[cheese] calculate the dimension of the effect previews automatically
- From: Daniel G. Siegel <dgsiegel src gnome org>
- To: commits-list gnome org
- Cc:
- Subject: [cheese] calculate the dimension of the effect previews automatically
- Date: Sun, 5 Dec 2010 16:33:20 +0000 (UTC)
commit bfd8e877a5970f02932a65daff475cda7c512608
Author: daniel g. siegel <dgsiegel gnome org>
Date: Sun Dec 5 15:18:36 2010 +0100
calculate the dimension of the effect previews automatically
this is done by getting the viewport dimension, subtracting
the borders and then dividing by three. if there are less than
9 effects on the last effects pane, we want to still start
putting the previews in the upper left corner. in fullscreen
we simply use the same size.
src/cheese-window.vala | 11 ++++++-----
1 files changed, 6 insertions(+), 5 deletions(-)
---
diff --git a/src/cheese-window.vala b/src/cheese-window.vala
index e01a678..26a6cc4 100644
--- a/src/cheese-window.vala
+++ b/src/cheese-window.vala
@@ -864,9 +864,10 @@ public class Cheese.MainWindow : Gtk.Window
Clutter.TableLayout table_layout = new TableLayout();
Clutter.Box grid = new Clutter.Box (table_layout);
effects_grids.add (grid);
+ grid.set_size (viewport.width, viewport.height);
- table_layout.set_column_spacing (20);
- table_layout.set_row_spacing (20);
+ table_layout.set_column_spacing (10);
+ table_layout.set_row_spacing (10);
}
for (int i = 0; i < effects_manager.effects.size; i++)
@@ -882,9 +883,6 @@ public class Cheese.MainWindow : Gtk.Window
rect.opacity = 128;
rect.color = Clutter.Color.from_string ("black");
- box.width = 160;
- box.height = 120;
-
box.pack ((Clutter.Actor) texture,
"x-align", Clutter.BinAlignment.FILL,
"y-align", Clutter.BinAlignment.FILL, null);
@@ -907,6 +905,9 @@ public class Cheese.MainWindow : Gtk.Window
"y-align", Clutter.BinAlignment.END, null);
Clutter.TableLayout table_layout = (Clutter.TableLayout) effects_grids[i / EFFECTS_PER_PAGE].layout_manager;
+ box.width = (viewport.width - 2 * table_layout.get_column_spacing ()) / 3;
+ box.height = (viewport.height - 2 * table_layout.get_row_spacing ()) / 3;
+
table_layout.pack ((Clutter.Actor) box,
(i % EFFECTS_PER_PAGE) % 3,
(i % EFFECTS_PER_PAGE) / 3);
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