/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEvent.cs
index 21096dc..aa982ea 100644
--- a/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEvent.cs
+++ b/src/Core/Banshee.Services/Banshee.MediaEngine/PlayerEvent.cs
@@ -109,7 +109,7 @@ namespace Banshee.MediaEngine
         Volume = 128,
         Metadata = 256,
         TrackInfoUpdated = 512,
-        RequestNexttrack = 1024
+        RequestNextTrack = 1024
     }
     
     public enum PlayerState 
diff --git a/src/Core/Banshee.Services/Banshee.PlaybackController/PlaybackControllerService.cs b/src/Core/Banshee.Services/Banshee.PlaybackController/PlaybackControllerService.cs
index b0fe4d1..5a8ed81 100644
--- a/src/Core/Banshee.Services/Banshee.PlaybackController/PlaybackControllerService.cs
+++ b/src/Core/Banshee.Services/Banshee.PlaybackController/PlaybackControllerService.cs
@@ -90,7 +90,7 @@ namespace Banshee.PlaybackController
             player_engine = ServiceManager.PlayerEngine;
             player_engine.PlayWhenIdleRequest += OnPlayerEnginePlayWhenIdleRequest;
             player_engine.ConnectEvent (OnPlayerEvent,
-                PlayerEvent.RequestNexttrack |
+                PlayerEvent.RequestNextTrack |
                 PlayerEvent.EndOfStream | 
                 PlayerEvent.StartOfStream |
                 PlayerEvent.StateChange |
@@ -165,7 +165,7 @@ namespace Banshee.PlaybackController
                         transition_track_started = true;
                     }
                     break;
-                case PlayerEvent.RequestNexttrack:
+                case PlayerEvent.RequestNextTrack:
                     RequestTrackHandler ();
                     break;
             }       



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