[longomatch/redesign] Apply cosmetic refactoring
- From: Andoni Morales Alastruey <amorales src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [longomatch/redesign] Apply cosmetic refactoring
- Date: Mon, 20 Dec 2010 01:08:54 +0000 (UTC)
commit ffcd71c295ad9ece2c16ccaddc76196013f8aad0
Author: Andoni Morales Alastruey <ylatuya gmail com>
Date: Sat Dec 11 16:16:12 2010 +0100
Apply cosmetic refactoring
LongoMatch/Time/Play.cs | 73 ++++++++++------------------------------------
1 files changed, 16 insertions(+), 57 deletions(-)
---
diff --git a/LongoMatch/Time/Play.cs b/LongoMatch/Time/Play.cs
index 3439599..8cffd1a 100644
--- a/LongoMatch/Time/Play.cs
+++ b/LongoMatch/Time/Play.cs
@@ -46,59 +46,39 @@ namespace LongoMatch.TimeNodes
/// <summary>
/// Category in which this play is tagged
/// </summary>
- public Category Category {
- get;
- set;
- }
+ public Category Category {get; set;}
/// <summary>
/// A strng with the play's notes
/// </summary>
- public string Notes {
- get;
- set;
- }
+ public string Notes {get; set;}
/// <summary>
/// The <see cref="LongoMatch.TimeNode.Team"/> associated to this play
/// </summary>
- public Team Team {
- get;
- set;
- }
+ public Team Team {get; set;}
/// <summary>
/// Video framerate in frames per second. This value is taken from the
/// video file properties and used to translate from seconds
/// to frames: second 100 is equivalent to frame 100*fps
/// </summary>
- public uint Fps {
- get;
- set;
- }
+ public uint Fps {get; set;}
/// <summary>
/// Start frame number
/// </summary>
public uint StartFrame {
- get {
- return (uint) (Start.MSeconds * Fps / 1000);
- }
- set {
- Start = new Time {MSeconds = (int)(1000 * value / Fps)};
- }
+ get {return (uint) (Start.MSeconds * Fps / 1000);}
+ set {Start = new Time {MSeconds = (int)(1000 * value / Fps)};}
}
/// <summary>
/// Stop frame number
/// </summary>
public uint StopFrame {
- get {
- return (uint) (Stop.MSeconds * Fps / 1000);
- }
- set {
- Stop = new Time {MSeconds = (int)(1000 * value / Fps)};
- }
+ get {return (uint) (Stop.MSeconds * Fps / 1000);}
+ set {Stop = new Time {MSeconds = (int)(1000 * value / Fps)};}
}
/// <summary>
@@ -115,69 +95,48 @@ namespace LongoMatch.TimeNodes
/// <summary>
/// Get/Set wheter this play is actually loaded. Used in <see cref="LongoMatch.Gui.Component.TimeScale">
/// </summary>
- public bool Selected {
- get;
- set;
- }
+ public bool Selected {get; set;}
/// <summary>
/// Gets a list of players for the local team
/// </summary>
- public List<Player> LocalPlayers {
- get;
- set;
- }
+ public List<Player> LocalPlayers {get; set;}
/// <summary>
/// Gets a list of players for the visitor team
/// </summary>
- public List<Player> VisitorPlayers {
- get;
- set;
- }
+ public List<Player> VisitorPlayers {get; set;}
/// <summary>
/// Get/Set the key frame's <see cref="LongoMatch.TimeNodes.Drawing"/>
/// </summary>
- public Drawing KeyFrameDrawing {
- get;
- set;
- }
+ public Drawing KeyFrameDrawing {get; set;}
/// <summary>
/// Get wether the play has defined a key frame
/// </summary>
public bool HasKeyFrame {
- get {
- return KeyFrameDrawing != null;
- }
+ get {return KeyFrameDrawing != null;}
}
/// <summary>
/// Central frame number using (stopFrame-startFrame)/2
/// </summary>
public uint CentralFrame {
- get {
- return StopFrame-((TotalFrames)/2);
- }
+ get {return StopFrame-((TotalFrames)/2);}
}
/// <summary>
/// Number of frames inside the play's boundaries
/// </summary>
public uint TotalFrames {
- get {
- return StopFrame-StartFrame;
- }
+ get {return StopFrame-StartFrame;}
}
//// <summary>
/// Play's tags
/// </summary>
- public List<Tag> Tags{
- get;
- set;
- }
+ public List<Tag> Tags{get; set;}
#endregion
#region Public methods
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